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  • why does array initialization in function other than main is temporary? [on hold]

    - by shafeeq
    This is the code in which i initialize array "turn[20]" in main as well as in function "checkCollisionOrFood()",the four values turn[0],turn[1],turn[2],turn[3] are initialized to zero in main function,rest are being intialized in "checkCollisionOrFood()".This is where fault starts.when i initialize turn[4]=0 in "checkCollisionOrFood()" and then access it anywhere,it remains 0 in any function,but! when i initialize next turn[] i.e turn[5],the value of turn[4] gets depleted .i.e turn[4] have garbage value.turn[20] is global variable,its index"head" is also global.I'm stuck.Plz help me get out of it.Ishall be highly obliged for this act of kindness.This is my excerpt of code unsigned short checkCollisionOrFood(){ head=(head+1)%20; if(turn[head-1]==0){ turn[head]=0; /this is where turn[] is iniliazized and if i access turn[head] here i.e just after iniliazition then it gives correct value but if i access its previous value means turn[head-1]then it gives garbage value/ rowHead=(rowHead+1)%8; if(!(address[colHead]&(1<<rowHead)))return 1; else if((address[colHead]&(1<<rowHead))&& (!((colHead==foody)&&(rowHead==foodx))))gameOver(); else return 0; } if(turn[head-1]==1){ turn[head]=1; colHead=(colHead+1)%8; if(!(address[colHead]&(1<<rowHead)))return 1; else if((address[colHead]&(1<<rowHead))&& (!((colHead==foody)&&(rowHead==foodx))))gameOver(); else return 0; } } void main(void) { turn[0]=0;turn[1]=0;turn[2]=0;turn[3]=0; /these values of turn[] are not changed irrespective of where they are accessed./ while (1) { if(checkCollisionOrFood()) { PORTB=(address[colHead] |=1<<rowHead); turnOffTail(); blink(); } else { PORTB=address[colHead]; createFood(); blink(); } } } Plz help me.

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