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  • Reading Local Group Policy / Active Directory Settings

    - by Shinobi
    I'm writing a C# program that will enforce password complexity in accordance with the Windows Group Policy setting "Password must meet complexity requirements". Specifically, if that policy is set to Enabled either on the local machine (if it's not part of a domain) or by the Domain Security Policy (for domain members), then my software needs to enforce a complex password for its own internal security. The issue is that I can't figure out how to read that GPO setting. Google searches have indicated that I can read GPO settings with one of these two APIs: the System.DirectoryServices library in .NET Framework, and Windows Management Instrumentation (WMI), but I haven't had any success so far. Any insights would be helpful.

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  • AndEngine Foreground Sprite

    - by McGrey
    I'm developing an Android game and have some troubles: I want to add some foreground sprites, that must obstruct my player. Se the following example: Its a screenshot from "Shinobi 3". We can see the player, the enemy, the background and two foreground trees, that hide the player's arm and part of the enemy. I'm using AndEngine GLES2 Anchor Center and I am trying to add a new layer to my scene. Sprite Forest = new Sprite(getWidth() * 0.5f, textureHeightForest * 0.5f + 100, ResourcesManager.getInstance().foreground_forest_region, vbom); Entity foregroundLayer = new Entity(); foregroundLayer.attachChild(hillFurthest); attachChild(foregroundLayer); But it still shows behind my player sprite. I am trying to find something in HUD-class (it's always shown in the foreground), but got no results. Can anyone help please?

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