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  • From a quality perspective, what is better: Turning volume up in the software, in the OS, or on the speakers?

    - by Qqwy
    I kept thinking about this, and out of sheer curiosity, I decided to ask: If music isn't loud enough. How do I get the best quality?(Even if the difference is in fact so small it's neglectible) By making the music louder in my music player, game or other sound-producing software program. By raising the volume at the Operating System level (for instance, by clicking the 'speaker' icon on the windows bar and turning the volume up) By turning the volume up on the Amplifier or Speakers that are attached to your computer, and thus changing the volume on the 'hardware' Does programs vs OS matter? Does software vs. hardware matter? Thanks, Qqwy

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  • What web oriented language would work best with binary data?

    - by Qqwy
    I want to create a service where people can upload files. However, since file storage costs money, I want to compress the files so they take less space. I would want to write my own compression algorithm, however, PHP doesn't have good ways to handle binary data (which is needed for many compression algorithms). So I wondered, what would be a better language to create such a website in? I have knowledge of PHP (and Javascript, HTML and CSS) but no experience with other things like Ruby, Perl, Python, and other web development languages.

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  • What would be a good game making engine supporting Vector images?

    - by Qqwy
    I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar to "Flixel", but with the following features: Support Vector Graphics Allow zooming/rotating objects without producing huge amounts of lag as soon as you are using more objects. (Because I want to rotate the map around the player) So in other words, preferably zoom the viewport/camera instead of the objects themselves. Does an engine like that exist?

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  • Best way to choose random element from weighted list

    - by Qqwy
    I want to create a simple game. Every so often, a power up should appear. Right now the different kinds of power ups are stored in an array. However, not every power up should appear equally often: For instance, a score multiplier should appear much more often than an extra life. What is the best/fastest way to pick an element at random from a list where some of the elements should be picked more often than others?

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