iPad OpenGL ES FPS too slow!

Posted by pop850 on Stack Overflow See other posts from Stack Overflow or by pop850
Published on 2010-04-07T03:12:28Z Indexed on 2010/04/07 3:13 UTC
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I'm currently working on an OpenGL ES 1.1 app for the iPad

its running at full 768x1024 iPad resolution, with textures, polygons, and the works

but only at about 30 fps! (not fast enough for my purposes)

im pretty sure its not my code, because when i lowered the resolution, the FPS increased, eventually the normal 60 at iPod touch resoultion

Is anyone else encountering this FPS slowdown? should I reduce the size then scale up?

any guidance is much appreciated!

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