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  • Intel programming "performance" books? [closed]

    - by user997112
    I vaguely remember seeing that Intel have produced a few good books, especially with regards to low latency programming, but I cannot remember the titles. Could people suggest the titles of Intel books (or ones relating to Intel products)? Examples include books on: -Intel Compiler -Intel Assembler -Any low level programming on Intel assembler -The Intel CPU architecture -Intel threading blocks library

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  • Writing low latency Java

    - by user997112
    Are there any Java-specific techniques (things which wouldnt apply to C++) for writing low latency code, in Java? I often see Java low latency roles and they ask for experience writing low latency Java- which sometimes seems a little bit of an oxymoron. The only think I could think of is experience with JNI, outsourcing I/O calls to native code. Also possibly using the disruptor pattern, but thats not an actual technology. Are there any Java specific tips for writing low latency code? I am aware there is a Real Time Java Spec, but I have been warned real-time is not the same as low latency....

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  • Is Java much harder to "tweak" for performance compared with C/C++?

    - by user997112
    Does the "magic" of the JVM hinder the influence a programmer has over micro-optimisations in Java? I recently read in C++ sometimes the ordering of the data members can provide optimizations (granted, in the microsecond environment) and I presumed a programmer's hands are tied when it comes to squeezing performance from Java? I appreciate a decent algorithm provides greater speed-gains, but once you have the correct algorithm is Java harder to tweak due to the JVM control? If not, could people give examples of what tricks you can use in Java (besides simple compiler flags).

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  • Learning low latency C++ and Java?

    - by user997112
    I'm currently in a role where I dont get to write any C++ or Java. However, the role is good because provides me with exposure to the business side (i'm interested in finance). Eventually I would like to get into high frequency trading infrastructure. Therefore, outside of work hours i'd like to maximise the knowledge I can gain about high performance Java and C++. I already have the Java Performance Tuning book, which is ok but not impressive. Can people recommend anymore latency blogs/books/websites for learning about making C++/C/Java or even Unix very fast? Or perhaps making the network parts of the OS (if re-writing Unix components) faster? EDIT: Or perhaps we could make this THE thread for advice on writing fast code

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  • Unix as opposed to Windows (Java and C++)

    - by user997112
    Firstly I should explain the background. I am interested in high frequency trading programming roles. After looking at many job specs it is very clear that there is a big demand for programmers who have programmed Java and C++ on Unix as opposed to Windows. My question is what are the differences a High Freq programmer would come across? It cannot be something in the language itself because syntactically they do not differ over OS? Therefore I thought it must be something which the programming language has to interface, resources etc? Could anyone please help me out as I am trying to improve my C++/Java on Unix, in order to aim for this type of career? ps I'm guessing part of this answer lies with the socket infrastructure on Unix?

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  • generic programming- where did it originate?

    - by user997112
    Im trying to work out if generic programming was a functional programming feature which was then introduced into Java, C++ and C# or did the latter copy it from the functional programming languages like Haskell, Lisp, OCaml etc? Google is giving me lots on what generic programming is, but not where it originated. All I can see is that Ada implemented it early on. Would you class it as a functional programming technique?

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  • Does low latency code sometimes have to be "ugly"?

    - by user997112
    (This is mainly aimed at those who have specific knowledge of low latency systems, to avoid people just answering with unsubstantiated opinions). Do you feel there is a trade-off between writing "nice" object orientated code and writing very fast low latency code? For instance, avoiding virtual functions in C++/the overhead of polymorphism etc- re-writing code which looks nasty, but is very fast etc? It stands to reason- who cares if it looks ugly (so long as its maintainable)- if you need speed, you need speed? I would be interested to hear from people who have worked in such areas.

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  • C++ code which is slower than its C equivalent?

    - by user997112
    Are there any aspects to the C++ programming language where the code is known to be slower than the equivalent C language? Obviously this would be excluding the OO features like virtual functions and vtable features etc. I am wondering whether, when you are programming in a latency-critical area (and you aren't worried about OO features) whether you could stick with basic C++ or would C be better?

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  • Interface with generic parameters- can't get it to compile

    - by user997112
    I have an interface like so: public interface MyInterface<E extends Something1> { public void meth1(MyClass1<E> x); } and I have a subclass whose superclass implements the above interface: public class MyClass2<E extends Something1> extends Superclass{ public MyClass2(){ } public void meth1(MyClass1 x) { // TODO Auto-generated method stub } } superclass: public abstract class Superclass<E extends Something1> implements MyInterface{ MyClass1<E> x; protected E y; public Superclass(){ } } the problem is that the parameter for meth1() is supposed to be generic. If I do MyClass1 it doesn't like it and the only way I can get it to compile is by leaving out generic parameters- which feels wrong. What's going wrong?

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