Starting a cocos2d game with initial gameplay as background
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        Published on 2010-03-21T23:09:42Z
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            2010/03/22
            14:01 UTC
        
        
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Hi All,
Id like to start my game, with the initial game play layout as the background, with a buttons layer over the top with maybe 'Tap to start' and a high score etc.
and similarly, when the game finishes, id like to just 'pause' the final game play layout and overlay a game over menu of sorts.
I tried calling [[CCDirector sharedDirector] pause] as the last line of the appDidFinishLaunching which didnt seem to have any effect.
Is there a better way trying to do this? I dont really like my initial approach.
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