Search Results

Search found 8929 results on 358 pages for 'multi touch'.

Page 99/358 | < Previous Page | 95 96 97 98 99 100 101 102 103 104 105 106  | Next Page >

  • How to get title of UITabBarItem in the More section?

    - by Sheehan Alam
    I have a UITabBarControllerDelegate method that determines the title of the UITabBarItem and does something accordingly. This works well for items in my UITabBar but when I click on the More button the rest of my UITabBarItems are in a UITableView. How can I determine the title in the More section? - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { if ([self.tabBarController.selectedViewController.title isEqualToString:@"All"]) { //do something } }

    Read the article

  • @synthesize with UITabBarController?

    - by fuzzygoat
    I am curious if there is a good reason I should / should not be using @synthesize for the tabBarController below, or does it not matter? @implementation ScramAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self setTabBarController:[[UITabBarController alloc] init]]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [self setTabBarController: nil]; [window release]; [super dealloc]; } OR @implementation ScramAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { tabBarController = [[UITabBarController alloc] init]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } cheers Gary

    Read the article

  • Changing UINavigationBar font in Swift

    - by dcgoss
    I have a UINavigationBar with a title in the middle. I have added a custom font ("Comic_Andy.ttf") to my app (I have checked info.plist to make sure it's listed, and I have checked the Copy Bundle Resources to make sure it has been added), and I would like the title of the UINavigationBar to be displayed in that font. From what I can gather it seems as though I'm supposed to use this in my ViewController: myNavigationBar.titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I placed that method in the viewDidLoad function of the ViewController. I have also tried this in the didFinishLaunchingWithOptions function of the AppDelegate: UINavigationBar.appearance().titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I am programming in Swift, in XCode 6 Beta 6. Many resources regarding this task have mentioned using a method called setTitleTextAttributes, which is nowhere to be seen. I can't figure it out for the life of me - I've probably spent close to 3 hours on it by now - I have checked every StackOverflow answer, every website, so please do not mark this as a duplicate. Many thanks in advance!

    Read the article

  • UIActionSheet cancel button strange behaviour

    - by nevan
    I have a UIBarButtonItem opening an action sheet to offer users choices about what to do. Everything works as expected unless I try to click on the "Cancel" button. The target of the button appears to have moved up from where it should be. I can only activate it by clicking somewhere in the middle of the "Cancel" and "Ok" buttons. I've tried at action sheets in other applications and they work fine, so it's not just my big thumb. The action sheet is opening in a UIViewController - (void)showOpenOptions { UIActionSheet *sheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Open link in external application?", @"Open in external application") delegate:self cancelButtonTitle:NSLocalizedString(@"Cancel", @"Cancel") destructiveButtonTitle:NSLocalizedString(@"Open Link", @"Open Link") otherButtonTitles:nil]; [sheet showInView:self.view]; [sheet release]; }

    Read the article

  • How do I change the text size and component width of a UIPickerView?

    - by rksprst
    I have the following code to create a UIPickerView: pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0.0f, 416.0f - height, 320.0f, height)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; [pickerView setSoundsEnabled:YES]; I would like to change the component widths and change the text size in each component. Is it possible to do this? Thanks!

    Read the article

  • File Formats Supported by UIWebView

    - by Mugunth Kumar
    What are all the file formats supported by UIWebView? In my testing, I found that it supports XLS, DOC, PPT, PDF but not XLSX, and DOCX, RTF. It supports image files like, JPG, PNG, GIF, BMP, not sure about TIFF or Exactly, what all types are supported is not clear... The UIWebView documentation also doesn't state it clearly. Could someone please help?

    Read the article

  • Update UIViewTableCell's background when accessory URL is clicked

    - by psychotik
    In the tableView:accessoryButtonTappedForRowWithIndexPath: selector, I want to update the backgroundColor of the cell. I can get the UIViewTableCell using cellForRowAtIndexPath: but I'm not sure how I can update its background color. The code beliw doesn't seem to work. [_tableView beginUpdates]; cell.backgroundColor = [UIColor grayColor]; [_tableView endUpdates]; Any suggestions?

    Read the article

  • Issues dismissing keyboard conditionally with on iPhone

    - by Chris
    I have an app that has a username and password field. I want to validate the input before the the user is allowed to stop editing the field. To do that, I'm using the textFieldShouldEndEditing delegate method. If the input doesn't validate I display a UIAlertView. This approach works as advertised - the user cannot leave the field if the input doesn't validate. To have the done button on the keyboard dismiss the keyboard, I call resignFirstResponder on the textfield. The issue I have is the alert is being called twice. How do I keep the alert from showing twice?

    Read the article

  • How to create a controllable flip effect (flip as far (and fast) as you drag) of an UIView

    - by allisone
    I have a card (a flashcard you could say) What I can do: On fingersweeping over the flashcard the card gets turned. It's happening by detecting touchesBegan and touchesMoved and then I do stuff like [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:0.5]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (left) { [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:self.flashCardView cache:YES]; }else{ [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:self.flashCardView cache:YES]; } What I can't do (but want to): I want to somehow drag the flip. Imagine this, you have a flashcard and you think you know the answer, you start flipping the card around because you want to see if you are correct, but then... no stop... you hesitate, turn back the card to the way it was, rethink, get the real answer and then finally flip to see that you were right to hesitate. Now I only have: once you start flipping, you can't stop it.

    Read the article

  • [iphone] UIControlEventTouchDragEnter doesn't seem to work for catching a tap that slides into a con

    - by mahboudz
    I wanted to allow for a method to get called, if a finger was dragged from outside into the bounds of a control. I thought UIControlEventTouchDragEnter would do it, but it doesn't seem to. Does anyone know if there is a way to trigger an action based on a tap sliding into a control? This is what I was trying, but got no calls to my -fingerSlidIn: [aButton addTarget:self action:@selector(fingerSlidIn:withEvent: ) forControlEvents: UIControlEventTouchDragEnter]; Thanks!

    Read the article

  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

    Read the article

  • Word on HTML document point, using UIWebView, DOM and Javascript

    - by leolobato
    Hey guys, How can I figure out which word is at the point where the user tapped on a UIWebView? I am able to detect the CGPoint for the tap (subclassing UIWindow like this), and I can actually get the DOM element on that point using javascript. But I know very little of javascript and DOM to figure out how can I actually get which word the user tapped on. Is that possible? Here's what I have right now: int scrollPosition = [[webView stringByEvaluatingJavaScriptFromString:@"window.pageYOffset"] intValue]; NSString *js = [NSString stringWithFormat:@"document.elementFromPoint(%f, %f).tagName", point.x, point.y+scrollPosition]; NSString *value = [webView stringByEvaluatingJavaScriptFromString:js]; NSLog(@"element: %@", value);

    Read the article

  • Where to #include?

    - by fuzzygoat
    In my past applications I have been #importing into my *.h files where needed. I have not really thought much about this before as I have not had any problems, but today I spotted something that got me to thinking that maybe I should be #import-ing into my .m files and using @class where needed in the headers (.h) Can anyone shine any light on the way its supposed to be done or best practice? gary

    Read the article

  • Grouped items in Table view like the Mail app on the iPad

    - by happyCoding25
    Hello, I'm trying to figure out how to group items like the grouped mail boxes in the mail app. I need it to be like selecting a mail box, when you tap it it loads new data, your inbox outbox and all of the other boxes for that mail account. Then you can tap back and return to all of your accounts. If anyone has a little sample code they could show or explain how one might go about doing this any help is appreciated. (Note: Im using the split view template) Thanks

    Read the article

  • showing current location ,along with another location in iphone

    - by ratnasomu
    hellow all, in xcode whenever we load a mapview ,it automaticallay shows the current user location right. In my case i am showing another location on map ,such that the map loads the current location and zoomed to the location i have given .. but, the current location point was not showing (the blue one which comes automaticay..). i have given mapView.showCurrentLocation=TRUE; but its not showing . so could any one tells the way it works and it should say the current location mark and then zoomed to the point i have given. Thanks

    Read the article

  • What class should manage/control the CALayers in my view using proper MVC?

    - by wanderlust
    I have a ViewController with a view (UIView). I need to handle touches, run some logic, check against model data, and and add and remove sublayers to the view based on those touches. Then I need to update the model based on the results. Should I have: ViewController - manage touches, get/set model data, add/remove sublayers UIView CALayer Sublayers or Controller (NSObject) - get/set data ViewController - manage touches, add/remove sublayers UIView CALayer Sublayers or Controller (NSObject) - get/set data CustomView - manage touches, add/remove sublayers CALayer Sublayers Or is it something else all together? No matter what I try, it "feels" awkward. SVN is my friend. Can you guys help a girl (with architectural issues) out?

    Read the article

  • Add UIView Above All Other Views, Including StatusBar

    - by Mike Stead
    I'm wanting to create a view (UIControl) which blocks all input and shows a UIActivityIndicatorView while authenticating a user. The UIActionSheet and UIAlertView both manage to add a black semi-transparent view over the top of all other views to block input and I'd like to do similar. I've tried adding my view to the top UIWindow in the [[UIApplication sharedApplication] windows] array, and while this does place it above the UIKeyboard if it's visible, it doesn't place it over the StatusBar (which makes sense). My next attempt was to extend UIAlertView, remove all of its subviews and set its layer.contents = nil, then add the ActivityIndicator as a subview. This works well, but I can't seem to kill the default bouncy transition of the UIAlertView when you call it to "show". Does anyone have any pointers towards the best way tackle this problem that gives me full control? Oh and I know blocking input is not great but I do ensure it's for a short period of time and it has the benefit of making it clear to the user that their action, which must complete for them to progress, is processing.

    Read the article

  • Left with extra UITableViewCell after re-ordering

    - by Mark F
    After going into Edit mode, moving a cell, and leaving edit mode, i am left with one extra cell sitting on top of its duplicate cell while still in edit mode. The problem has to be somewhere in here: - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath { NSMutableArray *array = [[fetchedResultsController fetchedObjects] mutableCopy]; id objectToMove = [[array objectAtIndex:sourceIndexPath.row] retain]; [array removeObjectAtIndex:sourceIndexPath.row]; [array insertObject:objectToMove atIndex:destinationIndexPath.row]; [objectToMove release]; for (int i=0; i<[array count]; i++) { [(NSManagedObject *)[array objectAtIndex:i] setValue:[NSNumber numberWithInt:i] forKey:@"userOrder"]; } [array release]; } Any guidance greatly appreciated!

    Read the article

< Previous Page | 95 96 97 98 99 100 101 102 103 104 105 106  | Next Page >