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  • Devoxx UK JCP & Adopt-a-JSR activities

    - by Heather VanCura
    Devoxx UK starts this week!  The JCP Program is organizing many activities throughout the conference, including some tables in the Hackergarten area on 12-13 June.  Topics include Java EE, Data Grids, Java SE 8 (Lambdas and Date & Time API), Money & Currency API and OpenJDK.  We will have two book signings by Richard Warburton and Peter Pilgrim during the Hackergarten - free signed copy of their books at these times - first come, first served (limited quantities available).  Thursday night is the party and the Birds of a Feather (BoF) sessions - come with your favorite questions and topics related to the JCP, Adopt-a-JSR and Adopt OpenJDK Programs!  See below for the schedule of activities; I will fill in details for each session tomorrow.    Thursday 12 June 10:20 - 12:50 Java EE -- Arun Gupta 13:30-17:00 Lambdas/Date & Time API --Richard Warburton & Raoul-Gabriel Urma (also a book signing with Richard Warburon during the afternoon break) 14:30-17:30 Data Grids - Peter Lawrey 14:30-18:00 Money & Currency -- Anatole Tresch 18:45 Adopt OpenJDK BoF session (Java EE BoF runs concurrently) 19:45 JCP & Adopt-a-JSR BoF session Friday 13 June 10:20-13:00 OpenJDK -- Mani Sarkar  10:20- 14:30 Money & Currency -- Anatole Tresch 10:20 - 13:00 Java EE -- Peter Pilgrim 13:00-13:30 Peter Pilgrim Java EE 7 Book signing sponsored by JCP @ lunch time 13:30 - 15:30 JCP.Next/JSR 364 -- Heather VanCura

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  • JavaOne Tutorial Report - JavaFX 2 – A Java Developer’s Guide

    - by Janice J. Heiss
    Oracle Java Technology Evangelist Stephen Chin and Independent Consultant Peter Pilgrim presented a tutorial session intended to help developers get a handle on JavaFX 2. Stephen Chin, a Java Champion, is co-author of the Pro JavaFX Platform 2, while Java Champion Peter Pilgrim is an independent consultant who works out of London.NightHacking with Stephen ChinBefore discussing the tutorial, a note about Chin’s “NightHacking Tour,” wherein from 10/29/12 to 11/11/12, he will be traveling across Europe via motorcycle stopping at JUGs and interviewing Java developers and offering live video streaming of the journey. As he says, “Along the way, I will visit user groups, interviewing interesting folks, and hack on open source projects. The last stop will be the Devoxx conference in Belgium.”It’s a dirty job but someone’s got to do it. His trip will take him from the UK through the Netherlands, Germany, Switzerland, Italy, France, and finally to Devoxx in Belgium. He has interviews lined up with Ben Evans, Trisha Gee, Stephen Coulebourne, Martijn Verburg, Simon Ritter, Bert Ertman, Tony Epple, Adam Bien, Michael Hutterman, Sven Reimers, Andres Almiray, Gerrit Grunewald, Bertrand Boetzmann, Luc Duponcheel, Stephen Janssen, Cheryl Miller, and Andrew Phillips. If you expect to be in Chin’s vicinity at the end of October and in early November, by all means get in touch with him at his site and add your perspective. The more the merrier! Taking the JavaFX PlungeNow to the business at hand. The “JavaFX 2 – A Java Developer’s Guide” tutorial introduced Java developers to the JavaFX 2 platform from the perspective of seasoned Java developers. It demonstrated the breadth of the JavaFX APIs through examples that are built out in the course of the session in an effort to present the basic requirements in using JavaFX to build rich internet applications. Chin began with a quote from Oracle’s Christopher Oliver, the creator of F3, the original version of JavaFX, on the importance of GUIs:“At the end of the day, on the one hand we have computer systems, and on the other, people. Connecting them together, and allowing people to interact with computer systems in a compelling way, requires graphical user interfaces.”Chin explained that JavaFX is about producing an immersive application experience that involves cross-platform animation, video and charting. It can integrate Java, JavaScript and HTML in the same application. The new graphics stack takes advantage of hardware acceleration for 2D and 3D applications. In addition, we can integrate Swing applications using JFXPanel.He reminded attendees that they were building JavaFX apps using pure Java APIs that included builders for declarative construction; in addition, alternative languages can be used for simpler UI creation. In addition, developers can call upon alternative languages such as GroovyFX, ScalaFX and Visage, if they want simpler UI creation. He presented the fundamentals of JavaFX 2.0: properties, lists and binding and then explored primitive, object and FX list collection properties. Properties in JavaFX are observable, lazy and type safe. He then provided an example of property declaration in code.  Pilgrim and Chin explained the architectural structure of JavaFX 2 and its basic properties:JavaFX 2.0 properties – Primitive, Object, and FX List Collection properties. * Primitive Properties* Object Properties* FX List Collection Properties* Properties are:– Observable– Lazy– Type SafeChin and Pilgrim then took attendees through several participatory demos and got deep into the weeds of the code for the two-hour session. At the end, everyone knew a lot more about the inner workings of JavaFX 2.0.

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  • How to move user content in Wix Installer

    - by Simeon Pilgrim
    To support Window Vista in my game, I have changed were the save files are placed (From under Program Files to My Documents) for both XP and Vista installations. Now I would like to be able to move the current XP users save games from the old location to the new location. I think I can correctly trigger this via the upgrade checking code like so: <Upgrade Id="PLACE-GUID-HERE"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.ProductVersion)" IncludeMinimum="no" Property="NEWERVERSIONDETECTED" /> <UpgradeVersion OnlyDetect="no" Minimum="1.1.0" IncludeMinimum="yes" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Property="OLDERVERSIONBEINGUPGRADED" /> <UpgradeVersion OnlyDetect="no" Maximum="1.1.0" IncludeMaximum="no" Property="MOVESAVEFILESUPGRADED" /> </Upgrade> where 1.0.x was the old way and 1.1.x will be the new way, thus I could do something in a custom action based on MOVESAVEFILESUPGRADED, but the heart of the problem, I cant see how to move non-installed files from one location to another.

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  • qmake -project command gives QFileInfo warning in Qt 4.6

    - by Pilgrim
    I've upgraded to Qt 4.6 on my Mac (OS 10.5). When I go to a project directory and run: qmake -project Qt returns this warning (although it doesn't say it's a warning, I assume it is since the .pro file gets created anyway): QFileInfo::absolutePath: Constructed with empty filename I did a completely new install thinking that the "upgrade" wasn't clean for whatever reason, it still does it. Any ideas as to why? Here is an example .pro that results from above command: ###################################################################### # Automatically generated by qmake (2.01a) Mon Apr 19 07:39:53 2010 ###################################################################### TEMPLATE = app TARGET = DEPENDPATH += . INCLUDEPATH += . # Input HEADERS += mainwindow.h SOURCES += main.cpp mainwindow.cpp RESOURCES += jquery.qrc

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  • Saving model object in django throws no error but attribute value doesn't change

    - by Pilgrim
    Hi. I get a model object, change an attribute, save it and it still has the old attribute: >>> g = SiteProfile.objects.get(pk=3) >>> g.renew_date datetime.date(2010, 4, 11) >>> g.renew_date = date.today()+timedelta(days=365) >>> g.renew_date datetime.date(2011, 4, 11) >>> g.save() >>> g.renew_date datetime.datetime(2010, 4, 11, 16, 57, 4, 192684) Anyone know if this is an issue with the database or something else?

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  • Newbie: Render RGB to GTK widget -- howto?

    - by Billy Pilgrim
    Hi All, Big picture: I want to render an RGB image via GTK on a linux box. I'm a frustrated GTK newbie, so please forgive me. I assume that I should create a Drawable_area in which to render the image -- correct? Do I then have to create a graphics context attached to that area? How? my simple app (which doesn't even address the rgb issue yet is this: int main(int argc, char** argv) { GdkGC * gc = NULL; GtkWidget * window = NULL; GtkDrawingArea * dpage = NULL; GtkWidget * page = NULL; gtk_init( &argc, & argv ); window = gtk_window_new( GTK_WINDOW_TOPLEVEL ); page = gtk_drawing_area_new( ); dpage = GTK_DRAWING_AREA( page ); gtk_widget_set_size_request( page, PAGE_WIDTH, PAGE_HEIGHT ); gc = gdk_gc_new( GTK_DRAWABLE( dpage ) ); gtk_widget_show( window ); gtk_main(); return (EXIT_SUCCESS); } my dpage is apparently not a 'drawable' (though it is a drawing area). I am confused as to a) how do I get/create the graphics context which is required in subsequent function calls? b) am I close to a solution, or am I so completely *#&@& wrong that there is no hope c) a baby steps tutorial. (I started with hello world as my base, so I got that far). any and all help appreciated. bp

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  • Can someone explain this 'double negative' trick?

    - by ProfessionalAmateur
    Hello, I am by no means an expert at javascript, but I have been reading Dave Pilgrim's "Dive into HTML5" webpage and he mentioned something that I would like a better understanding of. He states: "Finally, you use the double-negative trick to force the result to a Boolean value (true or false)." function supports_canvas() { return !!document.createElement('canvas').getContext; } If anyone can explain this a little better I would appreciate it!

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  • Using HTML5 Today part 2&ndash;Fixing Semantic tags with a Shiv

    - by Steve Albers
    Semantic elements and the Shiv! This is the second entry in the series of demos from the “Using HTML5 Today” talk. For the definitive discussion on unknown elements and the HTML5 Shiv check out Mark Pilgrim’s Dive Into HTML5 online book at http://diveintohtml5.info/semantics.html#unknown-elements Semantic tags increase the meaning and maintainability of your markup, help make your page more computer-readable, and can even provide opportunities for libraries that are written to automagically enhance content using standard tags like <nav>, <header>,  or <footer>. Legacy IE issues However, new HTML5 tags get mangled in IE browsers prior to version 9.  To see this in action, consider this bit of HTML code which includes the new <article> and <header> elements: Viewing this page using the IE9 developer tools (F12) we see that the browser correctly models the hierarchy of tags listed above: But if we switch to IE8 Browser Mode in developer tools things go bad: Did you know that a closing tag could close itself?? The browser loses the hierarchy & closes all of the new tags.  The new tags become unusable and the page structure falls apart. Additionally block-level elements lose their block status, appearing as inline.    The Fix (good) The block-level issue can be resolved by using CSS styling.  Below we set the article, header, and footer tags as block tags. article, header, footer {display:block;} You can avoid the unknown element issue by creating a version of the element in JavaScript before the actual HTML5 tag appears on the page: <script> document.createElement("article"); document.createElement("header"); document.createElement("footer"); </script> The Fix (better) Rather than adding your own JS you can take advantage of a standard JS library such as Remy Sharp’s HTML5 Shiv at http://code.google.com/p/html5shiv/.  By default the Modernizr library includes HTML5 Shiv, so you don’t need to include the shiv code separately if you are using Modernizr.

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  • Devoxx 2011 Started Today

    - by Yolande
    Devoxx 2011, organized by Java user group in Belgium, is the biggest Java conference in Europe. The first two University Days set the tone for the weeklong conference with its in-depth technical sessions lead by luminaries from the Java community and industry experts. Each day is a great mix of 3 hour sessions and hands-on labs, 30 minute Tools-in-Action sessions giving tips for faster and better application development and the traditional Birds-of-a-Feather sessions in the evening. Java sessions for today and tomorrow: - Next Gen Enterprise Apps - Bert Ertman and Paul Bakker talked about new Java EE 6 APIs that reduces the need for boilerplate code and configuration. - JavaFX 2.0 – A Java developer’s guide - Stephen Chin and Peter Pilgrim will give an overview of new version and how Java developers can take advantage of it - Java Rich Clients with JavaFX 2.0 - Richard Bair and Jasper Potts will get into JavaFX 2.0 APIs - Building an end-to-end application using Java EE 6 and NetBeans - Arun Gupta will showcase how to write Java EE 6 applications more effectively. - The OpenJDK Community BOF with Dalibor Topic Starting Tuesday, come by the Oracle booth to chat about technology, enter our raffle and have a beer every day at 18:45 The sessions will be available on Parleys website after the conference. In the meantime, you can learn a lot about those Java technologies on our website: - JavaFX 2.0 tutorials and documentation - OpenJDK - News from the GlassFish community - JavaEE 6 resources - JavaOne sessions

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  • What are some good resources for creating a game engine in XNA?

    - by Glasser
    I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design this game. We've been meeting for months now and so far we have a pretty buffed out Game Design Document as well as much audio/visual concept art. Our programmers are itching to progress on our own end. Each person in our programming team is well versed in C++, but is very familiar with C#. We have enough experience and skill that we're confident that we will be successful with our game, and we're looking to build our own game engine in XNA as it seems like it would be worth our time and effort in the end. The game itself will be a 2D beat 'em up style game to be released over xbox live and the PC. It's play style will be similar to that of Castle Crashers or Scott Pilgrim vs The World. We want to design the game engine to allow us to better implement our assets into the game as well as to simplify the creation of design elements/mechanics. Currently between our programmers, we have books such as "XNA 4.0" and "Game Coding Complete, Third Edition," but we'd still like more information on both XNA and (especially) building a game engine from scratch. What are any other good books, websites, or resources we could use to further map out and program our game engine?

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  • How to change the value of None in Python?

    - by michael
    I'm currently reading chapter 5.8 of Dive Into Python and Mark Pilgrim says: There are no constants in Python. Everything can be changed if you try hard enough. This fits with one of the core principles of Python: bad behavior should be discouraged but not banned. If you really want to change the value of None, you can do it, but don't come running to me when your code is impossible to debug. I tried this in the interpreter None = "bad" I get a SyntaxError: assignment to None Just out of curiosity how do you change None?

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  • JavaFX 2.0 at Devoxx 2011

    - by Janice J. Heiss
    JavaFX Sessions Abound JavaFX had a big presence at Devoxx 2011 as witnessed by the number of sessions this year given by leading JavaFX movers and shakers.     “JavaFX 2.0 -- A Java Developer's Guide” by Java Champions Stephen Chin and Peter Pilgrim     “JavaFX 2.0 Hands On” by Jasper Potts and Richard Bair     “Animation Bringing your User Interfaces to Life” by Michael Heinrichs and John Yoong (JavaFX development team)     “Complete Guide to Writing Custom Bindings in JavaFX 2.0” by Michael Heinrichs (JavaFX development team)     “Java Rich Clients with JavaFX 2.0” by Jasper Potts and Richard Bair     “JavaFX Properties & Bindings for Experts” (and those who want to become experts) by Michael Heinrichs (JavaFX development team)     “JavaFX Under the Hood” by Richard Bair     “JavaFX Open Mic” with Jasper Potts and Richard Bair With the release of JavaFX 2.0 and Oracle’s move towards an open development model with an open bug database already created, it’s a great time for developers to take the JavaFX plunge. One Devoxx attendee, Mark Stephens, a developer at IDRsolutions blogged about a problem he was having setting up JavaFX on NetBeans to work on his Mac. He wrote: “I’ve tried desperate measures (I even read and reread the instructions) but it did not help. Luckily, I am at Devoxx at the moment and there seem to be a lot of JavaFX gurus here (and it is running on all their Macs). So I asked them… It turns out that sometimes the software does not automatically pickup the settings like it should do if you give it the JavaFX SDK path. The solution is actually really simple (isn’t it always once you know). Enter these values manually and it will work.” He simply entered certain values and his problem was solved. He thanked Java Champion Stephen Chin, “for a great talk at Devoxx and putting me out of my misery.” JavaFX in Java Magazine Over in the November/December 2011 issue of Java Magazine, Oracle’s Simon Ritter, well known for his creative Java inventions at JavaOne, has an article up titled “JavaFX and Swing Integration” in which he shows developers how to use the power of JavaFX to migrate Swing interfaces to JavaFX. The consensus among JavaFX experts is that JavaFX is the next step in the evolution of Java as a rich client platform. In the same issue Java Champion and JavaFX maven James Weaver has an article, “Using Transitions for Animation in JavaFX 2.0”. In addition, Oracle’s Vice President of Java Client Development, Nandini Ramani, provides the keys to unlock the mysteries of JavaFX 2.0 in her Java Magazine interview. Look for the JavaFX community to grow and flourish in coming years.

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  • Read Mobi eBooks on Kindle for PC

    - by Matthew Guay
    Do you use your PC as a eBook reader?  Kindle for PC makes it easy to read thousands of books from the Kindle Store on your computer. What you may not know is that is also works with .mobi format too, so you can increase the amount of books you can read. Amazon has jumpstarted the eBook market with their popular Kindle device.  Last fall Amazon unveiled Kindle for PC, and we reviewed how you can Read Kindle Books On Your Computer with Kindle for PC.  Whether or not you own a Kindle or other eBook reader, this is a great way to take advantage of the thousands of eBooks available from the Kindle Store today. It supports azw, prc, and tpz format, which are sold from the Kindle store, but it also supports Mobipocket (.mobi) eBooks that are not DRM protected.  Here’s how you can add them to Kindle for PC so you can easily read them on your PC Getting Started: First, make sure you have Kindle for PC (link below) installed on your computer. Sign in with your Amazon account when you first run it. Kindle for PC lets you easily read eBooks downloaded from the Kindle Store, but it doesn’t have any way to add other eBooks directly from the program. To add eBooks, you can sometimes download and double-click on the books, and they will open in Kindle for PC and be automatically added to the library.  However, this does not always seem to work. So instead, browse to your Documents folder (simply click on the Documents link on your Start menu), and double-click on the My Kindle Content folder. This folder contains all the Kindle books you have downloaded.  If you have other eBooks you would like to add to Kindle for PC, simply drag-and-drop or copy and paste them into this folder.  Here we have a .mobi formatted book downloaded from the Gutenberg Project that we’re dragging into the folder. Now, close and reopen Kindle for PC.  It should now show your new eBook right beside the eBooks you have downloaded from the Kindle Store. These eBooks work just the same as the ones downloaded from the Kindle store, and you can change font size and add bookmarks just as with other eBooks. The eBooks downloaded this way may show up with either a Amazon logo or a mobile device icon.  You should only see the mobile device icon on .mobi files formatted for mobile devices; other ones should show up with the Amazon logo.  In this screen, Pilgrim’s Progress is a standard .mobi book, The Adventures of Sherlock Holmes is a mobipocket book, and the others are downloaded from the Kindle Store. Conclusion This is a great way to read eBooks from across the internet on Kindle for PC.  Wikipedia’s Kindle page has a list of websites that offer eBooks formatted for the Kindle, so be sure to check it out for more books. Links Download Kindle for PC List of websites that offer eBooks that will work on Kindle – via Wikipedia Similar Articles Productive Geek Tips Read Kindle Books On Your Computer with Kindle for PCInstall Adobe PDF Reader on Ubuntu EdgyHow to Access your Box.Net Account from Ubuntu the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats Google Apps Marketplace: Tools & Services For Google Apps Users Get News Quick and Precise With Newser Scan for Viruses in Ubuntu using ClamAV Replace Your Windows Task Manager With System Explorer Create Talking Photos using Fotobabble

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  • general learning methodology

    - by momo
    just wanted to hear on the different general learning paths people embark on when learning a new language/framework. the one i currently use, which is how i learned bash and am currently learning python, is: instant hacking tutorial (very short tutorial introducing the basic syntax, variable declaration, loops, data types, etc. and how they are generally used) in depth tutorial with good programming style and slightly topic-specific (e.g. Mark Pilgrim's Dive into Python), important topics for me personally are regex methods, file IO, and ways the different data types are utilized best (i wrote a very primitive bayesian spam filter using python's dictionaries to keep track of word occurrences) spaced-repition of syntax or short recipes (i use anki, with questions like 'create dictionary with filename and filesize metadata, human-readable' or simpler ones like 'match 0 - 3 occurences of the letter M in a string', or 'return/create an iterator from two sequences') the use of spaced-repitition has been invaluable, and i credit it with the ease that i can recall/create python algorithms. however, i've recently started looking into django, and i've found that spaced-repitition, at least in my case, doesn't work very well for learning a framework, it works best with short code recipes (either that or i should start looking into more basic django framework tutorials). the problem i'm encountering is that since framework programming is not only algorithms, but actually learning the API, which can be quite complex since you have to learn all the methods, modules, the places where they are stored, and the sequence of which things have to be done. for ex. in django to start a project that deals with polls (from the django tutorial), one has to create the project, edit the settings.py file, create the polls app, edit the models.py file (which requires knowing the classes that are present in the module models), edit the urls.py file, etc. i found that my spaced-repition method didn't work very well for this type of learning, so i wanted to ask you guys what method(s) you use for learning the different frameworks/APIs.

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  • How Does One Make Scala Control Abstraction in Repeat Until?

    - by peter_pilgrim
    Hi I am Peter Pilgrim. I watched Martin Odersky create a control abstraction in Scala. However I can not yet seem to repeat it inside IntelliJ IDEA 9. Is it the IDE? package demo class Control { def repeatLoop ( body: = Unit ) = new Until( body ) class Until( body: = Unit ) { def until( cond: = Boolean ) { body; val value: Boolean = cond; println("value="+value) if ( value ) repeatLoop(body).until(cond) // if (cond) until(cond) } } def doTest2(): Unit = { var y: Int = 1 println("testing ... repeatUntil() control structure") repeatLoop { println("found y="+y) y = y + 1 } { until ( y < 10 ) } } } The error message reads: Information:Compilation completed with 1 error and 0 warnings Information:1 error Information:0 warnings C:\Users\Peter\IdeaProjects\HelloWord\src\demo\Control.scala Error:Error:line (57)error: Control.this.repeatLoop({ scala.this.Predef.println("found y=".+(y)); y = y.+(1) }) of type Control.this.Until does not take parameters repeatLoop { In the curried function the body can be thought to return an expression (the value of y+1) however the declaration body parameter of repeatUntil clearly says this can be ignored or not? What does the error mean?

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