glCreateShaderObjectARB( GL_FRAGMENT_SHADER_ARB ); crashes !
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        Published on 2010-03-19T19:22:15Z
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            2010/03/19
            22:31 UTC
        
        
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Hello there,
I have an iMac with ATI Radeon 2600HD which supports Fragment_shader_arb. But whenever I use that function, it crashes the program. Ironically, it works on a windows installation in the same machine without any problems. I'm running OS X 10.6.2;
Can anyone please help me out!
P.S. Vertex shaders work fine without any problem.
Thank you!
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