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  • WSDL AXIS Arrays

    - by SKS
    I am trying to create wsdl definition for the below soap response, < reasonCode Required="TRUE" < ValidCodeRR< /ValidCode < ValidCodeRB< /ValidCode < ValidCodeRT< /ValidCode < ValidCodeAR< /ValidCode < /reasonCode Below is the wsdl definition I have, < xsd:complexType < xsd:sequence < xsd:element name="ValidCode" type="xsd:string" minOccurs="0" maxOccurs="20" / < /xsd:sequence < xsd:attribute name="Required" type="xsd:string" / < /xsd:complexType < /xsd:element I am using Axis 1 to generate the webservices client and for the above wsdl definition, the tool generates the reasonCode as a string array like below. private java.lang.String[] reasonCode It ignores the attribute required. Does anyone know how to write wsdl defintion, such that axis creates reasonCode as an element with an attribute "required". Any help on this would be greatly appreciated. Thanks, SK

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  • Anyone else being hit by traffic on TCP port 11370

    - by Jakub
    I've been watching my logs (Ubuntu 9.10 server) and dunno about any of you but I am getting a ton of traffic from sources like Russia, Romania, etc.. on port 11370 (my iptables are logndrop'ing it. But was just curious). Some googling revealed this info: http://www.keysigning.org/sks/ -which seems to use port 11370 & 11371 Could that be the service they are scanning for (i don't run it)? ICS shows this: https://isc.incidents.org/port.html?port=11370 Just curious what you guys think and if anyone has seen this before? If need be I can post my log on here, but its just a dropped log of TCP port 11370 from various IPs. Thought it was strange as thats the ONLY Port I seem to repeatedly be hit on (from logs). I'm running on a Linode (VPS) if that matters to annyone.

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  • convert the key in MIME encoded form in python

    - by jaysh
    this is the code : f = urllib.urlopen('http://pool.sks-keyservers.net:11371/pks/lookup?op=get&search= 0x58e9390daf8c5bf3') #Retrieve the public key from PKS data = f.read() decoded_bytes = base64.b64decode(data) print decoded_bytes i need to convert the key in MIME encoded form which is presently comes in (ascii armored) radix 64 format.for that i have to get this radix64 format in its binary form and also need to remove its header and checksum than coversion in MIME format but i didnt find any method which can do this conversion. i used the base64.b64decode method and its give me error: Traceback (most recent call last): File "RetEnc.py", line 12, in ? decoded_bytes = base64.b64decode(data) File "/usr/lib/python2.4/base64.py", line 76, in b64decode raise TypeError(msg) TypeError: Incorrect padding what to do i'didnt getting .can anybody suggest me something related to this...... thanks!!!!

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  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

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