OpenGL index buffer object with additional data

Posted by muksie on Stack Overflow See other posts from Stack Overflow or by muksie
Published on 2010-04-08T09:28:00Z Indexed on 2010/04/08 9:53 UTC
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I have a large set of lines, which I render from a vertex buffer object using glMultiDrawArrays(GL_LINE_STRIP, ...);

This works perfectly well. Now I have lots of vertex pairs which I also have to visualize. Every pair consists of two vertices on two different lines, and the distance between the vertices is small. However, I like to have the ability to draw a line between all vertex pairs with a distance less than a certain value.

What I like to have is something like a buffer object with the following structure:

i1, j1, r1,
i2, j2, r2,
i3, j3, r3,
...

where the i's and j's are indices pointing to vertices and the r's are the distances between those vertices. Thus every vertex pair is stored as a (i, j, r) tuple. Then I like to have a (vertex) shader which only draws the vertex pairs with r < SOME_VALUE as a line.

So my question is, what is the best way to achieve this?

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