Search Results

Search found 3 results on 1 pages for 'yabada'.

Page 1/1 | 1 

  • Using in app purchase to unlock features vs. using free & paid app versions for iPhone

    - by yabada
    I have an app that I was going to release as a free (lite) version with some of the total functionality and a paid full version with advanced functionality. Now, with in app purchase for free apps I am thinking of going that route with the ability to unlock features as needed. I'm not talking about a trial version that expires.I want people to be able to try out the app and get an idea of the interface and functionality before deciding to purchase the full functionality of each major section of the app, basically. Here's an analogy of what my app would be like. Let's say you have a cooking app that teaches you to cook in different styles. There could be major section for French, Italian, and Chinese. Each section could have some rudiments unlocked in the free app so users can see the UI and basics of the functionality. Then, the user could decide to purchase each major section (or not) individually with in app purchase or buy the full versioned app (with the free/paid model). One concern I have with offering a free app with in app purchase would be with feedback. I would be very clear in my description in the app store that there is in app purchase for full features but I'm worried that less serious users could/would leave negative feedback. I suppose that's always a risk but curious about any experience with this. It also seems that it could be a whole lot more complicated keeping track of what portions of the app are locked and unlocked with in app purchase. I know I'd have to have all the code for the full functionality and "lock" the portions that haven't been purchased. How do people usually lock portions of their code? I'm not talking about the process of purchasing (I've read the In App Purchase Programming Guide) but after the purchase has been made. Would I just keep track of what the user has purchased and put conditionals on the sections that are initially locked? Or is there another way to do this as well? My instinct is for the in app purchase (particularly since users could purchase the major sections that they want individually).

    Read the article

  • Is there a way to stop a UIViewController from being popped from a UINavigationController's stack wh

    - by yabada
    I have a UINavigationController with a root view controller and then I push a UIViewController onto the navigation controller's stack. When the user taps the backBarButtonItem I'd like to be able to have an alert view pop up if there are certain conditions met and cancel the pop of the view controller. For example, the user can make certain selections but some combination of them may be invalid so I want to notify them to make changes. I know that I can prevent the user from making an invalid combination or have an alert view pop up when the invalid combination is selected but I'd rather not do that. The user may be changing selections and may be aware that a certain combination is invalid but I'd rather let them select something that makes the combination invalid then go change something else (and notify them if they haven't made changes before trying to go to the previous screen). For example, if I prevent them from make the invalid combination then they may have to scroll up on a screen, change something, then scroll back down instead of making a selection then scrolling up and changing something. Using viewWillDisappear: doesn't work because, although I can produce an alert view, I cannot figure out a way to prevent the pop from occurring. The alert view pops up but the view controller still pops and they are back to the root view controller (with the alert view displaying). Is there a way to prevent the pop from occurring? If not, is this something worth filing a bug report about or is this unnecessary and/or esoteric?

    Read the article

1