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  • templated method on T inside a templated class on TT : Is that possible/correct.

    - by paercebal
    I have a class MyClass which is templated on typename T. But inside, I want a method which is templated on another type TT (which is unrelated to T). After reading/tinkering, I found the following notation: template <typename T> class MyClass { public : template<typename TT> void MyMethod(const TT & param) ; } ; For stylistic reasons (I like to have my templated class declaration in one header file, and the method definitions in another header file), I won't define the method inside the class declaration. So, I have to write it as: template <typename T> // this is the type of the class template <typename TT> // this is the type of the method void MyClass<T>::MyMethod(const TT & param) { // etc. } I knew I had to "declare" the typenames used in the method, but didn't know how exactly, and found through trials and errors. The code above compiles on Visual C++ 2008, but: Is this the correct way to have a method templated on TT inside a class templated on T? As a bonus: Are there hidden problems/surprises/constraints behind this kind of code? (I guess the specializations can be quite amusing to write)

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  • PHP class extends not working why and is this how to correctly extend a class?

    - by Matthew
    Hi so I'm trying to understand how inherteince works in PHP using object oriented programming. The main class is Computer, the class that is inheriting is Mouse. I'm extedning the Computer class with the mouse class. I use __construct in each class, when I istinate the class I use the pc type first and if it has mouse after. For some reason computer returns null? why is this? class Computer { protected $type = 'null'; public function __construct($type) { $this->type = $type; } public function computertype() { $this->type = strtoupper($this->type); return $this->type; } } class Mouse extends Computer { protected $hasmouse = 'null'; public function __construct($hasmouse){ $this->hasmouse = $hasmouse; } public function computermouse() { if($this->hasmouse == 'Y') { return 'This Computer has a mouse'; } } } $pc = new Computer('PC', 'Y'); echo $pc->computertype; echo $pc->computermouse;

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  • Should I use a class in this: Reading a XML file using lxml.

    - by PulpFiction
    Hi everyone. This question is in continuation to my previous question, in which I asked about passing around an ElementTree. I need to read the XML files only and to solve this, I decided to create a global ElementTree and then parse it wherever required. My question is: Is this an acceptable practice? I heard global variables are bad. If I don't make it global, I was suggested to make a class. But do I really need to create a class? What benefits would I have from that approach. Note that I would be handling only one ElementTree instance per run, the operations are read-only. If I don't use a class, how and where do I declare that ElementTree so that it available globally? (Note that I would be importing this module) Please answer this question in the respect that I am a beginner to development, and at this stage I can't figure out whether to use a class or just go with the functional style programming approach.

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  • First Time Working With Others?

    - by cam
    I've been at my very first programming job for about 8 months now and I've learned incredible amounts so far. Unfortunately, I'm the sole developer for a small startup company for internal applications. For the first time ever though, I'll be handing off some of my projects to someone else when I leave this job. I've documented all my projects thoroughly (at least I think so), but I still feel nervous about someone else reading my code. For example, I've always done this sort of thing. for (int i = 0; i < blah.length; i++) { //Do stuff } Should I name 'i' something descriptive? It's only a temporary variable, and will only exist within that loop, and it seems that it's pretty obvious what the loop does with 'i'. This is just one example. Another one is that I name variables differently... I don't really conform to a standard of naming besides starting all private members with an underscore. Are there any resources that could show me how to make it easier for the next developer? Are there standards for this type of thing?

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  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

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  • Serial Data Not Transmitted in C# Application

    - by Jim Fell
    Hello. I have a C# application wherein serial (COM1) data appears to sometimes not get transmitted. Following is a simplified snippet of my code (calls to textBox writes have been removed): try { serialPort1.Write("D"); serialPort1.Write(msg, 0, 512); serialPort1.Write("d"); serialPort1.Write(pCsum, 0, 2); } catch (SystemException ex) { /* ... */ } What is odd is that this same code works just fine when the port is configured for 115.2Kbps. However, when running at 9600bps data that should be transmitted by this code seems to not get transmitted. I have verified this by monitoring the receive flag on the remote device. No exceptions are thrown from within the try statement. Is there something else (Flush, etc.) that I should be doing to make sure the data is transmitted? Any thoughts or suggestions you may have would be appreciated. I'm using Microsoft Visual C# 2008 Express Edition. Thanks.

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  • Scheme Homework Assignment

    - by user1704677
    In a course I am taking we recently had to learn the programming language Scheme. I get all of the basics, which is pretty much all that we have gone though. I'm just having trouble learning to think in the different way that Scheme consists of. I was given an assignment and really do not even know how to start. I have sat here for a few hours trying to figure out how to even get started, but I'm kind of stumped. For the record, I'm not asking for the code to solve this problem, but more of some thoughts to get me on the right track. Anyway, here is the gist of the assignment... We are given a list of ten numbers that represent a voter's votes. The numbers are -1, 0 or 1. Then we are given a list of lists of Candidates, with a name and then ten numbers corresponding to that candidate's votes. These numbers are also -1 0 and 1. So for example. '(0 0 0 -1 -1 1 0 1 0 -1) '(Adams 0 1 -1 0 1 1 0 -1 -1 0 0) We are asked to implement a function called best_candidates that will take in a list of numbers (Voter) and a list of lists of Candidates. Then we have to compare the votes of the voter against the list of each candidate and return a list of names with the most common votes. So far, I've come up with a few things. I'm just confused on how I will check the values and retain the name of the voter? I guess I'm still stuck in thinking C/Java and it's making this very tough. Any suggestions to help get me started?

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  • Processor, OS : 32bit, 64 bit

    - by Sandbox
    I am new to programming and come from a non-CS background (no formal degree). I mostly program winforms using C#. I am confused about 32 bit and 64 bit.... I mean, have heard about 32 bit OS, 32 bit processor and based on which a program can have maximum memory. How it affects the speed of a program. There are lot more questions which keep coming to mind. I tried to go through some Computer Organization and Architecture books. But, either I am too dumb to understand what is written in there or the writers assume that the reader has some CS background. Can someone explain me these things in a plain simple English or point me to something which does that. EDIT: I have read things like In 32-bit mode, they can access up to 4GB memory; in 64-bit mode, they can access much much more....I want to know WHY to all such things. BOUNTY: Answers below are really good....esp one by Martin. But, I am looking at a thorough explanation, but in plain simple English.

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  • Parse particular text from an XML string

    - by Dan Sewell
    Hi all, Im writing an app which reads an RSS feed and places items on a map. I need to read the lat and long numbers only from this string: http://www.xxxxxxxxxxxxxx.co.uk/map.aspx?isTrafficAlert=true&lat=53.647351&lon=-1.933506 .This is contained in link tags Im a bit of a programming noob but im writing this in C#/Silverlight using Linq to XML. Shold this text be extrated when parsing or after parsing and sent to a class to do this? Many thanks for your assistance. EDIT. Im going to try and do a regex on this this is where I need to integrate the regex somewhere in this code. I need to take the lat and long from the Link element and seperate it into two variables I can use (the results are part of a foreach loop that creates a list.) var events = from ev in document.Descendants("item") select new { Title = (ev.Element("title").Value), Description = (ev.Element("description").Value), Link = (ev.Element("link").Value), }; Question is im not quite ure where to put the regex (once I work out how to use the regex properly! :-) )

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  • Why is the 'var' keyword bad? Or am I just old school?

    - by WaggingSiberian
    Recently I overheard junior developer ask "why do you use 'var' so much?". The mid-level developer responded "I use VAR all the time. I love it! I don't have to figure out the type." I didn't have the time or energy to get into a religious war and hey, I'm still the new guy here :-) I understand var has its place. LINQ comes to mind. But I have also always been told the use of var represents lazy programming and I should just use the correct type to begin with. If it's an int, define it as an int, not a var. When reviewing code, seeing the type makes it easier to follow. My opinion is, it's just lazy but there are exception. Var also reminds me of the VB/VBA variant type. It also had its place. I recall (from many years ago) its usage being less-than-desirable type and it was rather resource hungry. Am I just being stuck in my ways? Should we start using var all the time as my co-worker does?

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  • Socket Performance C++ Or C#

    - by modernzombie
    I have to write an application that is essentially a proxy server to handle all HTTP and HTTPS requests from our server (web browsing, etc). I know very little C++ and am very comfortable writing the application features in C#. I have experimented with the proxy from Mentalis (socket proxy) which seems to work fine for small webpages but if I go to large sites like tigerdirect.ca and browse through a couple of layers it is very slow and sometimes requests don't complete and I see broken images and javascript errors. This happens with all of our vendor sites and other content heavy sites. Mentalis uses HTTP 1.0 which I know is not as efficient but should a proxy be that slow? What is an acceptable amount of performance loss from using a proxy? Would HTTP 1.1 make a noticeable difference? Would a C++ proxy be much faster than one in C#? Is the Mentalis code just not efficient? Would I be able to use a premade C++ proxy and import the DLL to C# and still get good performance or would this project call for all C++? Sorry if these are obvious questions but I have not done network programming before.

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  • Trouble defining method for Javascript class definition.

    - by btoverdrive
    I'm somewhat new to object oriented programming in Javascript and I'm trying to build a handler object and library for a list of items I get back from an API call. Ideally, I'd like the library functions to be members of the handler class. I'm having trouble getting my class method to work however. I defined as part of the class bcObject the method getModifiedDateTime, but when I try to echo the result of the objects call to this method, I get this error: Error on line 44 position 26: Expected ';' this.getModifiedDateTime: function(epochtime) { which leads me to believe that I simply have a syntax issue with my method definition but I can't figure out where. response( { "items": [ {"id":711,"name":"Shuttle","lastModifiedDate":"1268426336727"}, {"id":754,"name":"Formula1","lastModifiedDate":"1270121717721"} ], "extraListItemsAttr1":"blah", "extraListItemsAttr2":"blah2" }); function response(MyObject) { bcObject = new bcObject(MyObject); thing = bcObject.getModifiedDateTime(bcObject.videoItem[0].lastModifiedDate); SOSE.Echo(thing); } function bcObject(listObject) { // define class members this.responseList = {}; this.videoCount = 0; this.videoItem = []; this.responseListError = ""; // instantiate members this.responseList = listObject; this.videoCount = listObject.items.length; // populate videoItem array for (i=0;i<this.videoCount;i++) { this.videoItem[i] = listObject.items[i]; } this.getModifiedDateTime: function(epochtime) { var dateStringOutput = ""; var myDate = new Date(epochtime); dateStringOutput = myDate.toLocaleString(); return dateStringOutput; }; }

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  • How can a B-tree node be represented?

    - by chronodekar
    We're learning B-trees in class and have been asked to implement them in code. The teacher has left choice of programming language to us and I want to try and do it in C#. My problem is that the following structure is illegal in C#, unsafe struct BtreeNode { int key_num; // The number of keys in a node int[] key; // Array of keys bool leaf; // Is it a leaf node or not? BtreeNode*[] c; // Pointers to next nodes } Specifically, one is not allowed to create a pointer to point to the structure itself. Is there some work-around or alternate approach I could use? I'm fairly certain that there MUST be a way to do this within the managed code, but I can't figure it out. EDIT: Eric's answer pointed me in the right direction. Here's what I ended up using, class BtreeNode { public List<BtreeNode> children; // The child nodes public static int MinDeg; // The Minimum Degree of the tree public bool IsLeaf { get; set; } // Is the current node a leaf or not? public List<int> key; // The list of keys ... }

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  • Java Socket - how to catch Exception of BufferedReader.readline()

    - by Hasan Tahsin
    I have a Thread (let's say T1) which reads data from socket: public void run() { while (running) { try { BufferedReader reader = new BufferedReader( new InputStreamReader(socket.getInputStream()) ); String input = reader.readLine(); } catch (IOException e) { e.printStackTrace(); } } } Another Thread (lets say T2) try to finish the program in one of its method. Therefore T2 does the following: T1.running = false; socket.close(); Here is this scenario for which i couldn't find a solution: T1 is active and waiting for some input to read i.e. blocking. context switching T2 is active and sets running to false, closes the socket context switching because T1 was blocking and T2 closed the socket, T1 throws an Exception. What i want is to catch this SocketException. i can't put a try/catch(SocketException) in T1.run(). So how can i catch it in T1's running-method? If it's not possible to catch it in T1's running, then how can i catch it elsewhere? PS: "Another question about the Thread Debugging" Normally when i debug the code step by step, i lose the 'active running line' on a context switch. Let's say i'm in line 20 of T1, context switch happens, let's assume the program continues from the 30.line of T2, but the debugger does not go/show to the 30.line of T2, instead the 'active running line' vanishes. So i lose the control over the code. I use Eclipse for Java and Visual Studio for C#. So what is the best way to track the code while debugging on a context switch ?

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  • On-Demand Python Thread Start/Join Freezing Up from wxPython GUI

    - by HokieTux
    I'm attempting to build a very simple wxPython GUI that monitors and displays external data. There is a button that turns the monitoring on/off. When monitoring is turned on, the GUI updates a couple of wx StaticLabels with real-time data. When monitoring is turned off, the GUI idles. The way I tried to build it was with a fairly simple Python Thread layout. When the 'Start Monitoring' button is clicked, the program spawns a thread that updates the labels with real-time information. When the 'Stop Monitoring' button is clicked, thread.join() is called, and it should stop. The start function works and the real-time data updating works great, but when I click 'Stop', the whole program freezes. I'm running this on Windows 7 64-bit, so I get the usual "This Program has Stopped Responding" Windows dialog. Here is the relevant code: class MonGUI(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent) ... ... other code for the GUI here ... ... # Create the thread that will update the VFO information self.monThread = Thread(None, target=self.monThreadWork) self.monThread.daemon = True self.runThread = False def monThreadWork(self): while self.runThread: ... ... Update the StaticLabels with info ... (This part working) ... # Turn monitoring on/off when the button is pressed. def OnClick(self, event): if self.isMonitoring: self.button.SetLabel("Start Monitoring") self.isMonitoring = False self.runThread = False self.monThread.join() else: self.button.SetLabel("Stop Monitoring") self.isMonitoring = True # Start the monitor thread! self.runThread = True self.monThread.start() I'm sure there is a better way to do this, but I'm fairly new to GUI programming and Python threads, and this was the first thing I came up with. So, why does clicking the button to stop the thread make the whole thing freeze up?

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  • WINDOWS: Your computer hangs. You can windows + R (run dialog) but performance is so halted taskMGR

    - by John Sullivan
    The question is, what process are available to try to recover from total system instability before pulling the plug when we can do nothing but programs or batches in the path from the run dialog (windows + r key), and performance is so dead that taskMGR / procEXP / other programs with visual guis are not usable? I am not a windows expert, but ideally someone out there has written a program that does more or less stuff like this: Immediately set (or perhaps I can set from the run prompt) its priority to extremely high, evaluate performance bottlenecks. E.g. is CPU 100%? If so identify offending program(s) or problems. Attempt / log fixes, then provide crude feedback asking the user if his performance has stabilized enough to abort, wait a few seconds, if no feedback continue, etc. etc. Eventually try to do any "system cleanup" if the program decides it cannot recover and perhaps finally provide a series of beeps to the user, or what have you, to say "OK, I give up, time to pull the plug". Ideally create a log, when able. These kinds of horrible hangs are a situation where surely trying something, anything, is better than nothing -- as long as that something is intelligent -- when the alternative is ripping out the power coord. Again, I am not a windows expert, so perhaps there is a much more elegant "hands on" approach I am not aware of.

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  • Performance issue between builds

    - by DeadMG
    I've been developing a small indie game in my spare time and have run across an inexplicable issue. Some builds of the game will randomly run several hundred frames per second slower than other builds. For example, when rendering some text and no 3D scene, I can achieve 1800FPS on my own hardware. Add one 3D sphere (10k verts, pixel shaded), achieve 1700 FPS. Add two more spheres, achieve 800 FPS. Remove all spheres, achieve 1100FPS- even though the code now renders the same scene as I previously achieved at 1800FPS, which is just the FPS counter being rendered. I've tried rebuilding and cleaning the project and rebooting the compiler. This is in Release mode and I turned on all the optimizations I could find. Any suggestions as to the cause? I ran a quick profile, and Visual Studio seems to think that over 90% of my time was spent in D3D9_43.dll, suggesting that it's not a bug in my app, which doesn't explain why it manifests in only some builds. I rebooted my machine and it's back up to 1800FPS. I think it's a bug in the DirectX SDK tools (amongst many others). Going to delete this question.

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  • jquery .animate - image gets cropped during animation

    - by stef
    Hello all, I am currently programming a carousel with javascript using the jquery library. Basically, there are three images shown, the central image being bigger than the two others. Upon going left or right, the central images is resized from 115px*115px to 50px*50px and tossed left or right, depending on the user input. The problem is that when the resize happens, the central image gets gradually cropped until it reaches the 50px*50px and then return to a more normal state: http://www.filedropper.com/imggetscropped Javascript is as follow: $("div#carousel .item:eq(2)").animate({'width':'50px', 'height':'50px', 'opacity':'0.5'}, {queue:false, duration:900}); $("div#carousel .item:eq(2) img").animate({'width':'50px', 'height':'50px', 'marginTop': '30px'}, {queue:false, duration:900}); $("div#carousel .item:eq(1)").animate({'width':'115px', 'height':'115px', 'opacity':'1'}, {queue:false, duration:900}); $("div#carousel .item:eq(1) img").animate({'width':'115px', 'height':'115px', 'marginTop': '0px'}, {queue:false, duration:900}); $("div#carousel .item:not(eq(2))").animate({'left':'+=56px'}, {queue:false, duration:900}); $("div#carousel .item:eq(2)").animate({'left':'+=122px'}, {queue:false, duration:900, complete: carousel.toggleInput}); Images used are png with transparency.

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  • How can I load a div in rails in response to clicks on another div?

    - by mmr
    I'm very new to Rails (and web) programming, so I'm not even sure what technology I should be looking for for this. I've downloaded and run through the first five chapters of the Rails tutorial, but now have a very simple request. On the left hand side of a web page, I will have a table. If the user clicks on an element in that table, I want to have the right hand side of the page show something new. I already have a page to display the table, viz: <div class="center hero-unit"> <div class="container"> <h2>2012 Yearly Report</h2> <div class="row-fluid"> <div class="span12"> <div class="span4"> <table border="1"> </table> </div> <div class="span6"> <!-- load stuff here based on what someone clicks on in the table --> </div> </div> </div> </div> </div> And I'm using bootstrap layouts to display everything. I just don't understand how to change the contents of the 'span6' div based on user behavior in 'span4'.

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  • WPF Calling a custom command on a custom control (from a viewmodel?)

    - by user190615
    I want to take a snap of the visual tree of a custom wpf control when the user clicks a button in a toolbar. The control is bound to a viewmodel. I have a BitmapSource dp in the custom control holding the snapped image which is bound to a property on my VM. The BitmapSource dp on the control is updated via a custom command on the control. I've tied the toolbar button's command to call the controls command which updates the BitmapSource. Now the problem is the end result I want is when the user clicks the button, the control updates its image and then the vm offers to save this image. I cant wrap my mind around an mvvm way of doing this. One inelegant solution is that control fires an event after the image is updated which is routed to the viewmodel as a command(command behavior) but then if i want to do something else with the image on some other button click, all the commands bound to the events will fire. All thoughts appreciated. EDIT The command on the control is a RoutedCommand and the commands in my vm are Prism delegate commands.

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  • Problem with Java Scanner sc.nextLine();

    - by Jonathan B
    Hi, sry about my english :) Im new to Java programming and i have a problem with Scanner. I need to read an Int, show some stuff and then read a string so i use sc.nextInt(); show my stuff showMenu(); and then try to read a string palabra=sc.nextLine(); Some one told me i need to use a sc.nextLine(); after sc.nextInt(); but i dont understand why do you have to do it :( Here is my code: public static void main(String[] args) { // TODO code application logic here Scanner sc = new Scanner(System.in); int respuesta = 1; showMenu(); respuesta = sc.nextInt(); sc.nextLine(); //Why is this line necessary for second scan to work? switch (respuesta){ case 1: System.out.println("=== Palindromo ==="); String palabra = sc.nextLine(); if (esPalindromo(palabra) == true) System.out.println("Es Palindromo"); else System.out.println("No es Palindromo"); break; } } Ty so much for your time and Help :D

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  • C++ : Declaring the array size with a non-constant variable

    - by Jérôme
    I always thought that when declaring an array in C++, the size has to be a constant integer value. For instance : int MyArray[5]; // correct or const int ARRAY_SIZE = 6; int MyArray[ARRAY_SIZE]; // correct but int ArraySize = 5; int MyArray[ArraySize]; // incorrect Here is also what is explained in The C++ Programming Language, by Bjarne Stroustrup : The number of elements of the array, the array bound, must be a constant expression (§C.5). If you need variable bounds, use a vector(§3.7.1, §16.3). For example: void f(int i) { int v1[i]; // error : array size not a constant expression vector<int> v2[i]; // ok } But to my big surprise, the code above does compile fine on my system ! Here is what I tried to compile : void f(int i) { int v2[i]; } int main() { int i = 3; int v1[i]; f(5); } I got no error ! I'm using GCC v4.4.0. Is there something I'm missing ?

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • Initializing an object to all zeroes

    - by dash-tom-bang
    Oftentimes data structures' valid initialization is to set all members to zero. Even when programming in C++, one may need to interface with an external API for which this is the case. Is there any practical difference between: some_struct s; memset(s, 0, sizeof(s)); and simply some_struct s = { 0 }; Do folks find themselves using both, with a method for choosing which is more appropriate for a given application? For myself, as mostly a C++ programmer who doesn't use memset much, I'm never certain of the function signature so I find the second example is just easier to use in addition to being less typing, more compact, and maybe even more obvious since it says "this object is initialized to zero" right in the declaration rather than waiting for the next line of code and seeing, "oh, this object is zero initialized." When creating classes and structs in C++ I tend to use initialization lists; I'm curious about folks thoughts on the two "C style" initializations above rather than a comparison against what is available in C++ since I suspect many of us interface with C libraries even if we code mostly in C++ ourselves.

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  • Alternative to Altova's MissionKit

    - by nomad311
    Anyone know of any good alternatives (other than those listed below which really are only good at specific XML development tasks)? The Why (if you're interested): I've been doing XML development on and off for years now, but someone brought XMLSpy to my attention recently, and it is awesome - the price isn't. Lately I've been using a combination of: Notepad++ (modifying XML) EditX (validating/debugging XML) Eclipse (designing schemas) and MS Visual Studio (validating schemas) ...based on which makes the task(s) easiest. But, I've just found out that we will be using XSL transformations to generate XML in the future. I've never used mission kit before, but I'm just short of positive XMLSpy replaces all the above mentioned tool for XML development. And if their XSL tools are anywhere near the caliber of XMLSpy ...simply put I need it. I don't believe that I can convince the budgeting types to buy licenses for MissionKit at $1000 each (won't stop me from trying). In the mean while some research on alternatives won't hurt, but a few Google queries has only revealed that not many people pay for Altova's (overpriced?) software as there are mostly links to P2P sites for downloading a more free-like version of MissionKit.

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