Game cross-compiling and packaging

Posted by Helltone on Stack Overflow See other posts from Stack Overflow or by Helltone
Published on 2010-03-08T13:34:11Z Indexed on 2010/03/08 13:36 UTC
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Hi,

Some friends and I wanted to develop a game. Any language will do. I've been programming in C for years, but never wrote a game before. One of us knows SDL a little bit. It would also be a nice excuse to learn Python+pygame.

We wish our game to be 'standalone'. By standalone, I mean most users (at least Linux, Mac and Windows) will not have to manually download and install anything else apart from a package. It is ok if the installation automatically handles missing dependencies. If the packages contain binaries, we wish to be able to generate them using cross-compilation from Linux.

How should we package and structure the project, and what language is best suited?

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