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  • MD5 vertex skinning problem extending to multi-jointed skeleton (GPU Skinning)

    - by Soapy
    Currently I'm trying to implement GPU skinning in my project. So far I have achieved single joint translation and rotation, and multi-jointed translation. The problem arises when I try to rotate a multi-jointed skeleton. The image above shows the current progress. The left image shows how the model should deform. The middle image shows how it deforms in my project. The right shows a better deform (still not right) inverting a certain value, which I will explain below. The way I get my animation data is by exporting it to the MD5 format (MD5mesh for mesh data and MD5anim for animation data). When I come to parse the animation data, for each frame, I check if the bone has a parent, if not, the data is passed in as is from the MD5anim file. If it does have a parent, I transform the bones position by the parents orientation, and the add this with the parents translation. Then the parent and child orientations get concatenated. This is covered at this website. if (Parent < 0){ ... // Save this data without editing it } else { Math3::vec3 rpos; Math3::quat pq = Parent.Quaternion; Math3::quat pqi(pq); pqi.InvertUnitQuat(); pqi.Normalise(); Math3::quat::RotateVector3(rpos, pq, jv); Math3::vec3 npos(rpos + Parent.Pos); this->Translation = npos; Math3::quat nq = pq * jq; nq.Normalise(); this->Quaternion = nq; } And to achieve the image to the right, all I need to do is to change Math3::quat::RotateVector3(rpos, pq, jv); to Math3::quat::RotateVector3(rpos, pqi, jv);, why is that? And this is my skinning shader. SkinningShader.vert #version 330 core smooth out vec2 vVaryingTexCoords; smooth out vec3 vVaryingNormals; smooth out vec4 vWeightColor; uniform mat4 MV; uniform mat4 MVP; uniform mat4 Pallete[55]; uniform mat4 invBindPose[55]; layout(location = 0) in vec3 vPos; layout(location = 1) in vec2 vTexCoords; layout(location = 2) in vec3 vNormals; layout(location = 3) in int vSkeleton[4]; layout(location = 4) in vec3 vWeight; void main() { vec4 wpos = vec4(vPos, 1.0); vec4 norm = vec4(vNormals, 0.0); vec4 weight = vec4(vWeight, (1.0f-(vWeight[0] + vWeight[1] + vWeight[2]))); normalize(weight); mat4 BoneTransform; for(int i = 0; i < 4; i++) { if(vSkeleton[i] != -1) { if(i == 0) { // These are interchangable for some reason // BoneTransform = ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform = ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } else { // These are interchangable for some reason // BoneTransform += ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform += ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } } } wpos = BoneTransform * wpos; vWeightColor = weight; vVaryingTexCoords = vTexCoords; vVaryingNormals = normalize(vec3(vec4(vNormals, 0.0) * MV)); gl_Position = wpos * MVP; } The Pallete matrices are the matrices calculated using the above code (a rotation and translation matrix get created from the translation and quaternion). The invBindPose matrices are simply the inverted matrices created from the joints in the MD5mesh file. Update 1 I looked at GLM to compare the values I get with my own implementation. They turn out to be exactly the same. So now i'm checking if there's a problem with matrix creation... Update 2 Looked at GLM again to compare matrix creation using quaternions. Turns out that's not the problem either.

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  • XNA Skinning Sample - exporting from Blender recognize only first animation clip

    - by Taylor
    (and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the first one. So I have three animation clips, but XNA recognize only one. Also, when I looked up on Xml file of the model in Debug\Content\obj directory, there is only one animation clip, but when I check code directly from .fbx file, it seems to be alright. Link to my model files: https://skydrive.live.com/redir?resid=8480AF53198F0CF3!139 BIG Thanks in forward!

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  • Skinning WinAPI Controls

    - by Brad
    If you've ever seen an application in the Adobe Creative Suite 5 (CS5), you may have noticed that it doesn't look like the native Windows GUI.. They have modified it to have a different look to it. Where would someone begin to make an application that has a custom skin? CS5 uses the Adobe Source library for it's widget/control management, so I tried downloading and compiling the Adobe Source Library to see if I could make a nice skinned app like Photoshop CS5, but after finally getting it to compile and tested it, I realized the library was only for managing widgets and not skinning the GUI, like CS5 has. Where would I begin to make a nice skinned program like Adobe Cs5 applications? Can anyone point me in the right direction? Do I simply use the WM_PAINT Message from WinAPI and render my own widgets using openGL or something?

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  • Existing web-site CSS replacement (re-skinning) best-practices without changing the HTML

    - by Enigmativity
    I can see a number of other good answers to questions relating to CSS best-practices on stack overflow: How to Manage CSS Explosion CSS Conventions / Code Layout Models Are there any CSS standards that I should follow while writing my first stylesheet? What is the best method for tidying CSS? Best Practices - CSS Stylesheet Formatting But I think I have a different problem. I'm trying to "re-skin" an existing site that has been nicely built using div's and ul's, etc, and it has a good existing CSS file, but when I start making changes to the CSS I quickly find that I break the layout. My feeling is that it is very hard to get a feel for how all the CSS will work together and indeed what CSS is affecting parent and sibling elements in the HTML. So, my question is "what are the best-practices around re-skinning an existing web-site by replacing the CSS only and not modifying the existing HTML?" I can't change the classes, ids, node hierarchy, etc. An example of the particular site that I am trying to re-skin is http://demo.nopcommerce.com/. The existing CSS can be as complicated/detailed as this extract from the main CSS file: .header-selectors-wrapper { text-align: right; float: right; width: 500px; } .header-currencyselector { float: right; } .header-languageselector { float: left; } .header-taxDisplayTypeSelector { float: right; } .header-links-wrapper { float: right; text-align: right; width: 570px; } .header-links { border: solid 1px #9a9a9a; padding: 5px 5px 5px 5px; margin-bottom: 5px; display: inline-table; } .order-summary-content .cart .cart-item-row td, .wishlist-content .cart .cart-item-row td { border-bottom: 1px solid #c5c5c5; vertical-align: middle; line-height: 30px; } .order-summary-content .cart .cart-item-row td.product, .wishlist-content .cart .cart-item-row td.product { text-align: left; padding: 0px 10px 0px 10px; } .order-summary-content .cart .cart-item-row td.product a, .wishlist-content .cart .cart-item-row td.product a { font-weight: bold; } Any help would be appreciated.

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  • YUI Calendar: Skinning and CSS

    - by dound
    I'm using YUI 2's calendar in YUI 3. I want to make a few minor changes to the default sam skin. What is the best way to do that? Also, how does it load Sam's skin CSS? I didn't manually include it (though it seems like I should so the user can download it in the one request I make to the combo loader for css?). This is how I'm loading the CSS and JS now: <head> ... <link rel="stylesheet" type="text/css" href="http://yui.yahooapis.com/combo?3.1.0/build/cssreset/reset.css&amp;3.1.0/build/cssfonts/fonts.css&amp;3.1.0/build/cssbase/base.css"/> ... </head> ... <!--and at the end of the body tag:--> <script type="text/javascript" src="http://yui.yahooapis.com/combo?3.1.1/build/yui/yui-min.js&amp;3.1.1/build/oop/oop-min.js&amp;3.1.1/build/event-custom/event-custom-base-min.js&amp;3.1.1/build/event/event-base-min.js&amp;3.1.1/build/json/json-parse-min.js&amp;3.1.1/build/querystring/querystring-stringify-simple-min.js&amp;3.1.1/build/io/io-base-min.js&amp;3.1.1/build/dom/dom-base-min.js&amp;3.1.1/build/dom/selector-native-min.js&amp;3.1.1/build/dom/selector-css2-min.js&amp;3.1.1/build/node/node-base-min.js&amp;3.1.1/build/node/node-style-min.js&amp;3.1.1/build/stylesheet/stylesheet-min.js&amp;2in3.1/2.8.0/build/yui2-calendar/yui2-calendar-min.js&amp;2in3.1/2.8.0/build/yui2-yahoo/yui2-yahoo-min.js&amp;2in3.1/2.8.0/build/yui2-dom/yui2-dom-min.js&amp;2in3.1/2.8.0/build/yui2-event/yui2-event-min.js"></script> <script type="text/javascript">//<![CDATA[ YUI().use('yui2-calendar', function(Y) { var YAHOO = Y.YUI2; var cal = new YAHOO.widget.Calendar("cal",{navigator:true,mindate:'1/1/2000'); cal.render(); // ... The main problem I'm having is that it seems to dynamically load the Sam's skin, so any CSS I specify in my stylesheet or in the <head> section seem to be overridden. I can modify the style by getting the nodes and using YUI's Node.setStyle() method, but this doesn't seem like the best way to do things. Note: The script does include more than I need for just YUI 2's calendar, but that's because I use YUI 3 for other things irrelevant to this question.

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  • Flex Button CSS skinning

    - by dta
    I have a CSS file containing the following definition : .Tab{ up-skin:Embed(skinClass='XUpSkin'); over-skin:Embed(skinClass='XOverSkin'); disabled-skin:Embed(skinClass='XDisabledSkin'); } And a Flex file : <mx:Button id="b1" style="Tab"/> Now, I want to use the disabled-skin defined in the CSS, as the upSkin of b1. So something like b1.setStyle("upSkin","Tab.disabled-skin"); But I am struggling with the exact syntax of the second argument for setStyle. What should I use for the second argument for setStyle method?

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  • Issue 56 - Super Stylesheets Skinning in DotNetNuke 5

    May 2010 Welcome to Issue 56 of DNN Creative Magazine In this issue we show you how to use the powerful new Super Stylesheets skinning feature in DotNetNuke 5. Super Stylesheets are ideal for both beginner and experienced skin designers, they provide skin layouts using CSS. The advantage of Super Stylesheets is that you can easily create a skin layout which works in all browsers without the need to learn complex CSS techniques. They are also very quick to build and you can change a skin layout in a matter of minutes rather than hours. We show you how to build a skin from the very beginning using Super Stylesheets, we show you how to create various skin layouts, as well as multi-layouts. We also show you how to style the skin, how to add tokens such as the logo, menu, login links etc. and walk you through how to create a fully working skin from scratch. Following this we continue the Open Web Studio tutorials, this month we demonstrate how to create an installable DotNetNuke PA module using OWS. This is an essential technique which allows you to package up the OWS applications that you have created and build them into an installable zip package. The zip file is then installable as a standard DotNetNuke module which means you can easily install your OWS applications on other DotNetNuke installations by simply installing them as a standard DotNetNuke module. To finish, we have part six of the "How to Build a News Application with DotNetMushroom Rapid Application Developer (RAD)" article, where we demonstrate how to create a News Carousel using RAD, JQuery and the JCarousel plugin. This issue comes complete with 15 videos. Skinning: Super Stylesheets Skinning in DotNetNuke 5 - DNN Layouts (12 videos - 98mins) Module Development Series: How to Create an Installable DotNetNuke PA Module Using OWS (3 videos - 23mins) How to Implement a News Carousel Using DotNetMushroom RAD and JQuery View issue 56 to download all of the videos in one zip file DNN Creative Magazine for DotNetNuke Web Designers Covering DotNetNuke module video reviews, video tutorials, mp3 interviews, resources and web design tips for working with DotNetNuke. In 56 issues we have created 578 videos!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Skinning af:selectOneChoice

    - by Duncan Mills
    A question came in today about how to skin the selection button ()  of an <af:selectOneChoice>. If you have a delve in the ADF Skinning editor, you'll find that there are selectors for the selectOneChoice when in compact mode (af|selectOneChoice::compact-dropdown-icon-style), however, there is not a selector for the icon in the "normal" mode. I had a quick delve into the skinning source files that you can find in the adf-richclient-impl-11.jar and likewise there seemed to be no association there. However, a quick sample page and a peek with Chrome developer tools revealed the problem.  The af:selectOneChoice gets rendered in the browser as a good old <select> element (reasonable enough!). Herein lies the problem, and the reason why there is no skin selector. The <select> HTML element does not have a standard way of replacing the image used for the dropdown button.  If you have a search around with your favorite search engine, you can find various workarounds and solutions for this.  For example, using Chrome and Safari you can define the following for the select element: select {   -webkit-appearance: listbox;   background-image: url(blob.png);    background-position: center right;   background-repeat: no-repeat;   } Which gives a very exciting select box:  .

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  • Debugging Tips for Skinning

    - by Christian David Straub
    Another guest post by Jeanne Waldman.If you are developing a skin for your Fusion Application in JDeveloper you should know these tips.   1. Firebug is your friend 2. Uncompress the css style classes 3. CHECK_FILE_MODIFICATION so that you see your skinning changes right away 4. View the generated CSS File   1. Firebug is your friend Install Firebug (http://getfirebug.com/layout) into Firefox and use it to view your rendered jspx page in the browser. You can select the HTML dom nodes on your page and you can see the css styles applied to each dom node.   2. Uncompress the css style classes By default the styleclasses that are rendered are compressed. You may see style classes like class="x10" and class="x2e". But in your skin css file you have styleclasses like: af|inputText::content or af|panelBox::header   It is easier for you to develop a skin and debug a skin with Firebug if you see the uncompressed styleclasses. To do this, a. open web.xml b. add   <context-param>     <param-name>org.apache.myfaces.trinidad.DISABLE_CONTENT_COMPRESSION</param-name>     <param-value>true</param-value>   </context-param> c. save d. restart the server and re-run your page.   3. CHECK_FILE_MODIFICATION so that you see your skinning changes right away   For performance sake the ADF Faces framework does not check if you skin .css file has changed on every render. But this is exactly what you want to happen when you are developing or debugging a skin. You want your changes to get noticed right away, without restarting the server.   To do this, a. open web.xml b. add   <context-param>     <description>If this parameter is true, there will be an automatic check of the modification date of your JSPs, and saved state will be discarded when JSP's change. It will also automatically check if your skinning css files have changed without you having to restart the server. This makes development easier, but adds overhead. For this reason this parameter should be set to false when your application is deployed.</description>     <param-name>org.apache.myfaces.trinidad.CHECK_FILE_MODIFICATION</param-name>     <param-value>false</param-value>   </context-param> c. save d. restart the server and re-run your page. e. from then on, you can change your skin's .css file, save it and refresh your page and you should see the changes right away   4. View the generated CSS File   There are different ways to view the generated CSS File which is your skin's css file merged in with all the skins it extends and processed and generated to the filesystem and linked to your generated html page. One way is to view it with Firebug. The problem with this approach is you might see something that is a little different than the actual css file because Firebug may do some extra processing. I like to view the generated css file by: Right click on your page in the browser 

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  • Trade offs of linking versus skinning geometry

    - by Jeff
    What are the trade offs between inherent in linking geometry to a node versus using skinned geometry? Specifically: What capabilities do you gain / lose from using each method? What are the performance impacts of doing one over the other? What are the specific situations where you would want to do one over the other? In addition, do the answers to these questions tend to be engine specific? If so, how much?

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  • Skinning with DotNetNuke 5 Super Stylesheets Layouts - 12 Videos

    In this tutorial we demonstrate how to use Super Stylesheets in DotNetNuke for quickly and easily designing the layout of your DotNetNuke skin. Super Stylesheets are ideal for both beginner and experienced skin designers, the advantage of Super Stylesheets is that you can easily create a skin layout which works in all browsers without the need to learn complex CSS techniques. We show you how to build a skin from the very beginning using Super Stylesheets. The videos contain: Video 1 - Introduction to the Super Stylesheets DNN Layouts and Initial Setup Video 2 - Setting Up the Skin Layout Template Code Video 3 - Using the ThreeCol-Portal Layout Template for a Skin Video 4 - How to Add Tokens to the Skin Video 5 - Setting Background Colors for Content Panes and Creating CSS Containers Video 6 - How to Create a Footer Area and Reset the Default Styles Video 7 - How to Style the Text in the Content, Left and Right Panes Video 8 - SEO Skin Layouts for DotNetNuke Tokens Video 9 - Creating Several Skin Layouts Using the Layout Templates Video 10 - Further Layout Templates and MultiLayout Templates Video 11 - SEO Layout Template Skins Video 12 - Final SEO Positioning of the Skin Code Total Time Length: 97min 53secsDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Skinning with DotNetNuke 5 Super Stylesheets Layouts - 12 Videos

    In this video tutorial we demonstrate how to use Super Stylesheets in DotNetNuke for quickly and easily designing the layout of your DotNetNuke skin.Super Stylesheets are ideal for both beginner and experienced skin designers, the advantage of Super Stylesheets is that you can easily create a skin layout which works in all browsers without the need to learn complex CSS techniques.We show you how to build a skin from the very beginning using Super Stylesheets.The videos contain:Video 1 - Introduction to the Super Stylesheets DNN Layouts and Initial SetupVideo 2 - Setting Up the Skin Layout Template CodeVideo 3 - Using the ThreeCol-Portal Layout Template for a SkinVideo 4 - How to Add Tokens to the SkinVideo 5 - Setting Background Colors for Content Panes and Creating CSS ContainersVideo 6 - How to Create a Footer Area and Reset the Default StylesVideo 7 - How to Style the Text in the Content, Left and Right PanesVideo 8 - SEO Skin Layouts for DotNetNuke TokensVideo 9 - Creating Several Skin Layouts Using the Layout TemplatesVideo 10 - Further Layout Templates and MultiLayout TemplatesVideo 11 - SEO Layout Template SkinsVideo 12 - Final SEO Positioning of the Skin CodeSkinning with DotNetNuke Super Stylesheets - DNN Layouts Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Seemingly simple skinning problem in Flex4; style gives disco effect

    - by Cheradenine
    I'm doing something wrong, but I can't figure out what. Simple project in flex4, whereby I create a skinned combobox (fragments at end). If I turn on the 3 skin references (over-skin, up-skin, down-skin), the combobox appears to simply stop working. If I remove the up-skin, hovering over the combo produces a flickering effect, where it appears to apply the style, then remove it immediately. I get the same thing with a button instead of a combo. I'm sure it's something really simple, but it's evading me. <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" xmlns:containers="flexlib.containers.*"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <fx:Style> @namespace s "library://ns.adobe.com/flex/spark"; @namespace mx "library://ns.adobe.com/flex/mx"; #myCombo { over-skin: ClassReference("nmx.MyComboSkin"); up-skin: ClassReference("nmx.MyComboSkin"); down-skin: ClassReference("nmx.MyComboSkin"); } </fx:Style> <fx:Script> <![CDATA[ [Bindable] public var items:Array = ["A","B","C"]; ]]> </fx:Script> <mx:Canvas backgroundColor="#ff0000" width="726" height="165" x="20" y="41"> <mx:ComboBox id="myCombo" x="10" y="10" prompt="Hospital" dataProvider="{items}"> </mx:ComboBox> </mx:Canvas> </s:Application> Skin Definition: package nmx { import flash.display.GradientType; import flash.display.Graphics; import mx.skins.Border; import mx.skins.ProgrammaticSkin; import mx.skins.halo.ComboBoxArrowSkin; import mx.skins.halo.HaloColors; import mx.utils.ColorUtil; public class MyComboSkin extends ProgrammaticSkin { public function MyComboSkin() { super(); } override protected function updateDisplayList(w:Number, h:Number):void { trace(name); super.updateDisplayList(w, h); var arrowColor:int = 0xffffff; var g:Graphics = graphics; g.clear(); // Draw the border and fill. switch (name) { case "upSkin": case "editableUpSkin": { g.moveTo(0,0); g.lineStyle(1,arrowColor); g.lineTo(w-1,0); g.lineTo(w-1,h-1); g.lineTo(0,h-1); g.lineTo(0,0); } break; case "overSkin": case "editableOverSkin": case "downSkin": case "editableDownSkin": { // border /*drawRoundRect( 0, 0, w, h, cr, [ themeColor, themeColor ], 1); */ g.moveTo(0,0); g.lineStyle(1,arrowColor); g.lineTo(w-1,0); g.lineTo(w-1,h-1); g.lineTo(0,h-1); g.lineTo(0,0); // Draw the triangle. g.beginFill(arrowColor); g.moveTo(w - 11.5, h / 2 + 3); g.lineTo(w - 15, h / 2 - 2); g.lineTo(w - 8, h / 2 - 2); g.lineTo(w - 11.5, h / 2 + 3); g.endFill(); } break; case "disabledSkin": case "editableDisabledSkin": { break; } } } } }

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  • What is a simple deformer in which vertices deform linearly with control points?

    - by sebf
    In my project I want to deform a complex mesh, using a simpler 'proxy' mesh. In effect, each vertex of the proxy/collision mesh will be a control point/bone, which should deform the vertices of the main mesh attached to it depending on weight, but where the weight is not dependant on the absolute distance from the control point but rather distance relative to the other affecting control points. The point of this is to preserve complex three dimensional features of the main mesh while using physics implementations which expect something far simpler, low resolution, single surface, etc. Therefore, the vertices must deform linearly with their respective weighted control points (i.e. no falloff fields or all the mesh features will end up collapsed) - as if each vertex was linked to a point on the plane created by the attached control points and deformed with it. I have tried implementing the weight computation algorithm in this paper (page 4) but it is not working as expected and I am wondering if it is really the best way to do what I want. What is the simplest way to 'skin'* an arbitrary mesh, to another arbitrary mesh? *By skin I mean I need an algorithm to determine the best control points for a vertex, and their weights.

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  • How do I export physique animations without breaking them?

    - by Paul Ferris
    I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not playing) every single time. I've tried .fbx and .3ds, but neither works. I'd rather not use the Skin modifier, because it would require starting from scratch and learning a new system. Any ideas? EDIT: I found a workaround, here it is if you're curious: Create your biped, and make sure it lines up with your mesh. Animate it Export the mesh without Physique (or with Physique turned off), then delete it (the mesh) Export the biped Recombine in Unity (or whatever your game engine of choice is)

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  • Personalization in ASP.Net MVC -- friendly URLs, and skinning

    - by larryq
    Hi everyone, I haven't delved into custom generation of friendly URLs in ASP.Net MVC, and was wondering if anyone had suggestions. For example, if John Smith were to create an account on www.example.com, I'd like for his homepage to read www.example.com/JohnSmith -- along with the option for him to choose his URL. The ideal is for this to happen with no intervention on my part in the route maps. Also, does anyone have guidelines on good ways to go to customize an MVC site based on URL? Again, using example.com I'd like for John to choose a color theme and logo for his homepage, then apply it accordingly. Thanks for your tips and suggestions.

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  • Skinning AIR application window

    - by Mike
    Hi, I'm using mx:WindowedApplication, I'm wondering how I can skin the title bar and close/minimize button for the window. I can see application like Pandora One is using it and setting transparency. Any pointer to a doc? Thanks,

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  • WPF Skin Skinning Security Concerns

    - by Erik Philips
    I'm really new to the WPF in the .Net Framework (get that out of the way). I'm writing an application where the interface is very customizable by simply loading .xaml (at the moment a Page element) files into a frame and then mapping the controls via names as needed. The idea is to have a community of people who are interested in making skins, skin my application however they want (much like Winamp). Now the question arises, due to my lack of Xaml knowledge, is it possible to create malicious Xaml pages that when downloaded and used could have other embedded Iframes or other elements that could have embed html or call remote webpages with malicious content? I believe this could be the case. If this is the case then I two options; either I have an automated process that can remove these types of Xaml files by checking it’s elements prior to allowing download (which I would assume would be most difficult) or have a human review them prior to download. Are there alternatives I’m unaware of that could make this whole process a lot easier?

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  • VB.NET How Do I skin a vb.net app

    - by letocypher
    I want to skin a vb.net app I made ive googled some stuff and I've seen skinned vb.net apps. However it seems like any time i try to find someone explaining it its a link to a pay for product. Does anyone have anything useful on this?

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  • How do I pass a custom field to a hook (Invision Power Board [ipb] / PHP)

    - by Julian Young
    A long shot but here's hoping someone has some experience coding PHP hooks for Invisions Power Board forum. I'm attempting to code a status addition and the PHP works fine on it's own, it's the passing of the IPB's reference to my hook that is the issue. I.E. You setup a custom field in your forum for MSN Username, then from within a skin / template hook you pass the custom field to the hook and then use your PHP code to check on the status. Here is the IPB skin code I am hooking into on Global-userInfoPane... <if test="authorcfields:|:$author['custom_fields'] != """> <foreach loop="customFieldsOuter:$author['custom_fields'] as $group => $data"> <foreach loop="customFields:$author['custom_fields'][ $group ] as $field"> <if test="$field != ''"> <li> {$field} </li> </if> </foreach> </foreach> </if> Although I could easily add my own skin hook here. i.e. <if test="myHookHere:|:1===1"></if> Literally all I need is a single custom field entry from here passed to my hook. If I query every member when the hook is run then that will result in many extra sql queries per page view. All I want to do is pass that specific custom field to the hook... i.e. myHookHere( $customfield['msn_username'] ) Is this possible? How do you reference the customfield? Can I execute pure PHP from here? Appreciate anyone that can help! I tried the official invision forums but not had much luck.

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  • Where is QT Skin maker

    - by Andrew
    There is a tool - http://qt.nokia.com/doc/qtopia4.2/qtopiacore-qvfb.html#skins which allows to use predefined skins. But i cant find tool for skin generation. Does it exists or skins should be created manually.

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