OpenGL Colorspace Conversion

Posted by Steven Behnke on Stack Overflow See other posts from Stack Overflow or by Steven Behnke
Published on 2009-10-27T17:03:42Z Indexed on 2010/04/04 17:53 UTC
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Does anyone know how to create a texture with a YUV colorspace so that we can get hardware based YUV to RGB colorspace conversion without having to use a fragment shader? I'm using an NVidia 9400 and I don't see an obvious GL extension that seems to do the trick. I've found examples how to use a fragment shader, but the project I'm working on currently only supports OpenGL 1.1 and I don't have time to convert it to 2.0 and perform all the regression testing necessary. This is also targeting Linux. On other platforms I've been using a MESA extension but it doesn't function on the Nvidia card.

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