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  • Should I use procedural animation?

    - by user712092
    I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural animation. I would certainly use IK (starting with simple reaching an object with hand ...). I also assume procedural generation of animations will make less animations to do by hand (I can blend animations ...). I want also to have a planner for animation which would simplify complex animations; those which can be split to a sequence - run and then jump, jump and then roll - or which are separable - legs running and torso swinging with sword -. I want for example a character to chop a head of a big troll. If troll crouches character would just chop his head off, if it is standing he would climb on a troll. I know that I would have to describe the state ("troll is low", "troll is high", "chop troll head" ..) which would imply what regions animation will be in (if there is a gap between them character would jump), which would imply what places character can have some of legs and hands or would choose an predefined animation. My main goal is simplicity of coding, but I want my game to be looking cool also. Is it worthy to use procedural animation or does it make more troubles that it solves? (there can be lot of twiddling ...) I am using Blender Game Engine (therefore Python for scripting, and Bullet Physics).

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  • Wired : "Japanese despise western games" - how much is it true?

    - by user712092
    Wired has article that western games are seen as "bad games". Why is that? If that is true, than what do they see as bad? This article, i think, is biased towards western games: “The other day,” says Q Entertainment’s Mielke, “I was having lunch with a friend and I said, ‘Have you ever played StarCraft?’ And he said, ‘What’s StarCraft?’ Sometimes it’s just really shocking that their gaming vocabulary isn’t as extensive as it could be. I think Japanese game developers need to start playing other people’s games to open their minds, just like a writer might want to read classic literature to be inspired.” Rather than trusting such articles, I rather ask here.

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  • How to better start learning programming - with imperative or declarative languages?

    - by user712092
    Someone is interested in learning to program. What language paradigm should I recomend him - imperative or declarative? And what programming language should he start with? I think that declarative because it is closer to math. And I would say that Prolog might be the best start because it is based on logic and programs are short. On the other hand at school we started learning from imperative languages and I am not sure whether there is a benefit to start with them instead of declarive ones. Thanks. :)

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  • Software to capture 3d geometry?

    - by user712092
    Programs I found I found these programs to capture OpenGL 3D scene : 3D Ripper, OpenGL and D3D geometry capture, there are some solved problems with 3D Ripper GLIntercept captures OpenGL function calls OpenGL Extractor captures 3d geometry; should work as plugin for GLIntercept another tool to capture OpenGL 3D data EDIT: There is also HijackGL which changes how a scene is rendered so it probably can be used to capture geometry; it is backed up by a academic paper; it is just just a nice program, not related to what I want i think (or it would might be hard to change it to be for what I want, because it would require programming). 3D Ripper captures geometry, textures and shaders. OpenGL Extractor captures just geometry ... General questions about such programs What is Your experience with these programs? Which of these programs would You recommmend? Do You know other such programs? Were there any problems with them, or are there problems with them in general? Are there programs which work best overall, or is it specific to certain 3d applications? What I need to do? I am looking to program which can capture 3d geometry for study purposes. And also for a program to capture 3D animation (frames of 3d animation). I tried only 3D Ripper because application I try to capture data from is on Direct 3D. 3D Ripper works with at least Direct 3D 9, this application has Direct 3D 6. Are there applications which work with older version of Direct 3D? Thank You very much. :) (I was verbose in link names because I want them to be indexed better by search engines.)

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