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  • SpaceX’s Dragon Spacecraft Docks with the ISS [Video]

    - by Jason Fitzpatrick
    This weekend was the first time a commercial space craft successfully rendezvoused with the International Space Station. Check out this video to see the opening of the hatch. From the notes on NASA’s video release: Aboard the International Space Station, Expedition 31 Flight Engineer Don Pettit and Joe Acaba of NASA and European Space Agency Flight Engineer Andre Kuipers opened the hatch to SpaceX’s Dragon cargo craft and entered the vehicle May 26, one day after the world’s first commercial cargo spacecraft was berthed to the Earth-facing port of the Harmony module. Dragon will remain berthed to Harmony until May 31, enabling the crew to unload supplies for the station’s residents before it is re-grappled and released to return to Earth for a parachute-assisted splashdown in the Pacific Ocean off the coast of southern California. If you’re interested in learning more about the SpaceX program, hit up the link below. SpaceX How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers How To Hide Passwords in an Encrypted Drive Even the FBI Can’t Get Into

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  • XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

    - by Will Marcouiller
    I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA Game Studio 4.0. General Objective Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. Code Sample protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here #if WINDOWS if (Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); else { if (Keyboard.GetState().IsKeyDown(Keys.Left)) MoveLeft(gameTime); } #endif // Move the sprite around. BounceEnergyBall(gameTime); base.Update(gameTime); } void MoveLeft(GameTime gameTime) { // I'm not sure how to play with the Vector2 object and its position here!... _vausSpacecraftPos /= _vausSpacecraftSpeed.X; // This line makes the spacecraft move diagnol-top-left. } Question What formula shall I use, or what algorithm shall I consider to make my spaceship move as expected left and right properly? Thanks for your thoughts! Any clue will be appreciated. I am on my learning curve though I have years of development behind me (already)!

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  • This company buries Ashes on Space for $3000

    - by Gopinath
    Does Space burials sounds crazy to you? Then you may not be a big fan of science fictions or a Japanese. According to a study conducted by NASA many science fiction fans prefer their final rights to be held on space and you can read more details about the research over here on NASA website. The other people who fancy about space burials are Japanese Buddhists. For those who are not aware of Space burials, it’s a procedure in which a small sample of the cremated ashes of the deceased are launched into space using spacecraft. The spacecraft will remain in orbit around the Earth or other planets  for decades and eventually burning up in the atmosphere. Celestis, an US based company, is pioneer in memorial spaceflight business and so far they have conducted a total of 10 space burials. Few of the famous people buried in space are Gene Roddenberry(creator of Star Trek),  Gerard K. O’Neill (space physicist), Clyde Tombaugh (astronomer and discoverer of Pluto)  and complete list is available on this Wikipedia page In the coming months Celestis have planned for a  launch of its latest memorial spacecraft and you can send your loved one’s remains for just $3000. Once they put the ashes on space they will also let you track the location of the spacecraft in orbit using a real time feed. Story via BBC and cc image credit: flickr/gsfc

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  • Certain windows are not opening in the last position/size I used them at

    - by Spacecraft
    Certain windows are not opening in the last position/size I used them at. Opening "compose a message" with evolution through the message menu on the toolbar opens a window that is always in the top left of my screen. Opening Firefox 4.0 always opens maximized, even if i last used it in "windowed" mode. Other things I've tried that won't remember my custom positions: ccsm, terminal, gedit, sound recorder, calculator. Some other stuff works fine like banshee, empathy, shutter, deluge. Is this a bug? Is there a way to make these applications open in their last used positions/sizes?

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  • Need some help fixing fonts (11.04 Alpha 3)

    - by Spacecraft
    Hi I changed my Application Font and Window Font to something much better looking but it has a few problems. The font is Umpush Light. It's doing this in the software center: http://img851.imageshack.us/img851/8307/workspace1004.png If I increase the font size from 11 to 12, that problem goes away, but then everything is too large. When I increase it this also happens: http://img819.imageshack.us/img819/6231/workspace1006e.png It starts moving the text in the search box up, and the "All Applications" drop down gets messed up too. It seems like there is too much padding around the font or something. Anyone have any ideas on how I can fix this?

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  • Will New Horizons have to bailout?

    - by TATWORTH
    At http://pluto.jhuapl.edu/news_center/news/20121016.php, there is an interesting post about the challenge facing the New Horizons as to whether to allow the spacecraft to remain on the current trajectory which will take it between Pluto and the orbit of Charon, the closest in known moon of Pluto. Given that the current round-trip light time is 6 hrs 53 minutes, a decision to go for a bail-out fly-past must be taken some 10 days in advance of the actual fly-past.

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  • New Horizons now less than 6 Au from Pluto

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/22/new-horizons-now-less-than-6-au-from-pluto.aspxThe New Horizons space craft as of 13:00 hrs UTC yesterday is now within 6 AU of  its next target - Pluto. While this is still a long way yet from Pluto, it is the closest spacecraft to Pluto. Closest approach is now some 752 days away on 14 July 2015.There are very interesting articles on the investigation work the New Horizons team has done to plan the path of New Horizons through the Plutonian system:http://pluto.jhuapl.edu/overview/piPerspective.phphttp://pluto.jhuapl.edu/news_center/news/20130614.phpWell done New Horizons team!

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  • What software programming languages were used by the Soviet Union's space program?

    - by shamp00
    I got interested in the Soviet space program and was interested to discover that the software on the Buran spacecraft circa 1988 was written in Prolog. Does anyone know what languages might have been used in earlier missions, especially the Mars PrOP-M rover missions of the early 1970s which were somewhat autonomous and could navigate obstacles? Edit My source for the Buran Prolog is this declassified document from the CIA site from May 1990. I couldn't find an OCR version, so here's the relevant quote from p. 0449: According to open-source literature, the Soviets used the French-developed programming language known as Prolog to develop on-board system software for the Buran vehicle...

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  • How Mars Lost Its Atmosphere [Video]

    - by Jason Fitzpatrick
    Scientists have long theorized that Mars once had an atmosphere and surface water–but where did it go? This video showcases one of their theories about Mars’ vanished water reserves. Courtesy of NASA and the NASAexplorer channel: When you take a look at Mars, you probably wouldn’t think that it looks like a nice place to live. It’s dry, it’s dusty, and there’s practically no atmosphere. But some scientists think that Mars may have once looked like a much nicer place to live, with a thicker atmosphere, cloudy skies, and possibly even liquid water flowing over the surface. So how do you go from something like this–to something like this? NASA’s MAVEN spacecraft will give us a clearer idea of how Mars lost its atmosphere, and scientists think that several processes have had an impact. For more information about MAVEN, check out the mission page here. NASA – MAVEN: Mars Atmospheric Loss How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Stop trying to be perfect

    - by Kyle Burns
    Yes, Bob is my uncle too.  I also think the points in the Manifesto for Software Craftsmanship (manifesto.softwarecraftsmanship.org) are all great.  What amazes me is that tend to confuse the term “well crafted” with “perfect”.  I'm about to say something that will make Quality Assurance managers and many development types as well until you think about it as a craftsman – “Stop trying to be perfect”. Now let me explain what I mean.  Building software, as with building almost anything, often involves a series of trade-offs where either one undesired characteristic is accepted as necessary to achieve another desired one (or maybe stave off one that is even less desirable) or a desirable characteristic is sacrificed for the same reasons.  This implies that perfection itself is unattainable.  What is attainable is “sufficient” and I think that this really goes to the heart both of what people are trying to do with Agile and with the craftsmanship movement.  Simply put, sufficient software drives the greatest business value.   I've been in many meetings where “how can we keep anything from ever going wrong” has become the thing that holds us in analysis paralysis.  I've also been the guy trying way too hard to perfect some function to make sure that every edge case is accounted for.  Somewhere in there, something a drill instructor said while I was in boot camp occurred to me.  In response to being asked a question by another recruit having to do with some edge case (I can barely remember the context), he said “What if grasshoppers had machine guns?  Would the birds still **** with them?”  It sounds funny, but there's a lot of wisdom in those words.   “Sufficient” is different for every situation and it’s important to understand what sufficient means in the context of the work you’re doing.  If I’m writing a timesheet application (and please shoot me if I am), I’m going to have a much higher tolerance for imperfection than if you’re writing software to control life support systems on spacecraft.  I’m also likely to have less need for high volume performance than if you’re writing software to control stock trading transactions.   I’d encourage anyone who has read this far to instead of trying to be perfect, try to create software that is sufficient in every way.  If you’re working to make a component that is sufficient “better”, ask yourself if there is any component left that is not yet sufficient.  If the answer is “yes” you’re working on the wrong thing and need to adjust.  If the answer is “no”, why aren’t you shipping and delivering business value?

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  • Convert DVD Movie to MPEG and view on PS3 via Windows Media Server 12

    - by Vidar
    I think Apollo spacecraft missions to the moon were easier than this! I have tried dozens of DVD ripping software and media servers and have had limited success in trying to convert all my DVDs into file format so they can be viewed on PS3. I have also been on dozens of forums and it's all getting a bit confusing, some advice is out of date, some software is no longer updated - updates have been applied to PS3 operating system and windows and so on and so on. There has to be a way to get all this knowledge and information in one place that's up to date so people can do the same thing as me. Can anyone give me some definitive software and/or advice to do the following: I have over 200 DVDs - I want to convert these to VOB files (rename to MPEG so WMS can stream them). Store on hard disk and view via Windows Media Server 12 (Windows 7). I will then be able to view these via my PS3 in my lounge and never have to get out another DVD case again. I don't want to encode to any other format like MP4 with H.264 because I will lose some of the original quality. So MPEG-2 is fine for me. Note: I have been using DVD Shrink but it gives odd results sometimes. The main problem being that once the DVD has been ripped - WMS shows the wrong playing length of the film, however if I use VLC Media Player it will play through the whole film OK. This is obviously no good when it comes to streaming on the PS3.

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  • Algorithm to Find the Aggregate Mass of "Granola Bar"-Like Structures?

    - by Stuart Robbins
    I'm a planetary science researcher and one project I'm working on is N-body simulations of Saturn's rings. The goal of this particular study is to watch as particles clump together under their own self-gravity and measure the aggregate mass of the clumps versus the mean velocity of all particles in the cell. We're trying to figure out if this can explain some observations made by the Cassini spacecraft during the Saturnian summer solstice when large structures were seen casting shadows on the nearly edge-on rings. Below is a screenshot of what any given timestep looks like. (Each particle is 2 m in diameter and the simulation cell itself is around 700 m across.) The code I'm using already spits out the mean velocity at every timestep. What I need to do is figure out a way to determine the mass of particles in the clumps and NOT the stray particles between them. I know every particle's position, mass, size, etc., but I don't know easily that, say, particles 30,000-40,000 along with 102,000-105,000 make up one strand that to the human eye is obvious. So, the algorithm I need to write would need to be a code with as few user-entered parameters as possible (for replicability and objectivity) that would go through all the particle positions, figure out what particles belong to clumps, and then calculate the mass. It would be great if it could do it for "each" clump/strand as opposed to everything over the cell, but I don't think I actually need it to separate them out. The only thing I was thinking of was doing some sort of N2 distance calculation where I'd calculate the distance between every particle and if, say, the closest 100 particles were within a certain distance, then that particle would be considered part of a cluster. But that seems pretty sloppy and I was hoping that you CS folks and programmers might know of a more elegant solution? Edited with My Solution: What I did was to take a sort of nearest-neighbor / cluster approach and do the quick-n-dirty N2 implementation first. So, take every particle, calculate distance to all other particles, and the threshold for in a cluster or not was whether there were N particles within d distance (two parameters that have to be set a priori, unfortunately, but as was said by some responses/comments, I wasn't going to get away with not having some of those). I then sped it up by not sorting distances but simply doing an order N search and increment a counter for the particles within d, and that sped stuff up by a factor of 6. Then I added a "stupid programmer's tree" (because I know next to nothing about tree codes). I divide up the simulation cell into a set number of grids (best results when grid size ˜7 d) where the main grid lines up with the cell, one grid is offset by half in x and y, and the other two are offset by 1/4 in ±x and ±y. The code then divides particles into the grids, then each particle N only has to have distances calculated to the other particles in that cell. Theoretically, if this were a real tree, I should get order N*log(N) as opposed to N2 speeds. I got somewhere between the two, where for a 50,000-particle sub-set I got a 17x increase in speed, and for a 150,000-particle cell, I got a 38x increase in speed. 12 seconds for the first, 53 seconds for the second, 460 seconds for a 500,000-particle cell. Those are comparable speeds to how long the code takes to run the simulation 1 timestep forward, so that's reasonable at this point. Oh -- and it's fully threaded, so it'll take as many processors as I can throw at it.

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  • Microsoft’s new technical computing initiative

    - by Randy Walker
    I made a mental note from earlier in the year.  Microsoft literally buys computers by the truckload.  From what I understand, it’s a typical practice amongst large software vendors.  You plug a few wires in, you test it, and you instantly have mega tera tera flops (don’t hold me to that number).  Microsoft has been trying to plug away at their cloud services (named Azure).  Which, for the layman, means Microsoft runs your software on their computers, and as demand increases you can allocate more computing power on the fly. With this in mind, it doesn’t surprise me that I was recently sent an executive email concerning Microsoft’s new technical computing initiative.  I find it to be a great marketing idea with actual substance behind their real work.  From the programmer academic perspective, in college we dreamed about this type of processing power.  This has decades of computer science theory behind it. A copy of the email received.  (note that I almost deleted this email, thinking it was spam due to it’s length) We don't often think about how complex life really is. Take the relatively simple task of commuting to and from work: it is, in fact, a complicated interplay of variables such as weather, train delays, accidents, traffic patterns, road construction, etc. You can however, take steps to shorten your commute - using a good, predictive understanding of a few of these variables. In fact, you probably are already taking these inputs and instinctively building a predictive model that you act on daily to get to your destination more quickly. Now, when we apply the same method to very complex tasks, this modeling approach becomes much more challenging. Recent world events clearly demonstrated our inability to process vast amounts of information and variables that would have helped to more accurately predict the behavior of global financial markets or the occurrence and impact of a volcano eruption in Iceland. To make sense of issues like these, researchers, engineers and analysts create computer models of the almost infinite number of possible interactions in complex systems. But, they need increasingly more sophisticated computer models to better understand how the world behaves and to make fact-based predictions about the future. And, to do this, it requires a tremendous amount of computing power to process and examine the massive data deluge from cameras, digital sensors and precision instruments of all kinds. This is the key to creating more accurate and realistic models that expose the hidden meaning of data, which gives us the kind of insight we need to solve a myriad of challenges. We have made great strides in our ability to build these kinds of computer models, and yet they are still too difficult, expensive and time consuming to manage. Today, even the most complicated data-rich simulations cannot fully capture all of the intricacies and dependencies of the systems they are trying to model. That is why, across the scientific and engineering world, it is so hard to say with any certainty when or where the next volcano will erupt and what flight patterns it might affect, or to more accurately predict something like a global flu pandemic. So far, we just cannot collect, correlate and compute enough data to create an accurate forecast of the real world. But this is about to change. Innovations in technology are transforming our ability to measure, monitor and model how the world behaves. The implication for scientific research is profound, and it will transform the way we tackle global challenges like health care and climate change. It will also have a huge impact on engineering and business, delivering breakthroughs that could lead to the creation of new products, new businesses and even new industries. Because you are a subscriber to executive e-mails from Microsoft, I want you to be the first to know about a new effort focused specifically on empowering millions of the world's smartest problem solvers. Today, I am happy to introduce Microsoft's Technical Computing initiative. Our goal is to unleash the power of pervasive, accurate, real-time modeling to help people and organizations achieve their objectives and realize their potential. We are bringing together some of the brightest minds in the technical computing community across industry, academia and science at www.modelingtheworld.com to discuss trends, challenges and shared opportunities. New advances provide the foundation for tools and applications that will make technical computing more affordable and accessible where mathematical and computational principles are applied to solve practical problems. One day soon, complicated tasks like building a sophisticated computer model that would typically take a team of advanced software programmers months to build and days to run, will be accomplished in a single afternoon by a scientist, engineer or analyst working at the PC on their desktop. And as technology continues to advance, these models will become more complete and accurate in the way they represent the world. This will speed our ability to test new ideas, improve processes and advance our understanding of systems. Our technical computing initiative reflects the best of Microsoft's heritage. Ever since Bill Gates articulated the then far-fetched vision of "a computer on every desktop" in the early 1980's, Microsoft has been at the forefront of expanding the power and reach of computing to benefit the world. As someone who worked closely with Bill for many years at Microsoft, I am happy to share with you that the passion behind that vision is fully alive at Microsoft and is carried out in the creation of our new Technical Computing group. Enabling more people to make better predictions We have seen the impact of making greater computing power more available firsthand through our investments in high performance computing (HPC) over the past five years. Scientists, engineers and analysts in organizations of all sizes and sectors are finding that using distributed computational power creates societal impact, fuels scientific breakthroughs and delivers competitive advantages. For example, we have seen remarkable results from some of our current customers: Malaria strikes 300,000 to 500,000 people around the world each year. To help in the effort to eradicate malaria worldwide, scientists at Intellectual Ventures use software that simulates how the disease spreads and would respond to prevention and control methods, such as vaccines and the use of bed nets. Technical computing allows researchers to model more detailed parameters for more accurate results and receive those results in less than an hour, rather than waiting a full day. Aerospace engineering firm, a.i. solutions, Inc., needed a more powerful computing platform to keep up with the increasingly complex computational needs of its customers: NASA, the Department of Defense and other government agencies planning space flights. To meet that need, it adopted technical computing. Now, a.i. solutions can produce detailed predictions and analysis of the flight dynamics of a given spacecraft, from optimal launch times and orbit determination to attitude control and navigation, up to eight times faster. This enables them to avoid mistakes in any areas that can cause a space mission to fail and potentially result in the loss of life and millions of dollars. Western & Southern Financial Group faced the challenge of running ever larger and more complex actuarial models as its number of policyholders and products grew and regulatory requirements changed. The company chose an actuarial solution that runs on technical computing technology. The solution is easy for the company's IT staff to manage and adjust to meet business needs. The new solution helps the company reduce modeling time by up to 99 percent - letting the team fine-tune its models for more accurate product pricing and financial projections. Our Technical Computing direction Collaborating closely with partners across industry and academia, we must now extend the reach of technical computing even further to help predictive modelers and data explorers make faster, more accurate predictions. As we build the Technical Computing initiative, we will invest in three core areas: Technical computing to the cloud: Microsoft will play a leading role in bringing technical computing power to scientists, engineers and analysts through the cloud. Existing high- performance computing users will benefit from the ability to augment their on-premises systems with cloud resources that enable 'just-in-time' processing. This platform will help ensure processing resources are available whenever they are needed-reliably, consistently and quickly. Simplify parallel development: Today, computers are shipping with more processing power than ever, including multiple cores, but most modern software only uses a small amount of the available processing power. Parallel programs are extremely difficult to write, test and trouble shoot. However, a consistent model for parallel programming can help more developers unlock the tremendous power in today's modern computers and enable a new generation of technical computing. We are delivering new tools to automate and simplify writing software through parallel processing from the desktop... to the cluster... to the cloud. Develop powerful new technical computing tools and applications: We know scientists, engineers and analysts are pushing common tools (i.e., spreadsheets and databases) to the limits with complex, data-intensive models. They need easy access to more computing power and simplified tools to increase the speed of their work. We are building a platform to do this. Our development efforts will yield new, easy-to-use tools and applications that automate data acquisition, modeling, simulation, visualization, workflow and collaboration. This will allow them to spend more time on their work and less time wrestling with complicated technology. Thinking bigger There is so much left to be discovered and so many questions yet to be answered in the fascinating world around us. We believe the technical computing community will show us that we have not seen anything yet. Imagine just some of the breakthroughs this community could make possible: Better predictions to help improve the understanding of pandemics, contagion and global health trends. Climate change models that predict environmental, economic and human impact, accessible in real-time during key discussions and debates. More accurate prediction of natural disasters and their impact to develop more effective emergency response plans. With an ambitious charter in hand, this new team is ready to build on our progress to-date and execute Microsoft's technical computing vision over the months and years ahead. We will steadily invest in the right technologies, tools and talent, and work to bring together the technical computing community. I invite you to visit www.modelingtheworld.com today. We welcome your ideas and feedback. I look forward to making this journey with you and others who want to answer the world's biggest questions, discover solutions to problems that seem impossible and uncover a host of new opportunities to change the world we live in for the better. Bob

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