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  • Latest Fusion DOO White Paper - Overcoming Order Management Complexity in Global Organizations

    - by Pam Petropoulos
    Check out this latest Fusion Distributed Order Orchestration white paper entitled “Overcoming Order Management Complexity in Global Organizations”.  Discover how Oracle Fusion DOO enables large, complex organizations to streamline their order management processes and take advantage of lower costs, higher margins, and improved customer service. Click here to read the whitepaper.

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  • LXR plugin for Trac for custom C++ based projects

    - by user1542093
    I am currently trying to look at the possibility of an LXR or LXR type extension for Trac for cross referencing and indexing of large C++ projects. I had been looking at what LXR had been doing with the Linux kernel source code and was fascinated by the cross referencing and the amount of detail offered. Is there a way I could set up such an LXR system for my own C++ based source code, preferably using trac.

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  • Why ASP.NET MVC is Preferable Today

    The marvelous technology inception from Microsoft, ASP.NET has for the past few years conquered the favoritism of a large section of the web application development community owing to its maturity and stability. The passage of time has rendered the ASP.NET not obsolete but a little behind the times maybe.

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • Oracle annonce MySQL Cluster 7.3 et l'intègre à Node.js, la Release Candidate de MySQL 5.6 est disponible

    Oracle annonce MySQL Cluster 7.3 et l'intègre à Node.js La Release Candidate de MySQL 5.6 est disponible Oracle a annoncé lors de sa conférence MySQL Connect le premier développement milestone (DMR) de MySQL Cluster 7.3. Cette déclinaison distribuée de MySQL s'intègre désormais dans le serveur Node.js, mais cette intégration est encore classée comme expérimentale. [IMG]http://ftp-developpez.com/gordon-fowler/MySQL.png[/IMG] Cette version introduit le support natif pour les clés étrangères, ce qui permet aux utilisateurs d'étendre les avantages de MySQL Cluster dans un large éventail d'applications packagées et des déploiements personnalisés en simplifiant...

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  • Evolving Architectures Part II but Design is emergent

    This is part II of a series on agile architecture. You can read part I here.In the previous installment I provided a definition for software architecture and raised the apparent friction between the up front design implied by software architecture and the YAGNI approach and deferred requirements prompted by agile development in the large. This [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Sortie de la version 0.7 de Apache Cassandra, le SGBD NoSQL phare du Cloud Computing, utilisé par Facebook et Twitter

    Sortie de la version 0.7 de Apache Cassandra Le SGBD NoSQL phare du Cloud Computing, utilisé par Facebook et Twitter Mise à jour du 12/01/2011 par Idelways La fondation Apache vient d'annoncer la disponibilité de la version 0.7 de Cassandra, le système de gestion de base de donnée de type NoSQL conçu pour supporter des quantités massives de données. Parmi les nouveautés de cette version, l'arrivée des Indexs Secondaires, une manière efficace d'exécuter des requêtes sur des noeud locaux de stockages côté client. Autre nouveauté, le support des « Large Row », qui permettent d'avoir jusqu'à 2 milliards de co...

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  • How are people using virtualisation with SQL Server? Part 1

    - by GavinPayneUK
    Allow me to share with you the results of a survey I did about how people are using virtualisation with SQL Server. This is a three part series of articles sharing the results. In December 2010 I did a 10 question survey to see how people were using virtualisation with SQL Server and if they were changing their deployment and management processes as a result. 21 people responded from at least Europe, the US and Asia Pac. It’s not a massive number but it was large enough to see some trends and some...(read more)

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  • SQL 2012 - MySemanticSearch Demo with Tag Clouds

    - by sqlartist
    Excellent demonstration of the new SQL Server 2012 Semantic Search feature available at http://mysemanticsearch.codeplex.com Just tried it out on a large Business Intelligence related Microsoft Word collection and also the health related DMOZ collection of html files discussed in my previous posts. I have included some screenshots below of each document collection. I have realised that the Tag Cloud may need to be a bit more configurable based on the results of any search term. Business Intelligence...(read more)

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  • Search Engine Optimization Services For Your Business

    In the beginning of the internet, if you talked about Ninja Turtles, it was likely that you could be found on the internet with little or no worry. Imagine if you will; standing on top of a small tower and looking down over a large number of people in any given area. If for example, you were looking for a Ninja Turtle, then you might be able to play "Where's Waldo" and spot one within the masses.

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  • ubuntu image size 732 mb - too big for cd

    - by memius
    i have an old pc that can't handle a boot stick install, so i have to create an actual, old fashioned boot cd. however, the image size for ubuntu 12.04 is 732mb, which is too large for cds, which can hold only 700mb. the maintainers of ubuntu 12.04 say the image size will never go over 700mb, and indeed, the download size seemed to be 689mb. Brasero says it won't burn the cd because the file is too big what's going on?

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  • Tiling Problem Solutions for Various Size "Dominoes"

    - by user67081
    I've got an interesting tiling problem, I have a large square image (size 128k so 131072 squares) with dimensons 256x512... I want to fill this image with certain grain types (a 1x1 tile, a 1x2 strip, a 2x1 strip, and 2x2 square) and have no overlap, no holes, and no extension past the image boundary. Given some probability for each of these grain types, a list of the number required to be placed is generated for each. Obviously an iterative/brute force method doesn't work well here if we just randomly place the pieces, instead a certain algorithm is required. 1) all 2x2 square grains are randomly placed until exhaustion. 2) 1x2 and 2x1 grains are randomly placed alternatively until exhaustion 3) the remaining 1x1 tiles are placed to fill in all holes. It turns out this algorithm works pretty well for some cases and has no problem filling the entire image, however as you might guess, increasing the probability (and thus number) of 1x2 and 2x1 grains eventually causes the placement to stall (since there are too many holes created by the strips and not all them can be placed). My approach to this solution has been as follows: 1) Create a mini-image of size 8x8 or 16x16. 2) Fill this image randomly and following the algorithm specified above so that the desired probability of the entire image is realized in the mini-image. 3) Create N of these mini-images and then randomly successively place them in the large image. Unfortunately there are some downfalls to this simplification. 1) given the small size of the mini-images, nailing an exact probability for the entire image is not possible. Example if I want p(2x1)=P(1x2)=0.4, the mini image may only give 0.41 as the closes probability. 2) The mini-images create a pseudo boundary where no overlaps occur which isn't really descriptive of the model this is being used for. 3) There is only a fixed number of mini-images so i'm not sure how random this really is. I'm really just looking to brainstorm about possible solutions to this. My main concern is really to nail down closer probabilities, now one might suggest I just increase the mini-image size. Well I have, and it turns out that in certain cases(p(1x2)=p(2x1)=0.5) the mini-image 16x16 isn't even iteratively solvable.. So it's pretty obvious how difficult it is to randomly solve this for anything greater than 8x8 sizes.. So I'd love to hear some ideas. Thanks

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  • What are the app file size limitations for different smartphone OSes & carriers?

    - by Nick Gotch
    I know the iPhone App Store limits how large an app can be in general and there are also limitations with AT&T over the size it can be to transmit over a data plan vs WiFi. I have no idea what, if any, these limits are for Android apps and what I'm finding online is a mix of different numbers. Does anyone know these numbers definitively? The Android game I'm porting is in the 20-30MB range and we'd like to know if we need to further reduce its size.

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  • Can casper use a squashfs in the initrd?

    - by Max Brustkern
    I've built a very large initrd containing a full squashfs from a desktop image, and used it to boot a machine over PXE. Unfortunately, casper cannot seem to locate the squashfs, since it's not present on any of the block devices it scans. Is there some way I can force it to check the initrd, or point to a filesystem location there in the bootfrom parameter? I've tried using bootfrom=/ with the casper directory in the root of the initrd, and that didn't seem to work.

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  • TSQL Challenge 31 - Managing multiple overlapping date intervals.

    This challenge is adapted from a budgeting system used in a large company to perform quarterly analysis of what kind of work will be done and where it will be done. Project Managers make plans and the estimated hours of work required from each employee each month end up in a central database. Top managers want to see a synthesis of this by department and profession

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  • How to Submit Your Website to Search Engines

    If you own an online business or if a large amount of your business is done through your web page, then one of the greatest sources of traffic can be search engines. No amount of press release, newspaper or radio ad, email or newsletter will give you the same results, although, they may be helpful to some degree.

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  • Top Five SEO Mistakes to Avoid

    No matter whether you are a blogger or a webmaster of a business website, as long as you are hoping for a higher exposure rate, then you will need to optimize your website for search engines. This is because doing SEO on your website is the best way to obtain a large amount of visitors to your site quickly.

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  • Performance Tuning in the Age of Big Data

    Database Administrators must now deal with large volumes of data and new forms of high-speed data analysis. If your responsibility includes performance tuning, here are the areas to focus on that will become more and more important in the age of Big Data. Total DeploymentEnjoy easy release management for your .NET apps, services, and databases with Deployment Manager. Get your free Starter edition now

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  • Where is the time spent?

    - by 280Z28
    Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are really good at all the areas, so this helps me balance the cost of items I'm not so good at when estimating the complexity of creating a game. Modeling and raw asset creation (textures, audio) Level design Gameplay design Programming Testing Marketing

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