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  • Edit TabControl template in Silverlight project

    - by philbrowndotcom
    I'm trying to modify the template for the TabControl in my silverlight application. I used Expression Blend to get the Template and copied it into my project. I did this before for Expander and got it to work with a few minor adjustments. The template for TabControl references the ns/assembly "clr-namespace:System.Windows.Controls.Primitives;assembly=System.Windows.Controls" and uses the TabPanel control from it. I can't seem to make a reference to this. I'm using silverlight 3 and .NET 3 Thanks <UserControl.Resources> <ControlTemplate x:Key="mytemplate" TargetType="sdk:TabControl"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0"/> </VisualStateGroup.Transitions> <VisualState x:Name="Normal"/> <VisualState x:Name="Disabled"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity" Storyboard.TargetName="DisabledVisualTop"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualBottom"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualLeft"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualRight"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid x:Name="TemplateTop" Visibility="Collapsed"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelTop" Margin="2,2,2,-1" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="0,0,3,3" MinWidth="10" MinHeight="10" Grid.Row="1"> <ContentPresenter x:Name="ContentTop" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualTop" Background="#8CFFFFFF" CornerRadius="0,0,3,3" IsHitTestVisible="False" Opacity="0" Grid.Row="1" Grid.RowSpan="2" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateBottom" Visibility="Collapsed"> <Grid.RowDefinitions> <RowDefinition Height="*"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelBottom" Margin="2,-1,2,2" Grid.Row="1" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="3,3,0,0" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentBottom" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualBottom" Background="#8CFFFFFF" CornerRadius="3,3,0,0" IsHitTestVisible="False" Opacity="0" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateLeft" Visibility="Collapsed"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelLeft" Margin="2,2,-1,2" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" Grid.Column="1" CornerRadius="0,3,3,0" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentLeft" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualLeft" Background="#8CFFFFFF" Grid.Column="1" CornerRadius="0,3,3,0" IsHitTestVisible="False" Opacity="0" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateRight" Visibility="Collapsed"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelRight" Grid.Column="1" Margin="-1,2,2,2" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="3,0,0,3" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentRight" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualRight" Background="#8CFFFFFF" CornerRadius="3,0,0,3" IsHitTestVisible="False" Margin="0" Opacity="0" Canvas.ZIndex="1"/> </Grid> </Grid> </ControlTemplate> </UserControl.Resources>

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  • Inheriting from DataGridTextColumn and overriding GenerateElement

    - by philbrowndotcom
    I'm attempting to create a custom DataGrid where I can format individual cells based on the cell value (ie; red text for negative values, green for postitive) ala this approach... http://stackoverflow.com/questions/686165/how-to-get-binding-value-of-current-cell-in-a-wpftoolkit-datagrid I also need to convert the values from negative to parenthesised (ie; -2.34 to (2.34)). I've got the inheritance/overide working. My question is, how do I get access to the values in the cells in the overridden GenerateElement method. Thanks in advance, Phil

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  • Silverlight DataGrid vertical scrollbar issue

    - by philbrowndotcom
    I have a DataGrid in my silverlight application and I'm wondering how to get the same behavior for the vertical scrolling as the horizontal scrolling. When I resize the browser horizontally, The app will bunch up all the controls and the horizontal scrollbar will appear, however when I resize it vertially, the controls at the bottom of the app just move out of view. Does anyone know any tricks to handle something like this?

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  • DataPager EventArgs

    - by philbrowndotcom
    I'm using a DataPager control in my silverlight application. I have different pagers for different DataGrids and want to use the same event handler for the PageIndexChanged event for all of them. The delegate must take an EventArgs object as an argument. Can I use this object to "get back" to the control from which the event was fired?

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  • f# types' properties in inconsistent order and of slightly differing types

    - by philbrowndotcom
    I'm trying to iterate through an array of objects and recursively print out each objects properties. Here is my object model: type firmIdentifier = { firmId: int ; firmName: string ; } type authorIdentifier = { authorId: int ; authorName: string ; firm: firmIdentifier ; } type denormalizedSuggestedTradeRecommendations = { id: int ; ticker: string ; direction: string ; author: authorIdentifier ; } Here is how I am instantiating my objects: let getMyIdeasIdeas = [| {id=1; ticker="msfqt"; direction="buy"; author={authorId=0; authorName="john Smith"; firm={firmId=12; firmName="Firm1"}};}; {id=2; ticker="goog"; direction="sell"; author={authorId=1; authorName="Bill Jones"; firm={firmId=13; firmName="ABC Financial"}};}; {id=3; ticker="DFHF"; direction="buy"; author={authorId=2; authorName="Ron James"; firm={firmId=2; firmName="DEFFirm"}};}|] And here is my algorithm to iterate, recurse and print: let rec recurseObj (sb : StringBuilder) o= let props : PropertyInfo [] = o.GetType().GetProperties() sb.Append( o.GetType().ToString()) |> ignore for x in props do let getMethod = x.GetGetMethod() let value = getMethod.Invoke(o, Array.empty) ignore <| match value with | :? float | :? int | :? string | :? bool as f -> sb.Append(x.Name + ": " + f.ToString() + "," ) |> ignore | _ -> recurseObj sb value for x in getMyIdeas do recurseObj sb x sb.Append("\r\n") |> ignore If you couldnt tell, I'm trying to create a csv file and am printing out the types for debugging purposes. The problem is, the first element comes through in the order you'd expect, but all subsequent elements come through with a slightly different (and confusing) ordering of the "child" properties like so: RpcMethods+denormalizedSuggestedTradeRecommendationsid: 1,ticker: msfqt,direction: buy,RpcMethods+authorIdentifierauthorId: 0,authorName: john Smith,RpcMethods+firmIdentifierfirmId: 12,firmName: Firm1, RpcMethods+denormalizedSuggestedTradeRecommendationsid: 2,ticker: goog,direction: sell,RpcMethods+authorIdentifierauthorName: Bill Jones,RpcMethods+firmIdentifierfirmName: ABC Financial,firmId: 13,authorId: 1, RpcMethods+denormalizedSuggestedTradeRecommendationsid: 3,ticker: DFHF,direction: buy,RpcMethods+authorIdentifierauthorName: Ron James,RpcMethods+firmIdentifierfirmName: DEFFirm,firmId: 2,authorId: 2, Any idea what is going on here?

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  • f# pattern matching with types

    - by philbrowndotcom
    I'm trying to recursively print out all an objects properties and sub-type properties etc. My object model is as follows... type suggestedFooWidget = { value: float ; hasIncreasedSinceLastPeriod: bool ; } type firmIdentifier = { firmId: int ; firmName: string ; } type authorIdentifier = { authorId: int ; authorName: string ; firm: firmIdentifier ; } type denormalizedSuggestedFooWidgets = { id: int ; ticker: string ; direction: string ; author: authorIdentifier ; totalAbsoluteWidget: suggestedFooWidget ; totalSectorWidget: suggestedFooWidget ; totalExchangeWidget: suggestedFooWidget ; todaysAbsoluteWidget: suggestedFooWidget ; msdAbsoluteWidget: suggestedFooWidget ; msdSectorWidget: suggestedFooWidget ; msdExchangeWidget: suggestedFooWidget ; } And my recursion is based on the following pattern matching... let rec printObj (o : obj) (sb : StringBuilder) (depth : int) let props = o.GetType().GetProperties() let enumer = props.GetEnumerator() while enumer.MoveNext() do let currObj = (enumer.Current : obj) ignore <| match currObj with | :? string as s -> sb.Append(s.ToString()) | :? bool as c -> sb.Append(c.ToString()) | :? int as i -> sb.Append(i.ToString()) | :? float as i -> sb.Append(i.ToString()) | _ -> printObj currObj sb (depth + 1) sb In the debugger I see that currObj is of type string, int, float, etc but it always jumps to the defualt case at the bottom. Any idea why this is happening?

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