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  • Deserializing a complex JSON result (array of dictionaries) with TouchJSON

    - by jpm
    I did a few tests with TouchJSON last night and it worked pretty well in general for simple cases. I'm using the following code to read some JSON content from a file, and deserialize it: NSString *jsonString = [[NSString alloc] initWithContentsOfFile:@"data.json"]; NSData *jsonData = [jsonString dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; NSDictionary *items = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; NSLog(@"total items: %d", [items count]); NSLog(@"error: %@", [error localizedDescription]); That works fine if I have a very simple JSON object in the file (i.e. a dictionary): {"id": "54354", "name": "boohoo"} This way I was able to get access to the array of values, as I wanted to get the item based on its index within the list: NSArray *items_list = [items allValues]; NSString *name = [items_list objectAtIndex:1]; (I understand that I could have fetched the name with the dictionary API) Now I would like to deserialize a semi-complex JSON string, which represents an array of dictionaries. An example of such a JSON string is below: [{"id": "123456", "name": "touchjson"}, {"id": "3456", "name": "bleh"}] When I try to run the same code above against this new content in the data.json file, I don't get any results back. My NSLog() call says "total items: 0", and no error is coming back in the NSError object. Any clues on what is going on? I'm completely lost on what to do, as there isn't much documentation available for TouchJSON, and much less usage examples.

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  • Core Data - JSON (TouchJSON) on iPhone

    - by Urizen
    I have the following code which seems to go on indefinitely until the app crashes. It seems to happen with the recursion in the datastructureFromManagedObject method. I suspect that this method: 1) looks at the first managed object and follows any relationship property recursively. 2) examines the object at the other end of the relationship found at point 1 and repeats the process. Is it possible that if managed object A has a to-many relationship with object B and that relationship is two-way (i.e an inverse to-one relationship to A from B - e.g. one department has many employees but each employee has only one department) that the following code gets stuck in infinite recursion as it follows the to-one relationship from object B back to object A and so on. If so, can anyone provide a fix for this so that I can get my whole object graph of managed objects converted to JSON. #import "JSONUtils.h" @implementation JSONUtils - (NSDictionary*)dataStructureFromManagedObject:(NSManagedObject *)managedObject { NSDictionary *attributesByName = [[managedObject entity] attributesByName]; NSDictionary *relationshipsByName = [[managedObject entity] relationshipsByName]; //getting the values correspoinding to the attributes collected in attributesByName NSMutableDictionary *valuesDictionary = [[managedObject dictionaryWithValuesForKeys:[attributesByName allKeys]] mutableCopy]; //sets the name for the entity being encoded to JSON [valuesDictionary setObject:[[managedObject entity] name] forKey:@"ManagedObjectName"]; NSLog(@"+++++++++++++++++> before the for loop"); //looks at each relationship for the given managed object for (NSString *relationshipName in [relationshipsByName allKeys]) { NSLog(@"The relationship name = %@",relationshipName); NSRelationshipDescription *description = [relationshipsByName objectForKey:relationshipName]; if (![description isToMany]) { NSLog(@"The relationship is NOT TO MANY!"); [valuesDictionary setObject:[self dataStructureFromManagedObject:[managedObject valueForKey:relationshipName]] forKey:relationshipName]; continue; } NSSet *relationshipObjects = [managedObject valueForKey:relationshipName]; NSMutableArray *relationshipArray = [[NSMutableArray alloc] init]; for (NSManagedObject *relationshipObject in relationshipObjects) { [relationshipArray addObject:[self dataStructureFromManagedObject:relationshipObject]]; } [valuesDictionary setObject:relationshipArray forKey:relationshipName]; } return [valuesDictionary autorelease]; } - (NSArray*)dataStructuresFromManagedObjects:(NSArray*)managedObjects { NSMutableArray *dataArray = [[NSArray alloc] init]; for (NSManagedObject *managedObject in managedObjects) { [dataArray addObject:[self dataStructureFromManagedObject:managedObject]]; } return [dataArray autorelease]; } //method to call for obtaining JSON structure - i.e. public interface to this class - (NSString*)jsonStructureFromManagedObjects:(NSArray*)managedObjects { NSLog(@"-------------> just before running the recursive method"); NSArray *objectsArray = [self dataStructuresFromManagedObjects:managedObjects]; NSLog(@"-------------> just before running the serialiser"); NSString *jsonString = [[CJSONSerializer serializer] serializeArray:objectsArray]; return jsonString; } - (NSManagedObject*)managedObjectFromStructure:(NSDictionary*)structureDictionary withManagedObjectContext:(NSManagedObjectContext*)moc { NSString *objectName = [structureDictionary objectForKey:@"ManagedObjectName"]; NSManagedObject *managedObject = [NSEntityDescription insertNewObjectForEntityForName:objectName inManagedObjectContext:moc]; [managedObject setValuesForKeysWithDictionary:structureDictionary]; for (NSString *relationshipName in [[[managedObject entity] relationshipsByName] allKeys]) { NSRelationshipDescription *description = [[[managedObject entity]relationshipsByName] objectForKey:relationshipName]; if (![description isToMany]) { NSDictionary *childStructureDictionary = [structureDictionary objectForKey:relationshipName]; NSManagedObject *childObject = [self managedObjectFromStructure:childStructureDictionary withManagedObjectContext:moc]; [managedObject setValue:childObject forKey:relationshipName]; continue; } NSMutableSet *relationshipSet = [managedObject mutableSetValueForKey:relationshipName]; NSArray *relationshipArray = [structureDictionary objectForKey:relationshipName]; for (NSDictionary *childStructureDictionary in relationshipArray) { NSManagedObject *childObject = [self managedObjectFromStructure:childStructureDictionary withManagedObjectContext:moc]; [relationshipSet addObject:childObject]; } } return managedObject; } //method to call for obtaining managed objects from JSON structure - i.e. public interface to this class - (NSArray*)managedObjectsFromJSONStructure:(NSString *)json withManagedObjectContext:(NSManagedObjectContext*)moc { NSError *error = nil; NSArray *structureArray = [[CJSONDeserializer deserializer] deserializeAsArray:[json dataUsingEncoding:NSUTF32BigEndianStringEncoding] error:&error]; NSAssert2(error == nil, @"Failed to deserialize\n%@\n%@", [error localizedDescription], json); NSMutableArray *objectArray = [[NSMutableArray alloc] init]; for (NSDictionary *structureDictionary in structureArray) { [objectArray addObject:[self managedObjectFromStructure:structureDictionary withManagedObjectContext:moc]]; } return [objectArray autorelease]; } @end

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  • Json and images

    - by alecnash
    hi, I've got a db on a server and want to get some data fro my iphone. I use TouchJson and everything works fine but I've got a little problem. I don't know how to download images. When I try to build and run the app the emulator just crashes. Got any ideas what to do?

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  • json for iphone, download image

    - by alecnash
    I am using json touch to get some data from my server database and everything works fine but I've got a little problem. I have some images stored as longblob in the db and I can't download them to my iphone app. All I get is a 'null' array. Does anyone know why this is happening???

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  • How to setup MGTwitterEngine

    - by wgpubs
    Just downloaded from github ... tried to build the xcode project and got over a hundred errors. TouchJSON, OAuthConsumer and yajl folders don't even exist (which looks like the problem). Did I pooch something? What do I need to do to recover? Thanks

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  • How to show AdMob ads in real iPhone device?

    - by iPhoney
    I want to integrate AdMob ads in my iPhone app. I'm using IB way to add the view and follow AdMob's pdf guide: 1. Add AdMob group(AdMobView.h,AdMobDelegateProtocol.h,libAdMob.a) 2. Add required frameworks(AudioToolbox,MediaPlayer,MessageUI,QuartzCore) 3. Add TouchJSON group 4. Add IBSupport group(AdViewController.h,AdViewController.m) 5. Add a 320*48 UIView in IB, add NSObject and change its class to AdViewController, link AdViewController's view to the 320*48 UIView and link AdViewController's viewController to current view controller. Now the iPhone simulator can show ads from AdMob, but when I test it on real device, I get the error "AdMob: Did fail to receive ad". I've tried to add test device's UDID to testDevices array, but still get the same error. - (NSArray *)testDevices { return [NSArray arrayWithObjects: ADMOB_SIMULATOR_ID, DEVICE_UDID, nil]; } Is there any problem in the above steps? Does anybody know why can't I get the ads in real device? By the way, what should be changed to build for real for-sale app, not just for test?

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  • Which OAuth library do you find works best for Objective-C/iPhone?

    - by Brennan
    I have been looking to switch to OAuth for my Twitter integration code and now that there is a deadline in less than 7 weeks (see countdown link) it is even more important to make the jump to OAuth. I have been doing Basic Authentication which is extremely easy. Unfortunately OAuth does not appear to be something that I would whip together in a couple of hours. http://www.countdowntooauth.com/ So I am looking to use a library. I have put together the following list. MPOAuth MGTwitterEngine OAuthConsumer I see that MPOAuth has some great features with a good deal of testing code in place but there is one big problem. It does not work. The sample iPhone project that is supposed to authenticate with Twitter causes an error which others have identified and logged as a bug. http://code.google.com/p/mpoauthconnection/issues/detail?id=29 The last code change was March 11 and this bug was filed on March 30. It has been over a month and this critical bug has not been fixed yet. So I have moved on to MGTwitterEngine. I pulled down the source code and loaded it up in Xcode. Immediately I find that there are a few dependencies and the README file does not have a clear list of steps to fetch those dependencies and integrate them with the project so that it builds successfully. I see this as a sign that the project is not mature enough for prime time. I see also that the project references 2 libraries for JSON when one should be enough. One is TouchJSON which has worked well for me so I am again discouraged from relying on this project for my applications. I did find that MGTwitterEngine makes use of OAuthConsumer which is one of many OAuth projects hosted by an OAuth project on Google Code. http://code.google.com/p/oauth/ http://code.google.com/p/oauthconsumer/wiki/UsingOAuthConsumer It looks like OAuthConsumer is a good choice at first glance. It is hosted with other OAuth libraries and has some nice documentation with it. I pulled down the code and it builds without errors but it does have many warnings. And when I run the new Build and Analyze feature in Xcode 3.2 I see 50 analyzer results. Many are marked as potential memory leaks which would likely lead to instability in any app which uses this library. It seems there is no clear winner and I have to go with something before the big Twitter OAuth deadline. Any suggestions?

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