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  • Songs bought from the Ubuntu One Music store showing Unknown Album/Artist in streaming app

    - by rotard
    I've been using Ubuntu one for several years and have purchased several albums from the Ubuntu One music store. All was well while I was playing them from Rhythmbox or Banshee. However, I recently started using the U.O. streaming android app and streaming section of the one.ubuntu.com website and most of my music appears to be untagged. What is going on? Before this question is dismissed as a duplicate, let me reiterate the crucial differences: ALL of the music in my U.O. account was bought in the Ubuntu One music store. This is NOT music that I ripped or bought elsewhere The mp3s that end up on my hard drive DO appear to be tagged correctly The issue affects the U.O. Streaming Music Android app AND the website (viewed in Chrome on my Win7 work PC) Is this some problem with the streaming service? Is there anything I can do?

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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • MSTSC crash on connect

    - by rotard
    We are supporting a client with primarily Windows XP machines. The users need to use Remote Desktop to connect to a terminal server. Unfortunately, after upgrading to SP3 on some machines MSTSC.exe crashes when they try to connect to the terminal server (a Win 2008 machine). The resolution I have found has been to revert to an older version of MSTSC as described here: http://it.tmod.pl/Blog/EntryId/115/Remote-Desktop-Connection-crashes.aspx . Another tech at my company independently arrived at a similar solution. Unfortunately, now some of the user's printers are missing (when connected tot he terminal server). Has anyone else seen this issue? How did you resolve it?

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  • Whatsup gold reporting

    - by rotard
    I work for an IT consulting company, and we use WhatsUp Gold to monitor our and our clients' servers. WUG works, and provides all the data we need in a reasonably useful format. However, management wants to use it as a sales tool. They want more attractive reports that they can hand off to clients and prospective clients to show off how slick our monitoring software is. Is there a third-party solution that will generate more attractive reports based on data in the WUG database? I have already suggested using reporting services to build our own reports, but that idea was rejected.

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  • QuickBooks 2008 template formatting

    - by rotard
    I am trying to create an invoice template, and need to display the first line of the description in bold, with the rest of the description UNDER it, and NOT bold. Is there any way to do this, or do I need to look for a third party solution?

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  • Get-Mailbox not returning all mailboxes

    - by rotard
    I am trying to set up an exchange mailbox backup job with Vembu Storegrid and StoreGrid is unable to list the mailboxes for the client. While I was troubleshooting the issue, I did notice another thing: running the Get-Mailbox command on the mail server as the backup user only shows the mailbox for that account, while running Get-Mailbox as my admin account returns a list of what appears to be all the mailboxes. My service account is a member of "Administrators", "Domain Admins", and "Domain Users". What additional permissions might be required to list all mailboxes in the system?

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  • ToolStripComboBox -- autosize to items

    - by rotard
    I have a ToolStrip with a ToolStripComboBox control on it, and I would like it to autosize to fit the widest item in the drop down list. How can I accomplish that? The "Autosize" property is set to "true", but it doesn't seem to be making any difference. I've been banging my head over this for a while. Is it even possible?

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