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  • Windows Phone 7: Using Pinch Gestures For Pinch and As A Secondary Drag Gesture

    - by Roger Guess
    I am using the drag gesture to move elements on a canvas. I am using the pinch gesture to zoom/tranlate the size of the canvas. What I want to do now is move the entire canvas based on the movement of both fingers in a pinch. I know I can do this with the move, but I need that for items on the canvas itself, and sometimes the entire canvas is covered with items that would make it so you could not select the canvas to move it. Is this possible with the PinchGestureEventArgs?

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  • How to do iPad Photos app pinch to expand

    - by Macatomy
    I don't think this has been asked before on this site, but I might be wrong. Does anyone know the basics of how to get that whole effect with the iPad Photos app? Basically, pinching a stack of photos lets you have a "peek" at the photos in that stack, which expands based on the distance between your 2 fingers in the pinch, then fully completing the outwards pinch gesture opens the photos in the stack in a new view. See this video to get what I mean. I know of at least one third party app that uses the same method as the iPad Photo app, so I know it's possible to do. I'm guessing I would do something with UIPinchGestureRecognizer but I'm not sure exactly how to proceed.

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  • iPhone smooth move and pinch of UIImageView

    - by Jacob
    I have an image view that I'm wanting to be able to move around, and pinch to stretch it. It's all working, but it's kinda jumpy when I start to do any pinch movements. The position will jump back and forth between the two fingers. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { startLocation = [[touches anyObject] locationInView:mouth_handle]; if([touches count] == 2) { NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; UITouch *second = [twoTouches objectAtIndex:1]; initialDistance = distanceBetweenPoints([first locationInView:mouth_handle],[second locationInView:mouth_handle]); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint pt = [[touches anyObject] locationInView:mouth_handle]; CGRect frame = [mouth_handle frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; frame.origin.x = (frame.origin.x < 58) ? 58 : frame.origin.x; frame.origin.x = (frame.origin.x > (260 - mouth_handle.frame.size.width)) ? (260 - mouth_handle.frame.size.width) : frame.origin.x; frame.origin.y = (frame.origin.y < 300) ? 300 : frame.origin.y; frame.origin.y = (frame.origin.y > 377) ? 377 : frame.origin.y; if(frame.origin.x - prevDistanceX > 2 && frame.origin.x - prevDistanceX < -2) frame.origin.x = prevDistanceX; if(frame.origin.y - prevDistanceY > 2 && frame.origin.y - prevDistanceY < -2) frame.origin.y = prevDistanceY; prevDistanceX = frame.origin.x; prevDistanceY = frame.origin.y; CGFloat handleWidth = mouth_handle.frame.size.width; if([touches count] == 2) { NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; UITouch *second = [twoTouches objectAtIndex:1]; CGFloat currentDistance = distanceBetweenPoints([first locationInView:mouth_handle],[second locationInView:mouth_handle]); handleWidth = mouth_handle.frame.size.width + (currentDistance - initialDistance); handleWidth = (handleWidth < 60) ? 60 : handleWidth; handleWidth = (handleWidth > 150) ? 150 : handleWidth; if(initialDistance == 0) { initialDistance = currentDistance; } initialDistance = currentDistance; } mouth_handle.frame = CGRectMake(frame.origin.x, frame.origin.y, handleWidth, 15); } Any thoughts on how to make this smoother?

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  • Uiwebview refreshes after zoom and pinch

    - by Dominik
    Hello, I have a uiwebview in my App. So far everything works fine, but when i zoom in or out for example the uiwebview refreshes the loaded page and then scrolls and zooms to the new page location and size. So the zooming works good, but I don't want the user to see the refresh and repositioning of the website. Is there a way to prevent this? Thanks for any tips!

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  • android: How to apply pinch zoom and pan to 2D GLSurfaceView

    - by mak_just4anything
    I want to apply pinch zoom and panning effect on GLSurfaceView. It is Image editor, so It would not be 3D object. I tried to implement using these following links: https://groups.google.com/forum/#!topic/android-developers/EVNRDNInVRU Want to apply pinch and zoom to GLSurfaceView(3d Object) http://www.learnopengles.com/android-lesson-one-getting-started/ These all are links for 3D object rendering. I can not use ImageView as I need to work out with OpenGL so, had to implement it on GLSurfaceView. Suggest me or any reference links are there for such implementation. **I need it for 2D only.

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  • Leaked Gmail for Android Version 4.2 Features Pinch-to-Zoom and Swipe-to-Delete [Video]

    - by Jason Fitzpatrick
    If you love keeping an eye at what’s around the corner, this video showcases some of the new features in Gmail for Android–there’s even an APK for those adventurous readers who want to try it. Courtesy of AndroidPolice, we’re treated to the above video showcasing Gmail for Android’s new look and features–including pinch-to-zoom and a swipe-to-delete (or archive), similar to the notification dismissal in Android Jelly Bean. If you’re up for a little unofficial app installation, you can even hit up the link below to check out the full writeup and grab a copy of the unofficial installer. Exclusive: Upcoming Gmail For Android 4.2 Will Finally Have Pinch-To-Zoom, Swipeaway Delete/Archive [AndroidZoom] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Is there a way to emulate pinch-zoom?

    - by aking1012
    I'm looking for a way to emulate pinch zoom in either an android emulator(android SDK-less desirable) or a (preferred) native Ubuntu web browser that I can resize to a specified size for initial testing of HTML5 applications. This is would be useful for first round testing during cross-platform application development. Note: I'm trying to do this with no real touch-device only a mouse. So the best answer would be something like "Install this chromium plug-in and use this hotkey to set pinch points" or something similar. We already have this for getting dual mouse working(thanks AmithKK). The browser that supports multi-touch is the hard part. Something to note is that I start getting screen artifacts using multiple mice via that guide. They're mild and tolerable, but they are there.

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  • How do you get the viewport scale after pinch/zoom on an iPhone web app?

    - by Loktar
    Does anyone know how to get the size in pixels or scale value of the viewport after a user has pinched or double tapped to zoom in/out on a page in JavaScript? I've tried using window.innerWidth but I've had mixed results. Sometimes it seems to accurately give the number of pixels the viewport is showing, however, if I zoom way in on a page and then do a large pinch to zoom back out, window.innerWidth will be around 600-700 even though it is only showing ~200px of the page. The page is only 400px wide and it didn't show the checkered "you've gone too far" background you see when you zoom out beyond the page size. If I do small pinches to zoom in and out, window.innerWidth appears to work just fine. Unfortunately I can't rely on a user only making small pinch gestures :) I've also tried to use the scale property on the gesture event object, but I've found that unreliable because you don't always know the initial scale when you reload the page or use back/forward buttons to navigate to it even when using the meta tag to specify it. Ultimately, I'm trying to make an app that is aware of when a user is trying to zoom out beyond the maximum zoom level so if there is another way to do this I'm interested in hearing about it :) Here's the code I'm using to get the innerWidth: document.body.addEventListener('gestureend', function (evt) { console.log(window.innerWidth); // inaccurate when doing large pinch gestures }, false); Thanks!

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  • Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

    - by Tahreem
    I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the code: public class Main extends SimpleBaseGameActivity { private Camera camera; private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegion2; Sprite face2; private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), camera); return engineOptions; } @Override protected void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas( this.getTextureManager(), 1024, 1600, TextureOptions.NEAREST); BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, // this, "ui_ball_1.png", 0, 0, 1, 1), // this.getVertexBufferObjectManager()); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mFaceTextureRegion2 = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas); } @Override protected Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion .getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion .getHeight()) / 2; final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2); return true; } }; face.setScale(2); scene.attachChild(face); scene.registerTouchArea(face); face2 = new Sprite(200, 200, this.mFaceTextureRegion2, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; for(int i= 0; i <count; i++) { int id = pSceneTouchEvent.getMotionEvent().getPointerId(i); } break; case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX() -this.getWidth() / 2, pSceneTouchEvent.getY()-this.getHeight() / 2); break; case TouchEvent.ACTION_UP: break; } return true; } }; face2.setScale(2); scene.attachChild(face2); scene.registerTouchArea(face2); scene.setTouchAreaBindingOnActionDownEnabled(true); return scene; } } This line int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; should set 2 to the count variable if i touch the sprite with to fingers, then i can apply zooming functionality (setScale method) on the sprite by getting the distance between the coordinates of two fingers. Can anyone help me? why it does not detect two fingers? and without this how can i zoom the sprite on pinch of two fingers? I am very new to game development, any help would be appreciated. Thanks in advance.

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  • Ghost Records, Backups, and Database Compression…With a Pinch of Security Considerations

    - by Argenis
      Today Jeffrey Langdon (@jlangdon) posed on #SQLHelp the following questions: So I set to answer his question, and I said to myself: “Hey, I haven’t blogged in a while, how about I blog about this particular topic?”. Thus, this post was born. (If you have never heard of Ghost Records and/or the Ghost Cleanup Task, go see this blog post by Paul Randal) 1) Do ghost records get copied over in a backup? If you guessed yes, you guessed right. The backup process in SQL Server takes all data as it is on disk – it doesn’t crack the pages open to selectively pick which slots have actual data and which ones do not. The whole page is backed up, regardless of its contents. Even if ghost cleanup has run and processed the ghost records, the slots are not overwritten immediately, but rather until another DML operation comes along and uses them. As a matter of fact, all of the allocated space for a database will be included in a full backup. So, this poses a bit of a security/compliance problem for some of you DBA folk: if you want to take a full backup of a database after you’ve purged sensitive data, you should rebuild all of your indexes (with FILLFACTOR set to 100%). But the empty space on your data file(s) might still contain sensitive data! A SHRINKFILE might help get rid of that (not so) empty space, but that might not be the end of your troubles. You might _STILL_ have (not so) empty space on your files! One approach that you can follow is to export all of the data on your database to another SQL Server instance that does NOT have Instant File Initialization enabled. This can be a tedious and time-consuming process, though. So you have to weigh in your options and see what makes sense for you. Snapshot Replication is another idea that comes to mind. 2) Does Compression get rid of ghost records (2008)? The answer to this is no. The Ghost Records/Ghost Cleanup Task mechanism is alive and well on compressed tables and indexes. You can prove this running a simple script: CREATE DATABASE GhostRecordsTest GO USE GhostRecordsTest GO CREATE TABLE myTable (myPrimaryKey int IDENTITY(1,1) PRIMARY KEY CLUSTERED,                       myWideColumn varchar(1000) NOT NULL DEFAULT 'Default string value')                         ALTER TABLE myTable REBUILD PARTITION = ALL WITH (DATA_COMPRESSION = PAGE) GO INSERT INTO myTable DEFAULT VALUES GO 10 DELETE myTable WHERE myPrimaryKey % 2 = 0 DBCC TRACEON(2514) DBCC CHECKTABLE(myTable) TraceFlag 2514 will make DBCC CHECKTABLE give you an extra tidbit of information on its output. For the above script: “Ghost Record count = 5” Until next time,   -Argenis

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  • Ghost Records, Backups, and Database Compression…With a Pinch of Security Considerations

    - by Argenis
      Today Jeffrey Langdon (@jlangdon) posed on #SQLHelp the following questions: So I set to answer his question, and I said to myself: “Hey, I haven’t blogged in a while, how about I blog about this particular topic?”. Thus, this post was born. (If you have never heard of Ghost Records and/or the Ghost Cleanup Task, go see this blog post by Paul Randal) 1) Do ghost records get copied over in a backup? If you guessed yes, you guessed right. The backup process in SQL Server takes all data as it is on disk – it doesn’t crack the pages open to selectively pick which slots have actual data and which ones do not. The whole page is backed up, regardless of its contents. Even if ghost cleanup has run and processed the ghost records, the slots are not overwritten immediately, but rather until another DML operation comes along and uses them. As a matter of fact, all of the allocated space for a database will be included in a full backup. So, this poses a bit of a security/compliance problem for some of you DBA folk: if you want to take a full backup of a database after you’ve purged sensitive data, you should rebuild all of your indexes (with FILLFACTOR set to 100%). But the empty space on your data file(s) might still contain sensitive data! A SHRINKFILE might help get rid of that (not so) empty space, but that might not be the end of your troubles. You might _STILL_ have (not so) empty space on your files! One approach that you can follow is to export all of the data on your database to another SQL Server instance that does NOT have Instant File Initialization enabled. This can be a tedious and time-consuming process, though. So you have to weigh in your options and see what makes sense for you. Snapshot Replication is another idea that comes to mind. 2) Does Compression get rid of ghost records (2008)? The answer to this is no. The Ghost Records/Ghost Cleanup Task mechanism is alive and well on compressed tables and indexes. You can prove this running a simple script: CREATE DATABASE GhostRecordsTest GO USE GhostRecordsTest GO CREATE TABLE myTable (myPrimaryKey int IDENTITY(1,1) PRIMARY KEY CLUSTERED,                       myWideColumn varchar(1000) NOT NULL DEFAULT 'Default string value')                         ALTER TABLE myTable REBUILD PARTITION = ALL WITH (DATA_COMPRESSION = PAGE) GO INSERT INTO myTable DEFAULT VALUES GO 10 DELETE myTable WHERE myPrimaryKey % 2 = 0 DBCC TRACEON(2514) DBCC CHECKTABLE(myTable) TraceFlag 2514 will make DBCC CHECKTABLE give you an extra tidbit of information on its output. For the above script: “Ghost Record count = 5” Until next time,   -Argenis

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  • Pinch gesture in QLPreviewController?

    - by Arne
    I am using the QLPreviewController in my project, but cannot use pinch gestures to zoom in. What do I need to set up first? This is how I create the view controller: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { QLPreviewController *previewer = [[QLPreviewController alloc] init]; [previewer setDataSource:self]; [previewer setCurrentPreviewItemIndex:indexPath.row]; [[self navigationController] pushViewController:previewer animated:YES]; }

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  • How to interpret trackpad pinch gestures to zoom IKImageBrowserView

    - by Fraser Speirs
    I have an IKImageBrowserView that I want to be able to pinch-zoom using a multi-touch trackpad on a recent Mac laptop. The Cocoa Event Handling Guide, in the section Handling Gesture Events says: The magnification accessor method returns a floating-point (CGFloat) value representing a factor of magnification ..and goes on to show code that adjusts the size of the view by multiplying height and width by magnification + 1.0. This doesn't seem to be the right approach for zooming IKImageBrowserView, whose zoomValue property is clamped between 0.0 and 1.0. So, does anyone know how to interpret the event in -[NSResponder magnifyWithEvent:] to zoom IKImageBrowserView?

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  • iPhone: how do i redraw subviews while pinch zooming a uiscrollview

    - by Mike
    I am developing an iPhone app that places multiple custom UIViews as subviews in a UIScrollView. The subviews are placed on top of each other as transparent views as each view has its own drawing routines that traces parts of the base view. The base view is a UIImageView that is typically a large image that I want the user to be able to pan and zoom in and out of. The problem I am having is that when I zoom in and out of my UIScrollView, the subviews do not redraw themselves while the user is zooming. I can reposition and scale the subviews properly once the zoom is completed, but the user experience is less than desirable. I have not been able to find a way to either hide or redraw the subviews as the zoom is taking place to scale the subviews along with the ImageView. Any ideas? thanks! Here is the code that I have implemented: - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { for (UIView *view in subViews) { [view updateView:scale]; } } - (UIView *)viewForZoomingInScrollView:(UIScrollView *) scrollView { return imageView; }

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  • Layer bigger than iPhone bounds : how to drag , pinch it and somm it with my finger

    - by Tibi
    Hi there, I'd like to set up a layer tree containing images. the super layer will be bigger than the iPhone bounds and i'd like the user to drag it with the finger to let him discovering pictures that are out of the screen... is it feasible ? In the same way, I'd like to user to be able to zoom and turn the layer to see more details on images ... I plan to use core animation with layer tree having the super layer holding all images ... Am I on the right path ?

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  • Transform/redraw view after pinch zoom on x-axis

    - by Jonathan
    My setup. UIScrollView (scrollView) - UIView (contentView) - UIView (subView) I have managed to do so I can zoom contentView only on the x-axis. The problem is that subView is containing a graph. When contentView is zoomed and transformed the graph gets unsharp and distorded since the scaling only effect the x-axis. What I need help with is to somehow redraw the contentView after I'm done with the zooming without distorting the graph. Is it possible to transform the contentView so that the graph stays sharp even if you only zoom in the x-axis or redraw the content in the zoomed/stretched view somehow? I have tried the solution in this thread link but haven't succeeded to get it running.

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  • Is finding graph minors without single node pinch points possible?

    - by Alturis
    Is it possible to robustly find all the graph minors within an arbitrary node graph where the pinch points are generally not single nodes? I have read some other posts on here about how to break up your graph into a Hamiltonian cycle and then from that find the graph minors but it seems to be such an algorithm would require that each "room" had "doorways" consisting of single nodes. To explain a bit more a visual aid is necessary. Lets say the nodes below are an example of the typical node graph. What I am looking for is a way to automatically find the different colored regions of the graph (or graph minors)

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  • How can I get Pinch to Zoom back in Desktop mode?

    - by Ben Brocka
    Windows 7 had an old implimentation of Pinch to Zoom where bringing your fingers apart/together would act similar to ctrl + +/-, the standard zoom. It's not as nice as granular zoom (like iOS/Android use) but it worked. Most notably it doesn't work in Chrome (did before) but I haven't noticed it working in any other apps. In windows 8 desktop mode, pinch to zoom doesn't seem to work at all. It doesn't even work in One Note 2010, which, if I recall correctly, had granular zoom in Windows 7. I have an (older) 2 touch point multi-touch monitor, and I can see the visual feedback that the two touch points and coming closer/farther apart, but it doesn't zoom. Note I'm using the touchscreen, not a touchpad or the Arch mouse or other peripherals. Can I enable this somehow or is it gone from Desktop mode? It works fine in Metro apps. Additionally I get weird visual feedback when placing my second finger on the screen; a shrinking transparent square appears somewhere between the two fingers, visually similar to the Right Click visual queue when long-pressing. It's not a right click though, I can't tell what, if anything, it's doing.

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  • In a pinch, is it worthwhile to run a bootable USB drive for my primary PC for an extended period?

    - by jason
    My hard drive has crashed, and I won't be able to buy a new one for a month or two. I've got a 16GB USB 3.0 flash drive that I'd like to have running a persistent ubuntu or ubuntu gnome distro. While it's not the best solution, is it a solution, or is it just a good way to wear out a flash drive? I plan on mostly storing things in Google Drive, so other than wearing out the flash drive, are there any risks involved?

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