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  • Raycasting with tags problems in unity3d

    - by user1855858
    i need some help here. i have a part of code to search unblocked neighbour with raycast. i need to get raycast that just collide with "WP" tag. both of the iteration shown a right results, so do the dump and the raycast, the raycast does success to collide something, but when i check what the raycast collided with, there is no result shown.... anyone knows whats wrong with this code..?? int flag = 0, flahNeigh = 0; for(flag = 0; flag< wayPoints.WPList.Length; flag++) // iteration to seek neighbour nodes { for (flagNeigh = 0; flagNeigh < wayPoints.WPList.Length; flagNeigh++) { if (wayPoints.WPList[flag].loc != wayPoints.WPList[flagNeigh].loc) // dump its own node location { if (Physics.Raycast(wayPoints.WPList[flag].loc.position, wayPoints.WPList[flagNeigh].loc.position, out hitted)) // raycasting to each node else its self { if (hitted.collider.gameObject.CompareTag("WP")) // check if the ray only collide the node { print(flag + " : " + flagNeigh + " : " + wayPoints.WPList[flagNeigh].loc.position); // debugging to see whether the code works or not (the error comes) } } } } } thanks for the appreciation and answers... sorry if i have a bad english...^^

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