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  • Designing spawning system

    - by Vlad
    I played this game recently http://www.kongregate.com/games/JuicyBeast/knightmare-tower and I am amazed by the way how different monsters are beign spawned. I personally developed my own shooter game and I added time based but also count based spawing system. By count based I mean when there are 5 enemies on stage stop spawning. But this is one example. My question is how are these spawning mechanism built, is there some pattern or some theory how they are built? Are there some online materials/pages where I can improve my knowledge? To sumarize, let just say we have 6 types of monsters. I start the game and kill of monsters of type 1,2 and 3 all the time. Once I pass the first ceiling, like in the game above, monster type 4 appear. ANd so on. As I progress trough the game, the same system of 6 types of monsters stay, but they become more and more resilient and dangerous. So I must also improve to be able to destroy the same monsters but now stronger. My question is simple, are there some theories built or written for developing this type of inteligent systems? Note: This is a general question, not tied up with some game or how exactly should the game work. I am capable to program my own mechanisms but I think I need some help. Thanks.

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  • Enemy Spawning method in a Top-Down Shooter

    - by Chris Waters
    I'm working on a top-down shooter akin to DoDonPachi, Ikaruga, etc. The camera movement through the world is handled automatically with the player able to move inside of the camera's visible region. Along the way, enemies are scripted to spawn at particular points along the path. While this sounds straightforward, I could see two ways to define these points: Camera's position: 'trigger' spawning as the camera passes by the points Time along path: "30 seconds in, spawn 2 enemies" In both cases, the camera-relative positions would be defined as well as the behavior of the enemy. The way I see it, the way you define these points will directly affect how the 'level editor', or what have you, will work. Would there be any benefits of one approach over the other?

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  • Method for spawning enemies according to player score and game time

    - by Sun
    I'm making a top-down shooter and want to scale the difficulty of the game according to what the score is and how much time has Passed. Along with this, I want to spawn enemies in different patterns and increase the intervals at which these enemies are shown. I'm going for a similar effect to Geometry wars. However, I can think of a to do this other than have multiple if-else statments, e.g. : if (score > 1000) { //spawn x amount if enemies } else if (score > 10000) { //spawn x amount of enemy type 1 & 2 } else if (score > 15000) { //spawn x amount of enemy type 1 & 2 & 3 } else if (score > 25000) { //spawn x amount of enemy type 1 & 2 & 3 //create patterns with enemies } ...etc What would be a better method of spawning enemies as I have described?

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  • Recreating Doodle Jump in Canvas - Platforms spawning out of reach

    - by kushsolitary
    I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't know why is this happening. Here's the code which is responsible for the re-spawning of platforms. //Movement of player affected by gravity if(player.y > (height / 2) - (player.height / 2)) { player.y += player.vy; player.vy += gravity; } else { for(var i = 0; i < platforms.length; i++) { var p = platforms[i]; if(player.vy < 0) { p.y -= player.vy; player.vy += 0.08; } if(p.y > height) { position = 0; var h = p.y; platforms[i] = new Platform(); } if(player.vy >= 0) { player.y += player.vy; player.vy += gravity; } } } Also, here's the platform class. //Platform class function Platform(y) { this.image = new Image(); this.image.src = platformImg; this.width = 105; this.height = 25; this.x = Math.random() * (width - this.width); this.y = y || position; position += height / platformCount; //Function to draw it this.draw = function() { try { ctx.drawImage(this.image, this.x, this.y, this.width, this.height); } catch(e) {} }; } You can also see the whole code on the link I provided. Also, when a platform goes out of the view port, the jump animation becomes quirky. I am still trying to find out what's causing this but can't find any solution.

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  • Ubuntu Server 12 not spawning a serial ttyS0 when running on Xen

    - by segfaultreloaded
    I have this problem on more than one host, so the specific hardware is not an issue. Bare metal Ubuntu 12 is not creating a login process on the only serial port, in the default configuration. The serial port works correctly with the firmware. It works correctly with Grub2. I have even connected the serial line to 2 different external client boxes, so the problem is neither the hardware nor the remote client. When finally booted, the system fails to create the login process. root@xenpro3:~# ps ax | grep tty 1229 tty4 Ss+ 0:00 /sbin/getty -8 38400 tty4 1233 tty5 Ss+ 0:00 /sbin/getty -8 38400 tty5 1239 tty2 Ss+ 0:00 /sbin/getty -8 38400 tty2 1241 tty3 Ss+ 0:00 /sbin/getty -8 38400 tty3 1245 tty6 Ss+ 0:00 /sbin/getty -8 38400 tty6 1403 tty1 Ss+ 0:00 /sbin/getty -8 38400 tty1 1996 pts/0 S+ 0:00 grep --color=auto tty root@xenpro3:~# dmesg | grep tty [ 0.000000] Command line: BOOT_IMAGE=/vmlinuz-3.2.0-30-generic root=/dev/mapper/xenpro3-root ro console=ttyS0,115200n8 [ 0.000000] Kernel command line: BOOT_IMAGE=/vmlinuz-3.2.0-30-generic root=/dev/mapper/xenpro3-root ro console=ttyS0,115200n8 [ 0.000000] console [ttyS0] enabled [ 2.160986] serial8250: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 2.203396] serial8250: ttyS1 at I/O 0x2f8 (irq = 3) is a 16550A [ 2.263296] 00:08: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 2.323102] 00:09: ttyS1 at I/O 0x2f8 (irq = 3) is a 16550A root@xenpro3:~# uname -a Linux xenpro3 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:52:48 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux root@xenpro3:~# I have tried putting a ttyS0.conf file in /etc/initab, which solves the problem bare metal but I still cannot get the serial port to work when booting Ubuntu on top of Xen, as domain 0. My serial line output looks like this, when booting Xen /dev/ttyS0 at 0x03f8 (irq = 4) is a 16550A * Exporting directories for NFS kernel daemon... [ OK ] * Starting NFS kernel daemon [ OK ] SSL tunnels disabled, see /etc/default/stunnel4 [ 18.654627] XENBUS: Unable to read cpu state [ 18.659631] XENBUS: Unable to read cpu state [ 18.664398] XENBUS: Unable to read cpu state [ 18.669248] XENBUS: Unable to read cpu state * Starting Xen daemons [ OK ] mountall: Disconnected from Plymouth At this point, the serial line is no longer connected to a process. Xen itself is running just fine. Dmesg gives me a long list of [ 120.236841] init: ttyS0 main process ended, respawning [ 120.239717] ttyS0: LSR safety check engaged! [ 130.240265] init: ttyS0 main process (1631) terminated with status 1 [ 130.240294] init: ttyS0 main process ended, respawning [ 130.242970] ttyS0: LSR safety check engaged! which is no surprise because I see root@xenpro3:~# ls -l /dev/ttyS? crw-rw---- 1 root tty 4, 64 Nov 7 14:04 /dev/ttyS0 crw-rw---- 1 root dialout 4, 65 Nov 7 14:04 /dev/ttyS1 crw-rw---- 1 root dialout 4, 66 Nov 7 14:04 /dev/ttyS2 crw-rw---- 1 root dialout 4, 67 Nov 7 14:04 /dev/ttyS3 crw-rw---- 1 root dialout 4, 68 Nov 7 14:04 /dev/ttyS4 crw-rw---- 1 root dialout 4, 69 Nov 7 14:04 /dev/ttyS5 crw-rw---- 1 root dialout 4, 70 Nov 7 14:04 /dev/ttyS6 crw-rw---- 1 root dialout 4, 71 Nov 7 14:04 /dev/ttyS7 crw-rw---- 1 root dialout 4, 72 Nov 7 14:04 /dev/ttyS8 crw-rw---- 1 root dialout 4, 73 Nov 7 14:04 /dev/ttyS9 If I manually change the group of /dev/ttyS0 to dialout, it gets changed back. I have made no changes to the default udev rules, so I cannot see where this problem is coming from. Sincerely, John

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  • Spawning bullets on command in Box2D

    - by recharge330
    I'm making a simple bullet hell game but I can't figure out how to get my character to shoot. Lets say I have bulletBody and shipBody, how would I continually spawn bulletBodies using the shipBody coordinates. I've tried a function that uses an array of b2bodies and just assigns them the bodydef and fixture but that causes the game to crash. C++ sample code would be best but any help is appreciated. EDIT: It looks like any reference to my b2World in a function will cause the game to crash. How do I declare the bodies without using a b2World as an argument in the function.

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  • Minecraft mob spawning coding?

    - by Richard
    I recently discovered how to change the game (with MCP) and now I'd like to do my first "big" change to the game, creating new mobs. I already made their skin, the model, the AI and added a new entityID to the mob list. I just need to know how to make them spawn normally under similar conditions to zombies and skeletons. Thanks in advance! :D EDIT: Also, if anyone knows it, post tutorials about minecraft code editing, that would be great.

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  • Randomly spawning bitmaps on cnvas

    - by Toystoj
    I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of canvas it takes to long. So i was thinking : I should make some change when the bitmaps take off 50 % of canvas. I want to tell algorithm that it should generate new locations (x,y) where it is free space. My question is : How to render new location (x,y) in place where is free space. In summary: Things I know : object location (x,y) 4 corners (x,y) of object object width, height canvas width, height Any suggestions?

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  • IIS7 application pool spawning worker processes

    - by scott_lotus
    IIS7 ASP.net 2.0 Number of worker processes growing out of control in single app pool. Appear to keep spawning upwards. Monitoring the w3wp.exe process i can see "current connections" to web service sometimes spawn out of control but not always , only worker processes are consistently growing when this issue occurs. Number of worker processes normally 0 - 20 , when spawning they can reach 1000 + This was deployed in: %windir%\Microsoft.NET\Framework64\v2.0.50727\aspnet.config maxConcurrentRequestsPerCPU="50000" maxConcurrentThreadsPerCPU="0" requestQueueLimit="50000" But issue still occurs. Have tried running PROCDUMP on the exe process but the mini dump isnt a great help. I understand this is 99% probable an app issue , what i need help with is tracking it down. Thank you for any tips. Scott

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  • Postgresql spawning a ridiculous number of postmaster processes

    - by Kevin Loney
    For some reason postgres is spawning 700 postmaster processes for handling database requests and the postgres log file if full of 'unexpected EOF on client connection', 'incomplete startup packet' and 'sorry, too many clients already'. netstat tells me that all the open connections are local and I'm pretty sure are coming from postgres internally. This particular instance has been running just fine for the last 230 days or so and nothing has changed configuration wise. Any thoughts on where I should be looking to try and resolve this issue? This is my first time diagnosing a problem like this so if there is any steps I can take to help narrow down the cause that would be helpful as well.

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  • Spawning HTTPD processes

    - by felix001
    Can any confirm how Apache spawns new children ? As in if I connect to a webserver (HTTP 1.0 / no keep alive) and issue a HTTP /GET I will be spawned a new HTTPD child. If then issue another HTTP /GET then a new TCP connection will be built. However will I use the same child process of would I spawn a new one ? Also if I was using HTTP 1.1 (with keep-alive) and reused the same TCP connection, would the httpd process/spawning be any different to that if I wasnt using keepalive ? Thanks,

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  • Why are prefab customizations being applied to only a single character? [on hold]

    - by m0rgul
    I've built my (networked) game to the point where I have a room, some characters and a character customization screen. In the character customization screen I get to chose gender, chose from three different wardrobe options and assign custom colors to these wardrobe items. Then I use a custom object to store these options, serialize them and store them in PlayerPrefs, then load the next scene and apply them to my chosen character in this scene. Then I go and spawn some more characters, customize them, etc. The problem is that my character is always customized, but all other characters in the scene are default copies of the prefab. The prefabs themselves are a generic male and a generic female, both with three different wardrobes to chose from (they are included in the prefab). When I spawn my character, I go to the saved options in PlayerPrefs, destroy the two discarded wardrobes, apply color to my chosen wardrobe and then spawn the character. How would it be possible to make the other characters also show up in their customized form rather than just the generic prefab (which shows all three wardrobes at the same time)?

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  • Apache is spawning more and more processes!!

    - by erotsppa
    We have a LAMP setup that is working prety good for half a year. All of a sudden today the apache server (mysql servers are not on this box) started to die. It seems to have started to spawn more and more processes over time. Eventually it will consume all the memory and the server would just die. We are using prefork. In the mean time what we are doing is just added more ram and increased the MaxClients and ServerLimit parameter to 512. We're just prolonging the crash. The number still goes up slowly. Maybe in a day, it would reach that limit. What is going on? We only have around 15-20 request per second. We have 1Gb memory and it's not half used, there's no swapping going on. Why is apache creating more and more processes? It's almost like theres a leak somewhere! The database boxes are fine, they are not causing a delay to requests. We tested some queries everything is quick!

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  • Spawning in Rails

    - by thekevinscott
    Hello, I was using the spawn plugin (http://rubyforge.org/projects/spawn/) which worked excellent. However, I then moved to Mongo (using mongo_mapper) and Spawn no longer worked. Modifying the plugin is beyond the scope of my abilities. Is there a simple way to do spawning in Rails that would work with Mongo? It's not an often-run process so it doesn't have to be the most elegant solution in the world. Thanks!

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  • Spawning worker threads

    - by LB
    In C#, How would one go about spawning multiple threads and then sequentially adding results to a list before returning the entire result set? What are some best practices? I'm so far using an ManualResetEvent to signal when the last element has been processed by a thread. But when it returns, I need to have them consolidate the result sets in sequential order so that we don't get into contention issues with the return value list (total results).

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  • apache spawning too many processes despite maxclient and other constraints

    - by Josh Nankin
    Here are my MPM constraints: StartServers 10 MinSpareServers 10 MaxSpareServers 10 MaxClients 10 MaxRequestsPerChild 2000 However despite this, I have over 20 apache processes running currently, and in the past hour or two there have been as many as 40-50. Shouldn't the MaxClient and MaxSpareServers keep the number of processes under control (i.e. about 10)? Is there something I'm missing?

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  • 1>Project : error PRJ0003 : Error spawning 'rc.exe'.

    - by user320950
    1Project : error PRJ0003 : Error spawning 'rc.exe'.. this is the error i get when i try to run this small practice program of reading and writing files which i cant do because of the reason of me not being able to get the files to open correctly. i use microsoft visual c++ 2008 and i have used the file path to try to open the file as well and i cant can someone help? #include <iostream> #include <fstream> using namespace std; int main () { ifstream infile; ofstream myfile; infile.open("ex.txt"); myfile.open ("example.txt"); myfile.close(); return 0; }

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  • Spawning and waiting for child processes in Python

    - by Brendan Long
    The relevant part of the code looks like this: pids = [] for size in SIZES: pids.append(os.spawnv(os.P_NOWAIT, RESIZECMD, [RESIZECMD, lotsOfOptions])) # Wait for all spawned imagemagick processes to finish while pids: (pid, status) = os.waitpid(0, 0) if pid: pids.remove(pid) What this should be doing is spawning all of the processes off, then waiting for each process to finish before continuing. What it does is work for the most part but sometimes crash on the next section (when it expects all of these processes to be finished). Is there something wrong with this? Is there a better way of doing it? The environment it has to work on is CentOS with Python 2.4, but I'm testing on Cygwin with Python 2.5, so it could be that it fails on my machine but will work on the Linux one (the Linux machine is very slow and this error is rare, so I haven't been able to get it on there).

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  • Spawning vim from a node git hook

    - by Lawrence Jones
    I've got a project purely in coffeescript, with git hooks for deployment also written in cs. I don't really want to break away from the language just to use bash for a quick commit message formatter, but I've got a problem spawning vim from the commit-msg hook. I've seen here that when piping to vim, the stdio is not necessarily set correctly to the tty streams. I get how that could cause a problem, but I don't exactly know how to get vim to load correctly using nodes spawn command. At the moment I have... vim = (require 'child_process').spawn('vim', [file], stdio: 'inherit') vim.on 'exit', (err) -> console.log "Exited! [#{err}]" cb?() ...which works fine to spawn a vim process that can r/w from the parents stdio, but when I use this in the hook things go wrong. Vim states that the stdio is not from terminal, and then once opened typing causes escape characters to pop up all over the place. Backspace for example, will produce ^?. Any help would be appreciated!

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  • Spawning BackgroundWorkers

    - by washtik
    We have a business case that would be perfect for multiple BackgroundWorkers. As an example, we have a form with a "Save" button on it. Normally we would run all the save commands (Save is an example) synchronously and then close the form. We would like to now split the work onto separate threads using backgroundworker. We will loop through each "Save" required (could be many and/or different number of commands that need executing) creating a BackgroundWorker for each command required. The question is ... how do we wait for ALL the BackgroundWorkers to complete before we close the form. We understand how to wait for a single BackgroundWorker to complete but when we have X number of BackgroundWorkers operating, how do we wait until all are complete before closing the UI form?

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  • Apache on linux : spawning processes or threads ?

    - by Jerome WAGNER
    Hello, I would like to understand better exactly what is going on when Apache on linux receive an HTTP request in a process pre-fork model. Let's say we have 20 Apache child processes waiting. When I receive an HTTP request, is it true to say that 1 child process will be chosen to handle the request and that this process won't handle another request from another user until the first one is finished ? I am asking the question because of a PHP limitation that states : The locale information is maintained per process, not per thread. If you are running PHP on a multithreaded server API like IIS or Apache on Windows, you may experience sudden changes in locale settings while a script is running, though the script itself never called setlocale(). This happens due to other scripts running in different threads of the same process at the same time, changing the process-wide locale using setlocale(). Thanks Jerome Wagner

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  • Preventing Processes From Spawning Using .NET Code

    - by Matt
    I remember coming across an article on I think CodeProject quite some time ago regarding an antivirus or antimalware some guy was writing where he hooked into the Windows API to be able to catch whenever a new process was started and was prompting he user before allowing the process to start. I can no longer find the article, and would actually like to be able to implement something like this. Currently, we have a custom browser built on Gecko that we've integrated access restrictions to sites based on our internal employee security levels, etc. We prevent any other browser from running with a timer and a call to Process.GetProcessesByName() from a list of the browsers we don't allow. What we want to accomplish is, instead of just blocking these browsers, where there is a small delay between the other browser starting and it being killed by our service, we'd like to be able to display a dialog instead of the process launching at all, explaining that the program isn't in the allowed list. This way, we can generate a list of "allowed" processes and just block everything else (we haven't yet had a problem with outside apps being installed, but you can never be too careful). Unfortunately, we don't do much Windows API programming from C#, so I'm not sure where to begin looking for what calls we need to hook. Even just a starting point of what to read up on would be helpful.

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  • Cache consistency & spawning a thread

    - by Dave Keck
    Background I've been reading through various books and articles to learn about processor caches, cache consistency, and memory barriers in the context of concurrent execution. So far though, I have been unable to determine whether a common coding practice of mine is safe in the strictest sense. Assumptions The following pseudo-code is executed on a two-processor machine: int sharedVar = 0; myThread() { print(sharedVar); } main() { sharedVar = 1; spawnThread(myThread); sleep(-1); } main() executes on processor 1 (P1), while myThread() executes on P2. Initially, sharedVar exists in the caches of both P1 and P2 with the initial value of 0 (due to some "warm-up code" that isn't shown above.) Question Strictly speaking – preferably without assuming any particular CPU – is myThread() guaranteed to print 1? With my newfound knowledge of processor caches, it seems entirely possible that at the time of the print() statement, P2 may not have received the invalidation request for sharedVar caused by P1's assignment in main(). Therefore, it seems possible that myThread() could print 0. References These are the related articles and books I've been reading. (It wouldn't allow me to format these as links because I'm a new user - sorry.) Shared Memory Consistency Models: A Tutorial hpl.hp.com/techreports/Compaq-DEC/WRL-95-7.pdf Memory Barriers: a Hardware View for Software Hackers rdrop.com/users/paulmck/scalability/paper/whymb.2009.04.05a.pdf Linux Kernel Memory Barriers kernel.org/doc/Documentation/memory-barriers.txt Computer Architecture: A Quantitative Approach amazon.com/Computer-Architecture-Quantitative-Approach-4th/dp/0123704901/ref=dp_ob_title_bk

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  • Naming selenium grid nodes. Spawning a specific node

    - by ???? ????
    I'm trying to implement a kind of default queues in selenium hub. There is a possibility to specify node's name (actually its environment, smth like "firefox on ubuntu" or "chrome on windows"). Selenium grid itself has a default queue, it works according to 'First In, First Out' principle. But I want to prioritize some of my tasks given to selenium server. I have no possibility to introduce custom queue (seems like there is no API for that), that's why I decided to separate queue's logic from selenium server. I'll only call a specific node with specific name (environment) for example "firefox important node" or smth like that. So, I want to know how to directly tell selenium which node to use for my task? And generally, am I thinking in a right way? Here are my configs: hubConfig.json.erb { "host": null, "port": <%= node[:selenium][:server][:port] %>, "newSessionWaitTimeout": -1, "servlets" : [], "prioritizer": null, "capabilityMatcher": "org.openqa.grid.internal.utils.DefaultCapabilityMatcher", "throwOnCapabilityNotPresent": true, "nodePolling": <%= node[:selenium][:server][:node_polling] %>, "cleanUpCycle": <%= node[:selenium][:server][:cleanup_cycle] %>, "timeout": <%= node[:selenium][:server][:timeout] %>, "browserTimeout": 0, "maxSession": <%= node[:selenium][:server][:max_session] %> } nodeConfig.json.erb { "capabilities": [ { "browserName": "firefox", "maxInstances": 5, "seleniumProtocol": "WebDriver" }, { "browserName": "chrome", "maxInstances": 5, "seleniumProtocol": "WebDriver" }, { "browserName": "phantomjs", "maxInstances": 5, "seleniumProtocol": "WebDriver" } ], "configuration": { "proxy": "org.openqa.grid.selenium.proxy.DefaultRemoteProxy", "maxSession": <%= node[:selenium][:node][:max_session] %>, "port": <%= node[:selenium][:node][:port] %>, "host": "<%= node[:fqdn] %>", "register": true, "registerCycle": <%= node[:selenium][:node][:register_cycle] %>, "hubPort": <%= node[:selenium][:server][:port] %> } } And my Driver class: ... def remote_driver @browser = Watir::Browser.new(:remote, :url => "http://myhub.com:4444/wd/hub", :http_client => client, :desired_capabilities => capabilities ) end def capabilities Selenium::WebDriver::Remote::Capabilities.send( "firefox", :javascript_enabled => true, :css_selectors_enabled => true, :takes_screenshot => true ) end def client client = Selenium::WebDriver::Remote::Http::Default.new client.timeout = 360 client end ... I still don't know how to use specified node for my task. If I try to start a driver adding :name => "firefox important node" and extend nodeConfig.json.erb's configuration with environments: - name: "firefox important node" browser: "*firefox" - name: "Firefox36 on Linux" browser: "*firefox" selenium just starts random firefox browser on a random node. How can I control it?

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  • Spawning Process Never Finishes on ASP.NET Page

    - by Nissan Fan
    The code below spawns the process and sits forever, never finishing. It doesn't matter what process I run. If I use delegates it doesn't work either. It just hangs up in my dev and on the test enviornment. Also, if I use Shell with Wait it does the same thing. If I set wait to false in either approach it works just fine. It's ASP.NET 2.0 VB.NET DotNetNuke 4.0 on Windows Server 2003. I can't even phathom why this would hang up. UPDATE: It causes the CPU to throttle up but it's not running anything. It's like there's something weird going on in the threading. From: http://www.freevbcode.com/ShowCode.asp?ID=5879 Public Sub ShellandWait(ByVal ProcessPath As String) Dim objProcess As System.Diagnostics.Process objProcess = New System.Diagnostics.Process() objProcess.StartInfo.FileName = ProcessPath objProcess.StartInfo.WindowStyle = ProcessWindowStyle.Hidden objProcess.Start() 'Wait until the process passes back an exit code objProcess.WaitForExit() 'Free resources associated with this process objProcess.Close() End Sub

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