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  • Collision in Tiled Map - LibGDX

    - by user43353
    I have collision code that deals with left or right or top or bottom. I am using Tiled Map with LibGDX. Question is: How do I detect collision with other cells by all 4 sides, and not specifically by left/right or top/bottom. Here is my top/bottom and left/right collision code: private boolean isCellBlocked(float x, float y) { Cell cell = collisionLayer.getCell((int) (x / collisionLayer.getTileWidth()), (int) (y / collisionLayer.getTileHeight())); return cell != null && cell.getTile() != null && cell.getTile().getProperties().containsKey(blockedKey); } public boolean collidesRight() { for(float step = 0; step < getHeight(); step += collisionLayer.getTileHeight() / 2) if(isCellBlocked(getX() + getWidth(), getY() + step)) return true; return false; } public boolean collidesLeft() { for(float step = 0; step < getHeight(); step += collisionLayer.getTileHeight() / 2) if(isCellBlocked(getX(), getY() + step)) return true; return false; } public boolean collidesTop() { for(float step = 0; step < getWidth(); step += collisionLayer.getTileWidth() / 2) if(isCellBlocked(getX() + step, getY() + getHeight())) return true; return false; } public boolean collidesBottom() { for(float step = 0; step < getWidth(); step += collisionLayer.getTileWidth() / 2) if(isCellBlocked(getX() + step, getY())) return true; return false; } What I'm trying to achieve is simple: I'm trying to make code that will detect by all 4 sides, collidesRight + collidesLeft + collidesTop + collidesBottom in one boolean. For some reason, I cant seem to figure it out. I tried to use Rectangles (the Java Class) on the specific tile I want to be detected, but was messy and I have multiple maps. Having a Rectangle (from Java's API) around the player is no problem. It's just the tiles I want to be detected are the main issues as they cause messy code when used with the Rectangle class. Im trying to minimize the amount of code....

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  • Complete Guide/Tutorials on LWJGL?

    - by user43353
    Dont get me wrong, I finished these tutorials on http://lwjgl.org/wiki/index.php?title=Main_Page. I finished The Basics section, OpenGL 3.2 and newer section, and I looked at the Example Code section. They were great tutorials, and I have looked at the external tutorials as well. I don't know where to go from here, and OpenGL is not my strong point. Some one suggested Learning Modern 3D Graphics Programming, and I didnt learn much. I looked at the port to LWJGL, but the book was on C and I couldn't really understand what the OpenGL meant. I am trying to learn 2D gaming, not 3D. Maybe later. Is there any tutorials that aren't C/C++ heavy and teach you 2D OpenGL?

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  • Magento Community - Hosting :: Need Advice which sharing hosting will run magento fast

    - by user43353
    Hi, Need Advice which sharing hosting will run Magento Community fast or some other not expensive solution. This website will not have a lot of users, I only need that it will run fast for 100-20 users in same time. The problem with magento is database design that make this system very slow , also other staff not the best. I had hostmonster.com and justhost.com for previous website but it wasn't fast enough for single user that not located in USA (my customer areas: Asia, Africa). each action that involve database takes a lot of time. Thanks

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  • Magento Community - Hosting :: Need Advice which sharing hosting will run magento fast

    - by user43353
    Hi, Need Advice which sharing hosting will run Magento Community fast or some other not expensive solution. This website will not have a lot of users, I only need that it will run fast for 100-20 users in same time. The problem with magento is database design that make this system very slow , also other staff not the best. I had hostmonster.com and justhost.com for previous website but it wasn't fast enough for single user that not located in USA (my customer areas: Asia, Africa). each action that involve database takes a lot of time. Thanks

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  • when should be choose simple php mail and when smpt with loggin+password?

    - by user43353
    Hi, My Case: web application that need to send 1,000 messages per day to main gmail account. (Only need to send email, not need receive emails - email client) 1. option - use php mail function + sendmail + config php.ini php example: <?php $to = '[email protected]'; $subject = 'the subject'; $message = 'hello'; $headers = 'From: [email protected]' . "\r\n" . 'Reply-To: [email protected]' . "\r\n" . 'X-Mailer: PHP/' . phpversion(); mail($to, $subject, $message, $headers); ?> php.ini config (ubuntu): sendmail_path = /usr/sbin/sendmail -t -i pros:don't need email account, easy to setup cons:? 2. option - use Zend_Mail + transport on smpt+ password auto php example(need include Zend_Mail classes): $config = array('auth' => 'login', 'username' => 'myusername', 'password' => 'password'); $transport = new Zend_Mail_Transport_Smtp('mail.server.com', $config); $mail = new Zend_Mail(); $mail->setBodyText('This is the text of the mail.'); $mail->setFrom('[email protected]', 'Some Sender'); $mail->addTo('[email protected]', 'Some Recipient'); $mail->setSubject('TestSubject'); $mail->send($transport); pros:? cons:? Questions: Can 1 option be filtered by gmail email server as spam? please can you add pros + cons to options above Thanks

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