Is there any decent OpenGL SceneGraph API/framework?

Posted by JohnIdol on Stack Overflow See other posts from Stack Overflow or by JohnIdol
Published on 2008-12-07T22:01:23Z Indexed on 2010/03/31 19:33 UTC
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I am new to OpenGL.

Wondering if there is any good Scenegraph API/framework for OpenGL.

At the moment I am using glut with a custom node based solution: I am setting children and siblings for each node the calling a traverse function.

I'd like a more flexible solution when it comes to managing dynamic elements in the scene.

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