Search Results

Search found 5298 results on 212 pages for 'marching cubes algorithm'.

Page 98/212 | < Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >

  • Finding the longest road in a Settlers of Catan game algorithmically

    - by Jay
    I'm writing a Settlers of Catan clone for a class. One of the extra credit features is automatically determining which player has the longest road. I've thought about it, and it seems like some slight variation on depth-first search could work, but I'm having trouble figuring out what to do with cycle detection, how to handle the joining of a player's two initial road networks, and a few other minutiae. How could I do this algorithmically? For those unfamiliar with the game, I'll try to describe the problem concisely and abstractly: I need to find the longest possible path in an undirected cyclic graph.

    Read the article

  • Constructing a tree using Python

    - by stealthspy
    I am trying to implement a unranked boolean retrieval. For this, I need to construct a tree and perform a DFS to retrieve documents. I have the leaf nodes but I am having difficulty to construct the tree. Eg: query = OR ( AND (maria sharapova) tennis) Result: OR | | AND tennis | | maria sharapova I traverse the tree using DFS and calculate the boolean equivalent of certain document ids to identify the required document from the corpus. Can someone help me with the design of this using python? I have parsed the query and retrieved the leaf nodes for now.

    Read the article

  • How to convert from base-256 to base-N, where N is higher than 16?

    - by mark
    Dear ladies and sirs. I need to convert an array of bytes to another base, namely 85. In math terms the question is how to convert from base-256 to base-85 in the most efficient way? This question is inspired by my previous question - http://stackoverflow.com/questions/2827627/what-is-the-most-efficient-way-to-encode-an-arbitrary-guid-into-readable-ascii-3 Thanks.

    Read the article

  • Interview question: C program to sort a binary array in O(n)

    - by Zacky112
    I've comeup with the following program to do it, but it does not seem to work and goes into infinite loop. Its working is similar to quicksort. int main() { int arr[] = {1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1}; int N = 18; int *front, *last; front = arr; last = arr + N; while(front <= last) { while( (front < last) && (*front == 0) ) front++; while( (front < last) && (*last == 1) ) last--; if( front < last) { int temp = *front; *front = *last; *last = temp; front ++; last--; } } for(int i=0;i<N;i++) printf("%d ",arr[i]); return 0; }

    Read the article

  • How to figure out "progress" while sorting?

    - by Mehrdad
    I'm using stable_sort to sort a large vector. The sorting takes on the order of a few seconds (say, 5-10 seconds), and I would like to display a progress bar to the user showing how much of the sorting is done so far. But (even if I was to write my own sorting routine) how can I tell how much progress I have made, and how much more there is left to go? I don't need it to be exact, but I need it to be "reasonable" (i.e. reasonably linear, not faked, and certainly not backtracking).

    Read the article

  • Routing algorithm

    - by isaac
    Hello, I'm giving a presentation about computer routing and I want to make a good analogy with a real-world situation. However, I could not find it. Do you have in mind any of the situations like the computer routing. If yes, could you please provide me with it

    Read the article

  • Pointer mysteriously moves

    - by Armen Ablak
    Hi, I have this code for Node rotation and in a line which is marked something happens and I don't really know what and why :). //Test case 30 \ 16 / 29 RotationRight(node->mParent); //call template<class T> void SplayTree<T>::RotationRight(SplayNode<T> *&node) const { SplayNode<T> *left = node->mLeft; SplayNode<T> *parent = node->mParent; node->mLeft = left->mRight; if(left->HasRight()) left->mRight->mParent = node; left->mRight = node; //node in this line points to 0x00445198 {30} left->mParent = node->mParent; //and in this line it points to 0x00444fb8 {16} (node, not node->mParent) node->mParent = left; node = left; } Well, left-mParent points to node also, so I basically do node = node-mParent. The problem is I can't find a work around - how to unpin in from node and change it's pointing address without changing it's.

    Read the article

  • Triangulation in 3D Space

    - by w3b_wizzard
    Disclaimer: This is for class, however I'm fresh out of ideas and a nudge in the right direction would be much appreciated. Also, this needs to be implemented in raw C, so no fancy libraries can be used. I have to write a search and rescue simulator for submarines, it has to find a probe that is randomly placed in 3D space in a grid from of the MAX_XYZ (100000). The only tools I'm given are a "ping" which will give the magnitude of the distance between a certain sub and the probe. The goal is to optimize the costs of this entire operation so a brute force attempt, like looking at every single coordinate, won't work. Hence I was thinking triangulation. Now, it makes loads of sense to me, place three subs, each one of them uses their ping to get the distance between them and the probe. Since each sub have a known distance relative to one another, it's easy to build the base of a tetrahedron with them, and the results of the ping will point to a certain coordinate, the problem I'm having is how to figure out the elevation, or the height, of the tetrahedron. So what I have as data is the following: Distances between subs (In vector format) Angles between each subs (very easy to compute) Distance between each sub and the probe (3 segments from the base to the peak) Angles inside each of the outer 3 surfaces of the tetrahedron. I tried finding some sort of relationship with the vertices of the tetrahedron and the relative angles in each of them, however all I found had to deal with tetrahedrons built with equilateral triangles, which isn't much help. I have the impression this can be easily solved with trig but either I'm not seeing it or I need more coffee. Any suggestions would be appreciated!

    Read the article

  • Finding users near other user

    - by Bunny Rabbit
    what algorithms should I explore to implement a feature which lets a user find other user located near him , the latitude and the longitudes of all the user are known in advance and are fixed [not dynamic]. Also i believe that there should be a better way to store such data then simply storing the lat , long of the user against his user id in a database.What are the efficient ways to handle this ?

    Read the article

  • Multiple "If...then....else if...." problem ?

    - by bahamut100
    Hi, I'm new in ASP development. This is my source code : ident = request.Form("ident") pass=request.Form("passe") response.write(ident) response.write(pass) if pass= "m" and ident="m" Then Session("connect")="membre" response.redirect("../") else if pass= "g" and ident="g" Then Session("connect")="gest" response.redirect("../") else if pass= "a" and ident="a" Then Session("connect")="admin" response.redirect("../") else response.redirect("ident.asp") End If But, with this code, I get this : "Erreur de compilation Microsoft VBScript error '800a0401' Fin d'instruction attendue /iisHelp/common/500-100.asp, line 11 Dim objASPError, blnErrorWritten, strServername, strServerIP, strRemoteIP Dim strMethod, lngPos, datNow, strQueryString, strURL --------------------------------------------------------------------------^ Erreur de compilation Microsoft VBScript error '800a03f6' 'End' attendu /groupe2/stage23/TP3/verif_id.asp, line 18 "

    Read the article

  • Print number series in java

    - by user1898282
    I have to print the series shown below in java: ***1*** **2*2** *3*3*3* 4*4*4*4 My current implementation is: public static void printSeries(int number,int numberOfCharsinEachLine){ String s="*"; for(int i=1;i<=number;i++){ int countOfs=(numberOfCharsinEachLine-(i)-(i-1))/2; if(countOfs<0){ System.out.println("Can't be done"); break; } for(int j=0;j<countOfs;j++){ System.out.print(s); } System.out.print(i); for(int k=1;k<i;k++){ System.out.print(s); System.out.print(i); } for(int j=0;j<countOfs;j++){ System.out.print(s); } System.out.println(); } } But there are lot of for loops, so I'm wondering whether this can be done in a better way or not?

    Read the article

  • Scaling vectors from a center point?

    - by user146780
    I'm trying to figure out if I have points that make for example a square: * * * * and let's say I know the center of this square. I want a formula that will make it for eample twice its size but from the center * * * * * * * * Therefore the new shape is twice as large and from the center of the polygon. It has to work for any shape not just squares. I'm looking more for the theory behind it more than the implementation. Thanks

    Read the article

  • I need to add ranges and if a range is missed while adding i should display a message

    - by sabita
    EXAMPLE :if i add a range {1,10} and another range{15,20} i should get a message saying the ranges from 11 to 14 are missing. for (int i = 0; i < weightdata.Count; i++) { if ((i == 0 && i<weightdata.Count-1) && ((MaximumValue < weightdata[i].MinRange && BaseAmount < weightdata[i].BaseAmount)|| (MaximumValue>weightdata[i].MinRange && MaximumValue<weightdata[i+1].MinRange && BaseAmount>weightdata[i].BaseAmount &&BaseAmount>weightdata[i].BaseAmount))) { hdnflag.Value = ""; flag = false; if (weightdata[i].MinRange - MaximumValue > 1) { AlertMsg = string.Format(MinSpeedReqMsg.ErrorMessage, MaximumValue,weightdata[i].MinRange); flag = true; } break; } else if ((i == weightdata.Count - 1 && weightdata[i].MaxRange != null) && ((MinimumValue > weightdata[i].MaxRange && BaseAmount > weightdata[i].BaseAmount))) { hdnflag.Value = ""; flag = false; if (MinimumValue - weightdata[i].MaxRange > 1) { AlertMsg = string.Format(MinSpeedReqMsg.ErrorMessage, MaximumValue, weightdata[i].MinRange); flag = true; } break; } else if ((i > 0 && i < weightdata.Count - 1) && (MinimumValue > weightdata[i].MaxRange && MaximumValue < weightdata[i + 1].MinRange && MaximumValue > weightdata[i].MaxRange && BaseAmount > weightdata[i].BaseAmount && BaseAmount < weightdata[i + 1].BaseAmount)) { hdnflag.Value = ""; flag = false; if (MinimumValue - weightdata[i].MaxRange > 1) { AlertMsg =string.Format(MinSpeedReqMsg.ErrorMessage ,weightdata[i].MaxRange, MinimumValue); flag = true; } break; }

    Read the article

  • How to calculate the state of a graph?

    - by zcb
    Given a graph G=(V,E), each node i is associated with 'Ci' number of objects. At each step, for every node i, the Ci objects will be taken away by the neighbors of i equally. After K steps, output the number of objects of the top five nodes which has the most objects. Some Constrains: |V|<10^5, |E|<2*10^5, K<10^7, Ci<1000 My current idea is: represent the transformation in each step with a matrix. This problem is converted to the calculation of the power of matrix. But this solution is much too slow considering |V| can be 10^5. Is there any faster way to do it?

    Read the article

  • How to get the keyword match number for many categories?

    - by Mike108
    How to get the keyword match number for many categories? The scenario is that when I type a product keyword, I want to get the match item number in many categories. For example, when I type the keyword "iphone" , the page will show the match item number in many categories: Mobile(5) battery(2) app(6) typeA(2) typeB(9) typeC(15) typeC(1) typeD(9) typeE(7) typeF(8) ...... ...... typeZ(5) How to implement this for a better performance? I use C# ASP.NET.

    Read the article

  • Python threading question (Working with a method that blocks forever)

    - by Nix
    I am trying to wrap a thread around some receiving logic in python. Basically we have an app, that will have a thread in the background polling for messages, the problem I ran into is that piece that actually pulls the messages waits forever for a message. Making it impossible to terminate... I ended up wrapping the pull in another thread, but I wanted to make sure there wasn't a better way to do it. Original code: class Manager: def __init__(self): receiver = MessageReceiver() receiver.start() #do other stuff... class MessageReceiver(Thread): receiver = Receiver() def __init__(self): Thread.__init__(self) def run(self): #stop is a flag that i use to stop the thread... while(not stopped ): #can never stop because pull below blocks message = receiver.pull() print "Message" + message What I refectored to: class Manager: def __init__(self): receiver = MessageReceiver() receiver.start() class MessageReceiver(Thread): receiver = Receiver() def __init__(self): Thread.__init__(self) def run(self): pullThread = PullThread(self.receiver) pullThread.start() #stop is a flag that i use to stop the thread... while(not stopped and pullThread.last_message ==None): pass message = pullThread.last_message print "Message" + message class PullThread(Thread): last_message = None def __init__(self, receiver): Thread.__init(self, target=get_message, args=(receiver)) def get_message(self, receiver): self.last_message = None self.last_message = receiver.pull() return self.last_message I know the obvious locking issues exist, but is this the appropriate way to control a receive thread that waits forever for a message? One thing I did notice was this thing eats 100% cpu while waiting for a message... **If you need to see the stopping logic please let me know and I will post.

    Read the article

  • question about tree

    - by davit-datuashvili
    i have question for example i want to implement binary tree with array i want understand what will indexes for left child and rigth child ?my array is 0 based i want implement searching in tree using array can anybody help me?

    Read the article

  • question on HyperOperation

    - by davit-datuashvili
    i am trying to solve following recurence program http://en.wikipedia.org/wiki/Hyper_operator here is my code i know it has mistakes but i have done what i could public class hyper{ public static int Hyper(int a,int b,int n){ int t=0; if ( n==0) return b+1; if ((n==1) &&(b==0)) return a; if ((n==2) && (b==0)) return 0; if ((n>=3) && (b==0)) return 1; t=Hyper(a,b-1,n); return Hyper (a,t,n-1); } public static void main(String[]args){ int n=3; int a=5; int b=7; System.out.println(Hyper(a,b,n)); } } please help

    Read the article

  • Choose between multiple options with defined probability

    - by Sijin
    I have a scenario where I need to show a different page to a user for the same url based on a probability distribution, so for e.g. for 3 pages the distribution might be page 1 - 30% of all users page 2 - 50% of all users page 3 - 20% of all users When deciding what page to load for a given user, what technique can I use to ensure that the overall distribution matches the above? I am thinking I need a way to choose an object at "random" from a set X { x1, x2....xn } except that instead of all objects being equally likely the probability of an object being selected is defined beforehand.

    Read the article

  • Intersection() and Except() is too slow with large collections of custom objects

    - by Theo
    I am importing data from another database. My process is importing data from a remote DB into a List<DataModel> named remoteData and also importing data from the local DB into a List<DataModel> named localData. I am then using LINQ to create a list of records that are different so that I can update the local DB to match the data pulled from remote DB. Like this: var outdatedData = this.localData.Intersect(this.remoteData, new OutdatedDataComparer()).ToList(); I am then using LINQ to create a list of records that no longer exist in remoteData, but do exist in localData, so that I delete them from local database. Like this: var oldData = this.localData.Except(this.remoteData, new MatchingDataComparer()).ToList(); I am then using LINQ to do the opposite of the above to add the new data to the local database. Like this: var newData = this.remoteData.Except(this.localData, new MatchingDataComparer()).ToList(); Each collection imports about 70k records, and each of the 3 LINQ operation take between 5 - 10 minutes to complete. How can I make this faster? Here is the object the collections are using: internal class DataModel { public string Key1{ get; set; } public string Key2{ get; set; } public string Value1{ get; set; } public string Value2{ get; set; } public byte? Value3{ get; set; } } The comparer used to check for outdated records: class OutdatedDataComparer : IEqualityComparer<DataModel> { public bool Equals(DataModel x, DataModel y) { var e = string.Equals(x.Key1, y.Key1) && string.Equals(x.Key2, y.Key2) && ( !string.Equals(x.Value1, y.Value1) || !string.Equals(x.Value2, y.Value2) || x.Value3 != y.Value3 ); return e; } public int GetHashCode(DataModel obj) { return 0; } } The comparer used to find old and new records: internal class MatchingDataComparer : IEqualityComparer<DataModel> { public bool Equals(DataModel x, DataModel y) { return string.Equals(x.Key1, y.Key1) && string.Equals(x.Key2, y.Key2); } public int GetHashCode(DataModel obj) { return 0; } }

    Read the article

  • Heap Algorithmic Issue

    - by OberynMarDELL
    I am having this algorithmic problem that I want to discuss about. Its not about find a solution but about optimization in terms of runtime. So here it is: Suppose we have a race court of Length L and a total of N cars that participate on the race. The race rules are simple. Once a car overtakes an other car the second car is eliminated from the race. The race ends when no more overtakes are possible to happen. The tricky part is that the k'th car has a starting point x[k] and a velocity v[k]. The points are given in an ascending order, but the velocities may differ. What I've done so far: Given that a car can get overtaken only by its previous, I calculated the time that it takes for each car to reach its next one t = (x[i] - x[i+1])/(v[i] - v[i+1]) and I insert these times onto a min heap in O(n log n). So in theory I have to pop the first element in O(logn), find its previous, pop it as well , update its time and insert it in the heap once more, much like a priority queue. My main problem is how I can access specific points of a heap in O(log n) or faster in order to keep the complexity in O(n log n) levels. This program should be written on Haskell so I would like to keep things simple as far as possible EDIT: I Forgot to write the actual point of the race. The goal is to find the order in which cars exit the game

    Read the article

< Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >