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  • jquery parseFloat assigning val to field

    - by user306472
    I have a select box that gives a description of a product along with a price. Depending on what the user selects, I'd like to automatically grab that dollar amount from the option selected and assign it to a price input field. My HTML: <tr> <td> <select class="selector"> <option value="Item One $500">Item One $500</option> <option value="Item Two $400">Item Two $400</option> </select> </td> <td> <input type="text" class="price"></input> </td> </tr> So based on what is selected, I want either 500 or 400 assigned to the .class input. I tried this but I'm not quite sure where I'm going wrong: $('.selector').blur(function(){ var selectVal = ('.selector > option.val()'); var parsedPrice = parseFloat(selectVal.val()); $('.price').val(parsedPrice); });

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  • modify this code .. please help me?

    - by Sam
    i wana modify this code from static choices to dynamic this for 3 choices var PollhttpObject=null; function DoVote() {if(document.getElementById('PollRadio1').checke d)DoVote_Submit(1);else if(document.getElementById('PollRadio2').checked)DoVote_Submit(2);else if(document.getElementById('PollRadio3').checked)DoVote_Submit(3);else alert('?????: ?????? ?????? ??? ?????????? ??????? ?? ????? ??? ?? ???????');return false;} function DisbalePoll(TheCase) {document.getElementById('VoteBttn').onclick=function(){alert('!?????? ??? ?? ??????? ??????');} document.getElementById('PollRadio1').disabled='true';document.getElementById('PollRadio2').disabled='true';document.getElementById('PollRadio3').disabled='true';if(TheCase=='EXPIRED') {document.getElementById('VoteBttn').src='images/design/VoteBttn_OFF.jpg';document.getElementById('ResultBttn').src='images/design/ResultsBttn_OFF.jpg';document.getElementById('VoteBttn').onclick='';document.getElementById('ResultBttn').onclick='';document.getElementById('ResultBttn').style.cursor='';document.getElementById('VoteBttn').style.cursor='';}} function DoVote_Submit(VoteID) {if(VoteID!=0)DisbalePoll();try{PollhttpObject=getHTTPObject();if(PollhttpObject!=null) {PollhttpObject.onreadystatechange=PollOutput;PollhttpObject.open("GET","Ajax.aspx?ACTION=POLL&VOTEID="+ VoteID+"&RND="+ Math.floor(Math.random()*10001),true);PollhttpObject.send(null);}} catch(e){} return false;} function PollOutput(){if(PollhttpObject.readyState==4) {var SearchResult=PollhttpObject.responseText;document.getElementById('PollProgress').style.display='none';document.getElementById('PollFormDiv').style.display='block';if(SearchResult.length=2&&SearchResult.substr(0,2)=='OK') {var ReturnedValue=SearchResult.split("#");document.getElementById('PollBar1').style.width=0+'px';document.getElementById('PollBar2').style.width=0+'px';document.getElementById('PollBar3').style.width=0+'px';document.getElementById('PollRate1').innerHTML="0 (0%)";document.getElementById('PollRate2').innerHTML="0 (0%)";document.getElementById('PollRate3').innerHTML="0 (0%)";window.setTimeout('DrawPollBars(0, '+ ReturnedValue[1]+', 0, '+ ReturnedValue[2]+', 0, '+ ReturnedValue[3]+')',150);} else if(SearchResult.length=2&&SearchResult.substr(0,2)=='NO') {alert("?????: ??? ??? ???????? ?????");}} else {document.getElementById('PollProgress').style.display='block';document.getElementById('PollFormDiv').style.display='none';}} function DrawPollBars(Bar1Var,Bar1Width,Bar2Var,Bar2Width,Bar3Var,Bar3Width) {var TotalVotes=parseInt(Bar1Width)+parseInt(Bar2Width)+parseInt(Bar3Width);var IncVal=parseFloat(TotalVotes/10);var NewBar1Width=0;var NewBar2Width=0;var NewBar3Width=0;var Bar1NextVar;var Bar2NextVar;var Bar3NextVar;if(parseInt(parseInt(Bar1Var)*200/TotalVotes)0)NewBar1Width=parseInt(Bar1Var)*200/TotalVotes;else if(Bar1Var0)NewBar1Width=1;else NewBar1Width=0;if(parseInt(parseInt(Bar2Var)*200/TotalVotes)0)NewBar2Width=parseInt(Bar2Var)*200/TotalVotes;else if(Bar2Var0)NewBar2Width=1;else NewBar2Width=0;if(parseInt(parseInt(Bar3Var)*200/TotalVotes)0)NewBar3Width=parseInt(Bar3Var)*200/TotalVotes;else if(Bar3Var0)NewBar3Width=1;else NewBar3Width=0;document.getElementById('PollBar1').style.width=NewBar1Width+'px';document.getElementById('PollBar2').style.width=NewBar2Width+'px';document.getElementById('PollBar3').style.width=NewBar3Width+'px';document.getElementById('PollRate1').innerHTML=parseFloat(Bar1Var).toFixed(0)+" ("+ parseFloat(parseFloat(Bar1Var)/TotalVotes*100).toFixed(1)+"%)";document.getElementById('PollRate2').innerHTML=parseFloat(Bar2Var).toFixed(0)+" ("+ parseFloat(parseFloat(Bar2Var)/TotalVotes*100).toFixed(1)+"%)";document.getElementById('PollRate3').innerHTML=parseFloat(Bar3Var).toFixed(0)+" ("+ parseFloat(parseFloat(Bar3Var)/TotalVotes*100).toFixed(1)+"%)";if(Bar1Var!=Bar1Width||Bar2Var!=Bar2Width||Bar3Var!=Bar3Width) {if(parseFloat(Bar1Var)+IncVal<=parseInt(Bar1Width))Bar1NextVar=parseFloat(Bar1Var)+IncVal;else Bar1NextVar=Bar1Width;if(parseFloat(Bar2Var)+IncVal<=parseInt(Bar2Width))Bar2NextVar=parseFloat(Bar2Var)+IncVal;else Bar2NextVar=Bar2Width;if(parseFloat(Bar3Var)+IncVal<=parseInt(Bar3Width))Bar3NextVar=parseFloat(Bar3Var)+IncVal;else Bar3NextVar=Bar3Width;window.setTimeout('DrawPollBars('+ Bar1NextVar+', '+ Bar1Width+', '+ Bar2NextVar+', '+ Bar2Width+', '+ Bar3NextVar+', '+ Bar3Width+')',80); }}

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  • parsing numbers in a javascript array

    - by George
    Hi I have a string of numbers separated by commas, "100,200,300,400,500" that I'm splitting into an array using the javascript split function: var data = []; data = dataString.split(","); I'm trying to parse the values of the array using parseFloat and then store them back into the array. I'd then like to add up the numbers in the array and store it as another variable, "dataSum". I've got the following code, but I can't get it working: var dataSum = ""; for (var i=0; i < data.length; i++) { parseFloat(data[i]); dataSum += data[i]; } So at the end of all this, I should be able to access any of the parsed numbers individually data[0], data[1], etc... and have a total number for dataSum. What am I doing wrong?

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  • Why isn't this javascript with else if working?

    - by Uni
    I'm sorry I can't be any more specific - I have no idea where the problem is. I'm a total beginner, and I've added everything I know to add to the coding, but nothing happens when I push the button. I don't know at this point if it's an error in the coding, or a syntax error that makes it not work. Basically I am trying to get this function "Rip It" to go through the list of Dewey decimal numbers, change some of them, and return the new number and a message saying it's been changed. There is also one labeled "no number" that has to return an error (not necessarily an alert box, a message in the same space is okay.) I am a total beginner and not particularly good at this stuff, so please be gentle! Many thanks! <!DOCTYPE html> <html> <head> <script type="text/javascript"> function RipIt() { for (var i = l; i <=10 i=i+l) { var dewey=document.getElementById(i); dewey=parseFloat(dewey); if (dewey >= 100 && 200 >= dewey) { document.getElementById('dewey'+ 100) } else if (dewey >= 400 && 500 >= dewey) { document.getElementById('dewey'+ 200) } else if (dewey >= 850 && 900 >= dewey) { document.getElementById('dewey'-100) } else if (dewey >= 600 && 650 >= dewey) { document.getElementById('dewey'+17) } } } </script> </head> <body> <h4>Records to Change</h4> <ul id="myList"> <li id ="1">101.33</li> <li id = "2">600.01</li> <li id = "3">001.11</li> <li id = "4">050.02</li> <li id = "5">199.52</li> <li id = "6">400.27</li> <li id = "7">401.73</li> <li id = "8">404.98</li> <li id = "9">no number</li> <li id = "10">850.68</li> <li id = "11">853.88</li> <li id = "12">407.8</li> <li id = "13">878.22</li> <li id = "14">175.93</li> <li id = "15">175.9</li> <li id = "16">176.11</li> <li id = "17">190.97</li> <li id = "18">90.01</li> <li id = "19">191.001</li> <li id = "20">600.95</li> <li id = "21">602.81</li> <li id = "22">604.14</li> <li id = "23">701.31</li> <li id = "24">606.44</li> <li id = "25">141.77</li> </ul> <b> </b> <input type="button" value="Click To Run" onclick="RipIt()"> <!-- <input type="button" value="Click Here" onClick="showAlert();"> --> </body> </html>

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  • Looping through list items with jquery

    - by Gallen
    I have this block of code listItems = $("#productList").find("li"); for (var li in listItems) { var product = $(li); var productid = product.children(".productId").val(); var productPrice = product.find(".productPrice").val(); var productMSRP = product.find(".productMSRP").val(); totalItemsHidden.val(parseInt(totalItemsHidden.val(), 10) + 1); subtotalHidden.val(parseFloat(subtotalHidden.val()) + parseFloat(productMSRP)); savingsHidden.val(parseFloat(savingsHidden.val()) + parseFloat(productMSRP - productPrice)); totalHidden.val(parseFloat(totalHidden.val()) + parseFloat(productPrice)); } and I'm not getting the desired results - totalItems is coming out as 180+ and the rest all NaN. I suspect its where i use var product = $(li); or perhaps with the expression on the loop itself. Either way - I need to loop through the <li> items in the <ul> labelled #productList

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  • More Fun With Math

    - by PointsToShare
    More Fun with Math   The runaway student – three different ways of solving one problem Here is a problem I read in a Russian site: A student is running away. He is moving at 1 mph. Pursuing him are a lion, a tiger and his math teacher. The lion is 40 miles behind and moving at 6 mph. The tiger is 28 miles behind and moving at 4 mph. His math teacher is 30 miles behind and moving at 5 mph. Who will catch him first? Analysis Obviously we have a set of three problems. They are all basically the same, but the details are different. The problems are of the same class. Here is a little excursion into computer science. One of the things we strive to do is to create solutions for classes of problems rather than individual problems. In your daily routine, you call it re-usability. Not all classes of problems have such solutions. If a class has a general (re-usable) solution, it is called computable. Otherwise it is unsolvable. Within unsolvable classes, we may still solve individual (some but not all) problems, albeit with different approaches to each. Luckily the vast majority of our daily problems are computable, and the 3 problems of our runaway student belong to a computable class. So, let’s solve for the catch-up time by the math teacher, after all she is the most frightening. She might even make the poor runaway solve this very problem – perish the thought! Method 1 – numerical analysis. At 30 miles and 5 mph, it’ll take her 6 hours to come to where the student was to begin with. But by then the student has advanced by 6 miles. 6 miles require 6/5 hours, but by then the student advanced by another 6/5 of a mile as well. And so on and so forth. So what are we to do? One way is to write code and iterate it until we have solved it. But this is an infinite process so we’ll end up with an infinite loop. So what to do? We’ll use the principles of numerical analysis. Any calculator – your computer included – has a limited number of digits. A double floating point number is good for about 14 digits. Nothing can be computed at a greater accuracy than that. This means that we will not iterate ad infinidum, but rather to the point where 2 consecutive iterations yield the same result. When we do financial computations, we don’t even have to go that far. We stop at the 10th of a penny.  It behooves us here to stop at a 10th of a second (100 milliseconds) and this will how we will avoid an infinite loop. Interestingly this alludes to the Zeno paradoxes of motion – in particular “Achilles and the Tortoise”. Zeno says exactly the same. To catch the tortoise, Achilles must always first come to where the tortoise was, but the tortoise keeps moving – hence Achilles will never catch the tortoise and our math teacher (or lion, or tiger) will never catch the student, or the policeman the thief. Here is my resolution to the paradox. The distance and time in each step are smaller and smaller, so the student will be caught. The only thing that is infinite is the iterative solution. The race is a convergent geometric process so the steps are diminishing, but each step in the solution takes the same amount of effort and time so with an infinite number of steps, we’ll spend an eternity solving it.  This BTW is an original thought that I have never seen before. But I digress. Let’s simply write the code to solve the problem. To make sure that it runs everywhere, I’ll do it in JavaScript. function LongCatchUpTime(D, PV, FV) // D is Distance; PV is Pursuers Velocity; FV is Fugitive’ Velocity {     var t = 0;     var T = 0;     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     t = d / pv;     while (t > 0.000001) //a 10th of a second is 1/36,000 of an hour, I used 1/100,000     {         T = T + t;         d = t * fv;         t = d / pv;     }     return T;     } By and large, the higher the Pursuer’s velocity relative to the fugitive, the faster the calculation. Solving this with the 10th of a second limit yields: 7.499999232000001 Method 2 – Geometric Series. Each step in the iteration above is smaller than the next. As you saw, we stopped iterating when the last step was small enough, small enough not to really matter.  When we have a sequence of numbers in which the ratio of each number to its predecessor is fixed we call the sequence geometric. When we are looking at the sum of sequence, we call the sequence of sums series.  Now let’s look at our student and teacher. The teacher runs 5 times faster than the student, so with each iteration the distance between them shrinks to a fifth of what it was before. This is a fixed ratio so we deal with a geometric series.  We normally designate this ratio as q and when q is less than 1 (0 < q < 1) the sum of  + … +  is  – 1) / (q – 1). When q is less than 1, it is easier to use ) / (1 - q). Now, the steps are 6 hours then 6/5 hours then 6/5*5 and so on, so q = 1/5. And the whole series is multiplied by 6. Also because q is less than 1 , 1/  diminishes to 0. So the sum is just  / (1 - q). or 1/ (1 – 1/5) = 1 / (4/5) = 5/4. This times 6 yields 7.5 hours. We can now continue with some algebra and take it back to a simpler formula. This is arduous and I am not going to do it here. Instead let’s do some simpler algebra. Method 3 – Simple Algebra. If the time to capture the fugitive is T and the fugitive travels at 1 mph, then by the time the pursuer catches him he travelled additional T miles. Time is distance divided by speed, so…. (D + T)/V = T  thus D + T = VT  and D = VT – T = (V – 1)T  and T = D/(V – 1) This “strangely” coincides with the solution we just got from the geometric sequence. This is simpler ad faster. Here is the corresponding code. function ShortCatchUpTime(D, PV, FV) {     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     return d / (pv - fv); } The code above, for both the iterative solution and the algebraic solution are actually for a larger class of problems.  In our original problem the student’s velocity (speed) is 1 mph. In the code it may be anything as long as it is less than the pursuer’s velocity. As long as PV > FV, the pursuer will catch up. Here is the really general formula: T = D / (PV – FV) Finally, let’s run the program for each of the pursuers.  It could not be worse. I know he’d rather be eaten alive than suffering through yet another math lesson. See the code run? Select  “Catch Up Time” in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. That’s All Folks

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  • Is there a problem with scrollTop in Chrome?

    - by Shaun
    I am setting scrollTop and scrollLeft for a div that I am working with. The code looks like this: div.scrollLeft = content.cx*scalar - parseInt(div.style.width)/2; div.scrollTop = content.cy*scalar - parseInt(div.style.height)/2; This works just fine in FF, but only scrollLeft works in chrome. As you can see, the two use almost identical equations and as it works in FF I am just wondering if this is a problem with Chrome? Update: If I switch the order of the assignments then scrollTop will work and scrollLeft won't. <div id="container" style = "height:600px; width:600px; overflow:auto;" onscroll = "updateCenter()"> <script> var div = document.getElementById('container'); function updateCenter() { svfdim.cx = (div.scrollLeft + parseFloat(div.style.width)/2)/scalar; svfdim.cy = (div.scrollTop + parseFloat(div.style.height)/2)/scalar; } function updateScroll(svfdim, scalar, div) { div.scrollTop = svgdim.cy*scalar - parseFloat(div.style.height)/2; div.scrollLeft = svgdim.cx*scalar - parseFloat(div.style.width)/2; } function resizeSVG(Root) { Root.setAttribute("height", svfdim.height*scalar); Root.setAttribute("width", svfdim.width*scalar); updateScroll(svgdim, scalar, div); } </script>

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  • How to check of which user-defined type a current JSON element is during $.each()?

    - by Bob
    I have the following structure for a JSON file: ({condos:[{Address:'123 Fake St.', Lat:'56.645654', Lng:'23.534546'},{... another condo ...},{...}],houses:[{Address:'1 Main Ave.', Lat:'34.765766', Lng:'27.8786674'},{... another house ...}, {...}]}) So, I have a list of condos and houses in one big JSON array. I want to plot them all on my map, but I want to give condos and houses different marker icons( blue marker for condos, green marker for houses ). Problem I have is - figuring out how to distinguish between types of markers when I $.each() through them. How would I use if to check whether I'm working with a condo or a house at the moment? var markers = null; $('#map').gmap(mapOptions).bind('init', function(){ $.post('getMarkers.php', function(json){ markers = json; $.each(markers, function(type, dataMembers) { $.each(dataMembers, function(i, j){ //if house use house.png to create marker $('#map').gmap('addMarker', { 'position': new google.maps.LatLng(parseFloat(Lat), parseFloat(Lng)), 'bounds':true, 'icon':'house.png' } ); //if condo use condo.png $('#map').gmap('addMarker', { 'position': new google.maps.LatLng(parseFloat(Lat), parseFloat(Lng)), 'bounds':true, 'icon':'condo.png' } ); }); }); }); });

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  • goto statements in java

    - by user238284
    I executed the below code in Eclipse, but the GOTO statements in it is not effective. How to use it? case 2: **outsideloops:** System.out.println("Enter the marks (in 100):"); System.out.println("Subject 1:"); float sub1=Float.parseFloat(br.readLine()); **if(sub1<=101) goto outsideloops;** System.out.println("Subject 2:"); float sub2=Float.parseFloat(br.readLine()); System.out.println("Subject 3:"); float sub3=Float.parseFloat(br.readLine()); System.out.println("The Student is "+stu.average(sub1,sub2,sub3)+ "in the examinations"); break;

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  • google link for the RGBA library?

    - by Navruk
    I want google link for the RGBA library <script type='text/javascript' src='jquery.color-RGBa-patch.js'></script> This file contains /* * jQuery Color Animations */ (function(jQuery){ // We override the animation for all of these color styles jQuery.each(['backgroundColor', 'borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor', 'color', 'outlineColor'], function(i,attr){ jQuery.fx.step[attr] = function(fx){ if ( fx.colorFunction == undefined || fx.state == 0 ) { fx.start = getColor( fx.elem, attr ); fx.end = getRGB( fx.end ); if ( fx.start == undefined ) { fx.start = [ 255,255,255,0 ]; } else { if ( fx.start[3] == undefined ) // if alpha channel is not spotted fx.start[3] = 1; // assume it is fully opaque if ( fx.start[3] == 0 ) // if alpha is present and fully transparent fx.start[0] = fx.start[1] = fx.start[2] = 255; // assume starting with white } if ( fx.end[3] == undefined ) // if alpha channel is not spotted fx.end[3] = 1; // assume it is fully opaque fx.colorFunction = ( fx.start[3] == 1 && fx.end[3] == 1 ? calcRGB : calcRGBa ); } fx.elem.style[attr] = fx.colorFunction(); } }); var calcRGB = function() { return 'rgb(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ')'; }; var calcRGBa = function() { return 'rgba(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ',' + Math.max(Math.min( parseFloat((this.pos * (this.end[3] - this.start[3])) + this.start[3]), 1), 0) + ')'; }; // Color Conversion functions from highlightFade // By Blair Mitchelmore // http://jquery.offput.ca/highlightFade/ // Parse strings looking for color tuples [255,255,255] function getRGB(color) { var result; // Check if we're already dealing with an array of colors if ( color && color.constructor == Array && color.length >= 3 ) return color; // Look for rgb(num,num,num) if (result = /rgba?\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [ parseInt(result[1]), parseInt(result[2]), parseInt(result[3]), parseFloat(result[4]||1) ]; // Look for rgb(num%,num%,num%) if (result = /rgba?\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55, parseFloat(result[4]||1)]; // Look for #a0b1c2 if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color)) return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)]; // Look for #fff if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color)) return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)]; // Otherwise, we're most likely dealing with a named color var colorName = jQuery.trim(color).toLowerCase(); if ( colors[colorName] != undefined ) return colors[colorName]; return [ 255, 255, 255, 0 ]; } function getColor(elem, attr) { var color; do { color = jQuery.curCSS(elem, attr); // Keep going until we find an element that has color, or we hit the body if ( color != '' && color != 'transparent' || jQuery.nodeName(elem, "body") ) break; attr = "backgroundColor"; } while ( elem = elem.parentNode ); return getRGB(color); }; // Some named colors to work with // From Interface by Stefan Petre // http://interface.eyecon.ro/ var colors = { aqua:[0,255,255], azure:[240,255,255], beige:[245,245,220], black:[0,0,0], blue:[0,0,255], brown:[165,42,42], cyan:[0,255,255], darkblue:[0,0,139], darkcyan:[0,139,139], darkgrey:[169,169,169], darkgreen:[0,100,0], darkkhaki:[189,183,107], darkmagenta:[139,0,139], darkolivegreen:[85,107,47], darkorange:[255,140,0], darkorchid:[153,50,204], darkred:[139,0,0], darksalmon:[233,150,122], darkviolet:[148,0,211], fuchsia:[255,0,255], gold:[255,215,0], green:[0,128,0], indigo:[75,0,130], khaki:[240,230,140], lightblue:[173,216,230], lightcyan:[224,255,255], lightgreen:[144,238,144], lightgrey:[211,211,211], lightpink:[255,182,193], lightyellow:[255,255,224], lime:[0,255,0], magenta:[255,0,255], maroon:[128,0,0], navy:[0,0,128], olive:[128,128,0], orange:[255,165,0], pink:[255,192,203], purple:[128,0,128], violet:[128,0,128], red:[255,0,0], silver:[192,192,192], white:[255,255,255], yellow:[255,255,0] }; })(jQuery);

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  • Need to add totals of select list, and subtract if taken away

    - by jeremy
    This is the code I am using to calculate the sum of two values (example below) http://www.healthybrighton.co.uk/wse/node/1841 This works to a degree. It will add the two together but only if #edit-submitted-test is selected first, and even then it will show NaN until I select #edit-submitted-test-1. I want it to calculate the sum of the fields and show the amount live, i.e. the value of edit-submitted-test-1 will show 500, then if i select another field it will update to 1000. If i take one selection away it will then subtract it and will be back to 500. Any ideas would be helpful thanks! Drupal.behaviors.bookingForm = function (context) { // some debugging here, remove when you're finished console.log('[bookingForm] started.'); // get number of travelers and multiply it by 100 function recalculateTotal() { var count = $('#edit-submitted-test').val(); count = parseFloat( count ); var cost = $('#edit-submitted-test-1').val(); cost = parseFloat( cost ); $('#edit-submitted-total').val( count + cost ); } // run recalculateTotal every time user enters a new value var fieldCount = $('#edit-submitted-test'); var fieldCount = $('#edit-submitted-test-1'); fieldCount.change( recalculateTotal ); // etc ... }; EDIT This is all working beautiful, however I now want to add all the values together, and automatically update a total cost field that is the sum of a the added field with code above and field with value passed from previous page. I did this where accomcost is the field that is added together, but the total cost field does update, but not automatically, it is always one selection behind. i.e. If i select options and accomodation cost updates to £900, total cost remains empty. If i then change the selection and the accomodation updates to £300, the total cost updates to the previous selection of £900. Any help on this one Felix? ;) thanks. var accomcost = $('#edit-submitted-accomodation-cost').val(); accomcost = accomcost ? parseFloat(accomcost) : 0; var coursescost = $('#edit-submitted-courses-cost-2').val(); coursescost = coursescost ? parseFloat(coursescost) : 0; $('#edit-submitted-accomodation-cost').val( w1 + w2 + w3 + w4 + w5 + w6 + w7 + w8 + w9 + w10 + w11 + w12 + w13 + w14 + w15 + w16 + w17 + w18 + w19 + w20 + w21 + w22 + w23 + w24 + w25 + w26 + w27 + w28 + w29 + w30 ); $('#edit-submitted-total-cost').val( accomcost + coursescost ); var fieldCount = $('#edit-submitted-accomodation-cost, #edit-submitted-courses-cost-2') .change( recalculateTotal );

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  • Opengl-es draw an .obj file, but how?

    - by lacas
    I d like to parse an .obj file. My parser is working good, but my displaying is not good. Obj file is here my code is: public ObjModelParser parse() { long startTime = System.currentTimeMillis(); InputStream fileIn = resources.openRawResource(resourceID); BufferedReader buffer = new BufferedReader(new InputStreamReader(fileIn)); String line=""; Log.e("model loader", "Start parsing object " + resourceID); try { while ((line = buffer.readLine()) != null) { StringTokenizer parts = new StringTokenizer(line, " "); int numTokens = parts.countTokens(); if (numTokens == 0) continue; String part = parts.nextToken(); if (part.equals(VERTEX)) { Log.e("v ", line); vertices.add(Float.parseFloat(parts.nextToken())); vertices.add(Float.parseFloat(parts.nextToken())); vertices.add(Float.parseFloat(parts.nextToken())); .... and my displaying code is: draw that model with TRIANGLE_STRIP and gl.glDrawArrays(rendermode, 0, coords.length/dimension); What is the mistake here? edited: file here to show what is my good coords from my program for a cube, and what is from .obj file, that never show Thanks, Leslie

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  • Global mouseMove

    - by Jacob Kofoed
    I have made the following javascript to be used in my jQuery based website. What it does, is to move a slider up/down, and scale the item above higher/smaller. Everything works fine, but since the slider is only a few pixels in height, and the move event is a bit slow (it does not trigger for every pixel) so when I move the mouse fast, the slider can't hold on and the mouse get's out of the slider item. The mouseMove event won't be triggered no more since it is bound to the slider. I guess everything could be fixed by setting the mouseMove global to the whole site, but it won't work, or at least I don't know how to make that work. Should it be bound to document, or body? here is my current code for the slider: $.fn.resize = function (itemToResize) { MinSize = 100; MaxSize = 800; pageYstart = 0; sliderMoveing = false; nuskriverHeight = 0; this.mousedown(function(e) { pageYstart=e.pageY; sliderMoveing = true nuskriverHeight = parseFloat((itemToResize).css('height')); }); this.mouseup(function() { sliderMoveing = false }); this.mousemove(function(e) { if (sliderMoveing) { (itemToResize).css('height', (nuskriverHeight + (e.pageY - pageYstart))); if (parseFloat( (itemToResize).css('height')) > MaxSize) { (itemToResize).css('height', MaxSize) }; if (parseFloat( (itemToResize).css('height')) < MinSize) { (itemToResize).css('height', MinSize) }; }; }); }; Thanks for any help, is much appreciated

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  • Should try...catch go inside or outside a loop?

    - by mmyers
    I have a loop that looks something like this: for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } This is the main content of a method whose sole purpose is to return the array of floats. I want this method to return null if there is an error, so I put the loop inside a try...catch block, like this: try { for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } } catch (NumberFormatException ex) { return null; } But then I also thought of putting the try...catch block inside the loop, like this: for(int i = 0; i < max; i++) { String myString = ...; try { float myNum = Float.parseFloat(myString); } catch (NumberFormatException ex) { return null; } myFloats[i] = myNum; } So my question is: is there any reason, performance or otherwise, to prefer one over the other? EDIT: The consensus seems to be that it is cleaner to put the loop inside the try/catch, possibly inside its own method. However, there is still debate on which is faster. Can someone test this and come back with a unified answer? (EDIT: did it myself, but voted up Jeffrey and Ray's answers)

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  • Show certain InfoWindow in Google Map API V3

    - by pash
    Hello. I wrote the following code to display markers. There are 2 buttons which show Next or Previous Infowindow for markers. But problem is that InfoWindows are not shown using google.maps.event.trigger Can someone help me with this problem. Thank you. Here is code: <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Maps JavaScript API v3 Example: Common Loader</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> var infowindow; var map; var bounds; var markers = []; var markerIndex=0; function initialize() { var myLatlng = new google.maps.LatLng(41.051407, 28.991134); var myOptions = { zoom: 5, center: myLatlng, mapTypeId: google.maps.MapTypeId.ROADMAP } map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); markers = document.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var latlng = new google.maps.LatLng(parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var marker = createMarker(markers[i].getAttribute("name"), latlng, markers[i].getAttribute("phone"), markers[i].getAttribute("distance")); } rebound(map); } function createMarker(name, latlng, phone, distance) { var marker = new google.maps.Marker({position: latlng, map: map}); var myHtml = "<table style='width:100%;'><tr><td><b>" + name + "</b></td></tr><tr><td>" + phone + "</td></tr><tr><td align='right'>" + distance + "</td></tr></table>"; google.maps.event.addListener(marker, "click", function() { if (infowindow) infowindow.close(); infowindow = new google.maps.InfoWindow({content: myHtml}); infowindow.open(map, marker); }); return marker; } function rebound(mymap){ bounds = new google.maps.LatLngBounds(); for (var i = 0; i < markers.length; i++) { bounds.extend(new google.maps.LatLng(parseFloat(markers[i].getAttribute("lat")),parseFloat(markers[i].getAttribute("lng")))); } mymap.fitBounds(bounds); } function showNextInfo() { if(markerIndex<markers.length-1) markerIndex++; else markerIndex = 0 ; alert(markers[markerIndex].getAttribute('name')); google.maps.event.trigger(markers[markerIndex],"click"); } function showPrevInfo() { if(markerIndex>0) markerIndex--; else markerIndex = markers.length-1 ; google.maps.event.trigger(markers[markerIndex],'click'); } </script> </head> <body onload="initialize()"> <div id="map_canvas" style="width:400px; height:300px"></div> <markers> <marker name='Name1' lat='41.051407' lng='28.991134' phone='+902121234561' distance=''/> <marker name='Name2' lat='40.858746' lng='29.121666' phone='+902121234562' distance=''/> <marker name='Name3' lat='41.014604' lng='28.972256' phone='+902121234562' distance=''/> <marker name='Name4' lat='41.012386' lng='26.978350' phone='+902121234562' distance=''/> </markers> <input type="button" onclick="showPrevInfo()" value="prev">&nbsp;<input type="button" onclick="showNextInfo()" value="next"> </body> </html>

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  • Thematic map contd.

    - by jsharma
    The previous post (creating a thematic map) described the use of an advanced style (color ranged-bucket style). The bucket style definition object has an attribute ('classification') which specifies the data classification scheme to use. It's values can be one of {'equal', 'quantile', 'logarithmic', 'custom'}. We use logarithmic in the previous example. Here we'll describe how to use a custom algorithm for classification. Specifically the Jenks Natural Breaks algorithm. We'll use the Javascript implementation in geostats.js The sample code above needs a few changes which are listed below. Include the geostats.js file after or before including oraclemapsv2.js <script src="geostats.js"></script> Modify the bucket style definition to use custom classification Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}    bucketStyleDef = {       numClasses : colorSeries[colorName].classes,       classification: 'custom', //'logarithmic',  // use a logarithmic scale       algorithm: jenksFromGeostats,       styles: theStyles,       gradient:  useGradient? 'linear' : 'off'     }; The function, which implements the custom classification scheme, is specified as the algorithm attribute value. It must accept two input parameters, an array of OM.feature and the name of the feature attribute (e.g. TOTPOP) to use in the classification, and must return an array of buckets (i.e. an array of or OM.style.Bucket  or OM.style.RangedBucket in this case). However the algorithm also needs to know the number of classes (i.e. the number of buckets to create). So we use a global to pass that info in. (Note: This bug/oversight will be fixed and the custom algorithm will be passed 3 parameters: the features array, attribute name, and number of classes). So createBucketColorStyle() has the following changes Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} var numClasses ; function createBucketColorStyle( colorName, colorSeries, rangeName, useGradient) {    var theBucketStyle;    var bucketStyleDef;    var theStyles = [];    //var numClasses ; numClasses = colorSeries[colorName].classes; ... and the function jenksFromGeostats is defined as Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} function jenksFromGeostats(featureArray, columnName) {    var items = [] ; // array of attribute values to be classified    $.each(featureArray, function(i, feature) {         items.push(parseFloat(feature.getAttributeValue(columnName)));    });    // create the geostats object    var theSeries = new geostats(items);    // call getJenks which returns an array of bounds    var theClasses = theSeries.getJenks(numClasses);    if(theClasses)    {     theClasses[theClasses.length-1]=parseFloat(theClasses[theClasses.length-1])+1;    }    else    {     alert(' empty result from getJenks');    }    var theBuckets = [], aBucket=null ;    for(var k=0; k<numClasses; k++)    {             aBucket = new OM.style.RangedBucket(             {low:parseFloat(theClasses[k]),               high:parseFloat(theClasses[k+1])             });             theBuckets.push(aBucket);     }     return theBuckets; } A screenshot of the resulting map with 5 classes is shown below. It is also possible to simply create the buckets and supply them when defining the Bucket style instead of specifying the function (algorithm). In that case the bucket style definition object would be    bucketStyleDef = {      numClasses : colorSeries[colorName].classes,      classification: 'custom',        buckets: theBuckets, //since we are supplying all the buckets      styles: theStyles,      gradient:  useGradient? 'linear' : 'off'    };

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  • Passing XML markers to Google Map

    - by djmadscribbler
    I've been creating a V3 Google map based on this example from Mike Williams http://www.geocodezip.com/v3_MW_example_map3.html I've run into a bit of a problem though. If I have no parameters in my URL then I get the error "id is undefined idmarkers [id.toLowerCase()] = marker;" in Firebug and only one marker will show up. If I have a parameter (?id=105 for example) then all the sidebar links say 105 (or whatever the parameter in the URL was) instead of their respective label as listed in the XML file and a random infowindow will be opened instead of the window for the id in the URL. Here is my javascript: var map = null; var lastmarker = null; // ========== Read paramaters that have been passed in ========== // Before we go looking for the passed parameters, set some defaults // in case there are no parameters var id; var index = -1; // these set the initial center, zoom and maptype for the map // if it is not specified in the query string var lat = 42.194741; var lng = -121.700301; var zoom = 18; var maptype = google.maps.MapTypeId.HYBRID; function MapTypeId2UrlValue(maptype) { var urlValue = 'm'; switch (maptype) { case google.maps.MapTypeId.HYBRID: urlValue = 'h'; break; case google.maps.MapTypeId.SATELLITE: urlValue = 'k'; break; case google.maps.MapTypeId.TERRAIN: urlValue = 't'; break; default: case google.maps.MapTypeId.ROADMAP: urlValue = 'm'; break; } return urlValue; } // If there are any parameters at eh end of the URL, they will be in location.search // looking something like "?marker=3" // skip the first character, we are not interested in the "?" var query = location.search.substring(1); // split the rest at each "&" character to give a list of "argname=value" pairs var pairs = query.split("&"); for (var i = 0; i < pairs.length; i++) { // break each pair at the first "=" to obtain the argname and value var pos = pairs[i].indexOf("="); var argname = pairs[i].substring(0, pos).toLowerCase(); var value = pairs[i].substring(pos + 1).toLowerCase(); // process each possible argname - use unescape() if theres any chance of spaces if (argname == "id") { id = unescape(value); } if (argname == "marker") { index = parseFloat(value); } if (argname == "lat") { lat = parseFloat(value); } if (argname == "lng") { lng = parseFloat(value); } if (argname == "zoom") { zoom = parseInt(value); } if (argname == "type") { // from the v3 documentation 8/24/2010 // HYBRID This map type displays a transparent layer of major streets on satellite images. // ROADMAP This map type displays a normal street map. // SATELLITE This map type displays satellite images. // TERRAIN This map type displays maps with physical features such as terrain and vegetation. if (value == "m") { maptype = google.maps.MapTypeId.ROADMAP; } if (value == "k") { maptype = google.maps.MapTypeId.SATELLITE; } if (value == "h") { maptype = google.maps.MapTypeId.HYBRID; } if (value == "t") { maptype = google.maps.MapTypeId.TERRAIN; } } } // this variable will collect the html which will eventually be placed in the side_bar var side_bar_html = ""; // arrays to hold copies of the markers and html used by the side_bar // because the function closure trick doesnt work there var gmarkers = []; var idmarkers = []; // global "map" variable var map = null; // A function to create the marker and set up the event window function function createMarker(point, icon, label, html) { var contentString = html; var marker = new google.maps.Marker({ position: point, map: map, title: label, icon: icon, zIndex: Math.round(point.lat() * -100000) << 5 }); marker.id = id; marker.index = gmarkers.length; google.maps.event.addListener(marker, 'click', function () { lastmarker = new Object; lastmarker.id = marker.id; lastmarker.index = marker.index; infowindow.setContent(contentString); infowindow.open(map, marker); }); // save the info we need to use later for the side_bar gmarkers.push(marker); idmarkers[id.toLowerCase()] = marker; // add a line to the side_bar html side_bar_html += '<a href="javascript:myclick(' + (gmarkers.length - 1) + ')">' + id + '<\/a><br>'; } // This function picks up the click and opens the corresponding info window function myclick(i) { google.maps.event.trigger(gmarkers[i], "click"); } function makeLink() { var mapinfo = "lat=" + map.getCenter().lat().toFixed(6) + "&lng=" + map.getCenter().lng().toFixed(6) + "&zoom=" + map.getZoom() + "&type=" + MapTypeId2UrlValue(map.getMapTypeId()); if (lastmarker) { var a = "/about/map/default.aspx?id=" + lastmarker.id + "&" + mapinfo; var b = "/about/map/default.aspx?marker=" + lastmarker.index + "&" + mapinfo; } else { var a = "/about/map/default.aspx?" + mapinfo; var b = a; } document.getElementById("idlink").innerHTML = '<a href="' + a + '" id=url target=_new>- Link directly to this page by id</a> (id in xml file also entry &quot;name&quot; in sidebar menu)'; document.getElementById("indexlink").innerHTML = '<a href="' + b + '" id=url target=_new>- Link directly to this page by index</a> (position in gmarkers array)'; } function initialize() { // create the map var myOptions = { zoom: zoom, center: new google.maps.LatLng(lat, lng), mapTypeId: maptype, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.DROPDOWN_MENU }, navigationControl: true, mapTypeId: google.maps.MapTypeId.HYBRID }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); var stylesarray = [ { featureType: "poi", elementType: "labels", stylers: [ { visibility: "off" } ] }, { featureType: "landscape.man_made", elementType: "labels", stylers: [ { visibility: "off" } ] } ]; var options = map.setOptions({ styles: stylesarray }); // Make the link the first time when the page opens makeLink(); // Make the link again whenever the map changes google.maps.event.addListener(map, 'maptypeid_changed', makeLink); google.maps.event.addListener(map, 'center_changed', makeLink); google.maps.event.addListener(map, 'bounds_changed', makeLink); google.maps.event.addListener(map, 'zoom_changed', makeLink); google.maps.event.addListener(map, 'click', function () { lastmarker = null; makeLink(); infowindow.close(); }); // Read the data from example.xml downloadUrl("example.xml", function (doc) { var xmlDoc = xmlParse(doc); var markers = xmlDoc.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { // obtain the attribues of each marker var lat = parseFloat(markers[i].getAttribute("lat")); var lng = parseFloat(markers[i].getAttribute("lng")); var point = new google.maps.LatLng(lat, lng); var html = markers[i].getAttribute("html"); var label = markers[i].getAttribute("label"); var icon = markers[i].getAttribute("icon"); // create the marker var marker = createMarker(point, icon, label, html); } // put the assembled side_bar_html contents into the side_bar div document.getElementById("side_bar").innerHTML = side_bar_html; // ========= If a parameter was passed, open the info window ========== if (id) { if (idmarkers[id]) { google.maps.event.trigger(idmarkers[id], "click"); } else { alert("id " + id + " does not match any marker"); } } if (index > -1) { if (index < gmarkers.length) { google.maps.event.trigger(gmarkers[index], "click"); } else { alert("marker " + index + " does not exist"); } } }); } var infowindow = new google.maps.InfoWindow( { size: new google.maps.Size(150, 50) }); google.maps.event.addDomListener(window, "load", initialize); And here is an example of my XML formatting <marker lat="42.196175" lng="-121.699224" html="This is the information about 104" iconimage="/about/map/images/104.png" label="104" />

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  • FAQ: GridView Calculation with JavaScript - Displaying Quantity Total

    - by Vincent Maverick Durano
    Previously we've talked about how calculate the sub-totals and grand total in GridView here, how to format the numbers into a currency format and how to validate the quantity to just accept whole numbers using JavaScript here. One of the users in the forum (http://forums.asp.net) is asking if how to modify the script to display the quantity total in the footer. In this post I'm going to show you how to it. Basically we just need to modify the javascript CalculateTotals function and add the codes there for calculating the quantity total and display it in the footer. Here are the code blocks below:   <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> <script type="text/javascript"> function CalculateTotals() { var gv = document.getElementById("<%= GridView1.ClientID %>"); var tb = gv.getElementsByTagName("input"); var lb = gv.getElementsByTagName("span"); var sub = 0; var total = 0; var indexQ = 1; var indexP = 0; var price = 0; var qty = 0; var totalQty = 0; for (var i = 0; i < tb.length; i++) { if (tb[i].type == "text") { ValidateNumber(tb[i]); price = lb[indexP].innerHTML.replace("$", "").replace(",", ""); sub = parseFloat(price) * parseFloat(tb[i].value); if (isNaN(sub)) { lb[i + indexQ].innerHTML = "0.00"; sub = 0; } else { lb[i + indexQ].innerHTML = FormatToMoney(sub, "$", ",", "."); ; } indexQ++; indexP = indexP + 2; if (isNaN(tb[i].value) || tb[i].value == "") { qty = 0; } else { qty = tb[i].value; } totalQty += parseInt(qty); total += parseFloat(sub); } } lb[lb.length - 2].innerHTML = totalQty; lb[lb.length - 1].innerHTML = FormatToMoney(total, "$", ",", "."); } function ValidateNumber(o) { if (o.value.length > 0) { o.value = o.value.replace(/[^\d]+/g, ''); //Allow only whole numbers } } function isThousands(position) { if (Math.floor(position / 3) * 3 == position) return true; return false; }; function FormatToMoney(theNumber, theCurrency, theThousands, theDecimal) { var theDecimalDigits = Math.round((theNumber * 100) - (Math.floor(theNumber) * 100)); theDecimalDigits = "" + (theDecimalDigits + "0").substring(0, 2); theNumber = "" + Math.floor(theNumber); var theOutput = theCurrency; for (x = 0; x < theNumber.length; x++) { theOutput += theNumber.substring(x, x + 1); if (isThousands(theNumber.length - x - 1) && (theNumber.length - x - 1 != 0)) { theOutput += theThousands; }; }; theOutput += theDecimal + theDecimalDigits; return theOutput; } </script> </head> <body> <form id="form1" runat="server"> <asp:gridview ID="GridView1" runat="server" ShowFooter="true" AutoGenerateColumns="false"> <Columns> <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> <asp:BoundField DataField="Description" HeaderText="Item Description" /> <asp:TemplateField HeaderText="Item Price"> <ItemTemplate> <asp:Label ID="LBLPrice" runat="server" Text='<%# Eval("Price","{0:C}") %>'></asp:Label> </ItemTemplate> <FooterTemplate> <b>Total Qty:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Quantity"> <ItemTemplate> <asp:TextBox ID="TXTQty" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLQtyTotal" runat="server" Font-Bold="true" ForeColor="Blue" Text="0" ></asp:Label>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <b>Total Amount:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Sub-Total"> <ItemTemplate> <asp:Label ID="LBLSubTotal" runat="server" ForeColor="Green" Text="0.00"></asp:Label> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLTotal" runat="server" ForeColor="Green" Font-Bold="true" Text="0.00"></asp:Label> </FooterTemplate> </asp:TemplateField> </Columns> </asp:gridview> </form> </body> </html>   Here's the output below when you run it on the page: I hope someone find this post useful! Technorati Tags: ASP.NET,C#,JavaScript,GridView

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  • AndEngine Physics Editor loading level

    - by Khawar Raza
    I have created a .pes file using PhysicsEditor and imported as xml and have added to my project. When I parsed it and created bodies, it is showing strange behavior. The mapping of bodies that I created in PhysicsEditor is totally different what I see in my application means the shapes I draw in PhysicsEditor are rendering differently in my app. Here is my xml and code to parse and add bodies to scene. PhysicsEditor XML file: <?xml version="1.0" encoding="UTF-8"?> <!-- created with http://www.physicseditor.de --> <bodydef version="1.0"> <bodies numBodies="1"> <body name="car_path" dynamic="false" numFixtures="1"> <fixture density="2" friction="1" restitution="0" filter_categoryBits="1" filter_groupIndex="0" filter_maskBits="65535" isSensor="false" type="POLYGON" numPolygons="20" > <polygon numVertexes="6"> <vertex x="277.0000" y="152.0000" /> <vertex x="356.0000" y="172.0000" /> <vertex x="413.0000" y="194.0000" /> <vertex x="476.0000" y="223.0000" /> <vertex x="173.0000" y="232.0000" /> <vertex x="174.0000" y="148.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="1556.0000" y="221.0000" /> <vertex x="1142.0000" y="94.0000" /> <vertex x="1255.0000" y="-15.0000" /> <vertex x="1554.0000" y="-14.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-192.0000" y="177.0000" /> <vertex x="-888.0000" y="139.0000" /> <vertex x="-549.0000" y="-125.0000" /> </polygon> <polygon numVertexes="6"> <vertex x="1762.0000" y="24.0000" /> <vertex x="1862.0000" y="27.0000" /> <vertex x="1927.0000" y="68.0000" /> <vertex x="2078.0000" y="222.0000" /> <vertex x="1643.0000" y="212.0000" /> <vertex x="1642.0000" y="38.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-1150.0000" y="146.0000" /> <vertex x="-1776.0000" y="140.0000" /> <vertex x="-1476.0000" y="-25.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="-2799.0000" y="103.0000" /> <vertex x="-2684.0000" y="223.0000" /> <vertex x="-3112.0000" y="256.0000" /> <vertex x="-3108.0000" y="98.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="2422.0000" y="222.0000" /> <vertex x="3120.0000" y="-71.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="1142.0000" y="94.0000" /> <vertex x="1556.0000" y="221.0000" /> <vertex x="709.0000" y="226.0000" /> <vertex x="911.0000" y="93.0000" /> </polygon> <polygon numVertexes="6"> <vertex x="-2111.0000" y="89.0000" /> <vertex x="-2067.0000" y="94.0000" /> <vertex x="-2002.0000" y="139.0000" /> <vertex x="-2344.0000" y="223.0000" /> <vertex x="-2196.0000" y="112.0000" /> <vertex x="-2153.0000" y="91.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="105.0000" y="233.0000" /> <vertex x="-94.0000" y="178.0000" /> <vertex x="69.0000" y="106.0000" /> <vertex x="91.0000" y="104.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-2002.0000" y="139.0000" /> <vertex x="-2067.0000" y="94.0000" /> <vertex x="-2032.0000" y="110.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="-1150.0000" y="146.0000" /> <vertex x="105.0000" y="233.0000" /> <vertex x="-2344.0000" y="223.0000" /> <vertex x="-2002.0000" y="139.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="413.0000" y="194.0000" /> <vertex x="356.0000" y="172.0000" /> <vertex x="376.0000" y="176.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="105.0000" y="233.0000" /> <vertex x="-192.0000" y="177.0000" /> <vertex x="-94.0000" y="178.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="105.0000" y="233.0000" /> <vertex x="-1150.0000" y="146.0000" /> <vertex x="-888.0000" y="139.0000" /> <vertex x="-192.0000" y="177.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="-3112.0000" y="256.0000" /> <vertex x="-2684.0000" y="223.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="1556.0000" y="221.0000" /> <vertex x="1643.0000" y="212.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="709.0000" y="226.0000" /> <vertex x="173.0000" y="232.0000" /> <vertex x="476.0000" y="223.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="2078.0000" y="222.0000" /> <vertex x="2422.0000" y="222.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="105.0000" y="233.0000" /> <vertex x="173.0000" y="232.0000" /> </polygon> </fixture> </body> </bodies> <metadata> <format>1</format> <ptm_ratio></ptm_ratio> </metadata> </bodydef> And here is my code: private void loadLevel() { // TODO Auto-generated method stub AssetManager assetManager = getAssets(); try { InputStream stream = assetManager.open("tmx/path1.xml"); if(stream != null) { try { DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); dbf.setValidating(false); dbf.setIgnoringComments(false); dbf.setIgnoringElementContentWhitespace(true); dbf.setNamespaceAware(true); DocumentBuilder db = null; db = dbf.newDocumentBuilder(); Document document = db.parse(stream); Element root = document.getDocumentElement(); NodeList bodiesNodeList = root.getElementsByTagName("bodies"); for(int i = 0; i < bodiesNodeList.getLength(); i++) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.StaticBody; bodyDef.fixedRotation = true; Element bodiesElement = (Element)bodiesNodeList.item(i); NodeList bodyList = bodiesElement.getElementsByTagName("body"); for(int j = 0; j < bodyList.getLength(); j++) { Element bodyElement = (Element)bodyList.item(j); Body body = mPhysicsWorld.createBody(bodyDef); NodeList fixtureList = bodyElement.getElementsByTagName("fixture"); for(int k = 0; k < fixtureList.getLength(); k++) { Element fixtureElement = (Element)fixtureList.item(k); FixtureDef fixtureDef = new FixtureDef(); if(fixtureElement != null) { String density = fixtureElement.getAttribute("density"); String friction = fixtureElement.getAttribute("friction"); String restitution = fixtureElement.getAttribute("restitution"); fixtureDef = PhysicsFactory.createFixtureDef(Float.parseFloat(density), Float.parseFloat(friction), Float.parseFloat(restitution)); } NodeList polygonList = fixtureElement.getElementsByTagName("polygon"); if(polygonList != null && polygonList.getLength() > 0) { for(int m = 0; m < polygonList.getLength(); m++) { PolygonShape polyShape = new PolygonShape(); Element polygonElement = (Element)polygonList.item(m); NodeList vertexList = polygonElement.getElementsByTagName("vertex"); if(vertexList != null && vertexList.getLength() > 0) { Vector2 [] vectors = new Vector2[vertexList.getLength()]; for(int n = 0; n < vertexList.getLength(); n++) { Element vertexElement = (Element)vertexList.item(n); if(vertexElement != null) { float x = Float.parseFloat(vertexElement.getAttribute("x")); float y = Float.parseFloat(vertexElement.getAttribute("y")); vectors[n] = new Vector2(x/PIXEL_TO_METER_RATIO_DEFAULT, y/PIXEL_TO_METER_RATIO_DEFAULT); } } polyShape.set(vectors); fixtureDef.shape = polyShape; } body.createFixture(fixtureDef); } } } mScene.attachChild(bgSprite); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(bgSprite, body, false, false)); } } } catch(Exception e) { e.printStackTrace(); } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } Any idea where I am going wrong?

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  • Trouble with javascript subtraction

    - by rockinthesixstring
    I'm working on a simple subtraction problem, but unfortunately it keeps returning NaN Here is the function function subtraction(a, b) { var regexp = /[$][,]/g; a = a.replace(regexp, ""); b - b.replace(regexp, ""); var _a = parseFloat(a); var _b = parseFloat(b); return _a - _b; } And here is how I'm calling it. txtGoodWill.value = subtraction(txtSellingPrice.value, txtBalanceSheet.value); The numbers that get submitted to the function are ONLY Currency (IE: $2,000 or $20, etc) Now I know that I cannot subtract numbers with a $ or a ,, but I can't for the life of me figure out why they are getting evaluated in the equasion.

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  • Remove polyline

    - by Fran Rod
    I have the next code which show a path using a polyline. How can I remove it? downloadUrl("myfile.asp", function(data) { var xml = xmlParse(data); var markers = xml.documentElement.getElementsByTagName("marker"); var path = []; for (var i = 0; i < markers.length; i++) { var lat = parseFloat(markers[i].getAttribute("lat")); var lng = parseFloat(markers[i].getAttribute("lng")); var point = new google.maps.LatLng(lat,lng); path.push(point); }//finish loop var polyline = new google.maps.Polyline({ path: path, strokeColor: "#FF0000", strokeOpacity: 1.0, strokeWeight: 2 }); polyline.setMap(map); }); //end download url I have tried it using the next function but I m not able to make it work. function removePath() { polyline.setMap(null) }

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  • Delete old map markers and load new ones?

    - by pufAmuf
    I'm trying to delete the old markers and load new ones. Here is the code I have that loads certain markers on page load - no issues here: (function() { var customIcons = { 1: { icon: 'redmarker.png', shadow: 'markershadow.png' }, 2: { icon: 'purplemarker.png', shadow: 'markershadow.png' }, 3: { icon: 'silvermarker.png', shadow: 'markershadow.png' }, 4: { icon: 'goldmarker.png', shadow: 'markershadow.png' } }; window.onload = function(){ var MY_MAPTYPE_ID = 'custom'; var stylez = [ { "stylers": [ { "hue": "#00ccff" }, { "saturation": -100 }, { "lightness": 5 } ] },{ } ]; var latlng = new google.maps.LatLng(10, 10); var options = { zoom: 16, center: latlng, panControl: false, zoomControl: false, scaleControl: true, mapTypeControlOptions: { mapTypeIds: [MY_MAPTYPE_ID,google.maps.MapTypeId.SATELLITE] }, mapTypeId: MY_MAPTYPE_ID }; var map = new google.maps.Map(document.getElementById('map'), options); var styledMapOptions = { name: 'Map' }; var jayzMapType = new google.maps.StyledMapType(stylez, styledMapOptions); map.mapTypes.set(MY_MAPTYPE_ID, jayzMapType); var infoWindow = new google.maps.InfoWindow; // Change this depending on the name of your PHP file downloadUrl("getxml.php", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("id"); var address = markers[i].getAttribute("id"); var type = markers[i].getAttribute("venue_type"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var html = "<b>" + name + "</b> <br/>" + address; var icon = customIcons[type] || {}; var marker = new google.maps.Marker({ map: map, position: point, icon: icon.icon, shadow: icon.shadow }); bindInfoWindow(marker, map, infoWindow, html); } }); //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// //BUTTON SWITCHING //////////////////////////////////////////////////////////// jQuery(document).delegate(".topCanBeActive", "click", function( e ) { e.preventDefault(); jQuery(".topCanBeActive").removeClass("topActive"); jQuery(this).addClass("topActive"); switch( this.id ){ case 'all_activity_button': alert("search"); break; case 'events_button': downloadUrl("getxml2.php", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("id"); var address = markers[i].getAttribute("id"); var type = markers[i].getAttribute("venue_type"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var html = "<b>" + name + "</b> <br/>" + address; var icon = customIcons[type] || {}; var marker = new google.maps.Marker({ map: map, position: point, icon: icon.icon, shadow: icon.shadow }); bindInfoWindow(marker, map, infoWindow, html); } }); break; case 'venues_button': alert("venues"); break; case 'search_button': alert("search"); break; } }); //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// //END //////////////////////////////////////////////////////////// } function bindInfoWindow(marker, map, infoWindow, html) { google.maps.event.addListener(marker, 'click', function() { infoWindow.setContent(html); infoWindow.open(map, marker); }); } function downloadUrl(url, callback) { var request = window.ActiveXObject ? new ActiveXObject('Microsoft.XMLHTTP') : new XMLHttpRequest; request.onreadystatechange = function() { if (request.readyState == 4) { request.onreadystatechange = doNothing; callback(request, request.status); } }; request.open('GET', url, true); request.send(null); } function doNothing() {} })(); Now, I created a button section where if you press one button, a different xml file is loaded. Notice the section with the ////////////////////// However, upon clicking the button, nothing happens. The xml file itself is okay and loads the desired data. I also receive no errors in firebug. Any ideas why this happens? Thanks!

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  • Javascript text Resize

    - by blackessej
    Without getting into the "should a text resizer be used or not" debate, I'd like some help with this...suffice to say that my clientele are from and older generation and may be sight impaired... My script isn't functioning, and I'm not sure why. It's not live yet, so here's what I'm working with: function fsize(size,unit,id){ var vfontsize = document.getElementById("#colleft"); if(vfontsize){ vfontsize.style.fontSize = size + unit; } } var textsize = 14; function changetextsize(up){ if(up){ textsize = parseFloat(textsize)+2; }else{ textsize = parseFloat(textsize)-2; } } I'm using onclick events to trigger the size changes. Thanks for your help!

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