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  • Cannot install git-core using macports

    - by robUK
    Hello, Snow Leopard 10.6.4 mac ports 1.9.1 I have just installed macports and I want to install git-core. However, I get the following errors: ---> Computing dependencies for git-core ---> Dependencies to be installed: python26 db46 gdbm readline sqlite3 rsync popt ---> Building db46 Error: Target org.macports.build returned: shell command failed Log for db46 is at: /opt/local/var/macports/logs/_opt_local_var_macports_sources_rsync.macports.org_release_ports_databases_db46/main.log Error: The following dependencies failed to build: python26 db46 gdbm readline sqlite3 rsync popt Error: Status 1 encountered during processing. To report a bug, see <http://guide.macports.org/#project.tickets> I have tried doing a port selfupdate and a port clean all and then trying to install again. But still get the same problem. I have also tried install the dependent db46 on its own. Here is the log message: :error:build Target org.macports.build returned: shell command failed :debug:build Backtrace: shell command failed while executing "command_exec build" (procedure "portbuild::build_main" line 8) invoked from within "$procedure $targetname" :info:build Warning: the following items did not execute (for db46): org.macports.activate org.macports.build org.macports.destroot org.macports.install This is my first time using mac ports. Many thanks for any suggestions.

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  • qt cannot open input file 'c:\Qt\qt\lib\qtmaind.lib'

    - by robUK
    Hello, I am using qt 4.5 I have created a project and I want to compile on visual studio 2008 for windows mobile 6.0 So I have created the project files doing this: D:\Projects\Phone_PDA\Phone_PDA>set QMAKESPEC=win32-msvc2008 D:\Projects\Phone_PDA\Phone_PDA>qmake -tp vc The VS project was created. However, when I try and compile I get this error: LINK : fatal error LNK1181: cannot open input file 'c:\Qt\qt\lib\qtmaind.lib' However, when I check my librarys and includes under project properties in visual studio. I have this: Additional Include Directories c:\Qt\qt\include\QtCore c:\Qt\qt\include\QtGui c:\Qt\qt\include c:\Qt\qt\include\ActiveQt debug c:\Qt\qt\mkspecs\win32-msvc2008 Additional Library Directories c:\Qt\qt\lib Additional Dependencies c:\Qt\qt\lib\qtmaind.lib c:\Qt\qt\lib\QtGuid4.lib c:\Qt\qt\lib\QtCored4.lib However, when I browse to the directory c:\Qt\qt\lib all I have is: qtmain.prl and qtmaind.prl However, I don't have qtmaind.lib or qtmain.lib Many thanks for any suggestions,

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  • redeclaration of enumerator

    - by robUK
    Hello, gcc 4.1.2 c99 I have the following enum's in this file ccsmd.h : enum options_e { acm = 0, anm, smd, OPTIONS_LAST_ENTRY, OPTIONS_ENTRY_COUNT = OPTIONS_LAST_ENTRY }; enum function_mode_e { play = 0, record, bridge, MODE_LAST_ENTRY, MODE_ENTRY_COUNT = MODE_LAST_ENTRY }; error: redeclaration of enumerator ‘LAST_ENTRY’ error: previous definition of ‘LAST_ENTRY’ was here error: redeclaration of enumerator ‘ENTRY_COUNT’ error: previous definition of ‘ENTRY_COUNT’ was here I have the LAST_ENTRY so that I can use that as the index of an array. So I like to keep it the same across all enums. Many thanks for any advice,

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  • Does qt 4.5 have any skins?

    - by robUK
    Hello, I am developing for the first time using qt 4.5. I am developing a desktop app that will run on windows xp/vista. The client would like to have a skin that assemblies a softphone, or something similar. Does qt come with any skinning engine? Is it possible to create skins using qt? Many thanks,

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  • mciSendString cannot save to directory path

    - by robUK
    Hello, VS C# 2008 SP1 I have a created a small application that records and plays audio. However, my application needs to save the wave file to the application data directory on the users computer. The mciSendString takes a C style string as a parameter and has to be in 8.3 format. However, my problem is I can't get it to save. And what is strange is sometime it does and sometimes it doesn't. Howver, most of the time is failes. However, if I save directly to the C drive it works first time everything. I have used 3 different methods that I have coded below. The error number that I get when it fails is 286."The file was not saved. Make sure your system has sufficient disk space or has an intact network connection" Many thanks for any suggestins, [DllImport("winmm.dll",CharSet=CharSet.Auto)] private static extern uint mciSendString([MarshalAs(UnmanagedType.LPTStr)] string command, StringBuilder returnValue, int returnLength, IntPtr winHandle); [DllImport("winmm.dll", CharSet = CharSet.Auto)] private static extern int mciGetErrorString(uint errorCode, StringBuilder errorText, int errorTextSize); [DllImport("Kernel32.dll", CharSet=CharSet.Auto)] private static extern int GetShortPathName([MarshalAs(UnmanagedType.LPTStr)] string longPath, [MarshalAs(UnmanagedType.LPTStr)] StringBuilder shortPath, int length); // Stop recording private void StopRecording() { // Save recorded voice string shortPath = this.shortPathName(); string formatShortPath = string.Format("save recsound \"{0}\"", shortPath); uint result = 0; StringBuilder errorTest = new StringBuilder(256); // C:\DOCUME~1\Steve\APPLIC~1\Test.wav // Fails result = mciSendString(string.Format("{0}", formatShortPath), null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); // command line convention - fails result = mciSendString("save recsound \"C:\\DOCUME~1\\Steve\\APPLIC~1\\Test.wav\"", null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); // 8.3 short format - fails result = mciSendString(@"save recsound C:\DOCUME~1\Steve\APPLIC~1\Test.wav", null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); // Save to C drive works everytime. result = mciSendString(@"save recsound C:\Test.wav", null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); mciSendString("close recsound ", null, 0, IntPtr.Zero); } // Get the short path name so that the mciSendString can save the recorded wave file private string shortPathName() { string shortPath = string.Empty; long length = 0; StringBuilder buffer = new StringBuilder(256); // Get the length of the path length = GetShortPathName(this.saveRecordingPath, buffer, 256); shortPath = buffer.ToString(); return shortPath; }

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  • What is the AssemblyFileVersion used for in C#?

    - by robUK
    Hello, In the assemblyInfo.cs I have AssemblyVersion and AssemblyFileVersion. Normally I just increment the AssemblyVersion like this. 1st digit: Major change 2nd digit: Minor change 3rd digit: bug fixes 4rd digit: Subversion revision number However, I am wondering what is the AssemblyFileVersion for, and when do I need to increment. Should it be the same as the assemblyVersion? Should I just comment it out, if I am not using it? Many thanks for any advice,

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  • Cannot convert const char * to char *

    - by robUK
    Hello, Visual Studio c++ 2005 I am getting an error on the last line of this code. int Utils::GetLengthDiff ( const char * input, int & num_subst ) { int num_wide = 0, diff = 0 ; const char * start_ptr = input ; num_subst = 0 ; while ( ( start_ptr = strstr ( start_ptr, enc_start ) ) != NULL ) { char * end_ptr = strstr ( start_ptr, enc_end ); // Error So I changed the line to this and it worked ok const char * end_ptr = strstr ( start_ptr, enc_end ); So why would I need to declare end_ptr as a const as well? Many thanks,

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  • C# Finalize/Dispose pattern

    - by robUK
    Hello, C# 2008 I have been working on this for a while now. And I am still confused about some issues. My questions below 1) I know that you only need a finalizer if you are disposing of unmanaged resources. However, if you are using managed resources that make calls to unmanaged resources. Would you still need to implement a finalizer? 2) However, if you develop a class that doesn't use any unmanged resources directly or indirectly and you implement the IDisposable so that clients of your class can use the 'using statement'. Would it be acceptable to implement the IDisposable just so that clients of your class can use the using statement? using(myClass objClass = new myClass()) { // Do stuff here } 3) I have developed this simple code below to demostrate the Finalize/dispose pattern: public class NoGateway : IDisposable { private WebClient wc = null; public NoGateway() { wc = new WebClient(); wc.DownloadStringCompleted += wc_DownloadStringCompleted; } // Start the Async call to find if NoGateway is true or false public void NoGatewayStatus() { // Start the Async's download // Do other work here wc.DownloadStringAsync(new Uri(www.xxxx.xxx)); } private void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { // Do work here } // Dispose of the NoGateway object public void Dispose() { wc.DownloadStringCompleted -= wc_DownloadStringCompleted; wc.Dispose(); GC.SuppressFinalize(this); } } Question about the source code: 1) Here I have not added the finalizer. And normally the finalizer will be called by the GC, and the finalizer will call the Dispose. As I don't have the finalizer, when do I call the Dispose method? Is it the client of the class that has to call it? So my class in the example is called NoGateway and the client could use and dispose of the class like this: Would the Dispose method be automatically called when execution reaches the end of the using block? using(NoGateway objNoGateway = new NoGateway()) { // Do stuff here } Or does the client have to manually call the dispose method i.e.? NoGateway objNoGateway = new NoGateway(); // Do stuff with object objNoGateway.Dispose(); // finished with it Many thanks for helping with all these questions, 2) I am using the webclient class in my 'NoGateway' class. Because the webclient implements the IDisposable interface. Does this mean that the webclient indirectly uses unmanaged resources? Is there any hard and fast rule to follow about this. How do I know that a class uses unmanaged resources?

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  • Is this correct for disposing an object using IDisposable

    - by robUK
    I have a class that implements the IDisposable interface. I am using a webclient to download some data using the AsyncDownloadString. I am wondering have I correctly declared my event handlers in the constructor and within the using statement of the web client? And is this correct way to remove the event handlers in the Dispose method? Overrule is this the correct way to use the IDisposable interface? public class Balance : IDisposable { //Constructor WebClient wc; public Balance() { using (wc = new WebClient()) { //Create event handler for the progress changed and download completed events wc.DownloadProgressChanged += new DownloadProgressChangedEventHandler(wc_DownloadProgressChanged); wc.DownloadStringCompleted += new DownloadStringCompletedEventHandler(wc_DownloadStringCompleted); } } ~Balance() { this.Dispose(false); } //Get the current balance for the user that is logged in. //If the balance returned from the server is NULL display error to the user. //Null could occur if the DB has been stopped or the server is down. public void GetBalance(string sipUsername) { //Remove the underscore ( _ ) from the username, as this is not needed to get the balance. sipUsername = sipUsername.Remove(0, 1); string strURL = string.Format("https://www.xxxxxxx.com", sipUsername); //Download only when the webclient is not busy. if (!wc.IsBusy) { // Download the current balance. wc.DownloadStringAsync(new Uri(strURL)); } else { Console.Write("Busy please try again"); } } //return and display the balance after the download has fully completed void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { //Pass the result to the event handler } //Dispose of the balance object public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } //Remove the event handlers private bool isDisposed = false; private void Dispose(bool disposing) { if (!this.isDisposed) { if (disposing) { wc.DownloadProgressChanged -= new DownloadProgressChangedEventHandler(wc_DownloadProgressChanged); wc.DownloadStringCompleted -= new DownloadStringCompletedEventHandler(wc_DownloadStringCompleted); wc.Dispose(); } isDisposed = true; } } }

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  • console windows not close after stopping program

    - by robUK
    Hello, Visual Studio 2005 C++ Windows XP Pro I have a sample application that I am testing, that links with boost libraries. However, the program runs ok. However, when I try and stop the program by clicking the 'Stop Debugging' button. The program ends, but the console window remains open. So I have many of them, as during my testing I am starting and stopping the application. Even when I try and close it by clicking the close button it has no affect. And it doesn't seem to appear under task manager when the program ends. The only way I can close them if I reboot windows. I am thinking it might be a thread that has not closed, and maybe that is keeping the console windows open. Many thanks for any advice,

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  • my version of strlcpy

    - by robUK
    Hello, gcc 4.4.4 c89 My program does a lot of string coping. I don't want to use the strncpy as it doesn't nul terminate. And I can't use strlcpy as its not portable. Just a few questions. How can I put my function those its paces to ensure that it is completely safe and stable. Unit testing? Is this good enough for production? size_t s_strlcpy(char *dest, const char *src, const size_t len) { size_t i = 0; /* Always copy 1 less then the destination to make room for the nul */ for(i = 0; i < len - 1; i++) { /* only copy up to the first nul is reached */ if(*src != '\0') { *dest++ = *src++; } else { break; } } /* nul terminate the string */ *dest = '\0'; /* Return the number of bytes copied */ return i; } Many thanks for any suggestions,

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  • Create an application that will expire after a trial period.

    - by robUK
    Hello, C# 2008 SP1 I am writing an application that I want to give to a select number of customers. What is the best solution to use so that after the trail period (1 month) the application will no longer work. I was thinking that if they are interested in purchasing the software I will give them a license key or something, to unlock the application. I am have a very limited budget as I am working on my own. So is there any free 3rd party products that does this? Many thanks for any advice,

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  • Inheriting from the web client class

    - by robUK
    Hello, C# 2008 I am not sure how much work there is to inheriting from the web client class. Currently I am using it in my project. And I can't change to anything else. The customer would like to have a timeout after a certain period of time. The web client doesn't have this. So rather than re-invent the wheel, I am thinking of inheriting from the web client and adding this property. Do you think this is a suitable solution? Could it mean more work just to add this. What is the easiest way to go about this? Many thanks,

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  • shared libraries creating a soft link

    - by robUK
    Hello, Redhat 5.5 gcc version 4.1.2 I have a directory call lib, and in that directory I have all the shared libraries (about 30) that we get from our customer as we use their API. We link with this API. directory structure: /usr/CSAPI/lib However, our customer will update their API so we get new libraries, normally about 3 or 4. What I have been doing is when I get new libraries. Is to remove the old one and put in another directory. And replace them with the new libaries in the lib directory. /usr/CSAPI/Old_libs The new and old will have the same name. i.e. libcs.so < old libcs.so < new Is there a better way to manage this? I was thinking of creating a soft line, but as the names are the same, I am not sure that this will work. Many thanks,

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  • C1083 WIN32 No such file or directory

    - by robUK
    Hello, Visual Studio C++ 2008 I have downloaded a sample project. I converted the project from VS 7 to VS 9. However, when I compile I get this error: c1xx : fatal error C1083: Cannot open source file: 'WIN32': No such file or directory Under project properties preprocessor definitions. I have WIN32 defined there. I have never had this error before. Many thanks for any suggestions,

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  • nul terminating a int array

    - by robUK
    Hello, gcc 4.4.4 c89 I was just experimenting with a int array. And something just came to my mind. Can I nul terminate it. For example, I am using a 0 to nul terminate. However, 0 could well be a valid value in this array. The code below will terminate after the 5. Even though I mean 0 to be a valid number. However, I could specify the size of the array. But in this case, I don't want to this as I am just interested in this particular problem. Many thanks for any advice, #include <stdio.h> static void test(int *p); int main(void) { int arr[] = {30, 450, 14, 5, 0, 10, '\0'}; test(arr); return 0; } static void test(int *p) { while(*p) { printf("Array values [ %d ]\n", *p++); } }

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  • cmake and visual studio

    - by robUK
    Hello, gcc 4.4.2 / Visual Studio C++ 2008 I have been using cmake on linux, without any problems. Now I have ported by application to run on windows. I generated the solution files using cmake -G "Visual Studio 9 2008 ../src" However, I know that cmake only creates a Makefile that is used by the compiler to build your application. I open my solution in Visual Studio, I press the F7 key to compile. I am wondering does it actually use the Makefile that was generated by cmake? Or it is just compiling the application like any normal visual studio program? Many thanks for any advice,

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  • Block until an event has completed.

    - by robUK
    Hello, gcc 4.4.2 c89 I have a function that has to run (config_relays). It make a call to a API function called set_relay, then the code has to wait before continuing until the event for set_relay event has completed. The set_relay is any Async call. i.e. void run_processes() { switch() { case EV_RELAY_SET: break; } } void config_relays() { set_relay(); /* Wait until EV_RELAY_SET has fired */ /* Cannot do init_relay until set_relay event has fired - has to block here */ init_relay(); } I guess I could put the init_relay() in the switch. However, that event is used for other things and not just for initializing the relay. I would really like to handle everything in the config_relays function. In C# you can do this by using autoreset. Does C have anything like that. Many thanks for any advice,

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  • create an empty branch

    - by robUK
    Hello, Subversion 1.6 Ubuntu 10.4 I have a project with the following repository layout. proj/trunk proj/branches/new_feature1/ proj/branches/new_feature2/ proj/tags However, I would like to create a small test app, that isn't a new feature. Just just testing a small aspect of the project. I would like to create this test_app on a new branch. However, I don't want to have to copy from trunk to branch. I just want to create a new empty branch so that I can develop this test_app. Is there any way to do this? Many thanks for any suggestions,

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  • undefined C struct forward declaration

    - by robUK
    Hello, I have a header file port.h, port.c, and my main.c I get the following error: 'ports' uses undefined struct 'port_t' I thought as I have declared the struct in my .h file and having the actual structure in the .c file was ok. I need to have the forward declaration as I want to hide some data in my port.c file. In my port.h I have the following: /* port.h */ struct port_t; port.c: /* port.c */ #include "port.h" struct port_t { unsigned int port_id; char name; }; main.c: /* main.c */ #include <stdio.h> #include "port.h" int main(void) { struct port_t ports; return 0; } Many thanks for any suggestions,

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  • function pointers callbacks C

    - by robUK
    Hello, I have started to review callbacks. I found this link: http://stackoverflow.com/questions/142789/what-is-a-callback-in-c-and-how-are-they-implemented which has a good example of callback which is very similar to what we use at work. However, I have tried to get it to work, but I have many errors. #include <stdio.h> /* Is the actual function pointer? */ typedef void (*event_cb_t)(const struct event *evt, void *user_data); struct event_cb { event_cb_t cb; void *data; }; int event_cb_register(event_ct_t cb, void *user_data); static void my_event_cb(const struct event *evt, void *data) { /* do some stuff */ } int main(void) { event_cb_register(my_event_cb, &my_custom_data); struct event_cb *callback; callback->cb(event, callback->data); return 0; } I know that callback use function pointers to store an address of a function. But there is a few things that I find I don't understand. That is what is meet by "registering the callback" and "event dispatcher"? Many thanks for any advice,

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  • when to use strncpy or memmove

    - by robUK
    Hello, gcc 4.4.4 c89 I have always used strncpy to copy strings. I have never really used memmove or memcpy very much. However, I am just wondering when would you decide whether to use strncpy, memmove, or memcpy? The code I am writing is for a client/server application. In the documentation they use bcopy. However, could I do the same with the others? bcopy((char*)server->h_addr, (char*)&serv_addr.sin_addr.s_addr, server->h_length); Many thanks,

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  • ignore certain buffers using iswitchb

    - by robUK
    Hello, GNU Emacs 23.1 I am using iswitchb. However, when I press c-x b I get a list of buffers. However, I don't want to display one like scratch, Messages, GNU Emacs, etc. Just the buffers I have opened myself. So I am looking for a way to ignore these buffers. This is what I have in my configuration. However, it doesn't ignore the buffers I don't want. Have I done anything wrong? ;; Setup iswitchb to select different buffers, ignore buffers to reduce list (iswitchb-mode 1) (setq iswitchb-buffer-ignore '("*scratch*")) (setq iswitchb-buffer-ignore '("*Messages*")) (setq iswitchb-buffer-ignore '("*GNU Emacs*")) (setq iswitchb-buffer-ignore '("*compilation*")) Many thanks for any suggestions,

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  • const read only local copies

    - by robUK
    Hello gcc 4.4.4 c89 I am just wondering is it worth passing a const into a function. i.e. void do_something(const char *dest, const int size) The size is a read-only so I don't want to change it. However, some developers never have this as const has it is a local copy that is being used. The pointer is const as you can change the value in the calling routine. I always have a const on read-only local copies, as it confirms to anyone reading my code that it is a read-only variable. And also, when coding I don't make the mistake of changing it without realizing. Many thanks for any suggestions,

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  • string representation of enum values

    - by robUK
    Hello, gcc 4.4.2 c89 I have the following enum: enum drop_options_e { drop_ssm, drop_snm, drop_ssb }; I am just wondering that is the best way to get the string representation value from the enum. So basically, instead of returning the value of 0 for drop_ssm, I could get the 'drop_ssm' instead. Many thanks for any advice,

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