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  • How do I separate codes with classes?

    - by Trycon
    I have this main class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class tests extends BasicGameState{ public boolean render=false; tests1 test = new tests1(); public tests(int test) { // TODO Auto-generated constructor stub } @Override public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException { // TODO Auto-generated method stub } @Override public void render(GameContainer arg0, StateBasedGame arg1, Graphics g) throws SlickException { // TODO Auto-generated method stub if(render==true) { g.drawString("Hello",100,100); } } @Override public void update(GameContainer gc, StateBasedGame s, int delta) throws SlickException { // TODO Auto-generated method stub test.render=render; test.update(gc, s, delta); } @Override public int getID() { // TODO Auto-generated method stub return 1000; } } and its sub-class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Input; import org.newdawn.slick.state.StateBasedGame; public class tests1 { public boolean render; public void update(GameContainer gc, StateBasedGame s, int delta) { Input input = gc.getInput(); if(input.isKeyPressed(Input.KEY_X)) { render=true; } } } I was finding a way to prevent many codes in one class. I'm new to java. When I try running my game, then when I press X, it does not work. How am I suppose to fix that?

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  • Why do arrays in java choose the biggest? [closed]

    - by Trycon
    I'm new to java so I was reading my book with these code: public class mainb1 { public static void main (String[] args) { //datatype name = expression; //food int min, max; int num[] = new int[10]; num[0]=99; num[1]=90; num[2]=-100; num[3]=100; num[4]=23; num[5]=50; num[6]=123; num[7]=3123; num[8]=2; num[9]=923; min=max=num[1]; for(int x=0;x<10;x++) { if(num[x]<min)min=num[x]; if(num[x]>max)max=num[x]; } System.out.println("Min: "+min+" max: "+max); } } It chose the biggest and the smallest. I don't get it if max was 99, then the last one that is lesser than min is 2? How did this array choose to pick the smallest and the biggest? Can someone explain?

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  • How do I convert mouse co-ordinates in Slick2d java?

    - by Trycon
    I'm really new in Java and I really want to how do I convert the mouse clicks to co-ordinates in game. My game moves its images so that the camera could stay with the character. I follwed thenewboston tutorials. I have been modifying new codes for smoother gameplay. I have been searching the web for tutorials. This is one of the codes: PosGameX=MouseX+0; PosGameY=MouseY+0; I have not try this code but, I really think this would not work. The website I have visited, I think, is not good for coding. My gameplay is that when the mouse clicks on a position. It would try to get the co-ordinates(Mouse) and convert it to game co-ordinates. And I really want to know how do I make my mouse clicks to game co-ordinates? FOR MORE INFO: Searches: How Do I translate game co-ordinates? How Do I translate mouse to game co-ordinates? AND PLEASE! Do not give me algebra. I have really forgotten those.

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  • Why do int when add up in java keeps on adding? [closed]

    - by Trycon
    I'm developing a game. I'm really new in java and researched google: why does an int when added, keeps on adding java Most of the times, it always adds even: STOP_DAMAGE+=1; Even sometimes, it subtract till negative. I'm annoyed. Sometimes it doesn't add too much. I do not understand. Here is my code: if(isPressed==true) { if(STOP_DAMAGE<=5) { if(WAIT_DAMAGE>=3000) { ENEMY_SHIP_HEALTH-=SHIP_DAMAGE_ENEMY; STOP_DAMAGE+=1; } } } for(;WAIT_DAMAGE>=3003;) { WAIT_DAMAGE-=WAIT_DAMAGE;//time is deducted } //WAIT_DAMAGE is a time int

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