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  • What should be the ideal number of parallel java threads for copying a large set of files from a qua

    - by ukgenie
    What should be the ideal number of parallel java threads for copying a large set of files from a quad core linux box to an external shared folder? I can see that with a single thread it is taking a hell lot of time to move the files one by one. Multiple threads is improving the copy performance, but I don't know what should be the exact number of threads. I am using Java executor service to create the thread pool.

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  • How much more complex is it to draw simple curves, lines and circles in OpenGL ES rather than in Qua

    - by mystify
    Is OpenGL ES really so much faster? Why? And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D? For example, I have a UIView subclass with -drawRect: implemented, where I draw some lines, curves and circles. Just simple paths, with some shadow. What would I do in OpenGL ES? Isn't there this nice EAGLView layer thing? One thing that comes to mind is how do touch events go into OpenGL ES? Maybe that's the complex thing about it? Are there tutorials on basic drawing operations in OpenGL ES?

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  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

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  • convert .htaccess to nginx

    - by Chip Gà Con
    It's me again :( I was trying to install siwapp on my webserver but I couldn't make it work with nginx, here is the .htaccess file content: RewriteCond %{REQUEST_FILENAME} !index.php RewriteRule (.*)\.php$ index.php/$1 RewriteCond $1 !^(index\.php|nhototamsu|assets|cache|xd_receiver\.html|photo|ipanel|automap|xajax_js|files|robots\.txt|favicon\.ico|ione\.ico|(.*)\.xml|ror\.xml|tool|google6afb981101589049\.html|googlec0d38cf2adbc25bc\.html|widget|iradio_admin|services|wsdl) RewriteRule ^(.*)$ index.php/$1 [QSA,L] When I access http://myurl.com/tin-tuc/tuyen-sinh/tu-van/2012/04/25757-phan-van-qua-giua-khoi-a1-va-khoi-a.html ,nginx could display the page correctly, it said: "404 Not Found" (new URL: http://myurl.com/tin-tuc/tuyen-sinh/tu-van/2012/04/25757-phan-van-qua-giua-khoi-a1-va-khoi-a.html)

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  • VMWare guest OS internet access issues

    - by Qua Phan
    My host is running Win 7 ultimate 64bit, ESET NOD32 AV 4.0 (64 bit). My guest OS is Windows XP Professional (Sp3) Using bridge mode, I can ping gateway just fine, even ping public dns server (8.8.8.8 or 208.67.222.222). But cannot resolve any dns request. I tried using nslookup with public dns, my gateway but no good. I can access my host share file normally thou. Any suggestions?

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  • Charater string buffer too small

    - by Ruslan
    I have select: select v.accs, v.currency,v.amount,v.drcr_ind, count(*) qua,wm_concat(ids) npx_IDS, wm_concat(px_dtct) npx_DTCT from table v group by accs, currency, amount, drcr_ind but i get error ORA-06502: PL/SQL: : character string buffer too small if i'll remove one string, because sometimes (when v.accs= 3570) count(*) = 215 but when i try to skip using wm_concat for v.accs= 3570 for example this way: select v.accs, v.currency,v.amount,v.drcr_ind, count(*) qua,wm_concat(ids) npx_IDS, (case when v.accs = 3570 then wm_concat(px_dtct) else 'too many' end) npx_DTCT from table v group by accs, currency, amount, drcr_ind i still have the same error message. But why? How can i fix it? Thanx

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • Static Access To Multiple Instance Variable

    - by Qua
    I have a singleton instance that is referenced throughout the project which works like a charm. It saves me the trouble from having to pass around an instance of the object to every little class in the project. However, now I need to manage multiple instances of the previous setup, which means that the singleton pattern breaks since each instance would need it's own singleton instance. What options are there to still maintain static access to the singleton? To be more specific, we have our game engine and several components and plugins reference the engine through a static property. Now our server needs to host multiple game instances each having their own engine, which means that on the server side the singleton pattern breaks. I'm trying to avoid all the classes having the engine in the constructor.

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  • Socket.Recieve Failing When Multithreaded

    - by Qua
    The following piece of code runs fine when parallelized to 4-5 threads, but starts to fail as the number of threads increase somewhere beyond 10 concurrentthreads int totalRecieved = 0; int recieved; StringBuilder contentSB = new StringBuilder(4000); while ((recieved = socket.Receive(buffer, SocketFlags.None)) > 0) { contentSB.Append(Encoding.ASCII.GetString(buffer, 0, recieved)); totalRecieved += recieved; } The Recieve method returns with zero bytes read, and if I continue calling the recieve method then I eventually get a 'An established connection was aborted by the software in your host machine'-exception. So I'm assuming that the host actually sent data and then closed the connection, but for some reason I never recieved it. I'm curious as to why this problem arises when there are a lot of threads. I'm thinking it must have something to do with the fact that each thread doesn't get as much execution time and therefore there are some idle time for the threads which causes this error. Just can't figure out why idle time would cause the socket not to recieve any data.

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  • Interacting with java code from C#

    - by Qua
    We've written a Java program which we are looking to use and interact with from C#. What are our options? Optimally it would be possible to compile the Java application as a library (.DLL) that we could reference from C# perhaps using P/Invoke. This, however, doesn't appear to be an option according to the first few searches online. We opt to be able to use ASP.NET to built a search engine powered by the Java code, so if this opens up for any other options please let us know.

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  • Preventing Race Conditions

    - by Qua
    I'm using the built-in ajax functionality of MVC2. Basically the user types a search query, and on every key press a set of results for the query is shown. This works fine in almost all cases, but sometimes the server is a bit slow with a single response, and thus the result for the next key stroke is returned before the previous. When the previous key stroke result set is finally returned to the client it will overwrite the results for the newer search query that should actually have been shown. My code follows more or less along these lines: <% using (Ajax.BeginForm("SearchUser", null, new AjaxOptions() { UpdateTargetId = "findUserResults" }, new { id = "findUserAjaxForm" })) {%> Every keystroke submits this form and thus outputs the results in the 'findUserResults' element. How can I prevent older results from being displayed while still making use of the built-in functions provided in MVC2?

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  • Microsoft corrige 34 vulnérabilités touchant Windows, dont plusieurs critiques dans le plus gros "Pa

    Microsoft corrige 34 vulnérabilités touchant Windows, dont plusieurs critiques dans le plus gros "Patch Tuesday" de 2010 Hier, Microsoft a sorti sa plus grosse mise à jour "Patch Tuesday" de 2010 avec dix bulletins (dont trois critiques) corrigeant 34 vulnérabilités affectant toutes les versions de Windows, ainsi que Office XP, Office 2003 et 2007, Office 2004 et 2008 pour Mac, Excel Viewer et Sharepoint Services 3.0. Les bulletins critiques portaient sur dix failles qui pouvaient potentiellement permettre à une personne mal intentionnée de prendre le contrôle à distance d'un ordinateur équipé de Windows. Ils ont été déployés en priorité par Microsoft. Le premier d'entre eux, MS10-033, patche une faille dans Qua...

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  • Google intègre le support de WebM à Chrome et rechange la licence du nouveau codec vidéo issu du VP8

    Mise à jour du 07/06/10 VP8 vs H.264 : Google intègre le support du WebM à Chrome Et rechange la licence du nouveau standard vidéo issu du VP8 Les choses s'accélèrent pour le projet WebM issu du VP8, un standard vidéo que Google a décidé de rendre open-source, et du Ogg-Vorbis (lire ci-avant). Première nouvelle, Chrome intègre à présent le support du WebM. Firefox et Opera avaient déjà fait savoir qu'ils travaillaient sur le sujet. Tout comme Microsoft. La version pour développeurs du navigateur de Google (téléchargeable sur le dev channel) permettra donc à tout un chacun de se faire une opinion personnelle sur les qua...

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  • Latency, Ping and Other Questions

    - by Paulo Cassiano
    In a high traffic application, like an online auction system, few ms could determine 'to win or 'to lose' the 'battle'. I'm from Brazil. Here, I 'ping' local sites - like UOL - and receive replies in ~ 11ms. When I 'ping' US sites - like RackSpace - I receive replies in ~ 130 ms! The point is: I need a (very good like RackSpace [1]) infra-structure to host my killer online auction application, but there's no (RackSpace like) options in Brazil... Assuming that all users are located here, in Brazil, is it 'sine qua non' condition to host my application here, in Brazil? I think ~130 ms is a very high latency but, all users will receive this reply, sure? Well, where should I host my application? [1] Feel free to point me to any other very good host option other than RackSpace. I've cited it because I only know these guys...

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  • css: zoooming-out inside the browser moves rightmost floated div below other divs

    - by John Sonderson
    I am seeing something strange in both firefox and chrome when I increase the zoom level inside these browsers, although I see nothing wrong with my CSS... I am hoping someone on this group will be able to help. Here is the whole story: I have a right-floated top-level div containing three right-floated right. The three inner divs have all box-model measurements in pixels which add up to the width of the enclosing container. Everything looks fine when the browser size is 100%, but when I start making the browser smaller with CTRL+scrollwheel or CTRL+minus the rightmost margin shrinks down too fast and eventually becomes zero, forcing my rightmost floated inner div to fall down below the other two! I can't make sense out of this, almost seems like some integer division is being performed incorrectly in the browser code, but alas firefox and chrome both display the same result. Here is the example (just zoom out with CTRL-minus to see what I mean): Click Here to View What I Mean on Example Site Just to narrow things down a bit, the tags of interest are the following: div#mainContent div#contentLeft div#contentCenter div#contentRight I've searched stackoverflow for an answer and found the following posts which seem related to my question but was not able to apply them to the problem I am experiencing: http:// stackoverflow.com/questions/6955313/div-moves-incorrectly-on-browser-resize http:// stackoverflow.com/questions/18246882/divs-move-when-resizing-page http:// stackoverflow.com/questions/17637231/moving-an-image-when-browser-resizes http:// stackoverflow.com/questions/5316380/how-to-stop-divs-moving-when-the-browser-is-resized I've duplicated the html and css code below for your convenience: Here is the HTML: <!doctype html> <html> <head> <meta charset="utf-8"> <title>Pinco</title> <link href="css/style.css" rel="stylesheet" type="text/css"> </head> <body> <div id="wrapper"> <header> <div class="logo"> <a href="http://pinco.com"> <img class="logo" src="images/PincoLogo5.png" alt="Pinco" /> </a> </div> <div class="titolo"> <h1>Benvenuti!</h1> <h2>Siete arrivati al sito pinco.</h2> </div> <nav> <ul class="menu"> <li><a href="#">Menù Qui</a></li> <li><a href="#">Menù Quo</a></li> <li><a href="#">Menù Qua</a></li> </ul> </nav> </header> <div id="mainContent"> <div id="contentLeft"> <section> <article> <p> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Quisque tempor turpis est, nec varius est pharetra scelerisque. Sed eu pellentesque purus, at cursus nisi. In bibendum tristique nunc eu mattis. Nulla pretium tincidunt ipsum, non imperdiet metus tincidunt ac. In et lobortis elit, nec lobortis purus. Cras ac viverra risus. Proin dapibus tortor justo, a vulputate ipsum lacinia sed. In hac habitasse platea dictumst. Phasellus sit amet malesuada velit. Fusce diam neque, cursus id dui ac, blandit vehicula tortor. Phasellus interdum ipsum eu leo condimentum, in dignissim erat tincidunt. Ut fermentum consectetur tellus, dignissim volutpat orci suscipit ac. Praesent scelerisque urna metus. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Duis pulvinar, sem a sodales eleifend, odio elit blandit risus, a dapibus ligula orci non augue. Nullam vitae cursus tortor, eget malesuada lectus. Nulla facilisi. Cras pharetra nisi sit amet orci dignissim, a eleifend odio hendrerit. </p> </article> </section> </div> <div id="contentCenter"> <section> <article> <p> Maecenas vitae purus at orci euismod pretium. Nam gravida gravida bibendum. Donec nec dolor vel magna consequat laoreet in a urna. Phasellus cursus ultrices lorem ut sagittis. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Vivamus purus felis, ornare quis ante vel, commodo scelerisque tortor. Integer vel facilisis mauris. </p> <img src="images/auto1.jpg" width="272" height="272" /> <p> In urna purus, fringilla a urna a, ultrices convallis orci. Duis mattis sit amet leo sed luctus. Donec nec sem non nunc mattis semper quis vitae enim. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Suspendisse dictum porta quam, vel lobortis enim bibendum et. Donec iaculis tortor id metus interdum, hendrerit tincidunt orci tempor. Sed dignissim cursus mattis. </p> </article> </section> </div> <div id="contentRight"> <section> <article> <img src="images/auto2.jpg" width="272" height="272" /> <img src="images/auto3.jpg" width="272" height="272" /> <p> Cras eu quam lobortis, sodales felis ultricies, rhoncus neque. Aenean nisi eros, blandit ac lacus sit amet, vulputate sodales mi. Nunc eget purus ultricies, aliquam quam sit amet, porttitor velit. In imperdiet justo in quam tristique, eget semper nisi pellentesque. Cras fringilla eros enim, in euismod nisl imperdiet ac. Fusce tempor justo vitae faucibus luctus. </p> </article> </section> </div> </div> <footer> <div class="footerText"> <p> Copyright &copy; Pinco <br />Lorem ipsum dolor sit amet, consectetur adipiscing elit. <br />Fusce ornare turpis orci, nec egestas leo feugiat ac. <br />Morbi eget sem facilisis, laoreet erat ut, tristique odio. Proin sollicitudin quis nisi id consequat. </p> </div> <div class="footerLogo"> <img class="footerLogo" src="images/auto4.jpg" width="80" height="80" /> </div> </footer> </div> </body> </html> and here is the CSS: /* CSS Document */ * { margin: 0; border: 0; padding: 0; } body { background: #8B0000; /* darkred */; } body { margin: 0; border: 0; padding: 0; } div#wrapper { margin: 0 auto; width: 960px; height: 100%; background: #FFC0CB /* pink */; } header { position: relative; background: #005b97; height: 140px; } header div.logo { float: left; width: 360px; height: 140px; } header div.logo img.logo { width: 360px; height: 140px; } header div.titolo { float: left; padding: 12px 0 0 35px; color: black; } header div.titolo h1 { font-size: 36px; font-weight: bold; } header div.titolo h2 { font-size: 24px; font-style: italic; font-weight: bold; color: white;} header nav { position: absolute; right: 0; bottom: 0; } header ul.menu { background: black; } header ul.menu li { display: inline-block; padding: 3px 15px; font-weight: bold; } div#mainContent { float: left; width: 100%; /* width: 960px; *//* height: 860px; */ padding: 30px 0; text-align: justify; } div#mainContent img { margin: 12px 0; } div#contentLeft { height: 900px; float: left; margin-left: 12px; border: 1px solid black; padding: 15px; width: 272px; background: #ccc; } div#contentCenter { height: 900px; float: left; margin-left: 12px; border: 1px solid transparent; padding: 15px; width: 272px; background: #E00; } div#contentRight { height: 900px; float: left; margin-left: 12px; border: 1px solid black; padding: 15px; width: 272px; background: #ccc; } footer { clear: both; padding: 12px; background: #306; color: white; height: 80px; font-style: italic; font-weight: bold; } footer div.footerText { float: left; } footer div.footerLogo { float: right; } a { color: white; text-decoration: none; } Thanks.

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