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  • SQL SERVER – Subquery or Join – Various Options – SQL Server Engine knows the Best

    - by pinaldave
    This is followup post of my earlier article SQL SERVER – Convert IN to EXISTS – Performance Talk, after reading all the comments I have received I felt that I could write more on the same subject to clear few things out. First let us run following four queries, all of them are giving exactly same resultset. USE AdventureWorks GO -- use of = SELECT * FROM HumanResources.Employee E WHERE E.EmployeeID = ( SELECT EA.EmployeeID FROM HumanResources.EmployeeAddress EA WHERE EA.EmployeeID = E.EmployeeID) GO -- use of in SELECT * FROM HumanResources.Employee E WHERE E.EmployeeID IN ( SELECT EA.EmployeeID FROM HumanResources.EmployeeAddress EA WHERE EA.EmployeeID = E.EmployeeID) GO -- use of exists SELECT * FROM HumanResources.Employee E WHERE EXISTS ( SELECT EA.EmployeeID FROM HumanResources.EmployeeAddress EA WHERE EA.EmployeeID = E.EmployeeID) GO -- Use of Join SELECT * FROM HumanResources.Employee E INNER JOIN HumanResources.EmployeeAddress EA ON E.EmployeeID = EA.EmployeeID GO Let us compare the execution plan of the queries listed above. Click on image to see larger image. It is quite clear from the execution plan that in case of IN, EXISTS and JOIN SQL Server Engines is smart enough to figure out what is the best optimal plan of Merge Join for the same query and execute the same. However, in the case of use of Equal (=) Operator, SQL Server is forced to use Nested Loop and test each result of the inner query and compare to outer query, leading to cut the performance. Please note that here I no mean suggesting that Nested Loop is bad or Merge Join is better. This can very well vary on your machine and amount of resources available on your computer. When I see Equal (=) operator used in query like above, I usually recommend to see if user can use IN or EXISTS or JOIN. As I said, this can very much vary on different system. What is your take in above query? I believe SQL Server Engines is usually pretty smart to figure out what is ideal execution plan and use it. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Joins, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • First look at the cloud with Google App Engine and Udacity

    - by Ken Hortsch
    Udacity is free online university and offers a CS253 intro to web development class.  Since I am currently a web developer/architect in ASP.Net (and recent project has brought me back to Java) it is a bit light.  However, it does offer me a nice problem set and my first exposure to writing cloud apps with GAE and Google Datastore. Steve Huffman, who developed reddit, is the instructor and does offer nice real-life stories.  Give it a look.

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  • Configure Windows Firewall for SQL Server 2008 Database Engine in Windows Server 2008 R2

    I have installed SQL Server 2008 Developer Edition on Windows Server 2008 R2 and I am unable to get connect to SQL Server 2008 Instance from SQL Server 2008 Management Studio which is installed on another remote server. As I am new to Windows Server 2008 R2 it would be great if you can let me know the step by step approach to enable the default port of SQL Server 2008 in Windows Firewall for user connectivity.

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  • 3d Studio Max and 2+CPUs - Core limit ?

    - by FreekOne
    Hi guys, I am scouting for parts to put in a new machine, and in the process, while looking at different benchmarks I stumbled upon this benchmark and it got me a bit worried. Quote form it: Noticably absent from this review is an old-time favorite, 3ds Max. I did attempt to run our custom 3ds Max benchmark on both the 2009 and 2010 versions of the software, but the application would simply not load on the Westmere box with hyper-threading enabled. Evidently Autodesk didn't plan far enough ahead to write their software for more than 16 threads. Once there is an update that addresses this issue, I will happily add 3ds Max back into the benchmarking mix. Since I was looking at dual hexa-core Xeons (x5650), that would put my future machine at 24 logical cores which (duh) is well over 16 cores and since I'm mostly building this for 3DS Max work, you can see how this would seriously spoil my plans. I tried looking for additional information on this potential issue, but the above article seems to be the only one who mentions it. Could anyone who has access to a 16 core machine or an in-depth knowledge about 3DS Max please confirm this ? Any help would be much appreciated !

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  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

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  • Can LittleBigPlanet2's engine be used for other ?

    - by Bill
    LittleBigPlanet2 just came out. I've worked with the original LBP level editor a bit and really enjoyed it. I've read that LBP2's featureset in the game is much richer; is it possible to use these advanced features to create different sorts of game other than just a regular platformer? I imagine that something along the lines of a Breakout clone would definitely be manageable, but I'm interested in hearing more about the capabilities of the platform.

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  • \G like vertical output in MySQL Workbench for show engine innodb status

    - by KCD
    show engine innodb status; is unusable in MySQL Workbench, as shown here: =====================================120329 12:39:32 INNODB MONITOR OUTPUT=====================================Per second averages calculated from the last 17 seconds-----------------BACKGROUND THREAD-----------------srv_master_thread loops: 192438... However show engine innodb status \G is great on the mysql command line client. Is there any \G equivalent on MySQL workbench or better way to get this information?

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  • Developing JSON API for a Carpool Engine

    - by Siddharth
    I am developing a new set of API methods for carpooling/cab booking, so if a developer needs to develop an app or webportal for carpooling, he can call my JSON API. Basically making it easy for developers. My API current has: AddVehicle AddJourney SearchJourney SubscribeToThisJourney(journey) SubscriberList(journey) to get list of people who have subscribed for this journey AcceptSubscription(subscriber) AcceptedSubcriberList SubscriberList to get list of providers I have subscribed to I need help with replacing subscriber with something else. It's difficult to remember, and confusing when you see 3 methods that mean very different things: SubscriberList, SubscribedToThisJourneyList and AcceptedSubscriberList. Confusing to remember. One is a list of who I have subscribed to Who has subscribed to me Whose subscription I have accepted How can I name these methods to make them easier to understand and remember?

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  • Vmware server - 3d graphics upgrade like WKS 7 and vmware player

    - by jimbo45
    Hi all Anybody have an idea as to when VMWARE SERVER will have an upgrade to support 3-d graphics etc. I have created some W7 VM's under WKS7 and an upgraded vmware tools -- the W7 VM's run full aero etc. I believe that vmware tools and graphics for VM's running under vmware server are at the WKS 6.5 level -- hence problems can occur. Any info on an upgrade. Cheers jimbo

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  • Silverlight: Search Engine Optimization

    - by xamlnotes
    I am doing lots of consulting on Silverlight these days. So I was looking into search enabling Sl applications. So I found this great whitepaper on this very subject. I will post more on this same subject as I get into implementing these ideas as well as some of my own I want to try out. Silverlight is really rocking the world today with more and more applications rolling out. So check out this great whitepaper to see whats cooking with SEO for yours. http://www.silverlight.net/learn/whitepapers/seo-for-silverlight/

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  • Week in Geek: New Faster IonMonkey JavaScript Engine Added to Firefox Nightly Builds

    - by Asian Angel
    Our latest edition of WIG is filled with news link coverage on topics such as the next version of Photoshop will not support Windows XP, Microsoft has found preloaded malware on PC production lines in China, Internet Explorer 8 users will lose browser support for Google Apps in November, and more. Original wallpaper for the image shown above is available at HD Wallpapers 4 Free. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • How to play an MKV 3D side-by-side video?

    - by djechelon
    I have a video in Matroska format (MKV, file extension .mkv), 3D half-SBS, where the 1280x720 frame shows the left-eye frame on the left and the right-eye frame on the right. I don't have a 3DTV, but I have NVidia 3D Vision: I tried to open it with PowerDVD 10 with no result (program hangs). With the same PowerDVD, I tried to play the Avatar 3D trailer downloaded from YouTube (MP4 format), but it now shows it the two frames. PowerDVD 10 is advertised to support 3D and 3D Vision. Why can't I play these videos? NVidia Stereoscopic player plays the Avatar trailer fine, but it doesn't support MKV.

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  • Why use 3d matrix and camera in 2D world for 2d geometric figures?

    - by Navy Seal
    I'm working in XNA on a 2d isometric world/game and I'm using DrawUserPrimitives to draw some geometric figures... I saw some tutorials about creating dynamic shadows but I didn't understood why they use a "3d" matrix to control the transformations since the figure I'm drawing is in 2d perspective. I know I'm drawing a 2d figure in 3d but I still can't understand if I really need to work with the matrix. Is there any advantage in using a 3d Matrix to control camera and view? Any reason why I can't just update my vertex's positions by using a regular method since the view is always the same... And since I want to work only with single figures, won't this cause all the geometric figures have the same transformations simultaneously? To understand better what I mean here's a video http://www.youtube.com/watch?v=LjvsGHXaGEA&feature=player_embedded

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  • Best wiki engine to use?

    - by Ross
    Hi, I'm looking to set up a wiki as a simple CMS for a resource page. Mostly just pdfs and word documents will be hosted, but the two main features I'm looking for is the ability to restrict pages based upon user privileges and for blog-style comments between the users. From what I've researched, mediawiki can easily do the first part with restricting users, but I haven't had much luck finding any plugins for comments. I'm trying to avoid the discussion style pages from wikipedia, and have more of a comments just under the article. So far I'm leaning towards trying Tiki out, any other recommendations?

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  • JMonkey Engine (JME) load Blender scene with textures?

    - by leigero
    I am having the hardest time trying to accomplish the simplest task. I have created a floor and 4 walls (not that complicated) in Blender. I added a basic material and cloud texture so they have something to look at other than gray. When I import them into JMonkey they show up as solid white objects with no shading or depth. White silhouettes. I thought this may be a lighting issue, but I have ambient light added to the scene. I can remove that light or adjust its intensity and it has no affect on the scene. I exported all Blender files into OgreXML format, then converted them to .j3o format in JMonkey. I renamed the textures to match their corresponding mesh and this didn't do anything. Does anybody know how to create a flat object and put it into JMonkey with a texture? This sounds simple and there is absolutely no information on this. This should be step 1!

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  • How to diagnose a search engine ranking drop?

    - by Itai
    EDIT: Reworded & Cleaned Up to Ease Understanding There has been a significant drop (90%) in traffic from Google to one of my well-established sites (6+ years) in the last week. Searches show that the top 3 wide keywords all dropped 4 spots. Searches for other keywords do not show ANY results in the first 10 to 25 pages of results, while previously one 1st or 2nd page at most. Since there are 200 factors for ranking, the question really is: What steps are necesary to figure out what caused such a drop? There has been no major changes during this period or the last month on the site and certainly not in the homepage which has dropped rank. Over all the years of running this site and plenty of others, I have never experienced this. There are no duplicate content on my site and I have rigorously used canonical links for the last few years to ensure it is not misinterpreted as such.

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  • NoFollow and DoFollow Blog - Comment Links Affect Search Engine Optimization

    Many sellers of information products leave comments on blogs, especially popular ones with high Google PageRank, thinking that they are getting those good inbound links to their sites. But there's a problem. Most blogs put a "No Follow" tag in the link to your website. Sure, readers can click on it and check you out, and that's a good thing. But you get no SEO benefit.

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