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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • Colored Collision Detection

    - by tugrul büyükisik
    Several years ago, i made a fast collision detection for 2D, it was just checking a bullets front-pixel's color to check if it were to hit something. Lets say the target rgb color is (124,200,255) then it just checks for that color. After the collision detection, it paints the target with appropriate picture. So, collision detection is made in background without drawing but then painted and drawed. How can i do this in 3D? Because, a vertex is not just exist like a 2D picture's pixel. I looked at some java3D and other programs and understood that 3D world is made of objects. Not just pictures. Is there a program that truly fills the world with vertices ? But it could be needing terabytes of ram even more. Do you know an easy way to interpolate the color of a vertex in java3D or similar program? Note: for a rgb color-identifier, i can make 255*255*255 different 2D objects in background.

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  • 912 stream processor available in OpenCL

    - by tugrul büyükisik
    I am thinking of assembling this system: AMD CPU (A8-3870 APU which has Radeon HD 6550D inside: 400 stream processors:xxx GFLOPS) nearly 110$ AMD Graphics card: HD 7750 (512 stream processors:819 GFLOPS peak performance) nearly 170$ Appropriate ram (1600MHz bus) Mainboard What GFLOPS level can I reach as a stable mode with using OpenCL and similar programs? Can I use all 912 stream processors at the same time? I am not trying to do a VS question. I need to know what could be better for scientific computing (%75 of the time) and gaming (%25 of the time) because I have a low budget. With "scientific calculations" I mean fluid dynamics/solid state physics simulating; with games I mean those that need openCL and PhysX.

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  • Assembling a number-crunching computer [closed]

    - by tugrul büyükisik
    What is needed to make a GPU fully fed by CPU? Comparing their flops/s is enough? For example, if i could manage to make a very old(pentium-3) CPU with one of Nvidia-Fermi GPU, it would not be able to fed the gpu with data per sec. What is the criteria to fit CPU to GPU exactly when OpenCL or some similar work needed? Of course RAM and BUS will be chosen in a similar way but how exactly? Assume each GPU-core will calculate a sqrt and a division and an adding for 100 times for every itearation. Thanks.

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