Search Results

Search found 3641 results on 146 pages for 'threads'.

Page 99/146 | < Previous Page | 95 96 97 98 99 100 101 102 103 104 105 106  | Next Page >

  • Optimizing BeautifulSoup (Python) code

    - by user283405
    I have code that uses the BeautifulSoup library for parsing, but it is very slow. The code is written in such a way that threads cannot be used. Can anyone help me with this? I am using BeautifulSoup for parsing and than save into a DB. If I comment out the save statement, it still takes a long time, so there is no problem with the database. def parse(self,text): soup = BeautifulSoup(text) arr = soup.findAll('tbody') for i in range(0,len(arr)-1): data=Data() soup2 = BeautifulSoup(str(arr[i])) arr2 = soup2.findAll('td') c=0 for j in arr2: if str(j).find("<a href=") > 0: data.sourceURL = self.getAttributeValue(str(j),'<a href="') else: if c == 2: data.Hits=j.renderContents() #and few others... c = c+1 data.save() Any suggestions? Note: I already ask this question here but that was closed due to incomplete information.

    Read the article

  • Downloading HTTP URLs asynchronously in C++

    - by Joey Adams
    What's a good way to download HTTP URLs (e.g. such as http://0.0.0.0/foo.htm ) in C++ on Linux ? I strongly prefer something asynchronous. My program will have an event loop that repeatedly initiates multiple (very small) downloads and acts on them when they finish (either by polling or being notified somehow). I would rather not have to spawn multiple threads/processes to accomplish this. That shouldn't be necessary. Should I look into libraries like libcurl? I suppose I could implement it manually with non-blocking TCP sockets and select() calls, but that would likely be less convenient.

    Read the article

  • Where would async calls make sense in an ASP.net (MVC) Web Application?

    - by Michael Stum
    I'm just wondering, if I have an ASP.net Web Application, either WebForms or MVC, is there any situation where doing stuff asynchronously would make sense? The Web Server already handles threading for me in that it spins up multiple threads to handle requests, and most request processing is rather simple and straight forward. I see some use for when stuff truly is a) expensive and b) can be parallelized. but these are the minority cases (at least from what I've encountered). Is there any gain from async in the simple "Read some input, do some CRUD, display some output" scenario?

    Read the article

  • can you use proxies to do load/stress testing on a server, with proxy serving as a sort of mirror?

    - by EndangeringSpecies
    suppose I want to test a server's and its web application's ability to handle many simultaneous connections well and show decent latency. So ideally I would want a thousand machines to bombard it with usage requests, but that's not practicable. So instead, can I just make a testing script with a thousand threads to run on the same server and have them perform the testing, connecting to the server via a geographically far-away proxy? My reasoning here is that the signal will have to travel realistically big distances to the proxy and back, so that sort of emulates the reality of real clients accessing the server. Then again, to take this one step further, are there prepackaged emulators/frameworks that could perform a similar test without using internet at all, just simulating the latency of the network, realistically creating all the socket connections and other resource intensive stuff etc?

    Read the article

  • How to use locks/synchronization here

    - by MasterGberry
    I have this code block here and i need to make sure the rankedPlayersWaitingForMatch is synchronized between threads properly. I was going to use synchronize but that i don't think will work here because of the variable being used in the if statement. I read online about final Lock lock = new ReentrantLock(); but I am a bit confused on how to use it in this case properly with the try/finally block. Can I get a quick example? Thanks // start synchronization if (rankedPlayersWaitingForMatch.get(rankedType).size() >= 2) { Player player1 = rankedPlayersWaitingForMatch.get(rankedType).remove(); Player player2 = rankedPlayersWaitingForMatch.get(rankedType).remove(); // end synchronization // ... I don't want this all to be synchronized, just after the first 2 remove() } else { // end synchronization // ... }

    Read the article

  • Android Multithreading, creating new thread not executing rest of OnCreate

    - by Aidan
    Hi Guys, Basically I'm trying to run 2 threads within the same class at the same time. The code runs but only executes whats in run() and doesnt finish the onCreate method... anyone know why? public Camera1(){ t = new Thread(this, "My Thread"); t.start(); } public void run(){ bearing(); } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); new Camera1(); makeview(); tracking(); } Thanks!

    Read the article

  • custom progress bar in net compact framework

    - by amolitrivedi
    Hi all, I want to have my own progress bar in .net compact framework, instead of default wait cursor. I have tried with a form, having only a progress bar, and showing and hiding the form when I want to show some background activity running, but that does not update the progress bar. I have found out that it needs to be on different thread. I am quite weak at threads, I cant get it working. Please help me out. Thanks in advance.

    Read the article

  • C#.NET : A graphical control makes my app freeze after workstation unlock

    - by leo
    Hi, I have a graphical control that is multithreaded. Until now it worked fine, but I just noticed that whenever I'm on my application showing this control the following happens: if I lock and unlock my workstation, it freezes, like if it were in some kind of infinite loop. Even stranger, this bug occurs only when I'm not lauching the app from Visual Studio, and not attached to it. Does anyone have a clue on what's happening? For instance, if I attach Visual Studio to the already freezed app, can I see which lines of code my threads are executing ? Any help will be appreciated!

    Read the article

  • Play bitmap animation list in reverse order?

    - by Ixx
    I have a bitmap animation defined in XML, to open a door. I also need to animate closing the door, which contains the same frames but in reverse order. I don't want to create a second XML for this. The only reverse parameter I found in the documentation is related with repeating, and this doesn't apply, since I want the opening animation to finish when the door is closed and not continue to closing animation. I also found some threads about using a custom interpolator, but can I use / makes sense with a bitmap animation? How can I play the XML animation in reverse order?

    Read the article

  • Rename files to increment filenumber using PowerShell?

    - by Frode Lillerud
    Hi, I've got a bunch of files named attachment.023940 attachment.024039 attachment.024041 attachment.024103 etc... I need to rename the files by incrementing the filenumber by a given number. (So that they match the right ID in a database) I guess I could write a C# application that uses RegEx to parse the filename, but I assume this is a task that could be accomplished in PowerShell as well? I've found several other threads on SO about using PowerShell to rename files, but none of them handled incrementing a filenumber. I'm on Win7, so PowerShell 2.0 is available.

    Read the article

  • How to handle all unhandled exceptions when using Task Parallel Library?

    - by Buu Nguyen
    I'm using the TPL (Task Parallel Library) in .NET 4.0. I want to be able to centralize the handling logic of all unhandled exceptions by using the Thread.GetDomain().UnhandledException event. However, in my application, the event is never fired for threads started with TPL code, e.g. Task.Factory.StartNew(...). The event is indeed fired if I use something like new Thread(threadStart).Start(). This MSDN article suggests to use Task#Wait() to catch the AggregateException when working with TPL, but that is not I want because it is not "centralized" enough a mechanism. Does anyone experience same problem at all or is it just me? Do you have any solution for this?

    Read the article

  • C++ Thread Safe Integer

    - by Paul Ridgway
    Hello everyone, I have currently created a C++ class for a thread safe integer which simply stores an integer privately and has public get a set functions which use a boost::mutex to ensure that only one change at a time can be applied to the integer. Is this the most efficient way to do it, I have been informed that mutexes are quite resource intensive? The class is used a lot, very rapidly so it could well be a bottleneck... Googleing C++ Thread Safe Integer returns unclear views and oppinions on the thread safety of integer operations on different architectures. Some say that a 32bit int on a 32bit arch is safe, but 64 on 32 isn't due to 'alignment' Others say it is compiler/OS specific (which I don't doubt). I am using Ubuntu 9.10 on 32 bit machines, some have dual cores and so threads may be executed simultaneously on different cores in some cases and I am using GCC 4.4's g++ compiler. Thanks in advance...

    Read the article

  • Cilk or Cilk++ or OpenMP

    - by Aman Deep Gautam
    I'm creating a multi-threaded application in Linux. here is the scenario: Suppose I am having x instance of a class BloomFilter and I have some y GB of data(greater than memory available). I need to test membership for this y GB of data in each of the bloom filter instance. It is pretty much clear that parallel programming will help to speed up the task moreover since I am only reading the data so it can be shared across all processes or threads. Now I am confused about which one to use Cilk, Cilk++ or OpenMP(which one is better). Also I am confused about which one to go for Multithreading or Multiprocessing

    Read the article

  • How do I view how many concurrent long polling requests there are on my server?

    - by Pascal
    My host is Joyent. My host says I have 15 process limit and prstat -J shows those processes but that doesn't tell me how many long polling requests are currently being served. I could record it myself but that would add alot of performance overhead. I need to know when the server is at its long polling limits. I know this limit occurs far before the memory or CPU is used up. From experimentation, I've already verified that the number of long polls open is NOT equivalant to the number of processes running, probably because each process has multiple threads, each serving a request. thanks.

    Read the article

  • Ref to map vs. map to refs vs. multiple refs

    - by mikera
    I'm working on a GUI application in Swing+Clojure that requires various mutable pieces of data (e.g. scroll position, user data, filename, selected tool options etc.). I can see at least three different ways of handling this set of data: Create a ref to a map of all the data: (def data (ref { :filename "filename.xml" :scroll [0 0] })) Create a map of refs to the individual data elements: (def datamap { :filename (ref "filename.xml") :scroll (ref [0 0]) })) Create a separate ref for each in the namespace: (def scroll (ref [0 0])) (def filename (ref "filename.xml")) Note: This data will be accessed concurrently, e.g. by background processing threads or the Swing event handling thread. However there probably isn't a need for consistent transactional updates of multiple elements. What would be your recommended approach and why?

    Read the article

  • mkmapview cpu usage on iphone 3G

    - by mozveren
    Hello all, I have some troubles with iphone 3G and Mkmapview. After a certain random time, my application freeze. When I launch with performances tool, I can see that the application a lot of time to retrieve map tiles in cache. 19.6 7006 Foundation +[NSURLConnection(NSURLConnectionReallyInternal) 18.5 6613 GMM GMM::TileCachePrivate::runCacheThread() Its seems that the MkMapView component launch several threads to load the tiles in caches. How I can avoid this behavior ? The behavior seems to not make troubles on 3GS. Thanks

    Read the article

  • how to selfhost wcf without iis

    - by dotnetcoder
    Reading up on WCF we have self hosting option available , one limitation here is we have to manage the host process lifecycle ourselves. What I am exploring here is to run the service without IIS and do a self hosting. Few things come to mind - How will request management work here. In case of IIS it manages the request and give control to dotnet on a particular thread. In absence of IIS do we need to write code ourselves to manage incoming requests ( say on a tcp port ) or WCF provides some classes to manage request and spawn threads to process each thread. I am aware that in case of self hosting this needs to be a windows service. In case of self hosting how can me tap on the number of simultaneous requests on the sever , it can be managed by limiting the thread pool ? or we can configure this via wcf ? Thanks dc

    Read the article

  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

    Read the article

  • Regular expression help parsing SQLIO output

    - by jaspernygaard
    Hi I've been working on a regular expression to parse the output of a series of SQLIO runs. I've gotten pretty far, but not quite there yet. I'm seeking a 100% regex solution and no pre-manipulation of the input. Could anyone assist with a little guidance with the following regular expression: .*v(?<SQLIOVersion>\d\.\d).*\n.*\n(?<threads>\d*)\s.*for\s(?<Seconds>\d+).*\n.*using\s(?<clustersize>[0-9]*)KB.*\n.*\n.*size:\s(?<currentfilesize>\d+).*\n.*\n.*\n.*\n.*\s(?<IOs>\d*\.\d*).*\n.*\s(?<MBs>\d*\.\d*).*\n.*\n.*\s(?<MinLatency_ms>\d+).*\n.*\s(?<AvgLatency_ms>\d+).*\n.*\s(?<MaxLatency_ms>\d+).*\n.*\n.*\n\%\:..(?<ms>\d*\s+)* Here's a snippet of the output - note the headers, which change during the SQLIO batch run: File

    Read the article

  • Are memory barriers necessary for atomic reference counting shared immutable data?

    - by Dietrich Epp
    I have some immutable data structures that I would like to manage using reference counts, sharing them across threads on an SMP system. Here's what the release code looks like: void avocado_release(struct avocado *p) { if (atomic_dec(p->refcount) == 0) { free(p->pit); free(p->juicy_innards); free(p); } } Does atomic_dec need a memory barrier in it? If so, what kind of memory barrier? Additional notes: The application must run on PowerPC and x86, so any processor-specific information is welcomed. I already know about the GCC atomic builtins. As for immutability, the refcount is the only field that changes over the duration of the object.

    Read the article

  • How to run lengthy tasks from an ASP.NET page?

    - by Jimmy C
    I've got an ASP.NET page with a simple form. The user fills out the form with some details, uploads a document, and some processing of the file then needs to happens on the server side. My question is - what's the best approach to handling the server side processing of the files? The processing involves calling an exe. Should I use seperate threads for this? Ideally I want the user to submit the form without the web page just hanging there while the processing takes place. I've tried this code but my task never runs on the server: Action<object> action = (object obj) => { // Create a .xdu file for this job string xduFile = launcher.CreateSingleJobBatchFile(LanguagePair, SourceFileLocation); // Launch the job launcher.ProcessJob(xduFile); }; Task job = new Task(action, "test"); job.Start(); Any suggestions are appreciated.

    Read the article

  • Can in-memory SQLite databases scale with concurrency?

    - by Kent Boogaart
    In order to prevent a SQLite in-memory database from being cleaned up, one must use the same connection to access the database. However, using the same connection causes SQLite to synchronize access to the database. Thus, if I have many threads performing reads against an in-memory database, it is slower on a multi-core machine than the exact same code running against a file-backed database. Is there any way to get the best of both worlds? That is, an in-memory database that permits multiple, concurrent calls to the database?

    Read the article

  • Need help understanding .net ThreadPool

    - by Meredith
    I am trying to understand what ThreadPool does, I have this .NET example: class Program { static void Main() { int c = 2; // Use AutoResetEvent for thread management AutoResetEvent[] arr = new AutoResetEvent[50]; for (int i = 0; i < arr.Length; ++i) { arr[i] = new AutoResetEvent(false); } // Set the number of minimum threads ThreadPool.SetMinThreads(c, 4); // Enqueue 50 work items that run the code in this delegate function for (int i = 0; i < arr.Length; i++) { ThreadPool.QueueUserWorkItem(delegate(object o) { Thread.Sleep(100); arr[(int)o].Set(); // Signals completion }, i); } // Wait for all tasks to complete WaitHandle.WaitAll(arr); } } Does this run 50 "tasks", in groups of 2 (int c) until they all finish? Or I am not understanding what it really does.

    Read the article

  • which layout engine for finding coordinates of html elements on the web page?

    - by Mexx
    I am doing some web data classification task and was thinking if I could get the co-ordinates of html elements as they would appear on a web-browser without taking into consideration any css or javascript being referred in the web page. My language of programming is c++ and the need results for a couple million of pages, so it has to be fast. I know there is a Microsoft COM component which renders the page in a web browser control and then can be queried for position of different html tags. But this is not suitable in my case as it first renders the whole page which takes up a lot of time. So as I found out, there are open-source layout engines WebKit, Gecko that can probably be used for this. But that's a huge piece of code and I need someone to direct me to the right classes or right modules to look into or any previous/similar work someone has done previously. Also, please let me know what you guys think is a good choice if I want to customize the existing code for use with multiple threads to make it faster. Thanks

    Read the article

  • problem with HttpWebRequest.GetResponse perfomance in multithread applcation

    - by Nikita
    I have very bad perfomance of HttpWebRequest.GetResponse method when it is called from different thread for different URLs. For example if we have one thread and execute url1 it requires 3sec. If we ececute url1 and url2 in parallet it requires 10sec, first request ended after 8sec and second after 10sec. If we exutet 10 URLs url1, url2, ... url0 it requires 1min 4 sec!!! first request ended after 50 secs! I use GetResponse method. I tried te set DefaultConnectionLimit but it doesn't help. If use BeginGetRequest/EndGetResponse methods it works very fast but only if this methods called from one thread. If from different it is also very slowly. I need to execute Http requests from many threads at one time. ?an anyone ever encountered such a problem? Thank you for any suggestions.

    Read the article

< Previous Page | 95 96 97 98 99 100 101 102 103 104 105 106  | Next Page >