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  • What if Google’s ‘Project Glass’ Ran on Windows? [Funny Video]

    - by Asian Angel
    The tech sphere has been abuzz lately about Google’s new ‘Project Glass’, but what would happen if it ran on Windows? You can view the original ‘Project Glass’ video below… Windows Project Glass: One day too… [via Geeks are Sexy] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Seeking glass lcd montiors with LED backlight

    - by dlamblin
    The only LCD monitors with glass fronts and LED back-lighting I can find are the ones by Apple. And they only sell a 24" one at 2.4x the price of any other 24" monitor at 1920x1200, and a 30" one, which honestly I can't put on my desk. Oh, and the 24" one uses a mini-display port plug only. So I'd be out of luck until there's display side adapter available. I am generally looking for a 16:10 or 4:3 rather than 16:9 monitor. It would be awesome if someone could find another, cheaper, monitor that isn't fronted by a plastic film, but rather with glass. It would be double awesome if said monitor was also 120hz so that I can use nVidia's 3D goggles. Update: One month and 16 days later I seem to not be the only one that can't find another glass based computer lcd monitor. LED backlighting is available though.

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  • Drawing a TextBox in an extended Glass Frame w/o WPF

    - by Lazlo
    I am trying to draw a TextBox on the extended glass frame of my form. I won't describe this technique, it's well-known. Here's an example for those who haven't heard of it: http://www.danielmoth.com/Blog/Vista-Glass-In-C.aspx The thing is, it is complex to draw over this glass frame. Since black is considered to be the 0-alpha color, anything black disappears. There are apparently ways of countering this problem: drawing complex GDI+ shapes are not affected by this alpha-ness. For example, this code can be used to draw a Label on glass (note: GraphicsPath is used instead of DrawString in order to get around the horrible ClearType problem): public class GlassLabel : Control { public GlassLabel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { GraphicsPath font = new GraphicsPath(); font.AddString( this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Point.Empty, StringFormat.GenericDefault); e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.FillPath(new SolidBrush(this.ForeColor), font); } } Similarly, such an approach can be used to create a container on the glass area. Note the use of the polygons instead of the rectangle - when using the rectangle, its black parts are considered as alpha. public class GlassPanel : Panel { public GlassPanel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { Point[] area = new Point[] { new Point(0, 1), new Point(1, 0), new Point(this.Width - 2, 0), new Point(this.Width - 1, 1), new Point(this.Width -1, this.Height - 2), new Point(this.Width -2, this.Height-1), new Point(1, this.Height -1), new Point(0, this.Height - 2) }; Point[] inArea = new Point[] { new Point(1, 1), new Point(this.Width - 1, 1), new Point(this.Width - 1, this.Height - 1), new Point(this.Width - 1, this.Height - 1), new Point(1, this.Height - 1) }; e.Graphics.FillPolygon(new SolidBrush(Color.FromArgb(240, 240, 240)), inArea); e.Graphics.DrawPolygon(new Pen(Color.FromArgb(55, 0, 0, 0)), area); base.OnPaint(e); } } Now my problem is: How can I draw a TextBox? After lots of Googling, I came up with the following solutions: Subclassing the TextBox's OnPaint method. This is possible, although I could not get it to work properly. It should involve painting some magic things I don't know how to do yet. Making my own custom TextBox, perhaps on a TextBoxBase. If anyone has good, valid and working examples, and thinks this could be a good overall solution, please tell me. Using BufferedPaintSetAlpha. (http://msdn.microsoft.com/en-us/library/ms649805.aspx). The downsides of this method may be that the corners of the textbox might look odd, but I can live with that. If anyone knows how to implement that method properly from a Graphics object, please tell me. I personally don't, but this seems the best solution so far. To be honest, I found a great C++ article, but I am way too lazy to convert it. http://weblogs.asp.net/kennykerr/archive/2007/01/23/controls-and-the-desktop-window-manager.aspx Note: If I ever succeed with the BufferedPaint methods, I swear to s/o that I will make a simple DLL with all the common Windows Forms controls drawable on glass.

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  • Drawing a TextBox in an extended Glass Frame (C# w/o WPF)

    - by Lazlo
    I am trying to draw a TextBox on the extended glass frame of my form. I won't describe this technique, it's well-known. Here's an example for those who haven't heard of it: http://www.danielmoth.com/Blog/Vista-Glass-In-C.aspx The thing is, it is complex to draw over this glass frame. Since black is considered to be the 0-alpha color, anything black disappears. There are apparently ways of countering this problem: drawing complex GDI+ shapes are not affected by this alpha-ness. For example, this code can be used to draw a Label on glass (note: GraphicsPath is used instead of DrawString in order to get around the horrible ClearType problem): public class GlassLabel : Control { public GlassLabel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { GraphicsPath font = new GraphicsPath(); font.AddString( this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Point.Empty, StringFormat.GenericDefault); e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.FillPath(new SolidBrush(this.ForeColor), font); } } Similarly, such an approach can be used to create a container on the glass area. Note the use of the polygons instead of the rectangle - when using the rectangle, its black parts are considered as alpha. public class GlassPanel : Panel { public GlassPanel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { Point[] area = new Point[] { new Point(0, 1), new Point(1, 0), new Point(this.Width - 2, 0), new Point(this.Width - 1, 1), new Point(this.Width -1, this.Height - 2), new Point(this.Width -2, this.Height-1), new Point(1, this.Height -1), new Point(0, this.Height - 2) }; Point[] inArea = new Point[] { new Point(1, 1), new Point(this.Width - 1, 1), new Point(this.Width - 1, this.Height - 1), new Point(this.Width - 1, this.Height - 1), new Point(1, this.Height - 1) }; e.Graphics.FillPolygon(new SolidBrush(Color.FromArgb(240, 240, 240)), inArea); e.Graphics.DrawPolygon(new Pen(Color.FromArgb(55, 0, 0, 0)), area); base.OnPaint(e); } } Now my problem is: How can I draw a TextBox? After lots of Googling, I came up with the following solutions: Subclassing the TextBox's OnPaint method. This is possible, although I could not get it to work properly. It should involve painting some magic things I don't know how to do yet. Making my own custom TextBox, perhaps on a TextBoxBase. If anyone has good, valid and working examples, and thinks this could be a good overall solution, please tell me. Using BufferedPaintSetAlpha. (http://msdn.microsoft.com/en-us/library/ms649805.aspx). The downsides of this method may be that the corners of the textbox might look odd, but I can live with that. If anyone knows how to implement that method properly from a Graphics object, please tell me. I personally don't, but this seems the best solution so far. Thanks!

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  • Aero Glass Buttons Like Windows Media Player?

    - by Tanner
    Hi everybody, I am making making a program and I want to have a Aero Glass set of controls just like Windows Media Player, I found this: http://blogs.msdn.com/b/tims/archive/2006/04/18/578637.aspx but it just draws black. I also found a control that had the media player controls built in right ton the glass but it was no good it didn't want to render right and made different parts of my program not work. Any controls, or ways to extend the Aero glass so I can at least add my own buttons would be greatly appreciated. Thanks :) BTW C# only. :)

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  • Problems with Aero Glass in Delphi 7 applications

    - by Cralias
    Hi everyone! I'm trying to remake some of my older projects to support Aero Glass. Although it's kinda easy to enable glass frame, I've encountered some major problems. I used this code: var xVer: TOSVersionInfo; hDWM: THandle; DwmIsCompositionEnabled: function(pbEnabled: BOOL): HRESULT; stdcall; DwmExtendFrameIntoClientArea: function(hWnd: HWND; const pxMarInset: PRect): HRESULT; stdcall; bEnabled: BOOL; xFrame: TRect; // ... xVer.dwOSVersionInfoSize := SizeOf(TOSVersionInfo); GetVersionEx(xVer); if xVer.dwMajorVersion >= 6 then begin hDWM := LoadLibrary('dwmapi.dll'); @DwmIsCompositionEnabled := GetProcAddress(hDWM, 'DwmIsCompositionEnabled'); @DwmExtendFrameIntoClientArea := GetProcAddress(hDWM, 'DwmExtendFrameIntoClientArea'); if (@DwmIsCompositionEnabled <> nil) and (@DwmExtendFrameIntoClientArea <> nil) then begin DwmIsCompositionEnabled(@bEnabled); if bEnabled then begin xRect := Rect(-1, -1, -1, -1); DwmExtendFrameIntoClientArea(FrmMain.Handle, @xRect); end; end; FreeLibrary(hDWM); end; So I got the pretty glass window now. Due to black being transparent color now (kinda stupid choice, why couldn't it be pink) anything that is clBlack becomes transparent, too. It means all labels, edits, button texts... even if I set text to some other color at design time, DWM still makes them that color AND transparent. Well, my question would be - whether it's possible to solve this somehow?

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  • My OpenGL game switches Aero DWM Glass off.

    - by marc40000
    Hi ! I wrote a free game a few years ago: http://www.walkover.org. For the lobby and menus, it uses normal dialogs like win32. When the actual game starts it uses OpenGL. Now, on Windows 7, when the actual game starts, it switches windows aero glass off and switches it back on when the game is over. Is there something I can do to prevent this from happening? Some special flags that keep the glass on if it is on? (For newer, I have been using DirectX and this doesn#t happen there.) Maybe some (new) flag I have to specify somewhere? Thx Marc

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  • Changing the colour of Aero glass for my window?

    - by Roger Lipscombe
    I'm using DwmExtendFrameIntoClientArea in my WPF application to get the glass effect. This is working fine. What I'd like to do is change the colour used for the glass -- I'm writing a countdown timer, and I'd like the window to be the normal glass colour most of the time, and then to go red (but still with glass) when the time runs out. I found this question, which talks about how to apply a gradient glass, and that works fine when picking a different colour. Unfortunately, the borders are not coloured appropriately. When I turn off the borders by using ResizeMode="NoResize", then I end up with square corners. I'd like to keep the rounded corners. I looked at creating an irregularly-shaped window, by using AllowTransparency="True" and that works fine, but doesn't look like an Aero glass window. It looks a bit flat. So: my question: how do I create a window in WPF that looks like Aero glass transparency, but uses a different colour?

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  • How To Enable Aero Glass-Style Transparency in Windows 8

    - by Chris Hoffman
    Aero Glass is gone in Windows 8. If you really miss Aero Glass, there’s a trick you can use to re-enable the transparent window title bars and borders – although Microsoft doesn’t want us to. Microsoft has removed a lot of the code that makes Aero Glass, once an important Windows feature, possible. This trick doesn’t work perfectly – the blur effect has been removed by Microsoft and graphical corruption can occur in some situations. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Dichroic Glass in Blender

    - by KalAurum
    I am trying to use blender to simulate the Lycurgus Cup. The cup is an example of dichroic (two-color) glass, and appears green when a light source is on the outside of the cup, and appears red when a light source is inside the cup. Here is an image of when light is outside and it appears green: Here is an image of when light is inside and it appears red: I have created a glass cup in blender. I have made the glass a red color, and then used the colorbands under the Object-Material/Shading-Ramps tab to add green specular and diffuse color. However, this makes the glass appear the same mix of red and green whether I put the light source on the inside or outside the cup. An example can be seen here: According to the second post here, someone was able to to fake the effect of a dichroic glass in blender rather easily through the use of a magic procedural texture but they provide no clues on how to do this (in blender). Does anyone know how to achieve this effect in blender?

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  • Windows XP hour glass cursor?

    - by feklee
    For an illustration, I need the Windows XP hour-glass cursor as a transparent image (PNG or whatever). Is it possible to extract the cursor from some system file? I found a page with cursors, but the hour-glass one is missing: http://telcontar.net/Misc/screeniecursors/

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  • What's the UITableView index magnifying glass character?

    - by David Grant
    In Apple's iPhone apps (like Contacts), they have a nice magnifying glass icon at the top of the table view index. Since the table view index API is character-based, I assume that this magnifying glass is a Unicode character. So far I've resorted to placing a question mark character there, but that looks lame. Can anyone tell me what character the magnifying glass is?

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  • Use case of Glass Pane vs. Layered Pane

    - by Amanda S
    I've always been a little fuzzy on the difference between the glass pane and a layered pane. Is the glass pane essentially just "the very top layer of the root pane," or does it behave differently? When would you use a layered pane instead of the glass pane?

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  • In Google Glass, Menu Items are not shown after XE 17.2 Update, any Solutions?

    - by Amalan Dhananjayan
    This worked when the Glass in on XE12, I have opened the solution after about 2 Months and now with XE17 the menu items are not shown when tapped on the Live card, instead the live card is disappearing. I have updated the GDK, I have changed the code to support the latest GDK sneak peek version 2 changes according to this (https://developers.google.com/glass/release-notes#xe12) This is the code public class MenuActivity extends Activity { private static final String TAG = MenuActivity.class.getSimpleName(); private VisionService.VisionBinder mVisionService; private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName name, IBinder service) { if (service instanceof VisionService.VisionBinder) { mVisionService = (VisionService.VisionBinder) service; openOptionsMenu(); } // No need to keep the service bound. unbindService(this); } @Override public void onServiceDisconnected(ComponentName name) { } }; private boolean mResumed; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bindService(new Intent(this, VisionService.class), mConnection, 0); } @Override protected void onResume() { super.onResume(); mResumed = true; openOptionsMenu(); } @Override protected void onPause() { super.onPause(); mResumed = false; } @Override public void openOptionsMenu() { if (mResumed && mConnection != null) { super.openOptionsMenu(); } } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.menu, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { int id = item.getItemId(); if (id == R.id.action_send) { mVisionService.requestWorkOrderCard(); finish(); return true; } else if (id == R.id.action_refresh) { mVisionService.requestTopWorkOrders(); finish(); return true; } else if (id == R.id.action_finish) { stopService(new Intent(this, VisionService.class)); finish(); return true; } else { return super.onOptionsItemSelected(item); } } @Override public void onOptionsMenuClosed(Menu menu) { super.onOptionsMenuClosed(menu); } } It would be great if any body could help on this. Thank You

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  • Placing component on Glass Pane

    - by Chris Lieb
    I have a subclass of JLabel that forms a component of my GUI. I have implemented the ability to drag and drop the component from one container to another, but without any visual effects. I want to have this JLabel follow the cursor during the drag of the item from one container to another. I figured that I could just create a glass pane and draw it on there. However, even after I add the component to the glass pane, set the component visible, and set the glass pane visible, and set the glass pane as opaque, I still so not see the component. I know the component works because I can add it to the content pane and have it show up. How do I add a component to the glass pane? package wpics509s10t7.view; import javax.swing.*; import wpics509s10t7.model.Tile; import java.awt.*; import java.awt.dnd.DragSource; import java.awt.event.AWTEventListener; import java.awt.event.MouseEvent; /** * GlassPane tutorial * "A well-behaved GlassPane" * http://weblogs.java.net/blog/alexfromsun/ * <p/> * This is the final version of the GlassPane * it is transparent for MouseEvents, * and respects underneath component's cursors by default, * it is also friedly for other users, * if someone adds a mouseListener to this GlassPane * or set a new cursor it will respect them * * @author Alexander Potochkin */ public class GlassPane extends JPanel implements AWTEventListener { private static final long serialVersionUID = 1L; private final JFrame frame; private TileView tv; // subclass of JLabel private Point point; private WordStealApp wsa; public GlassPane(JFrame frame, WordStealApp wsa) { super(null); this.wsa = wsa; this.frame = frame; setOpaque(true); setLayout(null); setVisible(true); composite = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f); } public void beginDrag(Tile t, Point p) { this.tv = new TileView(t, null, this.wsa, true); this.add(this.tv); System.out.println("Starting point: x=" + p.getX() + ",y=" + p.getY()); this.tv.setLocation((int)p.getX(), (int)p.getY()); this.tv.setVisible(true); } public void endDrag(Point p) { System.out.println("Ending point: x=" + p.getX() + ",y=" + p.getY()); this.remove(this.tv); this.tv.setVisible(false); this.tv = null; } public void eventDispatched(AWTEvent event) { if (event instanceof MouseEvent) { MouseEvent me = (MouseEvent) event; if (!SwingUtilities.isDescendingFrom(me.getComponent(), frame)) { return; } if (me.getID() == MouseEvent.MOUSE_EXITED && me.getComponent() == frame) { if (tv != null) { tv.setVisible(false); } point = null; } else { MouseEvent converted = SwingUtilities.convertMouseEvent(me.getComponent(), me, frame.getGlassPane()); point = converted.getPoint(); } repaint(); } } /** * If someone adds a mouseListener to the GlassPane or set a new cursor * we expect that he knows what he is doing * and return the super.contains(x, y) * otherwise we return false to respect the cursors * for the underneath components */ @Override public boolean contains(int x, int y) { if (getMouseListeners().length == 0 && getMouseMotionListeners().length == 0 && getMouseWheelListeners().length == 0 && getCursor() == Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR)) { return false; } return super.contains(x, y); } }

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  • Win7 glass-like Aero feature - unable to enable

    - by user24752
    I have a 4 months old PC with Win7 Home Premium x64. Windows Experience Index is 5.4. Intel i5 processor 6GB memory nVidia GT220 video card. During games, Windows reported shortage of system resources, so switched the desktop back to "Windows 7 Basic" desktop theme. After game-over, I could switch back to the normal theme and enjoy all Aero eye-candies. However, lately the glass-like window transparency feature got disabled, and I found no ways to enable it again. There is a Troubleshouting option in Control Panel saying: "Find and fix problems with transparency and other visual effects". If I launch that, it does not find anything. Event viewer is full with the following warnings: The Desktop Window Manager is experiencing heavy resource contention. Scenario : The Desktop Window Manager responsiveness has degraded. Taskbar, window borders, etc, none of the other transparent features work, and I cannot turn them on. Any thoughts?

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  • Vista/7: How to get glass color?

    - by Ian Boyd
    How do you use DwmGetColorizationColor? The documentation says it returns two values: a 32-bit 0xAARRGGBB containing the color used for glass composition a boolean parameter that is true "if the color is an opaque blend" (whatever that means) Here's a color that i like, a nice puke green: You can notice the color is greeny, and the translucent title bar (against a white background) shows the snot color very clearly: i try to get the color from Windows: DwmGetColorizationColor(dwCcolorization, bIsOpaqueBlend); And i get dwColorization: 0x0D0A0F04 bIsOpaqueBlend: false According to the documentation this value is of the format AARRGGBB, and so contains: AA: 0x0D (13) RR: 0x0A (10) GG: 0x0F (15) BB: 0x04 (4) This supposedly means that the color is (10, 15, 4), with an opacity of ~5.1%. But if you actually look at this RGB value, it's nowhere near my desired snot green. Here is (10, 15, 4) with zero opacity (the original color), and (10,15,4) with 5% opacity against a white/checkerboard background: So the question is: How to get glass color in Windows Vista/7? i tried using DwmGetColorizationColor, but that doesn't work very well. A person with same problem, but a nicer shiny picture to attract you squirrels: So, it boils down to – DwmGetColorizationColor is completely unusable for applications attempting to apply the current color onto an opaque surface. i love this guy's screenshots much better than mine. Using his screenshots as a template, i made up a few more sparklies: For the last two screenshots, the alpha blended chip is a true partially transparent PNG, blending to your browser's background. Cool! (i'm such a geek) Edit 2: Had to arrange them in rainbow color. (i'm such a geek) Edit 3: Well now i of course have to add Yellow. Undocumented/Unsupported/Fragile Workarounds There is an undocumented export from DwmApi.dll at entry point 137, which we'll call DwmGetColorizationParameters: HRESULT GetColorizationParameters_Undocumented(out DWMCOLORIZATIONPARAMS params); struct DWMCOLORIZATIONPARAMS { public UInt32 ColorizationColor; public UInt32 ColorizationAfterglow; public UInt32 ColorizationColorBalance; public UInt32 ColorizationAfterglowBalance; public UInt32 ColorizationBlurBalance; public UInt32 ColorizationGlassReflectionIntensity; public UInt32 ColorizationOpaqueBlend; } We're interested in the first parameter: ColorizationColor. We can also read the value out of the registry: HKEY_CURRENT_USER\Software\Microsoft\Windows\DWM ColorizationColor: REG_DWORD = 0x6614A600 So you pick your poison of creating appcompat issues. You can rely on an undocumented API (which is bad, bad, bad, and can go away at any time) use an undocumented registry key (which is also bad, and can go away at any time) See also Is there a list of valid parameter combinations for GetThemeColor / Visual Styles API How does Windows change Aero Glass color? DWM - Colorization Color Handling Using DWMGetColorizationColor Retrieving Aero Glass base color for opaque surface rendering i've been wanting to ask this question for over a year now. i always knew that it's impossible to answer, and that the only way to get anyone to actually pay attention is to have colorful screenshots; developers are attracted to shiny things. But on the downside it means i had to put all kinds of work into making the lures.

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  • Disabling Magnifying Glass in UITextView in an iPhone App

    - by tgm
    I want to display text and I want to be able to know where in this text a user touches. Because the text could be long, I wanted to use a UITextView so that wrapping and everything would be taken care of. I want my own event handling for when a touch begins or moves. My problem is that the magnifying glass and select/select all menu are interrupting my touchesMoved events. How can i disable the magnifying glass, but still have user interaction enabled so that I can detect the touches?

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  • Google Glasses–A new world in front of your eyes

    - by Gopinath
    Google is getting into a whole new business that would help us to see the world in a new dimension and free us from all gadgets we carry we today. Google Glasses is a wearable tiny computer that brings information in front of your eyes and lets you interact with it using voice commands. It’s a kind of glasses(spectacles) that you can wear to see and interact with the world in a new way.  With Google Glasses, for example you can look at a beautiful location and through voice you can instruct it to capture a photograph and share it to your friends. You don’t need a camera to capture the beautiful scene, you don’t need an App to upload and share it.  All you need is just Google Glasses By the way these glasses are not heavy head mountable stuff, they are very tiny one and look beautiful too. Check out the embedded video demo released by Google to see them in action and for sure you are going to be amazed.   Last year December 9 to 5 Google posted details about this secret project and NY Times says that these glasses would be available to everyone at affordable cost, anywhere between $250 and $600. It is powered by Android OS and the contains a GPS, motion sensor, camera, voice input & output devices. Check out Project Glass for more details.

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  • Les Google Glass en précommande à 1 500 $, les lunettes de réalité augmentée seront disponibles pour les développeurs en 2013

    Les Google Glass en précommande à 1 500 $ les lunettes de réalité augmentée seront disponibles pour les développeurs en 2013 Le Google I/O, la grande messe des développeurs pour le géant de la recherche se déroule actuellement à San Francisco. Cet événement est l'occasion pour la société de présenter ses innovations majeures et les produits issus de ses laboratoires. A la suite de l'annonce de Jelly Bean, la prochaine version d'Android, Google a officialisé le lancement des Google Glass. Les « Google Glass » sont des lunettes de réalité augmentée disposant de minuscules caméras sur le côté, permettant de ...

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