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  • fedora, dhcpd fails to start

    - by soxs060389
    History: I got a tiny shiny plugserver which I want to plug to my ADSL router (or however you want to call it) on one end (eth0), and the other end (eth1) I want to run a dhcp server for my LAN. ATM I am stuck with getting LAN to work. OS is fedora 12. I configured my /etc/dhcp/dhcpd.conf like this: # # DHCP Server Configuration file. # see /usr/share/doc/dhcp*/dhcpd.conf.sample # see 'man 5 dhcpd.conf' # option domain-name "unknown.org"; option domain-name-servers 192.168.44.1; option subnet-mask 255.255.255.0; option broadcast-address 192.168.44.255; default-lease-time 86400; max-lease-time 172800; subnet 192.168.44.0 netmask 255.255.255.0 { host fedorabigbox { hardware ethernet 00:19:66:8E:61:74; fixed-address 192.168.44.21; } #host mobile #{ # hardware ethernet ***; # fixed-address 192.168.44.22; #} range 192.168.44.100 192.168.44.110; option routers 192.168.44.1; } # this is just dummy, as read many howtos, some suggesting to add a subnet blah netmask blah for each interface subnet 192.168.33.0 netmask 255.255.255.0 { range 192.168.33.100 192.168.33.110; option routers 192.168.33.1; } But the server fails to start when trying to start it via /etc/init.d/dhcpd start In general it would be nice if someone can point me to a in detail explanation of how network works, I am pretty new to this stuff. More concrete question: How to point the subnets to eth1 and the other to eth0, how can this be achieved? Does someone see any errors or flaws? Syntax should be correct, allready checked that with the dhcpd syntax check. Thanks for any help

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  • glPushName + glPopName stack overflow and underflow

    - by soxs060389
    Can anybody please explain me how to use glPushName and glPopName. I like to use them instead of glLoadName, but I laways get GL_STACK_OVERFLOW and GL_STACK_UNDERFLOW errors. (First, under then overflow). Example code would help me too. Thanks for any advice. Note #1: My Rendering/selection_rednering code consists of multiple glBegin(...)/glEnd() blocks, if this is any problem plus various Rotations and Transformations. Note #2: I know that GL selection / picking is deprecated, but I have to implement it within a Application which was developed a with OpenGL2.1 a while ago.

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  • Qt undocumented method setSharable

    - by soxs060389
    I stumbled about a method which seems to be present in all DataObjects like QList, QQueue, QHash... I even investigated so far i can see the source code of it, which is inline void setSharable(bool sharable) { if (!sharable) detach(); d->sharable = sharable; } in qlist.h (lines 117) but what effect does it have on the QList, QQueue, QHash... ? And is it in any way related to threading? (which sounds reasonable) Thanks for any answer, and please only answer if you got actual knowledge.

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  • virtual methods and template classes

    - by soxs060389
    Hi I got over a problem, I think a very specific one. I've got 2 classes, a B aseclass and a D erived class (from B aseclass). B is a template class ( or class template) and has a pure virtual method virutal void work(const T &dummy) = 0; The D erived class is supposed to reimplement this, but as D is Derived from B rather than D being another template class, the compiler spits at me that virtual functions and templates don't work at once. Any ideas how to acomplish what I want? I am thankfull for any thoughts and Ideas, especially if you allready worked out that problem this class is fixed aka AS IS, I can not edit this without breaking existing code base template <typename T> class B { public: ... virtual void work(const T &dummy) = 0; .. }; take int* as an example class D : public B<int*>{ ... virtual void work(const int* &dummy){ /* put work code here */ } .. }; Edit: The compiler tells me, that void B<T>::work(const T&) [with T = int*] is pure virtual within D

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