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  • How do i approach this collision model?

    - by PeeS
    this is the game level prototype i have already implemented. It has few objects per room to allow me to finally add some collision detection/response code into it. VIDEO As you can probably see, every object inside has it's own AABB, even the room itself has AABB. So a player is like 'inside the Room AABB'. My player will be exactly inside the room, so he would have to collide correctly with those AABBs, so that when he hits any of those objects inside he get's a proper collision response from those AABB's. Now i would like to hear from you what kind of collision approach should i choose in here? How do i approach this kind of stuff: AABB to AABB collision detection then when this is positive go with AABB - Tri to find proper plane normal and calculate response ? AABB to AABB then when positive go with AABB - AABB Side check to find proper proper plane normal and calculate response? Anything else? How do you do this ? Many thanks.

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  • AABB - AABB Collision, which face do I hit?

    - by PeeS
    To allow my objects to slide when they collide, I need to : Know which face of the AABB they collide with. Calculate the normal to that face. Return the normal and calculate the impulse that to apply to the player's velocity. Question How can I calculate which face of the AABB I collided with, knowing that I have two AABB's colliding? One is the player and the other is a world object. Here's what that looks like (problem collision circled in white): Thank you for your help.

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  • Event Dispatching, void pointer and alternatives

    - by PeeS
    i have my event dispatching / handling functionality working fine, but there is one issue that i need to resolve. Long story short, here are the details. // The event structure struct tEventMessage { // Type of the event int Type; // (void*) Allows those to be casted into per-Type objects void *pArgument1; void *pArgument2; }; I am sending events from different modules in my engine by using the above structure, which requires a pointer to an argument. All messages are queued, and then dispatched on the next ::Tick(). It works fine, untill i try to send something that doesn't exist in next ::Tick, for example: When a mouse click is being handled, it calculates the click coordinates in world space. This is being sent with a pointer to a vector representing that position, but after my program quits that method, this pointer gets invalid obviously, cause local CVector3 is destructed: CVector2 vScreenSpacePosition = vAt; CVector3 v3DPositionA = CVector3(0,0,0); CVector3 v3DPositionB = CVector3(0,0,0); // Screen space to World space calculation for depth zNear v3DPositionA = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), -1.0 ); // Screen space to World space calculation for depth zFar v3DPositionB = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), 1.0); // Send zFar position and ScreenSpace position to the handlers // Obviously both vectors won't be valid after this method quits.. CEventDispatcher::Get()->SendEvent(CIEventHandler::EVENT_SYSTEM_FINGER_DOWN, static_cast<void*>(&v3DPositionB), static_cast<void*>(&vScreenSpacePosition)); What i want to ask is, if there is any chance i could make my tEventMessage more 'template', so i can handle sending objects like in the above situation + use what is already implemented? Can't figure it out at the moment.. What else can be done here to allow me to pass some locally available data ? Please can somebody shed a bit of light on this please?

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  • What Am I doing for my 5 months 1 week old baby for his first cold?

    - by Rekha
    With my limited friends circle with babies, I heard that babies in their fifth month usually gets affected by cold all of a sudden. This is unavoidable and I feel it is good for the babies as they start developing their immune system right on. We usually take our son for a small walk so that he is able to explore the world out there. We have been taking him for a stroll almost everyday since we was 3 months old. But only now he is getting his first cold. So things happen only now I think. Till that day I had somehow brought some routine for him for his feed and naps during day time. Night time is still sleepless ones anyway. So when he first got his cold, that night it went on as usual getting up every few hours. From the next day on, he stopped feeding at the usual time. In the night he goes for 8-10 hours between feeds but still wakes up every two hours and cries for about 10 minutes and when we lift him for sometime, he goes back to sleep. Now to the point what all to expect: * Babies starts feeding frequently * Babies spit up increases * They dislike the food they liked before (we have just started solid foods as per our pediatricians advice) * Since they cannot breathe properly, they cannot sleep for a long time *Pees and poops less frequently. What all we did for our baby to make him comfortable during this time: * Feed the baby less quantity and more frequently whenever they expect to feed (Do not follow the schedule) * When the quantity is less, spit ups is also less * If the baby does not like the food (vegetable or fruit), avoid them till they get back to normal * Try to elevate their head while sleeping ( we used the cradle – sitting position, bouncer, car seat and finally all four sides we placed firm pillows so that he does not roll and kept a pillow for his head till his hip – this one is recommended usually but we have an eye on him always) * No need for any medicines – it will take a week for them to get back to normal whether or not we gives medicines * We applied home made Cold Reliever (heat 2 teaspoons of coconut oil with a small camphor piece till the camphor disappears – then cool the mixture) on his chest, back, neck and feet and covered the feet with socks in the nights * Bathe him everyday – hot (that your baby can withstand) *  Whenever possible give him a steam bath (open the hot showers for sometime in the bathroom and close the doors. When the steam is bearable, close the shower and take the baby inside the bathroom for sometime) * Also use a bulb syringe provided in the hospital to clear the nose (use some saline water drops for ease) * Cuddle him when he cries But please do take him to his doctor if he has fever and other symptoms other than cold or the cold persists for more than 5 – 7 days. Image Credit : MiriamBJDolls

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