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  • qooxdoo 4.0 : le framework JavaScript adopte les Pointers Events, l'équipe unifie les périphériques

    qooxdoo 4.0 : le framework JavaScript adopte les Pointers Events L'équipe unifie les périphériques (Desktop, Mobile et Site Web)qooxdoo est un framework JavaScript basé sur le système de classes. Il est open source et permet le développement d'applications Web dites « riches » (RIA). La principale nouveauté de la version 4.0 concerne les outils GUI des trois types de plate-formes (site Web, mobile et desktop).Événements indépendants du périphérique d'entréeLes applications qooxdoo peuvent désormais...

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  • qooxdoo json/request transport method

    - by W55tKQbuRu28Q4xv
    Hi all, I try to send a request to my server via GET, but qooxdoo sends request as OPTIONS. Is any way to change this behaviour? I try to use qx.data.store.Json (url) and qx.io.remote.Request (url, "GET", type) but result is same in both cases. My version of qooxdoo is 1.0.1, browsers are FF 3.5.6 and Chromium 5.0.361.

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  • Qooxdoo REST JSON request problem - unexpected token and then timeout

    - by freiksenet
    Hello! I am learning Qooxdoo framework and I am trying to make it work with a small Django web service. Django webservice just returns JSON data like this: { "name": "Football", "description": "The most popular sport." } Then I use the following code to query that url: var req = new qx.io.remote.Request(url, "GET", "application/json"); req.toggleCrossDomain(); req.addListener("completed", function(e) { alert(e.getContent()); }); req.send(); Unfortunately when I execute the code I get unexpected token error and then request timeouts. Uncaught SyntaxError: Unexpected token : Native.js:91013011 qx.io.remote.RequestQueue[246]: Timeout: transport 248 Native.js:91013011 qx.io.remote.RequestQueue[246]: 5036ms > 5000ms Native.js:91013013 qx.io.remote.Exchange[248]: Timeout: implementation 249 JSLint reports that this is a valid JSON, so I wonder why Qooxdoo doesn't parse it correctly.

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  • rounded corners in Qooxdoo - problems with ImageMagic and PNG

    - by lomme47
    Hi, I want to create a button with rounded corners in Qooxdoo but I'm having some problems. I guess it's a problem with ImageMagick and not my Qooxdoo code, but I'll post it anyway. So in order to create rounded corners I'm following this guide Guide this is what my image.json contains: { "jobs" : { "common" : { "let" : { "RESPATH" : "source/resource/custom" }, "cache" : { "compile" : "../cache" } }, "image-clipping" : { "extend" : ["common"], "slice-images" : { "images" : { "${RESPATH}/image/source/groupBox.png" : { "prefix" : "../clipped/groupBox", "border-width" : 4 } } } }, "image-combine" : { "extend" : ["common"], "combine-images" : { "images" : { "${RESPATH}/image-combined/combined.png": { "prefix" : [ "${RESPATH}" ], "layout" : "vertical", "input" : [ { "prefix" : [ "${RESPATH}" ], "files" : [ "${RESPATH}/image/clipped/groupBox*.png" ] } ] } } } } } } Here's what happens when I run image-clipping and image-combine: C:\customgenerate.py -c image.json image-clipping INITIALIZING: CUSTOM Configuration: image.json Jobs: image-clipping Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-CLIPPING Initializing cache... Done C:\customgenerate.py -c image.json image-combine INITIALIZING: CUSTOM Configuration: image.json Jobs: image-combine Resolving config includes... Resolving jobs... Incorporating job defaults... Resolving macros... Resolving libs/manifests... EXECUTING: IMAGE-COMBINE Initializing cache... Combining images... Creating image C:\custom\source\resource\custom\image-combined\combined.png Magick: no decode delegate for this image format \docume~1\lomme\lokala~1\ tmpql73hk' @ error/constitute.c/ReadImage/532. Magick: missing an image filename C:\custom\source\resource\custom\image-combined\combined.png' @ error/montage.c/MontageImageCommand/1707. The montage command (montage -geometry +0+0 -gravity NorthWest -tile 1x -background None @c:\docume~1\lomme\lokala~1\temp\tmpql73hk C:\custom\source\resources\custom\image-combined\combined.png) failed with the following return code:1 The image-clipping works like a charm but I get some kinda error message when I try to run image-combine. When I google the error messages it says ImageMagick is lacking PNG support but I can use other commands like "convert a.jpg b.png" so there must be some kinda png support? here's what "identify -list format" returns: PNG* PNG rw- Portable Network Graphics (libpng 1.2.43) See http://www.libpng.org/ for details about the PNG format. PNG24* PNG rw- opaque 24-bit RGB (zlib 1.2.3) PNG32* PNG rw- opaque or transparent 32-bit RGBA PNG8* PNG rw- 8-bit indexed with optional binary transparency So why do i get this error message: Magick: no decode delegate for this image format Looks to me like there's png support? I've never used ImageMagick before so I'm completely lost :D Thanks in advance

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  • Looking for recommnedation on JavaScript libraries in the leage of ExtJS and Qooxdoo for serious web

    - by Kabeer
    Hello. I'm looking for a JavaScript library for my web application. The application is very data intensive and has rich form controls (almost windows like). AJAX will be used liberally. The development platform is ASP.Net (mostly ASP.Net MVC will be used). I cannot pursue with ExtJs due to the price/license factor. I checked Qooxdoo but it is very windows-unfriendly. YIU fell short of my needs w.r.t. form controls it offers. Other libraries like jQuery do not offer rich form controls. So I am looking recommendations for a library that satisfies most of following needs: Rich UI controls Solid API for AJAX handling Employs good programming practices for scripting in frontend (preferably OO but not mandatory) Free. Else has only development cost and not production Windows friendly (or at least not unfriendly) Not monolithic. Should be independent (Not have development & production dependencies) Theme'ing should be easy (preferably wrapped by the library) I am not mentioning other basic needs (like browser compatibility). I hope any popular library will honor those.

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  • What garbage collection algorithms do all 5 major browsers use?

    - by Martin Wittemann
    I am currently rethinking the object dispose handling of the qooxdoo JavaScript framework. Have a look at the following diagram (A is currently in scope): Let's say we want to delete B. Generally, we cut all reference between all objects. This means we cut connection 1 to 5 in the example. Is this really necessary? As far as I have read hear 1, browsers use the mark-and-sweep algorithm. In that case, we just need to cut reference 1 (connection to the scope) and 5 (connection to the DOM) which could be much faster. But can I be sure that all browsers use the mark-and-sweep algorithm or something similar? 1 http://stackoverflow.com/questions/864516/what-is-javascript-garbage-collection

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  • qx.ui.table.Table hangs my browser...

    - by W55tKQbuRu28Q4xv
    Hi all, I have a strange bug. I create a qx.ui.table.Table and if not all specified columns fit into window (horizontal scroll appear) my browsers (firefox 3.5.6 and chrome 5.0.344) hangs. If i just set width for window large (e.g. from 600px to 800px) - all works fine. May be I'm doing something wrong? Or how can I fix/avoid this 'strange' behaviour?

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  • local web application vs desktop application speed?

    - by Josh
    Which one would be faster - a local web app gui made with something like qooxdoo or a desktop app? How much speed difference would there be expected? I would prefer creating a web app which could in the future be shared than creating a desktop gui which is specialized on certain gui toolkits.

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  • Frameworks for JavaScript UI Widgets?

    - by ChrisInCambo
    I'm trying to put together a list of JavaScript UI widget frameworks for consideration in a project. Ideally it would be a library that has a range of ready made ui widgets, no dependencies on dom/js extention/manipulation frameworks like JQuery or Prototype, minimal additional cruft, such as Ajax API's and DOM selectors etc. Here's what I have so far: qooxdoo, ScriptClient ExtJs Could anyone suggest any other that are worth a look? Please do not suggest, JQuery, Prototype, Mootools, Dojo etc, their primary focus is not to provide ui widgets.

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  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

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