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  • Facebook Connect in Silverlight

    - by Mike Pateras
    Is there a good way to get Facebook Connect onto a Silverlight page? All I really need is simple authorization/registration. I've looked into the facebook developer toolkit, but the documentation is more or less non-existent for Silverlight, and I didn't really get anywhere with it. Is there a good tutorial or a working library for adding Facebook Connect into a Silverlight app? Or is the best way to run Silverlight in Windowwless mode with HTML overlayed on top?

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  • Is there any way to identify a unique user in Flash/Actionscript 3?

    - by VGambit
    I'm trying to make a vote/poll application in Flash using Actionscript 3. Is there any way to generate a specific ID that is unique to each user? The only other option I can think of is using the IP address, which is less than ideal in many cases (college campuses, shared Internet access, etc.). It needs to be the same number every time it is run on the same PC, but different for each user.

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  • How to reconcile my support of open-source software and need to feed and house myself?

    - by Guzba
    I have a bit of a dilemma and wanted to get some other developers' opinions on it and maybe some guidance. So I have created a 2D game for Android from the ground up, learning and re factoring as I went along. I did it for the experience, and have been proud of the results. I released it for free as ad supported with AdMob not really expecting much out of it, but curious to see what would happen. Its been a few of months now since release, and it has become very popular (250k downloads!). Additionally, the ad revenue is great and is driving me to make more good games and even allowing me to work less so that I can focus on my own works. When I originally began working on the game, I was pretty new to concurrency and completely new to Android (had Java experience though). The standard advice I got for starting an Android game was to look at the sample games from Google (Snake, Lunar Lander, ...) so I did. In my opinion, these Android sample games from Google are decent to see in general what your code should look like, but not actually all that great to follow. This is because some of their features don't work (saving game state), the concurrency is both unexplained and cumbersome (there is no real separation between the game thread and the UI thread since they sync lock each other out all the time and the UI thread runs game thread code). This made it difficult for me as a newbie to concurrency to understand how it was organized and what was really running what code. Here is my dilemma: After spending this past few months slowly improving my code, I feel that it could be very beneficial to developers who are in the same position that I was in when I started. (Since it is not a complex game, but clearly coded in my opinion.) I want to open up the source so that others can learn from it but don't want to lose my ad revenue stream, which, if I did open the source, I fear I would when people released versions with the ad stripped, or minor tweaks that would fragment my audience, etc. I am a CS undergrad major in college and this money is giving me the freedom to work less at summer job, thus giving me the time and will to work on more of my own projects and improving my own skills while still paying the bills. So what do I do? Open the source at personal sacrifice for the greater good, or keep it closed and be a sort of hypocritical supporter of open source?

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  • Strange use of the index in Mysql

    - by user309067
    explain SELECT feed_objects.* FROM feed_objects WHERE (feed_objects.feed_id IN (165,160,159,158,157,153,152,151,150,149,148,147,129,128,127,126,125,124,122,121,120,119,118,117,116,115,114,113,111,110)) ; +----+-------------+--------------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+--------------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | feed_objects | ALL | by_feed_id | NULL | NULL | NULL | 188 | Using where | +----+-------------+--------------+------+---------------+------+---------+------+------+-------------+ Not used index 'by_feed_id' But when I point less than the values in the "WHERE" - everything is working right explain SELECT feed_objects.* FROM feed_objects WHERE (feed_objects.feed_id IN (165,160,159,158,157,153,152,151,150,149,148,147,129,128,127,125,124)) ; +----+-------------+--------------+-------+---------------+------------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+--------------+-------+---------------+------------+---------+------+------+-------------+ | 1 | SIMPLE | feed_objects | range | by_feed_id | by_feed_id | 9 | NULL | 18 | Using where | +----+-------------+--------------+-------+---------------+------------+---------+------+------+-------------+ Used index 'by_feed_id' What is the problem?

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  • Difference between DirectCast() and CType() in VB.Net

    - by Chapso
    I am an experienced C/C++/C# programmer who has just gotten into VB.NET. I generally use CType (and CInt, CBool, CStr) for casts because it is less characters and was the first way of casting which I was exposed to, but I am aware of DirectCast and TryCast as well. Simply, are there any differences (effect of cast, performance, etc.) between DirectCast and CType? I understand the idea of TryCast.

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  • c++ std::ostringstream vs std::string::append

    - by NickSoft
    In all examples that use some kind of buffering I see they use stream instead of string. How is std::ostringstream and << operator different than using string.append. Which one is faster and which one uses less resourses (memory). One difference I know is that you can output different types into output stream (like integer) rather than the limited types that string::append accepts. Here is an example: std::ostringstream os; os << "Content-Type: " << contentType << ";charset=" << charset << "\r\n"; std::string header = os.str(); vs std::string header("Content-Type: "); header.append(contentType); header.append(";charset="); header.append(charset); header.append("\r\n"); Obviously using stream is shorter, but I think append returns reference to the string so it can be written like this: std::string header("Content-Type: "); header.append(contentType) .append(";charset=") .append(charset) .append("\r\n"); And with output stream you can do: std::string content; ... os << "Content-Length: " << content.length() << "\r\n"; But what about memory usage and speed? Especially when used in a big loop. Update: To be more clear the question is: Which one should I use and why? Is there situations when one is preferred or the other? For performance and memory ... well I think benchmark is the only way since every implementation could be different. Update 2: Well I don't get clear idea what should I use from the answers which means that any of them will do the job, plus vector. Cubbi did nice benchmark with the addition of Dietmar Kühl that the biggest difference is construction of those objects. If you are looking for an answer you should check that too. I'll wait a bit more for other answers (look previous update) and if I don't get one I think I'll accept Tolga's answer because his suggestion to use vector is already done before which means vector should be less resource hungry.

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  • embed flash in the background (hidden on the page)

    - by Matt
    Hey all, I'm trying to make an mp3 player that passes javascript events to a flash file. I'm not very saavy in flash so this may be a simple question.. but how do you make a "movie-less" flash file? Is it possible to just embed an actionscript file? Because that is really all I need to run. Side note: What is the easiest (and fastest) way to pass params to actionscript using javascript? Thanks, Matt Mueller

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  • Does Compressed Sensing bring anything new to data Compression?

    - by anon
    Compressed sensing is great for situations where capturing data is expensive (either in energy or time), and thus less samples can now be taken. However, in situations like image compression, given that the data is already on the computer -- does compressed sensing offer anything? For example, would it offer better data compression? Would it result in better image search?... (Note: If you don't know what the field of Compressed Sensing is, please do not respond.)

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  • Ruby Regexp methods?

    - by fjs6
    Is there a gem/example_code that allows to work with regexps? I am not looking for what a regexp can do, but what can be done to a Regexp object. For example: r = Regexp.new(...) r.min_length => the minimum length of a matching string r = Regexp.new("car(less)?") r.min_length => 3 for the string "car" Thanks!

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  • Dynamic jQuery Validate error messages with AddMethod based on the element

    - by mcpDESIGNS
    Let's say I have a custom AddMethod to jQuery Validate like: $.validator.addMethod('min-length', function (val, element) { // do stuff // the error message here needs to be dynamic }, 'The field cannot be less than than ' + element.attr('data-min') + // it is within the closure, but it can't grab it ' length.'); I can't figure out a way to get the element variable in question, and get any values from it. What am I missing here?

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  • File size in Python server

    - by Anna
    We have server on Python and client + web service on Ruby. That works only if file from URL is less than 800 k. It seems like "socket.puts data" in a client works, but "output = socket.gets" - not. I think problem is in a Python part. For big files tests run "Connection reset by peer". Is it buffer size variable by default somewhere in a Python?

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  • How to optimize class for viewstate

    - by Jeremy
    If I have an object I need to store in viewstate, what kinds of things can I do to optimize the size it takes to store the object? Obviously storing the least amount of data will take less space, but aside from that, are there ways to architect the class, properties, attrbutes etc, that will effect how large the serialized output is?

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  • Android Test testPreconditions

    - by user1184113
    In Android developers I've seen that testPreconditions() method is supposed to be launch before all tests. But in my app test, it's acting like a normal test. It does not run before all tests. Is there something wrong ? Here is the description about testPreconditions() from android developer : "A preconditions test checks the initial application conditions prior to executing other tests. It's similar to setUp(), but with less overhead, since it only runs once."

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  • All non-prime factorings

    - by Tony Veijalainen
    Let's say we have numbers factors, for example 1260: >>> factors(1260) [2, 2, 3, 3, 5, 7] Which would be best way to do in Python combinations with every subproduct possible from these numbers, ie all factorings, not only prime factoring, with sum of factors less than max_sum? If I do combinations from the prime factors, I have to refactor remaining part of the product as I do not know the remaining part not in combination. Example results would be: [4, 3, 3, 5, 7] (one replacement) [3, 6, 14, 5] (two replacements)

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  • Remove results below a certain score threshold in Solr/Lucene?

    - by snickernet
    Hi Guys, Is there a built-in functionalities in solr/lucene to filter the results if they fall below a certain score threshold? Let's say if I provide a score threshold of .2, then all documents with score less than .2 will be removed from my results. My intuition is that this is possible by updating/customizing solr or lucene. Could you point me to right direction on how to do this? Thanks in advance!

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