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  • Right mix of planning and programing on a new project

    - by WarrenFaith
    I am about to start a new project (a game, but thats unimportant). The basic idea is in my head but not all the details. I don't want to start programming without planning, but I am seriously fighting my urge to just do it. I want some planning before to prevent refactoring the whole app just because a new feature I could think of requires it. On the other hand, I don't want to plan multiple months (spare time) and start that because I have some fear that I will lose my motivation in this time. What I am looking for is a way of combining both without one dominating the other. Should I realize the project in the way of scrum? Should I creating user stories and then realize them? Should I work feature driven? (I have some experience in scrum and the classic "specification to code" way.)

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  • Normals per index?

    - by WarrenFaith
    I have a pyramid which has 5 vertex and 18 indices. As I want to add normals to each face I just found solution for normals for each vertex. That means I can't use indices to define my pyramid I need to have 18 vertex (and 3 times the same vertex for the same point in space). There must be a solution to use normals not on vertex base but on index base. Some code (javascript): var vertices = [ -half, -half, half, // 0 front left half, -half, half, // 1 front right half, -half, -half, // 2 back right -half, -half, -half, // 3 back left 0.0, Math.sqrt((size * size) - (2 * (half * half))) - half, 0.0 // 4 top ]; var vertexNormals = [ // front face normaleFront[0], normaleFront[1], normaleFront[2], normaleFront[0], normaleFront[1], normaleFront[2], normaleFront[0], normaleFront[1], normaleFront[2], // back face normaleBack[0], normaleBack[1], normaleBack[2], normaleBack[0], normaleBack[1], normaleBack[2], normaleBack[0], normaleBack[1], normaleBack[2], // left face normaleLeft[0], normaleLeft[1], normaleLeft[2], normaleLeft[0], normaleLeft[1], normaleLeft[2], normaleLeft[0], normaleLeft[1], normaleLeft[2], // right face normaleRight[0], normaleRight[1], normaleRight[2], normaleRight[0], normaleRight[1], normaleRight[2], normaleRight[0], normaleRight[1], normaleRight[2], // bottom face 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, ]; var pyramidVertexIndices = [ 0, 1, 4, // Front face 2, 3, 4, // Back face 3, 0, 4, // Left face 1, 2, 4, // Right face 0, 1, 2, 2, 3, 0, // Bottom face ];

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  • How can I add a class to my flash cs4?

    - by WarrenFaith
    I am about to create a simple demo in flash where I have 3 layers, 3 keyframes. Currently I am just use some simple gotoAndStop() to move to the next keyframe. But now I need a custom event to do that but I can't create a class inside the action of a keyframe so I am not able to create a custom event. I just have AS3 developing experience in flex so far. Thanks in advance.

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