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  • SO_LINGER and closing sockets(WINSOCK)

    - by Johnny Walked
    hey. im writing a multithreaded winsock application and im having some issues with closing the sockets. first of all, is there a limit for a number of simultaneously open sockets? lets say like 32 sockets all in once. i establish a connection on one of the sockets, and passing information and it all goes right. problem is when i disconnect the socket and then reconnect to the same destination, i get a RST from the server after my SYN. i dont have the code for the server app so i cant debug it. when i used SO_LINGER and it sent a RST flag at the end of each session - it worked. but i dont want to end my connections this way. when not using SO_LINGER a FIN flag was sent but it seems the connection was not really closed. any help? thanks

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  • Execute code every hour

    - by Linger
    I need to create a web service that executes every hour. It will be used to review data in a database and add alerts to a table in the same database if certain conditions are met/not met. What we currently have is: We have end devices that use Python to report to an Amazon Web Services (AWS) virtual server. The AWS server takes that information and stores it in a MySQL database. The AWS server is Linux running Django and Apache. I need to be able to have some python code run every hour that verifies the data that has been stored by the end devices. If certain conditions are not met then a record will be added to the alerts table in the database. We originally contracted to have the above setup created. I am new to Python, Django, and Apache. However, I have already made several changes to the Python code that sends and also receives the data from the end devices. I am a coder that is breaking into web programming. Does anyone have any recommendations on how I can do this?

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  • Netcat I/O enhancements

    - by user13277689
    When Netcat integrated into OpenSolaris it was already clear that there will be couple of enhancements needed. The biggest set of the changes made after Solaris 11 Express was released brings various I/O enhancements to netcat shipped with Solaris 11. Also, since Solaris 11, the netcat package is installed by default in all distribution forms (live CD, text install, ...). Now, let's take a look at the new functionality: /usr/bin/netcat alternative program name (symlink) -b bufsize I/O buffer size -E use exclusive bind for the listening socket -e program program to execute -F no network close upon EOF on stdin -i timeout extension of timeout specification -L timeout linger on close timeout -l -p port addr previously not allowed usage -m byte_count Quit after receiving byte_count bytes -N file pattern for UDP scanning -I bufsize size of input socket buffer -O bufsize size of output socket buffer -R redir_spec port redirection addr/port[/{tcp,udp}] syntax of redir_spec -Z bypass zone boundaries -q timeout timeout after EOF on stdin Obviously, the Swiss army knife of networking tools just got a bit thicker. While by themselves the options are pretty self explanatory, their combination together with other options, context of use or boundary values of option arguments make it possible to construct small but powerful tools. For example: the port redirector allows to convert TCP stream to UDP datagrams. the buffer size specification makes it possible to send one byte TCP segments or to produce IP fragments easily. the socket linger option can be used to produce TCP RST segments by setting the timeout to 0 execute option makes it possible to simulate TCP/UDP servers or clients with shell/python/Perl/whatever script etc. If you find some other helpful ways use please share via comments. Manual page nc(1) contains more details, along with examples on how to use some of these new options.

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  • Saw a Windows Popup store in Galleria, St. Louis

    - by Kevin Shyr
    It was on first floor near the Apple store (Apple store is on 2nd floor).  But since I was with wife and kids, I didn't linger...Mary Jo Foley, as always, had the scoop:  http://www.zdnet.com/microsoft-goes-public-with-plans-for-32-holiday-pop-up-stores-7000003986/Now the question is whether to wait for the intel-based one; I guess the question before that one is whom I'm getting this tablet for.Still sworn off smartphone...

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  • ReSharper File Location

    - by Ben Griswold
    By default, the ReSharper cache is stored in the solution folder.  It’s one extra folder and one extra .user file.  It’s no big deal but it does clutter up your solution a bit – especially since the files provide no real value. I prefer to store the ReSharper cache in the system Temp folder.  This setting is available by visiting ReSharper > Options > Environment > General. Just update where you’d like to store the ReSharper cache and you’re good to go.  Note, the .user file continues to linger around the solution folder but at least the _ReSharper.SolutionName folder is moved out of sight.

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  • sending data packet just before closing socket

    - by xopht
    Before disconnect the client, the server wants to send some info to the client - why do I(server) disconnect you(client). If I send packet to the info and close the client socket immediately, closesocket() returns -1 and if I use linger option to work closesocket() successfully, the info cannot be sent completely. How can I complete this and is it possible to know socket buffer is empty(means my packet sent all)? thx.

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  • Turn off IIS 7.5 Attach security warning

    - by Miau
    IIS 7 and Visual Studio 2008, every time you attach to w3wp.exe you get an Attach Security Warning, How do you turn this of? It would be cool to know also, how to keep it attached for linger, as this seems to time out after a while Btw: I Added this as a comment to the answer below, the first thing i did was try the msdn article http://msdn.microsoft.com/en-us/library/ms241736.aspx that doesn't work

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  • Rendering artifact when using Eclipse (FlashBuilder)

    - by Demian Brecht
    Once in a while when using FlashBuilder, I'll get a rendering artifact that doesn't go away until I do a full reboot. This artifact seems to be caused by a popup triggered by code documentation popups (hovering over keywords) that linger after the popup has been dismissed: This behavior is seemingly random and incredibly annoying. It only happens when using Eclipse (although I don't run many Java-based programs) and run an NVidia Quadro 2000M (with the latest drivers - figured I'd try that before posting). Has anyone else encountered this issue? Any known solutions?

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  • How does 301 redirection work across the network? & should I use it if there is a chance we made need to change the resource back to the original URL?

    - by Faust
    I've built a CMS that makes it fairly easy for my client to relocate pages in their site hierarchy. This site has all human-readable and intuitive URLs, so moving a page necessarily means that its URL changes. I am storing records of each resource's past URLs in the data store so that requests for bygone URLs are re-routed to their appropriate successors. I'm warning my clients not to re-arrange the site willy-nilly (for numerous reasons). But nevertheless I suspect there's a chance page moves could get reversed from time to time. So I'm trying to figure out whether 301 or 302 or 307 redirects should be used when serving up pages to requests for out-of-date URLs. I understand the value of using 301 for search engine optimization. But my concern is with this system possibly inadvertently making some pages unavailable to some users QUESTIONS: That is, if the clients move a page at location/URL A to a new location B, then users get the redirect for A to B, and then the clients move the page back to A again, how long can I expect any of those users to keep getting their requests for A redirected to B -- in this case sending them to my friendly 404 page? Is it until an item in their browser history is cleared? Is the redirect somehow cached in routers throughout the internet? How does this work? How long can I expect the 301 redirect to linger out there ?

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  • Processes sharing cores on Ubuntu system

    - by muckabout
    My coworkers and I share an 8-core server running Ubuntu for our batch processes. I tend to run 4 processes at a time, each of which consumes 100% CPU per core when nothing else is running. When a coworker runs his processes (typically about 4 at a time), his also get 100% per. However, when both of us run ours (he always goes first), his still get 100% and mine seem to divide the remaining processing power and linger in the 10-40% range. I even reniced his process to a lower value and it did not change. What are the issues that may cause this?

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  • How are deleted and renamed/moved files handled when merging a feature branch with trunk and reinteg

    - by Michael Repucci
    I've got a big-ish project that needs a lot of work on a new feature, so I planned on using a branch to do this work. I haven't had to do this before, and I just wanted to get assurance from an experienced Subversion user that things "should" work smoothly. What I'm especially concerned with is how well Subversion handles deleted, renamed/moved files between a branch and the trunk. That is, if multiple files are deleted or renamed/moved in the branch, but those files continue to be used and receive changes in the trunk, will merges with the trunk still proceed without a hitch (reworking the branch, of course, as necessary)? Also, when I then reintegrate the branch with the trunk, if the files differ greatly in name (or existence) between the trunk and branch, will the reintegration be difficult? Will the files deleted (moved) in the branch now be deleted (moved) in the trunk, or will files linger and conflicts emerge? The SVN book didn't clear up these questions for me, so your experience would be greatly appreciated. Thank you!

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  • How to stop/override a Jquery TimeOut function?

    - by Tom
    Hi, I have a small jquery snippet that displays notification message at the top of the screen in response to user actions on a page. The notification is often displayed after Ajax actions with dynamic content inside it. For example: $("#mini-txt").html("Thank you!"); $("#mini").fadeIn("fast"); setTimeout(function() {$("#mini").animate({height: "hide", opacity: "hide"}, "medium");}, 3000); The notification works well, except when a user does two or more actions in rapid succession, in which case the TimeOut function will confuse itself and the second message appears to come inside the previous 3000 milliseconds. Is there a way to "kill" the previous notification if a new action is performed. I've got no problem with the actions/selectors, just the TimeOut function.... either stopping it or overriding it somehow. Or perhaps there's a better alternative for getting the message to linger on the screen for a few seconds before disappearing? Thank you.

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  • How to "unbind" a socket programmatically?

    - by ryan1894
    1) The socket doesn't seem to unbind from the LocalEndPoint until the process ends. 2) I have tried the solutions from the other question, and also tried waiting a minute - to no avail. 3) At the moment I have tried the below to get rid of the socket and its connections: public static void killUser(User victim) { LingerOption lo = new LingerOption(false, 0); victim.connectedSocket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.Linger, lo); victim.connectedSocket.Shutdown(SocketShutdown.Both); victim.connectedSocket.Disconnect(true); victim.connectedSocket.Close(); clients.RemoveAt(victim.ID); } 4) After a bit of googling, I can't seem to be able to unbind a port, thus if I have a sufficient amount of connecting clients, I will eventually run out of ports to listen on.

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  • Why wearing Jeans is considered unprofessional?

    - by Gopinath
    When I started my career 9 years ago I use to wear casual wear to office – Jeans & T-Shirts all the 5 days. The environment at workplace during those days encouraged me to be casual and many of my colleagues use to come in Jeans. We just started our career those days it was perfectly fine to be in casual. As I grow up in the ladder, I started feeling the discomfort of wearing Jeans at work. During clients visits, senior managers meetings and consultations I was an odd man in the crowd as the rest of them are in formals. In order to be one among the professionals I’m forced change my dressing style and start wearing formals. But  the question of “Why wearing jeans to workplace is considered as unprofessional?” use in linger in my mind till today. I got the answer to my question from a discussion thread on Quora When they were invented, jeans were associated with blue-collar work. They were meant to get muddy and gross and take lots of abuse without falling apart, even if you wore the same pair every day. The people who bought them were the ones whose lives required durable clothing. And another commenter says… A professional image is critical to cementing business relationships, and part of that is, for right or wrong, how you dress. Jeans are typically associated with "kicking back", relaxation, leisure, informality,  and even a slightly rebellious flavor. The style and condition of the jeans are a consideration, as we often wear jeans into advanced states of being worn down, with tearing, etc.. that we generally do not do with other clothing items. I agree with this theory even though it may be centuries old. If you want to look like a professional and treated like a professional it’s better to be dress up in formals. These days I make a point to be in formals at workplace. Not everyone is Steve Jobs to wear a Jean & Turtle Neck T-shirt  right? CC Image credit flickr/exey

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  • Socket.ReceiveAsync problem

    - by bartol
    Hi, I have a problem using SocketAsyncEventArgs model with .net sockets. Everything works great until the moment that the server wishes to close a client connection. I use following code for this: try { socket.Shutdown(SocketShutdown.Both); } catch { } // throws if client process has already closed finally { socket.Close(); } socket = null; Each connection is using two SocketAsyncEventArgs (one for send and one for receive) and after closing the connection they are returned to a pool from which they can be later reused. And here the problem starts, because when another connection is established and receive args are reused from the pool we get an exception: System.InvalidOperationException: "An asynchronous socket operation is already in progress using this SocketAsyncEventArgs instance."; at System.Net.Sockets.SocketAsyncEventArgs.StartOperationCommon(Socket socket) at System.Net.Sockets.Socket.ReceiveAsync(SocketAsyncEventArgs e) I've done some debugging and it appears that the connection closing code from the beginning of the question does not cancel Socket.ReceiveAsync operation that is in progress when the connection is closed. I've tried many combinations of Shutdown, Disconnect and Linger options for the socket but nothing worked. Any suggestions? Thanks

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  • Spikes in Socket Performance

    - by Harun Prasad
    We are facing random spikes in high throughput transaction processing system using sockets for IPC. Below is the setup used for the run: The client opens and closes new connection for every transaction, and there are 4 exchanges between the server and the client. We have disabled the TIME_WAIT, by setting the socket linger (SO_LINGER) option via getsockopt as we thought that the spikes were caused due to the sockets waiting in TIME_WAIT. There is no processing done for the transaction. Only messages are passed. OS used Centos 5.4 The average round trip time is around 3 milli seconds, but some times the round trip time ranges from 100 milli seconds to couple of seconds. Steps used for Execution and Measurement and output Starting the server $ python sockServerLinger.py /dev/null & Starting the client to post 1 million transactions to the server. And logs the time for a transaction in the client.log file. $ python sockClient.py 1000000 client.log Once the execution finishes the following command will show the execution time greater than 100 milliseconds in the format <line_number>:<execution_time>. $ grep -n "0.[1-9]" client.log | less Below is the example code for Server and Client. Server # File: sockServerLinger.py import socket, traceback,time import struct host = '' port = 9999 l_onoff = 1 l_linger = 0 lingeropt = struct.pack('ii', l_onoff, l_linger) s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) s.setsockopt(socket.SOL_SOCKET, socket.SO_LINGER, lingeropt) s.bind((host, port)) s.listen(1) while 1: try: clientsock, clientaddr = s.accept() print "Got connection from", clientsock.getpeername() data = clientsock.recv(1024*1024*10) #print "asdasd",data numsent=clientsock.send(data) data1 = clientsock.recv(1024*1024*10) numsent=clientsock.send(data) ret = 1 while(ret>0): data1 = clientsock.recv(1024*1024*10) ret = len(data) clientsock.close() except KeyboardInterrupt: raise except: print traceback.print_exc() continue Client # File: sockClient.py import socket, traceback,sys import time i = 0 while 1: try: st = time.time() s = socket.socket(socket.AF_INET,socket.SOCK_STREAM) while (s.connect_ex(('127.0.0.1',9999)) != 0): continue numsent=s.send("asd"*1000) response = s.recv(6000) numsent=s.send("asd"*1000) response = s.recv(6000) i+=1 if i == int(sys.argv[1]): break except KeyboardInterrupt: raise except: print "in exec:::::::::::::",traceback.print_exc() continue print time.time() -st

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  • AIX specific socket programming query

    - by kumar_m_kiran
    Hi All, Question 1 From SUSE man pages, I get the below details for socket connect options If the initiating socket is connection-mode, then connect() shall attempt to establish a connection to the address specified by the address argument. If the connection cannot be established immediately and O_NONBLOCK is not set for the file descriptor for the socket, connect() shall block for up to an unspecified timeout interval until the connection is established. If the timeout interval expires before the connection is established, connect() shall fail and the connection attempt shall be aborted. If connect() is interrupted by a signal that is caught while blocked waiting to establish a connection, connect() shall fail and set errno to [EINTR], but the connection request shall not be aborted, and the connection shall be established asynchronously. Question : Is the above contents valid for AIX OS (especially the connection time-out, timed wait ...etc)?Because I do not see it in AIX man pages (5.1 and 5.3) Question 2 I have a client socket whose attributes are a. SO_RCVTIMEO ,SO_SNDTIMEO are set for 5 seconds. b. AF_INET and SOCK_STREAM. c. SO_LINGER with linger on and time is 5 seconds. d. SO_REUSEADDR is set. Note that the client socket is not O_NONBLOCK. Question : Now since O_NONBLOCK is not set and SO_RCVTIMEO and SO_SNDTIMEO is set for 5 seconds, does it mean a. connect in NON Blocking or Blocking? b. If blocking, is it timed blocking or "infinite" time blocking? c. If it is infinite, How do I establish a "connect" system call which is O_BLOCKING with timeout to t secs. Sorry if the questions are be very naive. Thanks in advance for your input.

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  • Sockets server design advice

    - by Rob
    We are writing a socket server in c# and need some advice on the design. Background: Clients (from mobile devices) connect to our server app and we leave their socket open so we can send data back down to them whenever we need to. The amount of data varies but we generally send/receive data from each client every few seconds, so it's quite intensive. The amount of simultaneous connections can range from 50-500 (and more in the future). We have already written a server app using async sockets and it works, however we've come across some stumbling blocks and we need to make sure that what we're doing is correct. We have a collection which holds our client states (we have no socket/connection pool at the moment, should we?). Each time a client connects we create a socket and then wait for them to send us some data and in receiveCallBack we add their clientstate object to our connections dictionary (once we have verified who they are). When a client object then signs off we shutdown their socket and then close it as well as remove them from our collection of clients dictionary. Presumably everything happens in the right order, everything works as expected. However, almost everyday it stops accepting connections, or so we think, either that or it connects but doesn't actually do anything past that and we can't work out why it's just stopping. There are few things that we'r'e unsure about 1) Should we be creating some kind of connection pool as opposed to just a dictionary of client sockets 2) What happens to the sockets that connect but then don't get added to our dictionary, they just linger around in memory doing nothing, should we create ANOTHER dictionary that holds the sockets as soon as they are created? 3) What's the best way of finding if clients are no longer connected? We've read some many methods but we're not sure of the best one to use, send data or read data, if so how? 4) If we loop through the connections dictonary to check for disposed clients, should we be locking the dictionary, if so how does this affect other clients objects trying to use it at the same time, will it throw an error or just wait? 5) We often get disposedSocketException within ReceiveCallBack method at random times, does this mean we are safe to remove that socket from the collection? We can't seem to find any production type examples which show any of this working. Any advice would be greatly received

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  • Updating D3 column chart with different values and different data sizes

    - by mbeasley
    Background I am attempting to create a reusable chart object with D3.js. I have setup a chart() function that will produce a column chart. On a click event on any of the columns, the chart will update with a new random data array that will contain a random number of data points (i.e. the original chart could have 8 columns, but upon update, could have 20 columns or 4 columns). Problem Say I have 8 data points (and thus 8 columns) in my original dataset. When I update the chart with random data, the columns appropriately adjust their height to the new values - but new bars aren't added. Additionally, while the width of the columns appropriately adjust to accommodate the width of the container and the new number of data points, if that number of data points is less than the original set, then some of those columns from the original dataset will linger until the number of data points is greater than or equal than the original. My end goal is to have new data dynamically added or old data outside of the range of the new data count dynamically removed. I've created a jsfiddle of the behavior. You may have to click the columns a couple of times to see the behavior I'm describing. Additionally, I've pasted my code below. Thanks in advance! function chart(config) { // set default options var defaultOptions = { selector: '#chartZone', class: 'chart', id: null, data: [1,2,6,4, 2, 6, 7, 2], type: 'column', width: 200, height: 200, callback: null, interpolate: 'monotone' }; // fill in unspecified settings in the config with the defaults var settings = $.extend(defaultOptions, config); function my() { // generate chart with this function var w = settings.width, h = settings.height, barPadding = 3, scale = 10, max = d3.max(settings.data); var svg = d3.select(settings.selector) // create the main svg container .append("svg") .attr("width",w) .attr("height",h); var y = d3.scale.linear().range([h, 0]), yAxis = d3.svg.axis().scale(y).ticks(5).orient("left"), x = d3.scale.linear().range([w, 0]); y.domain([0, max]).nice(); x.domain([0, settings.data.length - 1]).nice(); var rect = svg.selectAll("rect") .data(settings.data) .enter() .append("rect") .attr("x", function(d,i) { return i * (w / settings.data.length); }) .attr("y", function(d) { return h - h * (d / max); }) .attr("width", w / settings.data.length - barPadding) .attr("height", function(d) { return h * (d / max); }) .attr("fill", "rgb(90,90,90)"); svg.append("svg:g") .attr("class", "y axis") .attr("transform", "translate(-4,0)") .call(yAxis); svg.on("click", function() { var newData = [], maxCap = Math.round(Math.random() * 100); for (var i = 0; i < Math.round(Math.random()*100); i++) { var newNumber = Math.random() * maxCap; newData.push(Math.round(newNumber)); } newMax = d3.max(newData); y.domain([0, newMax]).nice(); var t = svg.transition().duration(750); t.select(".y.axis").call(yAxis); rect.data(newData) .transition().duration(750) .attr("height", function(d) { return h * (d / newMax); }) .attr("x", function(d,i) { return i * (w / newData.length); }) .attr("width", w / newData.length - barPadding) .attr("y", function(d) { return h - h * (d / newMax); }); }); } my(); return my; } var myChart = chart();

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  • Preventing FIN_WAIT2 when closing socket

    - by patrickvacek
    I have a server program that connects to another program via a given socket, and in certain cases I need to close the connection and almost immediately re-open it on the same socket. This by and large works, except that I have to wait exactly one minute for the socket to reset. In the meantime, netstat indicates that the server sees the socket in FIN_WAIT2 and the client sees it as CLOSE_WAIT. I'm already using SO_REUSEADDR, which I thought would prevent the wait, but that isn't doing the trick. Setting SO_LINGER to zero also does not help. What else can I do to resolve this? Here are the relevant code snippets: SetUpSocket() { // Set up the socket and listen for a connection from the exelerate client. // Open a TCP/IP socket. m_baseSock = socket(PF_INET, SOCK_STREAM, IPPROTO_IP); if (m_baseSock < 0) { return XERROR; } // Set the socket options to reuse local addresses. int flag = 1; if (setsockopt(m_baseSock, SOL_SOCKET, SO_REUSEADDR, &flag, sizeof(flag)) == -1) { return XERROR; } // Set the socket options to prevent lingering after closing the socket. //~ linger li = {1,0}; //~ if (setsockopt(m_baseSock, SOL_SOCKET, SO_LINGER, &li, sizeof(li)) == -1) //~ { //~ return XERROR; //~ } // Bind the socket to the address of the current host and our given port. struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(m_port); if (bind(m_baseSock, (struct sockaddr*)&addr, sizeof(addr)) != 0) { return XERROR; } // Tell the socket to listen for a connection from client. if (listen(m_baseSock, 4) != 0) { return XERROR; } return XSUCCESS; } ConnectSocket() { // Add the socket to a file descriptor set. fd_set readfds; FD_ZERO(&readfds); FD_SET(m_baseSock, &readfds); // Set timeout to ten seconds. Plenty of time. struct timeval timeout; timeout.tv_sec = 10; timeout.tv_usec = 0; // Check to see if the socket is ready for reading. int numReady = select(m_baseSock + 1, &readfds, NULL, NULL, &timeout); if (numReady > 0) { int flags = fcntl(m_baseSock, F_GETFL, 0); fcntl(m_baseSock, flags | O_NONBLOCK, 1); // Wait for a connection attempt from the client. Do not block - we shouldn't // need to since we just selected. m_connectedSock = accept(m_baseSock, NULL, NULL); if (m_connectedSock > 0) { m_failedSend = false; m_logout = false; // Spawn a thread to accept commands from client. CreateThread(&m_controlThread, ControlThread, (void *)&m_connectedSock); return XSUCCESS; } } return XERROR; } ControlThread(void *arg) { // Get the socket from the argument. socket sock = *((socket*)arg); while (true) { // Add the socket to a file descriptor set. fd_set readfds; FD_ZERO(&readfds); FD_SET(sock, &readfds); // Set timeout to ten seconds. Plenty of time. struct timeval timeout; timeout.tv_sec = 10; timeout.tv_usec = 0; // Check if there is any readable data on the socket. int num_ready = select(sock + 1, &readfds, NULL, NULL, &timeout); if (num_ready < 0) { return NULL; } // If there is data, read it. else if (num_ready > 0) { // Check the read buffer. xuint8 buf[128]; ssize_t size_read = recv(sock, buf, sizeof(buf)); if (size_read > 0) { // Get the message out of the buffer. char msg = *buf; if (msg == CONNECTED) { // Do some things... } // If we get the log-out message, log out. else if (msg == LOGOUT) { return NULL; } } } } // while return NULL; } ~Server() { // Close the sockets. if (m_baseSock != SOCKET_ERROR) { close(m_baseSock); m_baseSock = SOCKET_ERROR; } if (m_connectedSock != SOCKET_ERROR) { close(m_connectedSock); m_connectedSock = SOCKET_ERROR; } } SOCKET_ERROR is equal to -1. The server object gets destroyed, at which point the connection should close, and then recreated, at which point the SetUpSocket() and ConnectSocket() routines are called. So why do I have to wait a minute for the socket to clear? Any ideas would be appreaciated.

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  • Streamed mp3 only plays for 1 second

    - by angel6
    Hi, I'm using the plaympeg.c (modified) code of smpeg as a media player. I've got ffserver running as a streaming server. I'm a streaming an mp3 file over http. But when I run plaympeg.c, it plays the streamed file only for a second. When I run plaympeg again, it starts off from where it left and plays for 1 second. Does anyone know why this happens an how to fix it? I've tested it out on WMP and it plays the entire file in one go. So, i guess it's not a problem with the streaming or ffserver.conf include include include include /* #ifdef unix */ include include include include include include include define NET_SUPPORT /* General network support */ define HTTP_SUPPORT /* HTTP support */ ifdef NET_SUPPORT include include include include endif include "smpeg.h" ifdef NET_SUPPORT int tcp_open(char * address, int port) { struct sockaddr_in stAddr; struct hostent * host; int sock; struct linger l; memset(&stAddr,0,sizeof(stAddr)); stAddr.sin_family = AF_INET ; stAddr.sin_port = htons(port); if((host = gethostbyname(address)) == NULL) return(0); stAddr.sin_addr = *((struct in_addr *) host-h_addr_list[0]) ; if((sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) return(0); l.l_onoff = 1; l.l_linger = 5; if(setsockopt(sock, SOL_SOCKET, SO_LINGER, (char*) &l, sizeof(l)) < 0) return(0); if(connect(sock, (struct sockaddr *) &stAddr, sizeof(stAddr)) < 0) return(0); return(sock); } ifdef HTTP_SUPPORT int http_open(char * arg) { char * host; int port; char * request; int tcp_sock; char http_request[1024]; char c; printf("\nin http_open passed parameter = %s\n",arg); /* Check for URL syntax */ if(strncmp(arg, "http://", strlen("http://"))) return(0); /* Parse URL */ port = 80; host = arg + strlen("http://"); if((request = strchr(host, '/')) == NULL) return(0); request++ = 0; if(strchr(host, ':') != NULL) / port is specified */ { port = atoi(strchr(host, ':') + 1); *strchr(host, ':') = 0; } /* Open a TCP socket */ if(!(tcp_sock = tcp_open(host, port))) { perror("http_open"); return(0); } /* Send HTTP GET request */ sprintf(http_request, "GET /%s HTTP/1.0\r\n" "User-Agent: Mozilla/2.0 (Win95; I)\r\n" "Pragma: no-cache\r\n" "Host: %s\r\n" "Accept: /\r\n" "\r\n", request, host); send(tcp_sock, http_request, strlen(http_request), 0); /* Parse server reply */ do read(tcp_sock, &c, sizeof(char)); while(c != ' '); read(tcp_sock, http_request, 4*sizeof(char)); http_request[4] = 0; if(strcmp(http_request, "200 ")) { fprintf(stderr, "http_open: "); do { read(tcp_sock, &c, sizeof(char)); fprintf(stderr, "%c", c); } while(c != '\r'); fprintf(stderr, "\n"); return(0); } return(tcp_sock); } endif endif void update(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) { if ( screen-flags & SDL_DOUBLEBUF ) { SDL_Flip(screen); } } /* Flag telling the UI that the movie or song should be skipped */ int done; void next_movie(int sig) { done = 1; } int main(int argc, char *argv[]) { int use_audio, use_video; int fullscreen; int scalesize; int scale_width, scale_height; int loop_play; int i, pause; int volume; Uint32 seek; float skip; int bilinear_filtering; SDL_Surface *screen; SMPEG *mpeg; SMPEG_Info info; char *basefile; SDL_version sdlver; SMPEG_version smpegver; int fd; char buf[32]; int status; printf("\nchecking command line options "); /* Get the command line options */ use_audio = 1; use_video = 1; fullscreen = 0; scalesize = 1; scale_width = 0; scale_height = 0; loop_play = 0; volume = 100; seek = 0; skip = 0; bilinear_filtering = 0; fd = 0; for ( i=1; argv[i] && (argv[i][0] == '-') && (argv[i][1] != 0); ++i ) { if ( strcmp(argv[i], "--fullscreen") == 0 ) { fullscreen = 1; } else if ((strcmp(argv[i], "--seek") == 0)||(strcmp(argv[i], "-S") == 0)) { ++i; if ( argv[i] ) { seek = atol(argv[i]); } } else if ((strcmp(argv[i], "--volume") == 0)||(strcmp(argv[i], "-v") == 0)) { ++i; if (i >= argc) { fprintf(stderr, "Please specify volume when using --volume or -v\n"); return(1); } if ( argv[i] ) { volume = atoi(argv[i]); } if ( ( volume < 0 ) || ( volume 100 ) ) { fprintf(stderr, "Volume must be between 0 and 100\n"); volume = 100; } } else { fprintf(stderr, "Warning: Unknown option: %s\n", argv[i]); } } printf("\nuse video = %d, use audio = %d\n",use_video, use_audio); printf("\ngoing to check input parameters\n"); if defined(linux) || defined(FreeBSD) /* Plaympeg doesn't need a mouse */ putenv("SDL_NOMOUSE=1"); endif /* Play the mpeg files! */ status = 0; for ( ; argv[i]; ++i ) { /* Initialize SDL */ if ( use_video ) { if ((SDL_Init(SDL_INIT_VIDEO) < 0) || !SDL_VideoDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL video: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore video stream\n"); use_video = 0; } printf("\ninitialised video\n"); } if ( use_audio ) { if ((SDL_Init(SDL_INIT_AUDIO) < 0) || !SDL_AudioDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL audio: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore audio stream\n"); use_audio = 0; } } /* Allow Ctrl-C when there's no video output */ signal(SIGINT, next_movie); printf("\nchecking defined supports\n"); /* Create the MPEG stream */ ifdef NET_SUPPORT printf("\ndefined NET_SUPPORT\n"); ifdef HTTP_SUPPORT printf("\ndefined HTTP_SUPPORT\n"); /* Check if source is an http URL */ printf("\nabout to call http_open\n"); printf("\nhere we go\n"); if((fd = http_open(argv[i])) != 0) mpeg = SMPEG_new_descr(fd, &info, use_audio); else endif endif { if(strcmp(argv[i], "-") == 0) /* Use stdin for input */ mpeg = SMPEG_new_descr(0, &info, use_audio); else mpeg = SMPEG_new(argv[i], &info, use_audio); } if ( SMPEG_error(mpeg) ) { fprintf(stderr, "%s: %s\n", argv[i], SMPEG_error(mpeg)); SMPEG_delete(mpeg); status = -1; continue; } SMPEG_enableaudio(mpeg, use_audio); SMPEG_enablevideo(mpeg, use_video); SMPEG_setvolume(mpeg, volume); /* Print information about the video */ basefile = strrchr(argv[i], '/'); if ( basefile ) { ++basefile; } else { basefile = argv[i]; } if ( info.has_audio && info.has_video ) { printf("%s: MPEG system stream (audio/video)\n", basefile); } else if ( info.has_audio ) { printf("%s: MPEG audio stream\n", basefile); } else if ( info.has_video ) { printf("%s: MPEG video stream\n", basefile); } if ( info.has_video ) { printf("\tVideo %dx%d resolution\n", info.width, info.height); } if ( info.has_audio ) { printf("\tAudio %s\n", info.audio_string); } if ( info.total_size ) { printf("\tSize: %d\n", info.total_size); } if ( info.total_time ) { printf("\tTotal time: %f\n", info.total_time); } /* Set up video display if needed */ if ( info.has_video && use_video ) { const SDL_VideoInfo *video_info; Uint32 video_flags; int video_bpp; int width, height; /* Get the "native" video mode */ video_info = SDL_GetVideoInfo(); switch (video_info->vfmt->BitsPerPixel) { case 16: case 24: case 32: video_bpp = video_info->vfmt->BitsPerPixel; break; default: video_bpp = 16; break; } if ( scale_width ) { width = scale_width; } else { width = info.width; } width *= scalesize; if ( scale_height ) { height = scale_height; } else { height = info.height; } height *= scalesize; video_flags = SDL_SWSURFACE; if ( fullscreen ) { video_flags = SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_HWSURFACE; } video_flags |= SDL_ASYNCBLIT; video_flags |= SDL_RESIZABLE; screen = SDL_SetVideoMode(width, height, video_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Unable to set %dx%d video mode: %s\n", width, height, SDL_GetError()); continue; } SDL_WM_SetCaption(argv[i], "plaympeg"); if ( screen->flags & SDL_FULLSCREEN ) { SDL_ShowCursor(0); } SMPEG_setdisplay(mpeg, screen, NULL, update); SMPEG_scaleXY(mpeg, screen->w, screen->h); } else { SDL_QuitSubSystem(SDL_INIT_VIDEO); } /* Set any special playback parameters */ if ( loop_play ) { SMPEG_loop(mpeg, 1); } /* Seek starting position */ if(seek) SMPEG_seek(mpeg, seek); /* Skip seconds to starting position */ if(skip) SMPEG_skip(mpeg, skip); /* Play it, and wait for playback to complete */ SMPEG_play(mpeg); done = 0; pause = 0; while ( ! done && ( pause || (SMPEG_status(mpeg) == SMPEG_PLAYING) ) ) { SDL_Event event; while ( use_video && SDL_PollEvent(&event) ) { switch (event.type) { case SDL_VIDEORESIZE: { SDL_Surface *old_screen = screen; SMPEG_pause(mpeg); screen = SDL_SetVideoMode(event.resize.w, event.resize.h, screen->format->BitsPerPixel, screen->flags); if ( old_screen != screen ) { SMPEG_setdisplay(mpeg, screen, NULL, update); } SMPEG_scaleXY(mpeg, screen-w, screen-h); SMPEG_pause(mpeg); } break; case SDL_KEYDOWN: if ( (event.key.keysym.sym == SDLK_ESCAPE) || (event.key.keysym.sym == SDLK_q) ) { // Quit done = 1; } else if ( event.key.keysym.sym == SDLK_RETURN ) { // toggle fullscreen if ( event.key.keysym.mod & KMOD_ALT ) { SDL_WM_ToggleFullScreen(screen); fullscreen = (screen-flags & SDL_FULLSCREEN); SDL_ShowCursor(!fullscreen); } } else if ( event.key.keysym.sym == SDLK_UP ) { // Volume up if ( volume < 100 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { // 10+ volume += 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { // 100+ volume = 100; } else { // 1+ volume++; } if ( volume 100 ) volume = 100; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_DOWN ) { // Volume down if ( volume 0 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { volume -= 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { volume = 0; } else { volume--; } if ( volume < 0 ) volume = 0; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_PAGEUP ) { // Full volume volume = 100; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_PAGEDOWN ) { // Volume off volume = 0; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_SPACE ) { // Toggle play / pause if ( SMPEG_status(mpeg) == SMPEG_PLAYING ) { SMPEG_pause(mpeg); pause = 1; } else { SMPEG_play(mpeg); pause = 0; } } else if ( event.key.keysym.sym == SDLK_RIGHT ) { // Forward if ( event.key.keysym.mod & KMOD_SHIFT ) { SMPEG_skip(mpeg, 100); } else if ( event.key.keysym.mod & KMOD_CTRL ) { SMPEG_skip(mpeg, 50); } else { SMPEG_skip(mpeg, 5); } } else if ( event.key.keysym.sym == SDLK_LEFT ) { // Reverse if ( event.key.keysym.mod & KMOD_SHIFT ) { } else if ( event.key.keysym.mod & KMOD_CTRL ) { } else { } } else if ( event.key.keysym.sym == SDLK_KP_MINUS ) { // Scale minus if ( scalesize > 1 ) { scalesize--; } } else if ( event.key.keysym.sym == SDLK_KP_PLUS ) { // Scale plus scalesize++; } else if ( event.key.keysym.sym == SDLK_f ) { // Toggle filtering on/off if ( bilinear_filtering ) { SMPEG_Filter *filter = SMPEGfilter_null(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 0; } else { SMPEG_Filter *filter = SMPEGfilter_bilinear(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 1; } } break; case SDL_QUIT: done = 1; break; default: break; } } SDL_Delay(1000/2); } SMPEG_delete(mpeg); } SDL_Quit(); if defined(HTTP_SUPPORT) if(fd) close(fd); endif return(status); }

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