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  • Strange inheritance behaviour in Objective-C

    - by Smikey
    Hi all, I've created a class called SelectableObject like so: #define kNumberKey @"Object" #define kNameKey @"Name" #define kThumbStringKey @"Thumb" #define kMainStringKey @"Main" #import <Foundation/Foundation.h> @interface SelectableObject : NSObject <NSCoding> { int number; NSString *name; NSString *thumbString; NSString *mainString; } @property (nonatomic, assign) int number; @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSString *thumbString; @property (nonatomic, retain) NSString *mainString; @end So far so good. And the implementation section conforms to the NSCoding protocol as expected. HOWEVER, when I add a new class which inherits from this class, i.e. #import <Foundation/Foundation.h> #import "SelectableObject.h" @interface Pet : SelectableObject <NSCoding> { } @end I suddenly get the following compiler error in the Selectable object class! SelectableObject.h:16: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'interface' This makes no sense to me. Why is the interface declaration for the SelectableObject class suddenly broken? I also import it in a couple of other classes I've written... Any help would be very much appreciated. Thanks! Michael

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  • Can I do this?? Trying to load an object from within itself.

    - by Smikey
    Hi all! I have an object which conforms to the NSCoding protocol. The object contains a method to save itself to memory, like so: - (void)saveToFile { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver encodeObject:self forKey:kDataKey]; [archiver finishEncoding]; [data writeToFile:[self dataFilePath] atomically:YES]; [archiver release]; [data release]; } This works just fine. But I would also like to initialise an empty version of this object and then call its own 'Load' method to load whatever data exists on file into its variables. So I've created the following: - (void)loadFromFile { NSString *filePath = [self dataFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSData *data = [[NSMutableData alloc] initWithContentsOfFile:[self dataFilePath]]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; self = [unarchiver decodeObjectForKey:kDataKey]; [unarchiver finishDecoding]; } } Now this second method doesn't manage to load any variables. Is this line not possible perhaps? self = [unarchiver decodeObjectForKey:kDataKey]; Ultimately I would like to use the code like this: One viewController takes user entered input, creates an object and saves it to memory using [anObject saveToFile]; And a second viewController creates an empty object, then initialises its values to those stored on file by calling: [emptyObject loadFromFile]; Any suggestions on how to make this work would be hugely appreciated. Thanks :) Michael

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  • Switching between 2 UINavigationControllers

    - by Smikey
    Hi all, I seem to have a problem switching between 2 UINavigationControllers, i.e. one which controls the main (selection) menu of my application, and the second which controls the main session (i.e. the user can't go back to the selection menu once they're started a new session). The first works just fine, but I get into trouble when trying to load the second. I have a class called GameViewController which contains the second UINavigationController instance. I set this up as usual, linking it as an IBOutlet to the delegate and setting up the NavController in the GameViewController.xib file with its 'Class' property pointing at GameScreenViewController (my main game screen), and its NIB Name property pointing to the GameScreenViewController nib file. I then create a new instance of GameViewController and load it. In IB, the navigation controller looks fine, with its View 'loaded from "GameScreenViewController"', however when the NavigationController is loaded in the game, it actually loads the GameViewController's UIWindow instance (just a blank window). I'm not sure how to make it load the Navigation Controller's view rather than its own window? Also, another quick question. When I load the second navigation controller from the first, which makes more sense to use: [self.view addSubview:gameViewController.view]; or [self presentModalViewController:gameViewController animated:YES]; Thanks for any help, much appreciated :D Michael

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