Search Results

Search found 2 results on 1 pages for 'romeozor'.

Page 1/1 | 1 

  • Parallel.For maintain input list order on output list

    - by romeozor
    I'd like some input on keeping the order of a list during heavy-duty operations that I decided to try to do in a parallel manner to see if it boosts performance. (It did!) I came up with a solution, but since this was my first attempt at anything parallel, I'd need someone to slap my hands if I did something very stupid. There's a query that returns a list of card owners, sorted by name, then by date of birth. This needs to be rendered in a table on a web page (ASP.Net WebForms). The original coder decided he would construct the table cell-by-cell (TableCell), add them to rows (TableRow), then each row to the table. So no GridView, allegedly its performance is bad, but the performance was very poor regardless :). The database query returns in no time, the most time is spent on looping through the results and adding table cells etc. I made the following method to maintain the original order of the list: private TableRow[] ComposeRows(List<CardHolder> queryResult) { int queryElementsCount = queryResult.Count(); // array with the query's size var rowArray = new TableRow[queryElementsCount]; Parallel.For(0, queryElementsCount, i => { var row = new TableRow(); var cell = new TableCell(); // various operations, including simple ones such as: cell.Text = queryResult[i].Name; row.Cells.Add(cell); // here I'm adding the current item to it's original index // to maintain order in the output list rowArray[i] = row; }); return rowArray; } So as you can see, because I'm returning a very different type of data (List<CardHolder> -> TableRow[]), I can't just simply omit the ordering from the original query to do it after the operations. Also, I also thought it would be a good idea to Dispose() the objects at the end of each loop, because the query can return a huge list and letting cell and row objects pile up in the heap could impact performance.(?) How badly did I do? Does anyone have a better solution in case mine is flawed?

    Read the article

  • jquery animating different img widths

    - by romeozor
    Hi there, I've been searching for an answer for a long time with no avail, so it's time to ask. I'm trying to use .animate() to change the size of an image once clicked. The first state of the image would be a thumbnail size, which would animate to the image's original size, then to a thumbnail again. The problem is, not all the images have the same "original" size so I need a way to tell one generic function to switch to the current image's original size. This is my current code which loads on $(window).load: $('img[class=resize]').click(function (){ if ($(this).width() != 150) { $(this).animate({width: '150px'}, 400); } else { $(this).animate({width: ''}, 400); } }); Now this obviously doesn't work the way I want it, because .animate() thinks when I say width: '' I want to make the width = 0. Any suggestions how I should go about this?

    Read the article

1