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  • Algorithm for Shortest Job First with Preemption

    - by Shray
    I want to implement a shortest job first routine using C# or C++. Priority of Jobs are based on their processing time. Jobs are processed using a binary (min) heap. There are three types of jobs. Type 1 is when jobs come in between every 4-6 seconds, with processing times between 4-6. Type 2 job comes in between 8-12 seconds, with processing times between 8-12. Type 3 job comes in between 24-26 seconds, with processing times between 14-16. So far, I have written the binary heap functionality, but Im kinda confused on how to start processing spawn and also the processor. #include <iostream> #include <stdlib.h> #include <time.h> using namespace std; int timecounting = 20; struct process{ int atime; int ptime; int type; }; class pque{ private: int count; public: process pheap[100]; process type1[100]; process type2[100]; process type3[100]; process type4[100]; pque(){ count = 0; } void swap(int a, int b){ process tempa = pheap[a]; process tempb = pheap[b]; pheap[b] = tempa; pheap[a] = tempb; } void add(process c){ int current; count++; pheap[count] = c; if(count > 0){ current = count; while(pheap[count/2].ptime > pheap[current].ptime){ swap(current/2, current); current = current/2; } } } void remove(){ process temp = pheap[1]; // saves process to temporary pheap[1] = pheap[count]; //takes last process in heap, and puts it at the root int n = 1; int leftchild = 2*n; int rightchild = 2*n + 1; while(leftchild < count && rightchild < count) { if(pheap[leftchild].ptime > pheap[rightchild].ptime) { if(pheap[leftchild].ptime > pheap[n].ptime) { swap(leftchild, n); n = leftchild; int leftchild = 2*n; int rightchild = 2*n + 1; } } else { if(pheap[rightchild].ptime > pheap[n].ptime) { swap(rightchild, n); n = rightchild; int leftchild = 2*n; int rightchild = 2*n + 1; } } } } void spawn1(){ process p; process p1; p1.atime = 0; int i = 0; srand(time(NULL)); while(i < timecounting) { p.atime = rand()%3 + 4 + p1.atime; p.ptime = rand()%5 + 1; p1.atime = p.atime; p.type = 1; type1[i+1] = p; i++; } } void spawn2(){ process p; process p1; p1.atime = 0; srand(time(NULL)); int i = 0; while(i < timecounting) { p.atime = rand()%3 + 9 + p1.atime; p.ptime = rand()%5 + 6; p1.atime = p.atime; p.type = 2; type2[i+1] = p; i++; } } void spawn3(){ process p; process p1; p1.atime = 0; srand(time(NULL)); int i = 0; while(i < timecounting) { p.atime = rand()%3 + 25 + p1.atime; p.ptime = rand()%5 + 11; p1.atime = p.atime; p.type = 3; type3[i+1] = p; i++; } } void spawn4(){ process p; process p1; p1.atime = 0; srand(time(NULL)); int i = 0; while(i < timecounting) { p.atime = rand()%6 + 30 + p1.atime; p.ptime = rand()%5 + 8; p1.atime = p.atime; p.type = 4; type4[i+1] = p; i++; } } void processor() { process p; process p1; p1.atime = 0; int n = 1; int n1 = 1; int n2 = 1; for(int i = 0; i<timecounting;i++) { if(type1[n].atime == i) { add(type1[n]); n++; } if(type2[n1].atime == i) { add(type1[n1]); n1++; } if(type3[n2].atime == i) { add(type1[n2]); n2++; } /* if(pheap[1].atime <= i) { while(pheap[1].atime != 0){ pheap[1].atime--; i++; } remove(); }*/ } } };

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