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  • Cone-Line Segment Intersection 2D

    - by nophnoph
    Hi everyone, I would like to know is there any way to determine if a cone is intersecting with a (finite)line segment. The cone actually a circle located at P(x,y) with theta degree field of view and radius r. The simple visualization can be found here (sorry i can't post the picture here) I'm trying to do it in C# but I don't have any idea how to that, so for now this is what I'm doing : Check if the line segment is intersecting with the circle If the line segment is intersecting with the circle then I check every single point in the line segment using a function I found here. But I don't think this is the best way to do it. Does anyone have an idea? For additional info, I need this function to make some kind of simple vision simulator. Thanks in advance :)

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  • Opinions on platform game actor/background collision resolving

    - by Kawa
    Imagine the following scenario: I have a level whose physical structure is built up from a collection of bounding rectangles, combined with prerendered bitmap backgrounds. My actors, including the player character, all have their own bounding rectangle. If an actor manages to get stuck inside a level block, partially or otherwise, it'll need to be shifted out again, so that it is flush against the block. The untested technique I thought up during bio break is as follows: If an actor's box is found to intersect a level box, determine where the centerpoints of each rect are. If the actor's center is higher than the level box's, move the actor so that the bottom of the actor's rect is flush with the top of the level's rect, and vice versa if it's lower. Then do a similar thing horizontally. Opinions on that? Suggestions on better methods? Actually, the bounding rects are XNA BoundingBlocks with their Z spanning from -1 to 1, but it's still 2D gameplay.

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  • Return an object after parsing xml with SAX

    - by sentimental_turtle
    I have some large XML files to parse and have created an object class to contain my relevant data. Unfortunately, I am unsure how to return the object for later processing. Right now I pickle my data and moments later depickle the object for access. This seems wasteful, and there surely must be a way of grabbing my data without hitting the disk. def endElement(self, name): if name == "info": # done collecting this iteration self.data.setX(self.x) self.data.setY(self.y) elif name == "lastTagOfInterest": # done with file # want to return my object from here filehandler = open(self.outputname + ".pi", "w") pickle.dump(self.data, filehandler) filehandler.close() I have tried putting a return statement in my endElement tag, but that does not seem to get passed up the chain to where I call the SAX parser. Thanks for any tips.

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  • How to call virtual function of an object in C++

    - by SoonDead
    I'm struggling with calling a virtual function in C++. I'm not experienced in C++, I mainly use C# and Java so I might have some delusions, but bear with me. I have to write a program where I have to avoid dynamic memory allocation if possible. I have made a class called List: template <class T> class List { public: T items[maxListLength]; int length; List() { length = 0; } T get(int i) const { if (i >= 0 && i < length) { return items[i]; } else { throw "Out of range!"; } }; // set the value of an already existing element void set(int i, T p) { if (i >= 0 && i < length) { items[i] = p; } else { throw "Out of range!"; } } // returns the index of the element int add(T p) { if (length >= maxListLength) { throw "Too many points!"; } items[length] = p; return length++; } // removes and returns the last element; T pop() { if (length > 0) { return items[--length]; } else { throw "There is no element to remove!"; } } }; It just makes an array of the given type, and manages the length of it. There is no need for dynamic memory allocation, I can just write: List<Object> objects; MyObject obj; objects.add(obj); MyObject inherits form Object. Object has a virtual function which is supposed to be overridden in MyObject: struct Object { virtual float method(const Input& input) { return 0.0f; } }; struct MyObject: public Object { virtual float method(const Input& input) { return 1.0f; } }; I get the elements as: objects.get(0).method(asdf); The problem is that even though the first element is a MyObject, the Object's method function is called. I'm guessing there is something wrong with storing the object in an array of Objects without dynamically allocating memory for the MyObject, but I'm not sure. Is there a way to call MyObject's method function? How? It's supposed to be a heterogeneous collection btw, so that's why the inheritance is there in the first place. If there is no way to call the MyObject's method function, then how should I make my list in the first place?

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  • Detect main class

    - by Daniel
    Hoe can I detect the main class of my application? The one, which is either given on the command line or loaded from the jar given at the command line? If this is not possible, why not?

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  • Force an object to be allocated on the heap

    - by Warren Seine
    A C++ class I'm writing uses shared_from_this() to return a valid boost::shared_ptr<>. Besides, I don't want to manage memory for this kind of object. At the moment, I'm not restricting the way the user allocates the object, which causes an error if shared_from_this() is called on a stack-allocated object. I'd like to force the object to be allocated with new and managed by a smart pointer, no matter how the user declares it. I thought it could be done through a proxy or an overloaded new operator, but I can't find a proper way of doing that. Is there a common design pattern for such usage? If it's not possible, how can I test it at compile time?

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  • How to determine if object in another AppDomain has gone

    - by Dmitry Lobanov
    I instantiate an object of some class in other ApDomain using CreateInstanceAndUnwrap(). I can determine if this object resides in other domain by using RemotingServices.IsTransparentProxy(). But can I determine if the real remote object has gone away (e.g. was garbage collected) without probing a call on proxy and catching RemotingException? Is it possible?

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  • Convert an ArrayList to an object array

    - by marionmaiden
    Hello, Is there a command in java for conversion of an ArrayList into a object array. I know how to do this copying each object from the arrayList into the object array, but I was wondering if would it be done automatically. I want something like this: ArrayList<TypeA> a; // Let's imagine "a" was filled with TypeA objects TypeA[] array = MagicalCommand(a);

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  • Domain object validation vs view model validation

    - by Brendan Vogt
    I am using ASP.NET MVC 3 and I am using FluentValidation to validate my view models. I am just a little concerned that I might not be on the correct track. As far as what I know, model validation should be done on the domain object. Now with MVC you might have multiple view models that are similar that needs validation. What happens if a property from a domain object occurs in more than one view model? Now you are validating the same property twice, and they might not even be in sync. So if I have a User domain object then I would like to do validation on this object. Now what happens if I have UserAViewModel and UserBViewModel, so now it is multiple validations that needs to be done. The scenario above is just an example, so please don't critise on it.

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  • Modifying object in AfterInsert / AfterUpdate

    - by Jean Barmash
    I have a domain object that holds results of a calculation based on parameters that are properties of the same domain object. I'd like to make sure that any time parameters get changed by the user, it recalculates and gets saved properly into the database. I am trying to do that with afterInsert (to make sure calculation is correct in the first place), and afterUpdate. However, since my calculation is trying to modify the object itself, it's not working - throwing various hibernate exceptions. I tried to put the afterUpdate code into a transaction, but that didn't help. I am afraid I am getting into a circular dependency issues here. The exception I am getting right now is: org.hibernate.StaleObjectStateException: Row was updated or deleted by another transaction (or unsaved-value mapping was incorrect): [esc.scorecard.PropertyScorecard#27] Are the GORM events designed for simpler use cases? I am tempted to conclude that modifying the object you are in the middle of saving is not the way to go.

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  • How to determine edges in an image optimally?

    - by SorinA.
    I recently was put in front of the problem of cropping and resizing images. I needed to crop the 'main content' of an image for example if i had an image similar to this: the result should be an image with the msn content without the white margins(left& right). I search on the X axis for the first and last color change and on the Y axis the same thing. The problem is that traversing the image line by line takes a while..for an image that is 2000x1600px it takes up to 2 seconds to return the CropRect = x1,y1,x2,y2 data. I tried to make for each coordinate a traversal and stop on the first value found but it didn't work in all test cases..sometimes the returned data wasn't the expected one and the duration of the operations was similar.. Any idea how to cut down the traversal time and discovery of the rectangle round the 'main content'? public static CropRect EdgeDetection(Bitmap Image, float Threshold) { CropRect cropRectangle = new CropRect(); int lowestX = 0; int lowestY = 0; int largestX = 0; int largestY = 0; lowestX = Image.Width; lowestY = Image.Height; //find the lowest X bound; for (int y = 0; y < Image.Height - 1; ++y) { for (int x = 0; x < Image.Width - 1; ++x) { Color currentColor = Image.GetPixel(x, y); Color tempXcolor = Image.GetPixel(x + 1, y); Color tempYColor = Image.GetPixel(x, y + 1); if ((Math.Sqrt(((currentColor.R - tempXcolor.R) * (currentColor.R - tempXcolor.R)) + ((currentColor.G - tempXcolor.G) * (currentColor.G - tempXcolor.G)) + ((currentColor.B - tempXcolor.B) * (currentColor.B - tempXcolor.B))) > Threshold)) { if (lowestX > x) lowestX = x; if (largestX < x) largestX = x; } if ((Math.Sqrt(((currentColor.R - tempYColor.R) * (currentColor.R - tempYColor.R)) + ((currentColor.G - tempYColor.G) * (currentColor.G - tempYColor.G)) + ((currentColor.B - tempYColor.B) * (currentColor.B - tempYColor.B))) > Threshold)) { if (lowestY > y) lowestY = y; if (largestY < y) largestY = y; } } } if (lowestX < Image.Width / 4) cropRectangle.X = lowestX - 3 > 0 ? lowestX - 3 : 0; else cropRectangle.X = 0; if (lowestY < Image.Height / 4) cropRectangle.Y = lowestY - 3 > 0 ? lowestY - 3 : 0; else cropRectangle.Y = 0; cropRectangle.Width = largestX - lowestX + 8 > Image.Width ? Image.Width : largestX - lowestX + 8; cropRectangle.Height = largestY + 8 > Image.Height ? Image.Height - lowestY : largestY - lowestY + 8; return cropRectangle; } }

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  • Is it possible to change the file path of the video using javascript?

    - by Manish
    I have an object tag in a HTML file: <object classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95"> <param name="FileName" value="../ABC/WildLife.wmv" id="mediaPlayerFile"> <param name="AutoStart" value="false" /> </object> I want to change the filename using javascript. What I have so far is this: <script type="text/javascript"> function disp_current_directory() { var val = document.getElementById('mediaPlayerFile'); val.attributes['value'].value = "D:\XYZ\WildLife.wmv"; } </script> But this doesn't work. :( Is it possible? If yes, how?

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  • OQL - Find certain (sub)-members of a given object

    - by Pentius
    I'm analyzing heap dumps in a Portal App. With the help of OQL I found the MemorySessionData Object with its address. Now I want to find all SerializableViewState Objects, that are hold by Objects hold by this MemorySessionData object. In other words: My MemorySessionData Object holds several objects, these hold objects again and so on... I want to find all SerializableViewState Objects in this tree. How would the OQL look like? :-/

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  • Adding property:value pairs from GooglemapsAPI to an existing json/javascript object

    - by Rockinelle
    I am trying to create a script that finds the closest store/location to a customer using googlemapsAPI. So I've got a json object which is a collection of store objects. Using Jquery's .each to iterate through that object, I am grabbing the driving time from the customer to each store. If it finds the directions, It copies the duration of the drive which is an object with the time in seconds and a human readable value. That appears to work, however when I try to sort through all of those store objects with the drivetime added, I cannot read the object copied from google. If I console.log the whole object, 'closest_store', It shows the values I'm looking for. When I try to read the values directly via closest_store.driveTime, Firebug is outputting undefined in the console. What am I missing here? $.getJSON('<?php echo Url::base() ?>oldservices/get_locations', {}, function(data){ $.each(data, function(index, value) { var end = data[index].address; var request = { origin: start, destination: end, travelMode: google.maps.DirectionsTravelMode.DRIVING }; directionsService.route(request, function(response, status) { //console.log(response); if (status == google.maps.DirectionsStatus.OK) { value.driveTime = response.trips[0].routes[0].duration.value; //console.log(response.trips[0].routes[0].duration.value); }; }); }); var closest_store; $.each(data, function(index, current_store) { if (index == 0) { closest_store = current_store; } else if (current_store.driveTime.value < closest_store.driveTime.value) { closest_store = value }; console.log(current_store.driveTime); } ) });

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  • Collision Handling in Javascript - Particles Get Stuck

    - by Conner Ruhl
    I am trying to recreate this, and I have been fairly successful. I am having issues with the collision handling though. Although the collision handling seems to work, it has very strange behavior. Here is what I have so far. This is the code that handles collisions: var dx = particle2.getX() - particle1.getX(); var dy = particle2.getY() - particle1.getY(); var angle = Math.atan2(dy, dx); var newP2X = particle1.getX() + (particle1.getRadius() + particle2.getRadius()) * Math.cos(angle); var newP2Y = particle1.getY() + (particle1.getRadius() + particle2.getRadius()) * Math.sin(angle); particle2.setX(newP2X); particle2.setY(newP2Y); var p1Vxi = particle1.getVx(); var p1Vyi = particle1.getVy(); var p1Mass = particle1.getMass(); var p2Vxi = particle2.getVx(); var p2Vyi = particle2.getVy(); var p2Mass = particle2.getMass(); var vxf = (p1Mass * p1Vxi + p2Mass * p2Vxi) / (p1Mass + p2Mass); var vyf = (p1Mass * p1Vyi + p2Mass * p2Vyi) / (p1Mass + p2Mass); particle1.setVx(vxf); particle1.setVy(vyf); particle2.setVx(vxf); particle2.setVy(vyf); EDIT: I have tried to change it to inelastic collisions like suggested, but for some reason the balls collide erratically. Check it out here. Any help is much appreciated!

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  • Listen to any change in the values of an Object in Actionscript

    - by Ali
    Hi All, I have an Object in actionscript which has a few dozens of properties each of which is defined to be bindable and has its own change event. I would like to listen to any changes made to this object without having to add a listener to all of its properties. Is there a way in actionscript using which I can listen to any change in the values of an Object ? Thanks, -A

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  • Javascript code plagiarism checker

    - by Alex Ciminian
    I was wondering if there was any tool available that detects code plagiarism and works well with Javascript. I want to test assignment submissions for homework I'm going to hand out. The only tool that I know of that can do this is MOSS, but, from what I've heard, it's pretty poor for anything else than C. Unfortunately, I can't test it yet because I don't have submissions :).

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