iPhone - Bug using CADisplayLink and UIControls - bad to mix openGL and UIControls?

Posted by Adam on Stack Overflow See other posts from Stack Overflow or by Adam
Published on 2010-03-19T23:02:53Z Indexed on 2010/03/19 23:11 UTC
Read the original article Hit count: 388

Filed under:
|
|
|
|

Having had problems using other methods, I've decided to stick with CADisplayLink to run my game loop. The animation is smooth now, but sometimes there's a problem where the buttons and other UI elements can't be used, can't be accessed by touch or changed programmatically. This includes UIButtons and UILabels. Has anyone encountered this before?

Is it not a good idea in general to use interface builder and uicontrols on top of an OpenGL view? I've heard they don't play well together but haven't heard the reasons.

Thanks!

© Stack Overflow or respective owner

Related posts about iphone

Related posts about opengl