Search Results

Search found 18 results on 1 pages for 'vtk'.

Page 1/1 | 1 

  • vtk glyphs 3D, indenpently color and rotation

    - by user3684219
    I try to display thanks to vtk (python wrapper) several glyphs in a scene with each their own colour and rotation. Unfortunately, just the rotation (using vtkTensorGlyph) is taken in consideration by vtk. Reversely, just color is taken in consideration when I use a vtkGlyph3D. Here is a ready to use piece of code with a vtkTensorGlyph. Each cube should have a random color but there all will be in the same color. I read and read again the doc of vtk but I found no solution. Thanks in advance for any idea #!/usr/bin/env python # -*- coding: utf-8 -*- import vtk import scipy.linalg as sc import random as ra import numpy as np import itertools points = vtk.vtk.vtkPoints() # where to locate each glyph in the scene tensors = vtk.vtkDoubleArray() # rotation for each glyph tensors.SetNumberOfComponents(9) colors = vtk.vtkUnsignedCharArray() # should be the color for each glyph colors.SetNumberOfComponents(3) # let's make 10 cubes in the scene for i in range(0, 50, 5): points.InsertNextPoint(i, i, i) # position of a glyph colors.InsertNextTuple3(ra.randint(0, 255), ra.randint(0, 255), ra.randint(0, 255) ) # pick random color rot = list(itertools.chain(*np.reshape(sc.orth(np.random.rand(3, 3)).transpose(), (1, 9)).tolist())) # random rotation matrix (row major) tensors.InsertNextTuple9(*rot) polydata = vtk.vtkPolyData() # create the polydatas polydata.SetPoints(points) polydata.GetPointData().SetTensors(tensors) polydata.GetPointData().SetScalars(colors) cubeSource = vtk.vtkCubeSource() cubeSource.Update() glyphTensor = vtk.vtkTensorGlyph() glyphTensor.SetColorModeToScalars() # is it really work ? try: glyphTensor.SetInput(polydata) except AttributeError: glyphTensor.SetInputData(polydata) glyphTensor.SetSourceConnection(cubeSource.GetOutputPort()) glyphTensor.ColorGlyphsOn() # should not color all cubes independently ? glyphTensor.ThreeGlyphsOff() glyphTensor.ExtractEigenvaluesOff() glyphTensor.Update() # next is usual vtk code mapper = vtk.vtkPolyDataMapper() mapper.SetInputConnection(glyphTensor.GetOutputPort()) actor = vtk.vtkActor() actor.SetMapper(mapper) ren = vtk.vtkRenderer() ren.SetBackground(0.2, 0.5, 0.3) ren.AddActor(actor) renwin = vtk.vtkRenderWindow() renwin.AddRenderer(ren) iren = vtk.vtkRenderWindowInteractor() iren.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera()) iren.SetRenderWindow(renwin) renwin.Render() iren.Initialize() renwin.Render() iren.Start()

    Read the article

  • Development environment to use/learn VTK with C++

    - by jv2010
    Hi, I am a newbie with VTK and C++ (but am well versed in the concepts/Java etc). I will eventually need to use both QT and VTK for my project. (1) I would like to know if there is a "development environment"/"editor" for VTK (using C++) ? (2) Something similar to VTK Designer (http://www.vcreatelogic.com/products/vtkd/) ? With VTK Designer, I am very disappointed that there is no feature to convert the VTK output into C++ code. Thanks in advance

    Read the article

  • How to configure VTK on windows for C++ programming?

    - by Rasoul
    I am new to windows C/C++ programming. I am trying to get a binary program (.exe) to run which needs VTK library. I have installed VTK from http://vtk.org/VTK/resources/software.html on 64-bit windows 7. When I run the binary program, it generates an error in a window saying that "vtkCommon.dll is missing from your computer". Should I add the folder in which VTK has been installed to the windows PATH?

    Read the article

  • visualize irregular data in vtk

    - by aaron berry
    I have an irregular data, x dimension - 384, y dimension - 256 and z dimension 64. Now these coordinates are stored in 3 separate binary files and i have a data file having a data value for these points. I want to know, how can i represent such data to be easily visualized in vtk. Till now we were using AVS which has fld files, which can read such data easily. I dont know how to do it in vtk. Would appreciate any pointers in this direction.

    Read the article

  • how to compile VTK on Mac Air

    - by Ilan Tal
    I am trying to compile VTK on a Mac after successfully doing so on Linux. I am using CMake 2.8.9 and for a long time I had a problem where it couldn't find jni.h. If anyone else has the problem, the answer is to have JAVA_INCLUDE_PATH2 point to "-framework JavaVM". After that it successfully finds JNI and does a "Configure" followed by "Generate". According to the instructions I have the next step should be easy: in a terminal run "make -j 2". I get a message "-bash: make: command not found". Strange.... I am in the vtkBuild directory, which seems the most reasonable place. I even tried the parent directory where I have the VTK source but that didn't work either. I ran a make under Linux and had no troubles, so what do I need to do with the Mac? Thanks, Ilan

    Read the article

  • How to use NetBeans to debug C++ libraries not compiled with NetBeans?

    - by Paul Gotzel
    Hello, I am using NetBeans 6.8 on Redhat Linux. Does anyone know how to configure NetBeans to debug (step into) libraries not compiled with NetBeans? In my particular case, I'm trying to debug the VTK library which is built using cmake with the Debug flag set. I've written a C++ application that uses the shared libraries from VTK. Any ideas? I'd tried the obvious things like adding the source locations to the project. Note that with gdb I can debug the application and set breakpoints anywhere in VTK. Any help would be appreciated. Thanks, Paul

    Read the article

  • Looking for a small, light scene graph style abstraction lib for shader based OpenGL

    - by Pris
    I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost if it doesn't work on Windows), and it should be possible to deploy to mobile targets (ie OpenGLES2, and no crazy mandatory dependencies that wouldn't port well to modern mobile frameworks like iOS, Android, etc), with a license that's compatible with closed source software (LGPL or more liberal). Specific nice-to-haves would be: Cameras and Viewers (trackball, fly-by, etc) Object transform hierarchies (if B is a child of A, and you move A, B has the same transform applied to it) Simple animation Scene optimization (frustum culling, use VBOs, minimize state changes, etc) Text I've played around with OpenSceneGraph a lot and it's pretty amazing for fixed function pipeline stuff, but I've had a few of problems using it with the programmable pipeline and after going through their mailing list, it seems several people have had similar issues (going back years). Kitware's VES looks neat (http://www.vtk.org/Wiki/VES), but VES + VTK is pretty heavy. VTK is also typically for analyzing scientific data and I've read that it's not that appropriate for a general use case (not that great at rendering a lot of objects on scene,etc) I'm currently looking at VisualizationLibrary (http://www.visualizationlibrary.org/documentation/pag_gallery.html) which looks like it offers some of the functionality I'd like, but it doesn't explicitly support mobile targets. Other solutions like Ogre, Horde3D, Irrlicht, etc tend to be full on game engines and that's not really what I'm looking for. I'd like some suggestions for other libraries that I may have missed... please note I'm not willing to roll my own solution from scratch.

    Read the article

  • Need to find jni.h in cmake on Mac

    - by Ilan Tal
    I am trying to make VTK compile on a Mac Air machine. I am using CMake 2.8-9, using Xcode4 as the generator. If I press the Configure button with VTK_WRAP_JAVA not checked, it will go with no errors. However I definitely need to use the wrap java since my main program is in Java and I need to get to VTK which is c++. As soon as I check the wrap Java, I get Could NOT find JNI. It apparently is looking for jni.h which in Linux there is no problem finding, but in the Mac it apparently can't find it. I did a locate jni.h and got new-host-2:~ geraldkolodny$ locate jni.h /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers/jni.h /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers/jni.h /Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk/Contents/Home/include/jni.h I tried to manually put into JAVA_INCLUDE_PATH2 either entry 2 or 3 (without the jni.h at the end), but it still can't find jni.h. Xcode used to have a template for jni but that is now gone in the latest version. I am fresh out of ideas on how to solve this problem. I'd be grateful for any suggestions. Thanks, Ilan

    Read the article

  • mayavi2 installing has problem (ubuntu 12.04)

    - by user98865
    I'm using ubuntu 12.04 and python 2.7.3-0ubuntu2 is already installed. I have a problem during installing mayavi2 from ubuntu software center. Error message is : Package dependencies cannot be resolved This error could be caused by required additional software packages which are missing or not installable. Furthermore there could be a conflict between software packages which are not allowed to be installed at the same time. Details: The following packages have unmet dependencies mayavi2: Depends: python-numpy (= 1:1.6.1) but 1:1.6.1-6ubuntu1 is to be installed Depends: python-numpy-abi9 but it is a virtual package Depends: python (< 2.8) but 2.7.3-0ubuntu2 is to be installed Depends: python-vtk (= 5.4.2-5) but 5.8.0-5 is to be installed I've searched to solve this problem for a long time but I didn't solve yet. What can I do?

    Read the article

  • Any 'pretty' data visualization libraries for Python?

    - by int3
    There are plenty of 'pretty-printing' visualization libraries for Javascript. E.g. those listed here. Googling for 'python visualization libraries' only turns up stuff like VTK and mayavi, which are primarily more for no-nonsense scientific use. So, do you know of any Python libraries similar to those Javascript ones in the above link? I particularly like the Javascript Infovis Toolkit.

    Read the article

  • va_list has not been declared

    - by David Doria
    When compiling some working code on Fedora 11, I am getting this error: /usr/include/c++/4.4.1/cstdarg:56: error: ‘::va_list’ has not been declared I am using: [doriad@davedesktop VTK]$ g++ --version g++ (GCC) 4.4.1 20090725 (Red Hat 4.4.1-2) Does anyone know what the problem could be? Thanks, Dave

    Read the article

  • Signals and threads - good or bad design decision?

    - by Jens
    I have to write a program that performs highly computationally intensive calculations. The program might run for several days. The calculation can be separated easily in different threads without the need of shared data. I want a GUI or a web service that informs me of the current status. My current design uses BOOST::signals2 and BOOST::thread. It compiles and so far works as expected. If a thread finished one iteration and new data is available it calls a signal which is connected to a slot in the GUI class. My question(s): Is this combination of signals and threads a wise idea? I another forum somebody advised someone else not to "go down this road". Are there potential deadly pitfalls nearby that I failed to see? Is my expectation realistic that it will be "easy" to use my GUI class to provide a web interface or a QT, a VTK or a whatever window? Is there a more clever alternative (like other boost libs) that I overlooked? following code compiles with g++ -Wall -o main -lboost_thread-mt <filename>.cpp code follows: #include <boost/signals2.hpp> #include <boost/thread.hpp> #include <boost/bind.hpp> #include <iostream> #include <iterator> #include <string> using std::cout; using std::cerr; using std::string; /** * Called when a CalcThread finished a new bunch of data. */ boost::signals2::signal<void(string)> signal_new_data; /** * The whole data will be stored here. */ class DataCollector { typedef boost::mutex::scoped_lock scoped_lock; boost::mutex mutex; public: /** * Called by CalcThreads call the to store their data. */ void push(const string &s, const string &caller_name) { scoped_lock lock(mutex); _data.push_back(s); signal_new_data(caller_name); } /** * Output everything collected so far to std::out. */ void out() { typedef std::vector<string>::const_iterator iter; for (iter i = _data.begin(); i != _data.end(); ++i) cout << " " << *i << "\n"; } private: std::vector<string> _data; }; /** * Several of those can calculate stuff. * No data sharing needed. */ struct CalcThread { CalcThread(string name, DataCollector &datcol) : _name(name), _datcol(datcol) { } /** * Expensive algorithms will be implemented here. * @param num_results how many data sets are to be calculated by this thread. */ void operator()(int num_results) { for (int i = 1; i <= num_results; ++i) { std::stringstream s; s << "["; if (i == num_results) s << "LAST "; s << "DATA " << i << " from thread " << _name << "]"; _datcol.push(s.str(), _name); } } private: string _name; DataCollector &_datcol; }; /** * Maybe some VTK or QT or both will be used someday. */ class GuiClass { public: GuiClass(DataCollector &datcol) : _datcol(datcol) { } /** * If the GUI wants to present or at least count the data collected so far. * @param caller_name is the name of the thread whose data is new. */ void slot_data_changed(string caller_name) const { cout << "GuiClass knows: new data from " << caller_name << std::endl; } private: DataCollector & _datcol; }; int main() { DataCollector datcol; GuiClass mc(datcol); signal_new_data.connect(boost::bind(&GuiClass::slot_data_changed, &mc, _1)); CalcThread r1("A", datcol), r2("B", datcol), r3("C", datcol), r4("D", datcol), r5("E", datcol); boost::thread t1(r1, 3); boost::thread t2(r2, 1); boost::thread t3(r3, 2); boost::thread t4(r4, 2); boost::thread t5(r5, 3); t1.join(); t2.join(); t3.join(); t4.join(); t5.join(); datcol.out(); cout << "\nDone" << std::endl; return 0; }

    Read the article

  • PyQt4, QThread and opening big files without freezing the GUI

    - by jmrbcu
    Hi, I would like to ask how to read a big file from disk and maintain the PyQt4 UI responsive (not blocked). I had moved the load of the file to a QThread subclass but my GUI thread get freezed. Any suggestions? I think it must be something with the GIL but I don't know how to sort it? EDIT: I am using vtkGDCMImageReader from the GDCM project to read a multiframe DICOM image and display it with vtk and pyqt4. I do this load in a different thread (QThread) but my app freeze until the image is loaded. here is an example code: class ReadThread(QThread): def __init__(self, file_name): super(ReadThread, self).__init__(self) self.file_name = file_name self.reader.vtkgdcm.vtkGDCMImageReader() def run(self): self.reader.SetFileName(self.file_name) self.reader.Update() self.emit(QtCore.SIGNAL('image_loaded'), self.reader.GetOutput())

    Read the article

  • Program crashes in debugger before anything happens

    - by Tim
    I'm building an application for Windows XP using the MinGW tool chain and it sometimes crashes unexpectedly. So, I'm trying to use a debugger (Gdb) but the program exits with code 03 before anything happens. In fact, all I see from GDB is: [New thread 3184.0x7b8][New thread 3184.0xef8] Program exited with code 03. My suspicion is that there is some failed dynamic linking of a dependency (which are Qt, VTK, and ITK, all built with MinGW). However, this does not happen when I just run the program normally. Or if it happens, it appears to be intermittent and well after the program is launched and running. NOTE: I'm also using Cmake for cross compiling. What should I do? What can I try?

    Read the article

  • Is there any graphics library in a higher level than OpenGL

    - by Turtle
    Hello, I am looking for a graphics library for 3D reconstruction research to develop my specific viewer based on some library. OpenGL seems in a low level and I have to remake the wheel everywhere. And I also tried VTK(visualization toolkit). However, it seems too abstract that I need to master many conceptions before I start. Is there any other graphics library? I prefer to program in python. So I would like the library has a python wrapper. I think something like O3D would be better. But O3D is for javascript and it seems that Google already stops the development.

    Read the article

  • Interactive Data Language, IDL: Does anybody care?

    - by Alex
    Anyone use a language called Interactive Data Language, IDL? It is popular with scientists. I think it is a poor language because it is proprietary (every terminal running it has to have an expensive license purchased) and it has minimal support (try searching for IDL, the language, right now on stack) . I am trying to convince my colleagues to stop using it and learn C/C++/Python/Fortran/Java/Ruby. Does anybody know about or even care about IDL enough to have opinions on it? What do you think of it? Should I tell my colleagues to stop wasting their time on it now? How can I convince them? Edit: People are getting the impression that I don't know or use IDL. Also, I said IDL has minimal support which is true in one sense, so I must clarify that the scientific libraries are indeed large. I use IDL all the time, but this is exactly the problem: I am only using IDL because colleagues use it. There is a file format IDL uses, the .sav, which can only be opened in IDL. So I must use IDL to work with this data and transfer the data back to colleagues, but I know I would be more efficient in another language. This is like someone sending you a microsoft word file in an email attachment and if you don't understand how wrong that is then you probably write too many words not enough code and you bought microsoft word. Edit: As an alternative to IDL Python is popular. Here is a list of The Pros of IDL (and the cons) from AstroBetter: Pros of IDL Mature many numerical and astronomical libraries available Wide astronomical user base Numerical aspect well integrated with language itself Many local users with deep experience Faster for small arrays Easier installation Good, unified documentation Standard GUI run/debug tool (IDLDE) Single widget system (no angst about which to choose or learn) SAVE/RESTORE capability Use of keyword arguments as flags more convenient Cons of IDL Narrow applicability, not well suited to general programming Slower for large arrays Array functionality less powerful Table support poor Limited ability to extend using C or Fortran, such extensions hard to distribute and support Expensive, sometimes problem collaborating with others that don’t have or can’t afford licenses. Closed source (only RSI can fix bugs) Very awkward to integrate with IRAF tasks Memory management more awkward Single widget system (useless if working within another framework) Plotting: Awkward support for symbols and math text Many font systems, portability issues (v5.1 alleviates somewhat) not as flexible or as extensible plot windows not intrinsically interactive (e.g., pan & zoom) Pros of Python Very general and powerful programming language, yet easy to learn. Strong, but optional, Object Oriented programming support Very large user and developer community, very extensive and broad library base Very extensible with C, C++, or Fortran, portable distribution mechanisms available Free; non-restrictive license; Open Source Becoming the standard scripting language for astronomy Easy to use with IRAF tasks Basis of STScI application efforts More general array capabilities Faster for large arrays, better support for memory mapping Many books and on-line documentation resources available (for the language and its libraries) Better support for table structures Plotting framework (matplotlib) more extensible and general Better font support and portability (only one way to do it too) Usable within many windowing frameworks (GTK, Tk, WX, Qt…) Standard plotting functionality independent of framework used plots are embeddable within other GUIs more powerful image handling (multiple simultaneous LUTS, optional resampling/rescaling, alpha blending, etc) Support for many widget systems Strong local influence over capabilities being developed for Python Cons of Python More items to install separately Not as well accepted in astronomical community (but support clearly growing) Scientific libraries not as mature: Documentation not as complete, not as unified Not as deep in astronomical libraries and utilities Not all IDL numerical library functions have corresponding functionality in Python Some numeric constructs not quite as consistent with language (or slightly less convenient than IDL) Array indexing convention “backwards” Small array performance slower No standard GUI run/debug tool Support for many widget systems (angst regarding which to choose) Current lack of function equivalent to SAVE/RESTORE in IDL matplotlib does not yet have equivalents for all IDL 2-D plotting capability (e.g., surface plots) Use of keyword arguments used as flags less convenient Plotting: comparatively immature, still much development going on missing some plot type (e.g., surface) 3-d capability requires VTK (though matplotlib has some basic 3-d capability)

    Read the article

1