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  • Global keyboard states

    - by Petr Abdulin
    I have following idea about processing keyboard input. We capture input in "main" Game class like this: protected override void Update(GameTime gameTime) { this.CurrentKeyboardState = Keyboard.GetState(); // main :Game class logic here base.Update(gameTime); this.PreviousKeyboardState = this.CurrentKeyboardState; } then, reuse keyboard states (which have internal scope) in all other game components. The reasons behind this are 1) minimize keyboard processing load, and 2) reduce "pollution" of all other classes with similar keyboard state variables. Since I'm quite a noob in both game and XNA development, I would like to know if all of this sounds reasonable.

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  • Adding new events to be handled by script part without recompilation of c++ source code

    - by paul424
    As in title I want to write an Event system with handling methods written in external script language, that is Angelscript. The AS methods would have acess to game's world modifing API ( which has to be regsitered for Angelscript Machine as the game starts) . I have come to this problem : if we use the Angelsript for rapid prototyping of the game's world behavior , we would like to be able to define new Event Types, without recompiling the main binary. Is that ever possible , don't stick to Angelscript, I think about any possible scripting language. The main thought is this : If there's some really new Event possible to be constructed , we must monitor some information coming from the binary, for example some variable value changing and the Events are just triggered on some conditions on those changes , wer might be monitoring the Creatures HP, by having a function call on each change, there we could define new Events such as Creature hurt, creature killed, creature healed , creature killed and tormented to pieces ( like geting HP very much below 0 ) . Are there any other ideas of constructing new Events at the scripting side ?

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  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

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  • question about 12.10 32 bit syslinux 4.06 EDD 2012-10-23 usb direct boot

    - by logan
    alright so guys i am trying to do a direct boot for Ubuntu 12.10 (as stated in the topic) i have been trying to do a direct boot for about ten minutes now. so i have to do a direct boot because my original OS has a corrupted kernel (i am trying to fix a friends laptop) Toshiba satellite C655D-S5518 anyway getting back to the main point when i put the usb in everything starts up fine it loads the usb then it goes to this screen saying "SYSLINUX 4.06 EDD 2012-10-23 Copyright (C) 1994-2012 H. Peter Anvin et al." also getting a blinking line (as if i could put something in however when i try to type it does not show up so im guessing its telling me it is loading) However i am not getting a corrupted file or any kind of file error so im guessing my main question is, is this normal? and if so how long does it take for this to be done and what are the steps proceeding this? sorry guys if this is a dumb question i am new to the Ubuntu party haha thanks Logan.

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  • Transfer domains without disrupting local email server

    - by krosiris
    Perhaps I am thinking about this wrong, but maybe some of you guys can help me on this one. I have a client who currently has a domain from network solutions and is hosted via GoDaddy. Additionally, he his has email service with GoDaddy as well, but it seems to be forwarded to his local server at work. How can I transfer hosting accounts without disrupting email service (or at least temporarily)? Some MX info via Godaddy: A @ Points to GoDaddy Host main Points to client's home server sw Points to client's home server MX @ Points to main.example.com @ Points to smtp.secureserver @ Points to mailstore1.secureserver

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  • Wikileaks : le créateur du site arrêté et ses avoirs gelés, les cyber-militants s'organisent et OVH s'exprime dans une nouvelle lettre ouverte

    Wikileaks : le créateur du site arrêté et ses avoirs gelés, les cyber-militants s'organisent et OVH s'exprime dans une nouvelle lettre ouverte Mise à jour du 07/12/10 Wikileaks est en train de passer du statut de site polémique à celui de site traqué. Une position qui, habituellement, attire de multiples sympathies dans la sphère d'Internet. Et Wikileaks ne fait pas exception. De nombreux internautes, y compris ceux qui n'adhèrent pas spécialement à la philosophie du site, ont décidé de réagir aux tentatives visant à le mettre hors-ligne. Il existe par exemple à présent de nombreux miroirs (et donc d'hébergeurs v...

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  • Java or Python for internet application?

    - by jpartogi
    In choosing a technology for internet applications where the number of users may scale over time, which one should we consider: Java or Python? What are the considerations in choosing one and not the other? If speed and scalability is our main criteria, which one should we use? We have looked around and it seems that there are more websites that use Python [i.e : Quora, digg, reddit, bitbucket and disqus] than Java. Based on that, can we say that Python is more suitable for internet applications where speed and scalability is the main criteria? However we have browsed around and found some comments saying that Java is actually faster than Python. Thank you for your insights.

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  • Root filesystem check fails after power failure during installation

    - by Oo Nwoye
    During the "install" phase of the upgrade there was a power failure. After when starting up again the following errors are reported: init: udevtrigger main process (420) terminated with status 1 init: udevtrigger post-stop process (428) terminated with status 1 init: udevmonitor main process (419) killed by TERM signal The disk drive for / is not ready yet or not present Continue to wait; or press S to skip mounting or M for manual recovery Pressing M gives me the following message: Root filesystem check failed. A maintenance shell will now be started. CONTROL-D will terminate this shell and reboot the system.

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  • CSS variable height columns [migrated]

    - by Rob
    I have created a website, www.unionfamilies.com. I have a header, a main section consisting of two columns, and a footer. Currently, I have specified heights for header, main, footer, etc. I would like to make the site so the header stays on top, the columns adjust to match the height of the longest column, and the footer stays at the bottom. Can someone help me with this? I am new to CSS, so please be patient. Thank you.

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  • Collision Detection Game Design and Architecture

    - by Chompas
    I've reading some articles about collision detection. My question here is about ideas on the design for it. Baically I have a C++ game that has a main loop with entities with an update method. Based on keyboard input, these characters updates their positions. My question is not about how to detect collisions, it's about getting ideas in which is the best way to implement this. The game has a main character but also enemies that have to collide between them, so I'm not sure where to make all the iterations for checking collisions and if the right way is to check everything against everything. Thanks in advance.

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  • Best Of 2010

    - by Mike Dietrich
    Hi there, in Australia, Japan, Singapore and many other countries it's already 2011 - but Germany and the US is still some time until midnight :-) To round up the year you'll find a few off-topic pictures from 2010. You might click on the pictures to get a better resolution. Enjoy ... Moscow - Red Square Tokyo Train - Cell Phone Mania Great Chinese Wall near Beijing Hong Kong by Night Yearing Station Winery, Yarra - Victoria, Australia Dublin, Ireland - during the ash cloud - no comment - Liberty It's sometime foggy in SF Singapore Opera Stockholm - Gamla Stan Unbelievable white beach at Camps Bay, Clifton, Capetown Words fail me ... Mike

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  • Error while upgrading

    - by arun
    When i have select to install updates from the update manager it says: Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/l/linux/linux-image-3.0.0-13-generic_3.0.0-13.22_i386.deb Size mismatch I have tried several times and through terminal too but the size mismatch repeats itself there too. What is this size mismatch error ? Please Help ? tried sudo apt-get update and the sudo apt-get upgrade but the again error comes:: Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/x/xserver-xorg-video-intel/xserver-xorg-video-intel_2.15.901-1ubuntu2.1_i386.deb Size mismatch E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing?

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  • Efficient way to sort large set of numbers

    - by 7Aces
    I have to sort a set of 100000 integers as a part of a programming Q. The time limit is pretty restrictive, so I have to use the most time-efficient approach possible. My current code - #include<cstdio> #include<algorithm> using namespace std; int main() { int n,d[100000],i; for(i=0;i<n;++i) { scanf("%d",&d[i]); } sort(d,d+n); .... } Would this approach be more efiicient? int main() { int n,d[100000],i; for(i=0;i<n;++i) { scanf("%d",&d[i]); sort(d,d+i+1); } .... } What is the most efficient way to sort a large dataset? Note - Not homework...

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  • playonlinux is unable to find 32bits / 64bits OpenGL library

    - by footy
    When I open a fresh instalation of playonlinux, it gives 2 dialog box as mentioned in title: playonlinux is unable to find 32bits OpenGL library playonlinux is unable to find 64bits OpenGL library I am using Ubuntu 12.04 (and new to it) and would like to know how to solve this problem EDIT TERMINAL OUTPUT ~$ playonlinux [main] Message: PlayOnLinux (4.1.8) is starting [clean_tmp] Message: Cleaning temp directory Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: [main] Message: Filesystem is compatible [install_plugins] Message: Checking plugin: Capture... [maj_check] Message: Web version : 1349866727 [maj_check] Message: Current local version : 1349563245 [maj_check] Message: Updating list [install_plugins] Message: Checking plugin: ScreenCap... [install_plugins] Message: Checking plugin: PlayOnLinux Vault... /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected [POL_Config_Write] Message: Config write: LAST_TIMESTAMP 1349866727

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  • When to roll your own game engine?

    - by Joey Green
    I've been a software developer for 5 years now and wanting to get into iOS game development. I've played around with the iOS SDK for about 2 years now, attending cocoaheads meetings and feel I have a good grasp on objective-c/cocoa and even c/c++. I have a game idea and know that I will use Box2D but I'm wondering if I should use cocos2D or not. The main reasons are: I may want to do things graphics wise that aren't available in cocos2d. If I roll my own game engine I'll have more control. Of course the main reason for using a already existing game engine is the time it saves and it makes the hard stuff easier, but for someone who has the technical chops to roll his own does it make sense?

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  • When I update, It says I should check my internet and it says I should I should use apt-cdrom but I can't get onto it

    - by Joey
    W:Failed to fetch cdrom://Ubuntu 12.10 _Quantal Quetzal_ - Release amd64 (20121017.5)/dists/quantal/main/binary-amd64/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 12.10 _Quantal Quetzal_ - Release amd64 (20121017.5)/dists/quantal/restricted/binary-amd64/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 12.10 _Quantal Quetzal_ - Release amd64 (20121017.5)/dists/quantal/main/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , W:Failed to fetch cdrom://Ubuntu 12.10 _Quantal Quetzal_ - Release amd64 (20121017.5)/dists/quantal/restricted/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs , E:Some index files failed to download. They have been ignored, or old ones used instead.

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  • Firefox : vers une interface de plus en plus « Chrome » ? Mozilla met en ligne des captures d'un nouveau projet d'UI

    Firefox : vers une interface de plus en plus « Chrome » ? Mozilla met en ligne les premières captures d'un projet d'UI pour les prochaines versions du navigateur Mozilla est en train de réfléchir à un nouveau toilettage de l'interface de son navigateur. Et le moins que l'on puisse dire, c'est que ces travaux font étrangement penser à Chrome. Sur le Wiki de la Fondation, les premières captures d'écran du projet (soulignons qu'il s'agit bien d'un projet et pas encore d'une décision) montrent que le bouton Firefox (le menu général) a disparu au profit d'un nouveau menu qui centralise toutes les fonctionnalités principales. Ce changement fait penser à la « clef à molette » de Chrome.

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  • Postfix and tmpfs for /var/spool

    - by Rob Fisher
    My main disk is an SSD so in order to preserve its lifetime by reducing writes I followed some advice and made /var/spool a ram disk by adding this line to /etc/fstab: tmpfs /var/spool tmpfs defaults,noatime,mode=1777 0 0 Later I configured postfix because I have a RAID array on my system and mdadm wants to send me email if the RAID array fails which sounds like a fine idea. Email sending worked fine until I rebooted, at which point: postfix: fatal: open /etc/postfix-out/main.cf: No such file or directory The fix for this is apparently: mkdir /var/spool/postfix postfix check Then I found I also had to do: mkfifo /var/spool/postfix/public/pickup service postfix restart Now sending emails works fine...until the next reboot. So: what is the most correct way to recreate the contents of /var/spool/postfix automatically at boot time if it does not exist? I am using Ubuntu Server 12.04.

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  • Bill Gates fait la promotion des MacBook sur son blog, à quand Steve Jobs déclarant "Windows 7, c'était mon idée" ?

    Bill Gates fait la promotion des MacBook sur son blog, à quand Steve Jobs déclarant "Windows 7, c'était mon idée" ? Sur son blog "The Gates Notes", Bill Gates, figure emblématique de Microsoft, a publié une image bigrement inattendue. Dans un post où l'homme expose ses pensées à propos du système scolaire américain, et se lamente d'un trop peu d'élèves diplômés, il illustre sa réflexion avec la photo de deux étudiants... dont l'un est en train de travailler sur un Mac ! Et même un MacBook, selon les plus fins observateurs. Comme si ce n'était pas suffisant, une forme noire posée sur une pochette jaune, au dessus de l'ordinateur, à tout l'air d'être un iPhone. Beau joueur, le Bill ! ...

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  • Using a Predicate as a key to a Dictionary

    - by Tom Hines
    I really love Linq and Lambda Expressions in C#.  I also love certain community forums and programming websites like DaniWeb. A user on DaniWeb posted a question about comparing the results of a game that is like poker (5-card stud), but is played with dice. The question stemmed around determining what was the winning hand.  I looked at the question and issued some comments and suggestions toward a potential answer, but I thought it was a neat homework exercise. [A little explanation] I eventually realized not only could I compare the results of the hands (by name) with a certain construct – I could also compare the values of the individual dice with the same construct. That piece of code eventually became a Dictionary with the KEY as a Predicate<int> and the Value a Func<T> that returns a string from the another structure that contains the mapping of an ENUM to a string.  In one instance, that string is the name of the hand and in another instance, it is a string (CSV) representation of of the digits in the hand. An added benefit is that the digits re returned in the order they would be for a proper poker hand.  For instance the hand 1,2,5,3,1 would be returned as ONE_PAIR (1,1,5,3,2). [Getting to the point] 1: using System; 2: using System.Collections.Generic; 3:   4: namespace DicePoker 5: { 6: using KVP_E2S = KeyValuePair<CDicePoker.E_DICE_POKER_HAND_VAL, string>; 7: public partial class CDicePoker 8: { 9: /// <summary> 10: /// Magical construction to determine the winner of given hand Key/Value. 11: /// </summary> 12: private static Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 13: map_prd2fn = new Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 14: { 15: {new Predicate<int>(i => i.Equals(0)), PlayerTie},//first tie 16:   17: {new Predicate<int>(i => i > 0), 18: (m => string.Format("Player One wins\n1={0}({1})\n2={2}({3})", 19: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 20:   21: {new Predicate<int>(i => i < 0), 22: (m => string.Format("Player Two wins\n2={2}({3})\n1={0}({1})", 23: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 24:   25: {new Predicate<int>(i => i.Equals(0)), 26: (m => string.Format("Tie({0}) \n1={1}\n2={2}", 27: m[0].Key, m[0].Value, m[1].Value))} 28: }; 29: } 30: } When this is called, the code calls the Invoke method of the predicate to return a bool.  The first on matching true will have its value invoked. 1: private static Func<DICE_HAND, E_DICE_POKER_HAND_VAL> GetHandEval = dh => 2: map_dph2fn[map_dph2fn.Keys.Where(enm2fn => enm2fn(dh)).First()]; After coming up with this process, I realized (with a little modification) it could be called to evaluate the individual values in the dice hand in the event of a tie. 1: private static Func<List<KVP_E2S>, string> PlayerTie = lst_kvp => 2: map_prd2fn.Skip(1) 3: .Where(x => x.Key.Invoke(RenderDigits(dhPlayerOne).CompareTo(RenderDigits(dhPlayerTwo)))) 4: .Select(s => s.Value) 5: .First().Invoke(lst_kvp); After that, I realized I could now create a program completely without “if” statements or “for” loops! 1: static void Main(string[] args) 2: { 3: Dictionary<Predicate<int>, Action<Action<string>>> main = new Dictionary<Predicate<int>, Action<Action<string>>> 4: { 5: {(i => i.Equals(0)), PlayGame}, 6: {(i => true), Usage} 7: }; 8:   9: main[main.Keys.Where(m => m.Invoke(args.Length)).First()].Invoke(Display); 10: } …and there you have it. :) ZIPPED Project

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  • Announcing: Oracle Solaris Cluster Product Bulletin, May 2014

    - by uwes
    New qualifications announcements and general news for Oracle Solaris Cluster products can be found in the new Product Bulletin Hardware Qualifications New Oracle ZFS Storage Appliance Kit versions with Oracle Solaris Cluster 4.1 geographic cluster Pillar AXIOM 600 with Oracle Solaris Cluster 4.1 on x86 Software Qualifications SAP Livecache 7.9 and MAXDB 7.9 Oracle Weblogic Server 12.1.2 Latest Support Information Oracle Solaris Cluster 4.1 SRU 7 (4.1.7) Oracle Solaris Cluster 3.3 3/13 patch train #5 Resources Configuration guides and documentation Product Update Bulletin Archives Contacts Please read the Product Bulletin on Oracle HW TRC for more details. (If you are not registered on Oracle HW TRC, click here ... and follow the instructions..) _____________________________________________________________________ For More Information Go To:Oracle.com Oracle Solaris Cluster page Oracle Technology Network Oracle Solaris Cluster pageOracle Solaris Cluster MOS communityPartner web Oracle Solaris Cluster pageOracle Solaris Cluster Blog

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  • 301 url rewrite loop

    - by anyvendetta
    I need to do a 301 rewrite to force all urls to become lowercase i put in htaccess (RewriteMap lc int:tolower in httpd.conf) RewriteCond %{REQUEST_URI} [A-Z] RewriteRule . ${lc:{REQUEST_URI}} [R=301,L] Everything works just fine except to urls with subcategories which in this case are: /category-1256-Product-page-example.html the numer 1256 refers to a "subcategory" So when i try to access /category-1256-Product-page-example.html gives me a loop error message I think another redirect rules are making the loop but dunno how to fix it because are just this urls rewrite rules that don't work with the above rewrite. Rewriterule ^main-site-url/category-([0-9]*)-([-_a-zA-Z0-9]*)\.html$ /subcategories.php?idcategory_main=1&idcategory=$1&category=$2 [L] Rewriterule ^main-site-url/([0-9]*)-([-_a-zA-Z0-9]*)-([0-9]*)\.html$ /file.php?idcategory_main=1&idsubcategory=$1&product=$2&idproduct=$3 [L]

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  • Setting up CLASSPATH and ant in Ubuntu

    - by Dzung Nguyen
    I just started to learn Java using Thinking in Java book, and have some troubles using ant. I'm using Ubuntu 12.04, and have openjdk 7 java installed. I also setup the CLASSPATH to be the code folder When I run ant in code folder, this is the output: Exception in thread "main" java.lang.RuntimeException: JDK 1.4.1 or higher is required to run the examples in this book. [CheckVersion] at com.bruceeckel.tools.CheckVersion.main(Unknown Source) However when I run java -version, this is the output: java version "1.6.0_27" OpenJDK Runtime Environment (IcedTea6 1.12.5) (6b27-1.12.5-0ubuntu0.12.04.1) OpenJDK 64-Bit Server VM (build 20.0-b12, mixed mode) How to setup ant and classpath correctly?

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  • Multiple domains and product categories but one company?

    - by Brad
    Hi Guys, My company is expanding online, and we are wondering the best way to go about our eCommerce strategy. We sell a wide range of products of a single material, lets use ceramics as an example. The current competition in our niche online is medium level. We currently have one site selling all our range: ceramicstuff.com However I have just found that ceramickitchenware.com, ceramicbowls.com, etc are currently unregistered, despite quite decent traffic search volume around those keywords monthly. What do you guys think about registering these domains to increase traffic? Would I put a standalone sites on those domains, or do I point them to my main domain? Or do I use them a "micro" sites to offer information, and then link to buy at my main domain, etc? Summary: I'm looking to employ "spammy" type SEO tricks, multiple domains, etc but the key point is I will be generating REAL content, and offering a REAL QUALITY product. How to proceed? Thanks!

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  • OpenSSL Versions in Solaris

    - by darrenm
    Those of you have have installed Solaris 11 or have read some of the blogs by my colleagues will have noticed Solaris 11 includes OpenSSL 1.0.0, this is a different version to what we have in Solaris 10.  I hope the following explains why that is and how it fits with the expectations on binary compatibility between Solaris releases. Solaris 10 was the first release where we included OpenSSL libraries and headers (part of it was actually statically linked into the SSH client/server in Solaris 9).  At time we were building and releasing Solaris 10 the current train of OpenSSL was 0.9.7.  The OpenSSL libraries at that time were known to not always be completely API and ABI (binary) compatible between releases (some times even in the lettered patch releases) though mostly if you stuck with the documented high level APIs you would be fine.   For this reason OpenSSL was classified as a 'Volatile' interface and in Solaris 10 Volatile interfaces were not part of the default library search path which is why the OpenSSL libraries live in /usr/sfw/lib on Solaris 10.  Okay, but what does Volatile mean ? Quoting from the attributes(5) man page description of Volatile (which was called External in older taxonomy): Volatile interfaces can change at any time and for any reason. The Volatile interface stability level allows Sun pro- ducts to quickly track a fluid, rapidly evolving specif- ication. In many cases, this is preferred to providing additional stability to the interface, as it may better meet the expectations of the consumer. The most common application of this taxonomy level is to interfaces that are controlled by a body other than Sun, but unlike specifications controlled by standards bodies or Free or Open Source Software (FOSS) communities which value interface compatibility, it can not be asserted that an incompatible change to the interface specifica- tion would be exceedingly rare. It may also be applied to FOSS controlled software where it is deemed more important to track the community with minimal latency than to provide stability to our customers. It also common to apply the Volatile classification level to interfaces in the process of being defined by trusted or widely accepted organization. These are generically referred to as draft standards. An "IETF Internet draft" is a well understood example of a specification under development. Volatile can also be applied to experimental interfaces. No assertion is made regarding either source or binary compatibility of Volatile interfaces between any two releases, including patches. Applications containing these interfaces might fail to function properly in any future release. Note that last paragraph!  OpenSSL is only one example of the many interfaces in Solaris that are classified as Volatile.  At the other end of the scale we have Committed (Stable in Solaris 10 terminology) interfaces, these include things like the POSIX APIs or Solaris specific APIs that we have no intention of changing in an incompatible way.  There are also Private interfaces and things we declare as Not-an-Interface (eg command output not intended for scripting against only to be read by humans). Even if we had declared OpenSSL as a Committed/Stable interface in Solaris 10 there are allowed exceptions, again quoting from attributes(5): 4. An interface specification which isn't controlled by Sun has been changed incompatibly and the vast majority of interface consumers expect the newer interface. 5. Not making the incompatible change would be incomprehensible to our customers. In our opinion and that of our large and small customers keeping up with the OpenSSL community is important, and certainly both of the above cases apply. Our policy for dealing with OpenSSL on Solaris 10 was to stay at 0.9.7 and add fixes for security vulnerabilities (the version string includes the CVE numbers of fixed vulnerabilities relevant to that release train).  The last release of OpenSSL 0.9.7 delivered by the upstream community was more than 4 years ago in Feb 2007. Now lets roll forward to just before the release of Solaris 11 Express in 2010. By that point in time the current OpenSSL release was 0.9.8 with the 1.0.0 release known to be coming soon.  Two significant changes to OpenSSL were made between Solaris 10 and Solaris 11 Express.  First in Solaris 11 Express (and Solaris 11) we removed the requirement that Volatile libraries be placed in /usr/sfw/lib, that means OpenSSL is now in /usr/lib, secondly we upgraded it to the then current version stream of OpenSSL (0.9.8) as was expected by our customers. In between Solaris 11 Express in 2010 and the release of Solaris 11 in 2011 the OpenSSL community released version 1.0.0.  This was a huge milestone for a long standing and highly respected open source project.  It would have been highly negligent of Solaris not to include OpenSSL 1.0.0e in the Solaris 11 release. It is the latest best supported and best performing version.     In fact Solaris 11 isn't 'just' OpenSSL 1.0.0 but we have added our SPARC T4 engine and the AES-NI engine to support the on chip crypto acceleration. This gives us 4.3x better AES performance than OpenSSL 0.9.8 running on AIX on an IBM POWER7. We are now working with the OpenSSL community to determine how best to integrate the SPARC T4 changes into the mainline OpenSSL.  The OpenSSL 'pkcs11' engine we delivered in Solaris 10 to support the CA-6000 card and the SPARC T1/T2/T3 hardware is still included in Solaris 11. When OpenSSL 1.0.1 and 1.1.0 come out we will asses what is best for Solaris customers. It might be upgrade or it might be parallel delivery of more than one version stream.  At this time Solaris 11 still classifies OpenSSL as a Volatile interface, it is our hope that we will be able at some point in a future release to give it a higher interface stability level. Happy crypting! and thank-you OpenSSL community for all the work you have done that helps Solaris.

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