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  • Observations in Migrating from JavaFX Script to JavaFX 2.0

    - by user12608080
    Observations in Migrating from JavaFX Script to JavaFX 2.0 Introduction Having been available for a few years now, there is a decent body of work written for JavaFX using the JavaFX Script language. With the general availability announcement of JavaFX 2.0 Beta, the natural question arises about converting the legacy code over to the new JavaFX 2.0 platform. This article reflects on some of the observations encountered while porting source code over from JavaFX Script to the new JavaFX API paradigm. The Application The program chosen for migration is an implementation of the Sudoku game and serves as a reference application for the book JavaFX – Developing Rich Internet Applications. The design of the program can be divided into two major components: (1) A user interface (ideally suited for JavaFX design) and (2) the puzzle generator. For the context of this article, our primary interest lies in the user interface. The puzzle generator code was lifted from a sourceforge.net project and is written entirely in Java. Regardless which version of the UI we choose (JavaFX Script vs. JavaFX 2.0), no code changes were required for the puzzle generator code. The original user interface for the JavaFX Sudoku application was written exclusively in JavaFX Script, and as such is a suitable candidate to convert over to the new JavaFX 2.0 model. However, a few notable points are worth mentioning about this program. First off, it was written in the JavaFX 1.1 timeframe, where certain capabilities of the JavaFX framework were as of yet unavailable. Citing two examples, this program creates many of its own UI controls from scratch because the built-in controls were yet to be introduced. In addition, layout of graphical nodes is done in a very manual manner, again because much of the automatic layout capabilities were in flux at the time. It is worth considering that this program was written at a time when most of us were just coming up to speed on this technology. One would think that having the opportunity to recreate this application anew, it would look a lot different from the current version. Comparing the Size of the Source Code An attempt was made to convert each of the original UI JavaFX Script source files (suffixed with .fx) over to a Java counterpart. Due to language feature differences, there are a small number of source files which only exist in one version or the other. The table below summarizes the size of each of the source files. JavaFX Script source file Number of Lines Number of Character JavaFX 2.0 Java source file Number of Lines Number of Characters ArrowKey.java 6 72 Board.fx 221 6831 Board.java 205 6508 BoardNode.fx 446 16054 BoardNode.java 723 29356 ChooseNumberNode.fx 168 5267 ChooseNumberNode.java 302 10235 CloseButtonNode.fx 115 3408 CloseButton.java 99 2883 ParentWithKeyTraversal.java 111 3276 FunctionPtr.java 6 80 Globals.java 20 554 Grouping.fx 8 140 HowToPlayNode.fx 121 3632 HowToPlayNode.java 136 4849 IconButtonNode.fx 196 5748 IconButtonNode.java 183 5865 Main.fx 98 3466 Main.java 64 2118 SliderNode.fx 288 10349 SliderNode.java 350 13048 Space.fx 78 1696 Space.java 106 2095 SpaceNode.fx 227 6703 SpaceNode.java 220 6861 TraversalHelper.fx 111 3095 Total 2,077 79,127 2531 87,800 A few notes about this table are in order: The number of lines in each file was determined by running the Unix ‘wc –l’ command over each file. The number of characters in each file was determined by running the Unix ‘ls –l’ command over each file. The examination of the code could certainly be much more rigorous. No standard formatting was performed on these files.  All comments however were deleted. There was a certain expectation that the new Java version would require more lines of code than the original JavaFX script version. As evidenced by a count of the total number of lines, the Java version has about 22% more lines than its FX Script counterpart. Furthermore, there was an additional expectation that the Java version would be more verbose in terms of the total number of characters.  In fact the preceding data shows that on average the Java source files contain fewer characters per line than the FX files.  But that's not the whole story.  Upon further examination, the FX Script source files had a disproportionate number of blank characters.  Why?  Because of the nature of how one develops JavaFX Script code.  The object literal dominates FX Script code.  Its not uncommon to see object literals indented halfway across the page, consuming lots of meaningless space characters. RAM consumption Not the most scientific analysis, memory usage for the application was examined on a Windows Vista system by running the Windows Task Manager and viewing how much memory was being consumed by the Sudoku version in question. Roughly speaking, the FX script version, after startup, had a RAM footprint of about 90MB and remained pretty much the same size. The Java version started out at about 55MB and maintained that size throughout its execution. What About Binding? Arguably, the most striking observation about the conversion from JavaFX Script to JavaFX 2.0 concerned the need for data synchronization, or lack thereof. In JavaFX Script, the primary means to synchronize data is via the bind expression (using the “bind” keyword), and perhaps to a lesser extent it’s “on replace” cousin. The bind keyword does not exist in Java, so for JavaFX 2.0 a Data Binding API has been introduced as a replacement. To give a feel for the difference between the two versions of the Sudoku program, the table that follows indicates how many binds were required for each source file. For JavaFX Script files, this was ascertained by simply counting the number of occurrences of the bind keyword. As can be seen, binding had been used frequently in the JavaFX Script version (and does not take into consideration an additional half dozen or so “on replace” triggers). The JavaFX 2.0 program achieves the same functionality as the original JavaFX Script version, yet the equivalent of binding was only needed twice throughout the Java version of the source code. JavaFX Script source file Number of Binds JavaFX Next Java source file Number of “Binds” ArrowKey.java 0 Board.fx 1 Board.java 0 BoardNode.fx 7 BoardNode.java 0 ChooseNumberNode.fx 11 ChooseNumberNode.java 0 CloseButtonNode.fx 6 CloseButton.java 0 CustomNodeWithKeyTraversal.java 0 FunctionPtr.java 0 Globals.java 0 Grouping.fx 0 HowToPlayNode.fx 7 HowToPlayNode.java 0 IconButtonNode.fx 9 IconButtonNode.java 0 Main.fx 1 Main.java 0 Main_Mobile.fx 1 SliderNode.fx 6 SliderNode.java 1 Space.fx 0 Space.java 0 SpaceNode.fx 9 SpaceNode.java 1 TraversalHelper.fx 0 Total 58 2 Conclusions As the JavaFX 2.0 technology is so new, and experience with the platform is the same, it is possible and indeed probable that some of the observations noted in the preceding article may not apply across other attempts at migrating applications. That being said, this first experience indicates that the migrated Java code will likely be larger, though not extensively so, than the original Java FX Script source. Furthermore, although very important, it appears that the requirements for data synchronization via binding, may be significantly less with the new platform.

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  • Take Two: Comparing JVMs on ARM/Linux

    - by user12608080
    Although the intent of the previous article, entitled Comparing JVMs on ARM/Linux, was to introduce and highlight the availability of the HotSpot server compiler (referred to as c2) for Java SE-Embedded ARM v7,  it seems, based on feedback, that everyone was more interested in the OpenJDK comparisons to Java SE-E.  In fact there were two main concerns: The fact that the previous article compared Java SE-E 7 against OpenJDK 6 might be construed as an unlevel playing field because version 7 is newer and therefore potentially more optimized. That the generic compiler settings chosen to build the OpenJDK implementations did not put those versions in a particularly favorable light. With those considerations in mind, we'll institute the following changes to this version of the benchmarking: In order to help alleviate an additional concern that there is some sort of benchmark bias, we'll use a different suite, called DaCapo.  Funded and supported by many prestigious organizations, DaCapo's aim is to benchmark real world applications.  Further information about DaCapo can be found at http://dacapobench.org. At the suggestion of Xerxes Ranby, who has been a great help through this entire exercise, a newer Linux distribution will be used to assure that the OpenJDK implementations were built with more optimal compiler settings.  The Linux distribution in this instance is Ubuntu 11.10 Oneiric Ocelot. Having experienced difficulties getting Ubuntu 11.10 to run on the original D2Plug ARMv7 platform, for these benchmarks, we'll switch to an embedded system that has a supported Ubuntu 11.10 release.  That platform is the Freescale i.MX53 Quick Start Board.  It has an ARMv7 Coretex-A8 processor running at 1GHz with 1GB RAM. We'll limit comparisons to 4 JVM implementations: Java SE-E 7 Update 2 c1 compiler (default) Java SE-E 6 Update 30 (c1 compiler is the only option) OpenJDK 6 IcedTea6 1.11pre 6b23~pre11-0ubuntu1.11.10.2 CACAO build 1.1.0pre2 OpenJDK 6 IcedTea6 1.11pre 6b23~pre11-0ubuntu1.11.10.2 JamVM build-1.6.0-devel Certain OpenJDK implementations were eliminated from this round of testing for the simple reason that their performance was not competitive.  The Java SE 7u2 c2 compiler was also removed because although quite respectable, it did not perform as well as the c1 compilers.  Recall that c2 works optimally in long-lived situations.  Many of these benchmarks completed in a relatively short period of time.  To get a feel for where c2 shines, take a look at the first chart in this blog. The first chart that follows includes performance of all benchmark runs on all platforms.  Later on we'll look more at individual tests.  In all runs, smaller means faster.  The DaCapo aficionado may notice that only 10 of the 14 DaCapo tests for this version were executed.  The reason for this is that these 10 tests represent the only ones successfully completed by all 4 JVMs.  Only the Java SE-E 6u30 could successfully run all of the tests.  Both OpenJDK instances not only failed to complete certain tests, but also experienced VM aborts too. One of the first observations that can be made between Java SE-E 6 and 7 is that, for all intents and purposes, they are on par with regards to performance.  While it is a fact that successive Java SE releases add additional optimizations, it is also true that Java SE 7 introduces additional complexity to the Java platform thus balancing out any potential performance gains at this point.  We are still early into Java SE 7.  We would expect further performance enhancements for Java SE-E 7 in future updates. In comparing Java SE-E to OpenJDK performance, among both OpenJDK VMs, Cacao results are respectable in 4 of the 10 tests.  The charts that follow show the individual results of those four tests.  Both Java SE-E versions do win every test and outperform Cacao in the range of 9% to 55%. For the remaining 6 tests, Java SE-E significantly outperforms Cacao in the range of 114% to 311% So it looks like OpenJDK results are mixed for this round of benchmarks.  In some cases, performance looks to have improved.  But in a majority of instances, OpenJDK still lags behind Java SE-Embedded considerably. Time to put on my asbestos suit.  Let the flames begin...

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